| //===-- SlotCalculator.cpp - Calculate what slots values land in ----------===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file was developed by the LLVM research group and is distributed under | |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file implements a useful analysis step to figure out what numbered slots | |
| // values in a program will land in (keeping track of per plane information). | |
| // | |
| // This is used when writing a file to disk, either in bytecode or assembly. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "SlotCalculator.h" | |
| #include "llvm/Constants.h" | |
| #include "llvm/DerivedTypes.h" | |
| #include "llvm/Function.h" | |
| #include "llvm/Instructions.h" | |
| #include "llvm/Module.h" | |
| #include "llvm/SymbolTable.h" | |
| #include "llvm/Type.h" | |
| #include "llvm/Analysis/ConstantsScanner.h" | |
| #include "Support/PostOrderIterator.h" | |
| #include "Support/STLExtras.h" | |
| #include <algorithm> | |
| #include <functional> | |
| using namespace llvm; | |
| #if 0 | |
| #include <iostream> | |
| #define SC_DEBUG(X) std::cerr << X | |
| #else | |
| #define SC_DEBUG(X) | |
| #endif | |
| SlotCalculator::SlotCalculator(const Module *M ) { | |
| ModuleContainsAllFunctionConstants = false; | |
| ModuleTypeLevel = 0; | |
| TheModule = M; | |
| // Preload table... Make sure that all of the primitive types are in the table | |
| // and that their Primitive ID is equal to their slot # | |
| // | |
| SC_DEBUG("Inserting primitive types:\n"); | |
| for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) { | |
| assert(Type::getPrimitiveType((Type::TypeID)i)); | |
| insertType(Type::getPrimitiveType((Type::TypeID)i), true); | |
| } | |
| if (M == 0) return; // Empty table... | |
| processModule(); | |
| } | |
| SlotCalculator::SlotCalculator(const Function *M ) { | |
| ModuleContainsAllFunctionConstants = false; | |
| TheModule = M ? M->getParent() : 0; | |
| // Preload table... Make sure that all of the primitive types are in the table | |
| // and that their Primitive ID is equal to their slot # | |
| // | |
| SC_DEBUG("Inserting primitive types:\n"); | |
| for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) { | |
| assert(Type::getPrimitiveType((Type::TypeID)i)); | |
| insertType(Type::getPrimitiveType((Type::TypeID)i), true); | |
| } | |
| if (TheModule == 0) return; // Empty table... | |
| processModule(); // Process module level stuff | |
| incorporateFunction(M); // Start out in incorporated state | |
| } | |
| unsigned SlotCalculator::getGlobalSlot(const Value *V) const { | |
| assert(!CompactionTable.empty() && | |
| "This method can only be used when compaction is enabled!"); | |
| std::map<const Value*, unsigned>::const_iterator I = NodeMap.find(V); | |
| assert(I != NodeMap.end() && "Didn't find global slot entry!"); | |
| return I->second; | |
| } | |
| unsigned SlotCalculator::getGlobalSlot(const Type* T) const { | |
| std::map<const Type*, unsigned>::const_iterator I = TypeMap.find(T); | |
| assert(I != TypeMap.end() && "Didn't find global slot entry!"); | |
| return I->second; | |
| } | |
| SlotCalculator::TypePlane &SlotCalculator::getPlane(unsigned Plane) { | |
| if (CompactionTable.empty()) { // No compaction table active? | |
| // fall out | |
| } else if (!CompactionTable[Plane].empty()) { // Compaction table active. | |
| assert(Plane < CompactionTable.size()); | |
| return CompactionTable[Plane]; | |
| } else { | |
| // Final case: compaction table active, but this plane is not | |
| // compactified. If the type plane is compactified, unmap back to the | |
| // global type plane corresponding to "Plane". | |
| if (!CompactionTypes.empty()) { | |
| const Type *Ty = CompactionTypes[Plane]; | |
| TypeMapType::iterator It = TypeMap.find(Ty); | |
| assert(It != TypeMap.end() && "Type not in global constant map?"); | |
