| //===-- Internal/SlotTable.h - Type/Value Slot Holder -----------*- C++ -*-===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file was developed by Reid Spencer and is distributed under | |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file declares the SlotTable class for type plane numbering. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #ifndef LLVM_INTERNAL_SLOTTABLE_H | |
| #define LLVM_INTERNAL_SLOTTABLE_H | |
| #include <vector> | |
| #include <map> | |
| namespace llvm { | |
| // Forward declarations | |
| class Value; | |
| class Type; | |
| class Module; | |
| class Function; | |
| class SymbolTable; | |
| class ConstantArray; | |
| /// This class is the common abstract data type for both the SlotMachine and | |
| /// the SlotCalculator. It provides the two-way mapping between Values and | |
| /// Slots as well as the two-way mapping between Types and Slots. For Values, | |
| /// the slot number can be extracted by simply using the getSlot() | |
| /// method and passing in the Value. For Types, it is the same. | |
| /// @brief Abstract data type for slot numbers. | |
| class SlotTable | |
| { | |
| /// @name Types | |
| /// @{ | |
| public: | |
| /// This type is used throughout the code to make it clear that | |
| /// an unsigned value refers to a Slot number and not something else. | |
| /// @brief Type slot number identification type. | |
| typedef unsigned SlotNum; | |
| /// This type is used throughout the code to make it clear that an | |
| /// unsigned value refers to a type plane number and not something else. | |
| /// @brief The type of a plane number (corresponds to Type::TypeID). | |
| typedef unsigned PlaneNum; | |
| /// @brief Some constants used as flags instead of actual slot numbers | |
| enum Constants { | |
| MAX_SLOT = 4294967294U, | |
| BAD_SLOT = 4294967295U | |
| }; | |
| /// @brief A single plane of Values. Intended index is slot number. | |
| typedef std::vector<const Value*> ValuePlane; | |
| /// @brief A table of Values. Intended index is Type::TypeID. | |
| typedef std::vector<ValuePlane> ValueTable; | |
| /// @brief A map of values to slot numbers. | |
| typedef std::map<const Value*,SlotNum> ValueMap; | |
| /// @brief A single plane of Types. Intended index is slot number. | |
| typedef std::vector<const Type*> TypePlane; | |
| /// @brief A map of types to slot numbers. | |
| typedef std::map<const Type*,SlotNum> TypeMap; | |
| /// @} | |
| /// @name Constructors | |
| /// @{ | |
| public: | |
| /// This constructor initializes all the containers in the SlotTable | |
| /// to empty and then inserts all the primitive types into the type plane | |
| /// by default. This is done as a convenience since most uses of the | |
| /// SlotTable will need the primitive types. If you don't need them, pass | |
| /// in true. | |
| /// @brief Default Constructor | |
| explicit SlotTable( | |
| bool dont_insert_primitives = false ///< Control insertion of primitives. | |
| ); | |
| /// @} | |
| /// @name Accessors | |
| /// @{ | |
| public: | |
| /// @brief Get the number of planes of values. | |
| size_t value_size() const { return vTable.size(); } | |
| /// @brief Get the number of types. | |
| size_t type_size() const { return tPlane.size(); } | |
| /// @brief Determine if a specific type plane in the value table exists | |
| bool plane_exists(PlaneNum plane) const { | |
| return vTable.size() > plane; | |
| } | |
| /// @brief Determine if a specific type plane in the value table is empty | |
| bool plane_empty(PlaneNum plane) const { | |
| return (plane_exists(plane) ? vTable[plane].empty() : true); | |
| } | |
| /// @brief Get the number of entries in a specific plane of the value table | |
| size_t plane_size(PlaneNum plane) const { | |
| return (plane_exists(plane) ? vTable[plane].size() : 0 ); | |
| } | |
| /// @returns true if the slot table is completely empty. | |
| /// @brief Determine if the SlotTable is empty. | |
| bool empty() const; | |
| /// @returns the slot number or BAD_SLOT if Val is not in table. | |
| /// @brief Get a slot number for a Value. | |
| SlotNum getSlot(const Value* Val) const; | |
| /// @returns the slot number or BAD_SLOT if Type is not in the table. | |
| /// @brief Get a slot number for a Type. | |
| SlotNum getSlot(const Type* Typ) const; | |
| /// @returns true iff the Value is in the table. | |
| /// @brief Determine if a Value has a slot number. | |
| bool hasSlot(const Value* Val) { return getSlot(Val) != BAD_SLOT; } | |
| /// @returns true iff the Type is in the table. | |
| /// @brief Determine if a Type has a slot number. | |
| bool hasSlot(const Type* Typ) { return getSlot(Typ) != BAD_SLOT; } | |
| /// @} | |
| /// @name Mutators | |
| /// @{ | |
| public: | |
| /// @brief Completely clear the SlotTable; | |
| void clear(); | |
| /// @brief Resize the table to incorporate at least \p new_size planes | |
| void resize( size_t new_size ); | |
| /// @returns the slot number of the newly inserted value in its plane | |
| /// @brief Add a Value to the SlotTable | |
| SlotNum insert(const Value* Val, PlaneNum plane ); | |
| /// @returns the slot number of the newly inserted type | |
| /// @brief Add a Type to the SlotTable | |
| SlotNum insert( const Type* Typ ); | |
| /// @returns the slot number that \p Val had when it was in the table | |
| /// @brief Remove a Value from the SlotTable | |
| SlotNum remove( const Value* Val, PlaneNum plane ); | |
| /// @returns the slot number that \p Typ had when it was in the table | |
| /// @brief Remove a Type from the SlotTable | |
| SlotNum remove( const Type* Typ ); | |
| /// @} | |
| /// @name Implementation Details | |
| /// @{ | |
| private: | |
| /// Insert the primitive types into the type plane. This is called | |
| /// by the constructor to initialize the type plane. | |
| void insertPrimitives(); | |
| /// @} | |
| /// @name Data | |
| /// @{ | |
| private: | |
| /// A two dimensional table of Values indexed by type and slot number. This | |
| /// allows for efficient lookup of a Value by its type and slot number. | |
| ValueTable vTable; | |
| /// A map of Values to unsigned integer. This allows for efficient lookup of | |
| /// A Value's slot number in its type plane. | |
| ValueMap vMap; | |
| /// A one dimensional vector of Types indexed by slot number. Types are | |
| /// handled separately because they are not Values. | |
| TypePlane tPlane; | |
| /// A map of Types to unsigned integer. This allows for efficient lookup of | |
| /// a Type's slot number in the type plane. | |
| TypeMap tMap; | |
| /// @} | |
| }; | |
| } // End llvm namespace | |
| // vim: sw=2 | |
| #endif |