| Plane = It->second; | |
| } | |
| } | |
| // Okay we are just returning an entry out of the main Table. Make sure the | |
| // plane exists and return it. | |
| if (Plane >= Table.size()) | |
| Table.resize(Plane+1); | |
| return Table[Plane]; | |
| } | |
| // processModule - Process all of the module level function declarations and | |
| // types that are available. | |
| // | |
| void SlotCalculator::processModule() { | |
| SC_DEBUG("begin processModule!\n"); | |
| // Add all of the global variables to the value table... | |
| // | |
| for (Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend(); | |
| I != E; ++I) | |
| getOrCreateSlot(I); | |
| // Scavenge the types out of the functions, then add the functions themselves | |
| // to the value table... | |
| // | |
| for (Module::const_iterator I = TheModule->begin(), E = TheModule->end(); | |
| I != E; ++I) | |
| getOrCreateSlot(I); | |
| // Add all of the module level constants used as initializers | |
| // | |
| for (Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend(); | |
| I != E; ++I) | |
| if (I->hasInitializer()) | |
| getOrCreateSlot(I->getInitializer()); | |
| // Now that all global constants have been added, rearrange constant planes | |
| // that contain constant strings so that the strings occur at the start of the | |
| // plane, not somewhere in the middle. | |
| // | |
| for (unsigned plane = 0, e = Table.size(); plane != e; ++plane) { | |
| if (const ArrayType *AT = dyn_cast<ArrayType>(Types[plane])) | |
| if (AT->getElementType() == Type::SByteTy || | |
| AT->getElementType() == Type::UByteTy) { | |
| TypePlane &Plane = Table[plane]; | |
| unsigned FirstNonStringID = 0; | |
| for (unsigned i = 0, e = Plane.size(); i != e; ++i) | |
| if (isa<ConstantAggregateZero>(Plane[i]) || | |
| cast<ConstantArray>(Plane[i])->isString()) { | |
| // Check to see if we have to shuffle this string around. If not, | |
| // don't do anything. | |
| if (i != FirstNonStringID) { | |
| // Swap the plane entries.... | |
| std::swap(Plane[i], Plane[FirstNonStringID]); | |
| // Keep the NodeMap up to date. | |
| NodeMap[Plane[i]] = i; | |
| NodeMap[Plane[FirstNonStringID]] = FirstNonStringID; | |
| } | |
| ++FirstNonStringID; | |
| } | |
| } | |
| } | |
| // Scan all of the functions for their constants, which allows us to emit | |
| // more compact modules. This is optional, and is just used to compactify | |
| // the constants used by different functions together. | |
| // | |
| // This functionality tends to produce smaller bytecode files. This should | |
| // not be used in the future by clients that want to, for example, build and | |
| // emit functions on the fly. For now, however, it is unconditionally | |
| // enabled. | |
| ModuleContainsAllFunctionConstants = true; | |
| SC_DEBUG("Inserting function constants:\n"); | |
| for (Module::const_iterator F = TheModule->begin(), E = TheModule->end(); | |
| F != E; ++F) { | |
| for (const_inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I){ | |
| for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op) | |
| if (isa<Constant>(I->getOperand(op)) && | |
| !isa<GlobalValue>(I->getOperand(op))) | |
| getOrCreateSlot(I->getOperand(op)); | |
| getOrCreateSlot(I->getType()); | |
| if (const VANextInst *VAN = dyn_cast<VANextInst>(&*I)) | |
| getOrCreateSlot(VAN->getArgType()); | |
| } | |
| processSymbolTableConstants(&F->getSymbolTable()); | |
| } | |
| // Insert constants that are named at module level into the slot pool so that | |
| // the module symbol table can refer to them... | |
| SC_DEBUG("Inserting SymbolTable values:\n"); | |
| processSymbolTable(&TheModule->getSymbolTable()); | |
| // Now that we have collected together all of the information relevant to the | |
| // module, compactify the type table if it is particularly big and outputting | |
| // a bytecode file. The basic problem we run into is that some programs have | |
| // a large number of types, which causes the type field to overflow its size, | |
| // which causes instructions to explode in size (particularly call | |
| // instructions). To avoid this behavior, we "sort" the type table so that | |
| // all non-value types are pushed to the end of the type table, giving nice | |
| // low numbers to the types that can be used by instructions, thus reducing | |
| // the amount of explodage we suffer. | |
| if (Types.size() >= 64) { | |
| unsigned FirstNonValueTypeID = 0; | |
| for (unsigned i = 0, e = Types.size(); i != e; ++i) | |
| if (Types[i]->isFirstClassType() || Types[i]->isPrimitiveType()) { | |
| // Check to see if we have to shuffle this type around. If not, don't | |
| // do anything. | |
| if (i != FirstNonValueTypeID) { | |
| // Swap the type ID's. | |
| std::swap(Types[i], Types[FirstNonValueTypeID]); | |
| // Keep the TypeMap up to date. | |
| TypeMap[Types[i]] = i; | |
| TypeMap[Types[FirstNonValueTypeID]] = FirstNonValueTypeID; | |
| // When we move a type, make sure to move its value plane as needed. | |
| if (Table.size() > FirstNonValueTypeID) { | |
| if (Table.size() <= i) Table.resize(i+1); | |
| std::swap(Table[i], Table[FirstNonValueTypeID]); | |
| } | |
| } | |
| ++FirstNonValueTypeID; | |
| } | |
| } | |
| SC_DEBUG("end processModule!\n"); | |
| } | |
| // processSymbolTable - Insert all of the values in the specified symbol table | |
| // into the values table... | |
| // | |
| void SlotCalculator::processSymbolTable(const SymbolTable *ST) { | |
| // Do the types first. | |
| for (SymbolTable::type_const_iterator TI = ST->type_begin(), | |
| TE = ST->type_end(); TI != TE; ++TI ) | |
| getOrCreateSlot(TI->second); | |
| // Now do the values. | |
| for (SymbolTable::plane_const_iterator PI = ST->plane_begin(), | |
| PE = ST->plane_end(); PI != PE; ++PI) | |
| for (SymbolTable::value_const_iterator VI = PI->second.begin(), | |
| VE = PI->second.end(); VI != VE; ++VI) | |
| getOrCreateSlot(VI->second); | |
| } | |
| void SlotCalculator::processSymbolTableConstants(const SymbolTable *ST) { | |
| // Do the types first | |
| for (SymbolTable::type_const_iterator TI = ST->type_begin(), | |
| TE = ST->type_end(); TI != TE; ++TI ) | |
| getOrCreateSlot(TI->second); | |
| // Now do the constant values in all planes | |
| for (SymbolTable::plane_const_iterator PI = ST->plane_begin(), | |
| PE = ST->plane_end(); PI != PE; ++PI) | |
| for (SymbolTable::value_const_iterator VI = PI->second.begin(), | |
| VE = PI->second.end(); VI != VE; ++VI) | |
| if (isa<Constant>(VI->second) && | |
| !isa<GlobalValue>(VI->second)) | |
| getOrCreateSlot(VI->second); | |
| } | |
| void SlotCalculator::incorporateFunction(const Function *F) { | |
| assert((ModuleLevel.size() == 0 || | |
| ModuleTypeLevel == 0) && "Module already incorporated!"); | |
| SC_DEBUG("begin processFunction!\n"); | |
| // If we emitted all of the function constants, build a compaction table. | |
| if ( ModuleContainsAllFunctionConstants) | |
| buildCompactionTable(F); | |
| // Update the ModuleLevel entries to be accurate. | |
| ModuleLevel.resize(getNumPlanes()); | |
| for (unsigned i = 0, e = getNumPlanes(); i != e; ++i) | |
| ModuleLevel[i] = getPlane(i).size(); | |
| ModuleTypeLevel = Types.size(); | |
| // Iterate over function arguments, adding them to the value table... | |
| for(Function::const_aiterator I = F->abegin(), E = F->aend(); I != E; ++I) | |
| getOrCreateSlot(I); | |
| if ( !ModuleContainsAllFunctionConstants ) { | |
| // Iterate over all of the instructions in the function, looking for | |
| // constant values that are referenced. Add these to the value pools | |
| // before any nonconstant values. This will be turned into the constant | |
| // pool for the bytecode writer. | |
| // | |
| // Emit all of the constants that are being used by the instructions in | |
| // the function... | |
| constant_iterator CI = constant_begin(F); | |
| constant_iterator CE = constant_end(F); | |
| while ( CI != CE ) { | |
| this->getOrCreateSlot(*CI); | |
| ++CI; | |
| } | |
| // If there is a symbol table, it is possible that the user has names for | |
| // constants that are not being used. In this case, we will have problems | |
| // if we don't emit the constants now, because otherwise we will get | |
| // symbol table references to constants not in the output. Scan for these | |
| // constants now. | |
| // | |
| processSymbolTableConstants(&F->getSymbolTable()); | |
| } | |
| SC_DEBUG("Inserting Instructions:\n"); | |
| // Add all of the instructions to the type planes... | |
| for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB) { | |
| getOrCreateSlot(BB); | |
| for (BasicBlock::const_iterator I = BB->begin(), E = BB->end(); I!=E; ++I) { | |
| getOrCreateSlot(I); | |
| if (const VANextInst *VAN = dyn_cast<VANextInst>(I)) | |
| getOrCreateSlot(VAN->getArgType()); | |
| } | |
| } | |
| // If we are building a compaction table, prune out planes that do not benefit | |
| // from being compactified. | |
| if (!CompactionTable.empty()) | |
| pruneCompactionTable(); | |
| SC_DEBUG("end processFunction!\n"); | |
| } | |
| void SlotCalculator::purgeFunction() { | |
| assert((ModuleLevel.size() != 0 || | |
| ModuleTypeLevel != 0) && "Module not incorporated!"); | |
| unsigned NumModuleTypes = ModuleLevel.size(); | |
| SC_DEBUG("begin purgeFunction!\n"); | |
| // First, free the compaction map if used. | |
| CompactionNodeMap.clear(); | |
| CompactionTypeMap.clear(); | |
| // Next, remove values from existing type planes | |
| for (unsigned i = 0; i != NumModuleTypes; ++i) { | |
| // Size of plane before function came | |
| unsigned ModuleLev = getModuleLevel(i); | |
| assert(int(ModuleLev) >= 0 && "BAD!"); | |
| TypePlane &Plane = getPlane(i); | |
| assert(ModuleLev <= Plane.size() && "module levels higher than elements?"); | |
| while (Plane.size() != ModuleLev) { | |
| assert(!isa<GlobalValue>(Plane.back()) && | |
| "Functions cannot define globals!"); | |
| NodeMap.erase(Plane.back()); // Erase from nodemap | |
| Plane.pop_back(); // Shrink plane | |
| } | |
| } | |
| // We don't need this state anymore, free it up. | |
| ModuleLevel.clear(); | |
| ModuleTypeLevel = 0; | |
| // Finally, remove any type planes defined by the function... | |
| CompactionTypes.clear(); | |
| if (!CompactionTable.empty()) { | |
| CompactionTable.clear(); | |
| } else { | |
| while (Table.size() > NumModuleTypes) { | |
| TypePlane &Plane = Table.back(); | |
| SC_DEBUG("Removing Plane " << (Table.size()-1) << " of size " | |
| << Plane.size() << "\n"); | |
| while (Plane.size()) { | |
| assert(!isa<GlobalValue>(Plane.back()) && | |
| "Functions cannot define globals!"); | |
| NodeMap.erase(Plane.back()); // Erase from nodemap | |
| Plane.pop_back(); // Shrink plane | |
| } | |
| Table.pop_back(); // Nuke the plane, we don't like it. | |
| } | |
| } | |
| SC_DEBUG("end purgeFunction!\n"); | |
| } | |
| static inline bool hasNullValue(unsigned TyID) { | |
| return TyID != Type::LabelTyID && TyID != Type::VoidTyID; | |
| } | |
| /// getOrCreateCompactionTableSlot - This method is used to build up the initial | |
| /// approximation of the compaction table. | |
| unsigned SlotCalculator::getOrCreateCompactionTableSlot(const Value *V) { | |
| std::map<const Value*, unsigned>::iterator I = | |
| CompactionNodeMap.lower_bound(V); | |
| if (I != CompactionNodeMap.end() && I->first == V) | |
| return I->second; // Already exists? | |
| // Make sure the type is in the table. | |
| unsigned Ty; | |
| if (!CompactionTypes.empty()) | |
| Ty = getOrCreateCompactionTableSlot(V->getType()); | |
| else // If the type plane was decompactified, use the global plane ID | |
| Ty = getSlot(V->getType()); | |
| if (CompactionTable.size() <= Ty) | |
| CompactionTable.resize(Ty+1); | |
| TypePlane &TyPlane = CompactionTable[Ty]; | |
| // Make sure to insert the null entry if the thing we are inserting is not a | |
| // null constant. | |
| if (TyPlane.empty() && hasNullValue(V->getType()->getTypeID())) { | |
| Value *ZeroInitializer = Constant::getNullValue(V->getType()); | |
| if (V != ZeroInitializer) { | |
| TyPlane.push_back(ZeroInitializer); | |
| CompactionNodeMap[ZeroInitializer] = 0; | |
| } | |
| } | |
| unsigned SlotNo = TyPlane.size(); | |
| TyPlane.push_back(V); | |
| CompactionNodeMap.insert(std::make_pair(V, SlotNo)); | |
| return SlotNo; | |
| } | |
| /// getOrCreateCompactionTableSlot - This method is used to build up the initial | |
| /// approximation of the compaction table. | |
| unsigned SlotCalculator::getOrCreateCompactionTableSlot(const Type *T) { | |
| std::map<const Type*, unsigned>::iterator I = | |
| CompactionTypeMap.lower_bound(T); | |
| if (I != CompactionTypeMap.end() && I->first == T) | |
| return I->second; // Already exists? | |
| unsigned SlotNo = CompactionTypes.size(); | |
| SC_DEBUG("Inserting Compaction Type #" << SlotNo << ": " << T << "\n"); | |
| CompactionTypes.push_back(T); | |
| CompactionTypeMap.insert(std::make_pair(T, SlotNo)); | |
| return SlotNo; | |
| } | |
| /// buildCompactionTable - Since all of the function constants and types are | |
| /// stored in the module-level constant table, we don't need to emit a function | |
| /// constant table. Also due to this, the indices for various constants and | |
| /// types might be very large in large programs. In order to avoid blowing up | |
| /// the size of instructions in the bytecode encoding, we build a compaction | |
| /// table, which defines a mapping from function-local identifiers to global | |
| /// identifiers. | |
| void SlotCalculator::buildCompactionTable(const Function *F) { | |
| assert(CompactionNodeMap.empty() && "Compaction table already built!"); | |
| assert(CompactionTypeMap.empty() && "Compaction types already built!"); | |
| // First step, insert the primitive types. | |
| CompactionTable.resize(Type::LastPrimitiveTyID+1); | |
| for (unsigned i = 0; i <= Type::LastPrimitiveTyID; ++i) { | |
| const Type *PrimTy = Type::getPrimitiveType((Type::TypeID)i); | |
| CompactionTypes.push_back(PrimTy); | |
| CompactionTypeMap[PrimTy] = i; | |
| } | |
| // Next, include any types used by function arguments. | |
| for (Function::const_aiterator I = F->abegin(), E = F->aend(); I != E; ++I) | |
| getOrCreateCompactionTableSlot(I->getType()); | |
| // Next, find all of the types and values that are referred to by the | |
| // instructions in the function. | |
| for (const_inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) { | |
| getOrCreateCompactionTableSlot(I->getType()); | |
| for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op) | |
| if (isa<Constant>(I->getOperand(op))) | |
| getOrCreateCompactionTableSlot(I->getOperand(op)); | |
| if (const VANextInst *VAN = dyn_cast<VANextInst>(&*I)) | |
| getOrCreateCompactionTableSlot(VAN->getArgType()); | |
| } | |
| // Do the types in the symbol table | |
| const SymbolTable &ST = F->getSymbolTable(); | |
| for (SymbolTable::type_const_iterator TI = ST.type_begin(), | |
| TE = ST.type_end(); TI != TE; ++TI) | |
| getOrCreateCompactionTableSlot(TI->second); | |
| // Now do the constants and global values | |
| for (SymbolTable::plane_const_iterator PI = ST.plane_begin(), | |
| PE = ST.plane_end(); PI != PE; ++PI) | |
| for (SymbolTable::value_const_iterator VI = PI->second.begin(), | |
| VE = PI->second.end(); VI != VE; ++VI) | |
| if (isa<Constant>(VI->second) && !isa<GlobalValue>(VI->second)) | |
| getOrCreateCompactionTableSlot(VI->second); | |
| // Now that we have all of the values in the table, and know what types are | |
| // referenced, make sure that there is at least the zero initializer in any | |
| // used type plane. Since the type was used, we will be emitting instructions | |
| // to the plane even if there are no constants in it. | |
| CompactionTable.resize(CompactionTypes.size()); | |
| for (unsigned i = 0, e = CompactionTable.size(); i != e; ++i) | |
| if (CompactionTable[i].empty() && (i != Type::VoidTyID) && | |
| i != Type::LabelTyID) { | |
| const Type *Ty = CompactionTypes[i]; | |
| SC_DEBUG("Getting Null Value #" << i << " for Type " << Ty << "\n"); | |
| assert(Ty->getTypeID() != Type::VoidTyID); | |
| assert(Ty->getTypeID() != Type::LabelTyID); | |
| getOrCreateCompactionTableSlot(Constant::getNullValue(Ty)); | |
| } | |
| // Okay, now at this point, we have a legal compaction table. Since we want | |
| // to emit the smallest possible binaries, do not compactify the type plane if | |
| // it will not save us anything. Because we have not yet incorporated the | |
| // function body itself yet, we don't know whether or not it's a good idea to | |
| // compactify other planes. We will defer this decision until later. | |
| TypeList &GlobalTypes = Types; | |
| // All of the values types will be scrunched to the start of the types plane | |
| // of the global table. Figure out just how many there are. | |
| assert(!GlobalTypes.empty() && "No global types???"); | |
| unsigned NumFCTypes = GlobalTypes.size()-1; | |
| while (!GlobalTypes[NumFCTypes]->isFirstClassType()) | |
| --NumFCTypes; | |
| // If there are fewer that 64 types, no instructions will be exploded due to | |
| // the size of the type operands. Thus there is no need to compactify types. | |
| // Also, if the compaction table contains most of the entries in the global | |
| // table, there really is no reason to compactify either. | |
| if (NumFCTypes < 64) { | |
| // Decompactifying types is tricky, because we have to move type planes all | |
| // over the place. At least we don't need to worry about updating the | |
| // CompactionNodeMap for non-types though. | |
| std::vector<TypePlane> TmpCompactionTable; | |
| std::swap(CompactionTable, TmpCompactionTable); | |
| TypeList TmpTypes; | |
| std::swap(TmpTypes, CompactionTypes); | |
| // Move each plane back over to the uncompactified plane | |
| while (!TmpTypes.empty()) { | |
| const Type *Ty = TmpTypes.back(); | |
| TmpTypes.pop_back(); | |
| CompactionTypeMap.erase(Ty); // Decompactify type! | |
| // Find the global slot number for this type. | |
| int TySlot = getSlot(Ty); | |
| assert(TySlot != -1 && "Type doesn't exist in global table?"); | |
| // Now we know where to put the compaction table plane. | |
| if (CompactionTable.size() <= unsigned(TySlot)) | |
| CompactionTable.resize(TySlot+1); | |
| // Move the plane back into the compaction table. | |
| std::swap(CompactionTable[TySlot], TmpCompactionTable[TmpTypes.size()]); | |
| // And remove the empty plane we just moved in. | |
| TmpCompactionTable.pop_back(); | |
| } | |
| } | |
| } | |
| /// pruneCompactionTable - Once the entire function being processed has been | |
| /// incorporated into the current compaction table, look over the compaction | |
| /// table and check to see if there are any values whose compaction will not | |
| /// save us any space in the bytecode file. If compactifying these values | |
| /// serves no purpose, then we might as well not even emit the compactification | |
| /// information to the bytecode file, saving a bit more space. | |
| /// | |
| /// Note that the type plane has already been compactified if possible. | |
| /// | |
| void SlotCalculator::pruneCompactionTable() { | |
| TypeList &TyPlane = CompactionTypes; | |
| for (unsigned ctp = 0, e = CompactionTable.size(); ctp != e; ++ctp) | |
| if (!CompactionTable[ctp].empty()) { | |
| TypePlane &CPlane = CompactionTable[ctp]; | |
| unsigned GlobalSlot = ctp; | |
| if (!TyPlane.empty()) | |
| GlobalSlot = getGlobalSlot(TyPlane[ctp]); | |
| if (GlobalSlot >= Table.size()) | |
| Table.resize(GlobalSlot+1); | |
| TypePlane &GPlane = Table[GlobalSlot]; | |
| unsigned ModLevel = getModuleLevel(ctp); | |
| unsigned NumFunctionObjs = CPlane.size()-ModLevel; | |
| // If the maximum index required if all entries in this plane were merged | |
| // into the global plane is less than 64, go ahead and eliminate the | |
| // plane. | |
| bool PrunePlane = GPlane.size() + NumFunctionObjs < 64; | |
| // If there are no function-local values defined, and the maximum | |
| // referenced global entry is less than 64, we don't need to compactify. | |
| if (!PrunePlane && NumFunctionObjs == 0) { | |
| unsigned MaxIdx = 0; | |
| for (unsigned i = 0; i != ModLevel; ++i) { | |
| unsigned Idx = NodeMap[CPlane[i]]; | |
| if (Idx > MaxIdx) MaxIdx = Idx; | |
| } | |
| PrunePlane = MaxIdx < 64; | |
| } | |
| // Ok, finally, if we decided to prune this plane out of the compaction | |
| // table, do so now. | |
| if (PrunePlane) { | |
| TypePlane OldPlane; | |
| std::swap(OldPlane, CPlane); | |
| // Loop over the function local objects, relocating them to the global | |
| // table plane. | |
| for (unsigned i = ModLevel, e = OldPlane.size(); i != e; ++i) { | |
| const Value *V = OldPlane[i]; | |
| CompactionNodeMap.erase(V); | |
| assert(NodeMap.count(V) == 0 && "Value already in table??"); | |
| getOrCreateSlot(V); | |
| } | |
| // For compactified global values, just remove them from the compaction | |
| // node map. | |
| for (unsigned i = 0; i != ModLevel; ++i) | |
| CompactionNodeMap.erase(OldPlane[i]); | |
| // Update the new modulelevel for this plane. | |
| assert(ctp < ModuleLevel.size() && "Cannot set modulelevel!"); | |
| ModuleLevel[ctp] = GPlane.size()-NumFunctionObjs; | |
| assert((int)ModuleLevel[ctp] >= 0 && "Bad computation!"); | |
| } | |
| } | |
| } | |
| int SlotCalculator::getSlot(const Value *V) const { | |
| // If there is a CompactionTable active... | |
| if (!CompactionNodeMap.empty()) { | |
| std::map<const Value*, unsigned>::const_iterator I = | |
| CompactionNodeMap.find(V); | |
| if (I != CompactionNodeMap.end()) | |
| return (int)I->second; | |
| // Otherwise, if it's not in the compaction table, it must be in a | |
| // non-compactified plane. | |
| } | |
| std::map<const Value*, unsigned>::const_iterator I = NodeMap.find(V); | |
| if (I != NodeMap.end()) | |
| return (int)I->second; | |
| return -1; | |
| } | |
| int SlotCalculator::getSlot(const Type*T) const { | |
| // If there is a CompactionTable active... | |
| if (!CompactionTypeMap.empty()) { | |
| std::map<const Type*, unsigned>::const_iterator I = | |
| CompactionTypeMap.find(T); | |
| if (I != CompactionTypeMap.end()) | |
| return (int)I->second; | |
| // Otherwise, if it's not in the compaction table, it must be in a | |
| // non-compactified plane. | |
| } | |
| std::map<const Type*, unsigned>::const_iterator I = TypeMap.find(T); | |
| if (I != TypeMap.end()) | |
| return (int)I->second; | |
| return -1; | |
| } | |
| int SlotCalculator::getOrCreateSlot(const Value *V) { | |
| if (V->getType() == Type::VoidTy) return -1; | |
| int SlotNo = getSlot(V); // Check to see if it's already in! | |
| if (SlotNo != -1) return SlotNo; | |
| if (!isa<GlobalValue>(V)) // Initializers for globals are handled explicitly | |
| if (const Constant *C = dyn_cast<Constant>(V)) { | |
| assert(CompactionNodeMap.empty() && | |
| "All needed constants should be in the compaction map already!"); | |
| // Do not index the characters that make up constant strings. We emit | |
| // constant strings as special entities that don't require their | |
| // individual characters to be emitted. | |
| if (!isa<ConstantArray>(C) || !cast<ConstantArray>(C)->isString()) { | |
| // This makes sure that if a constant has uses (for example an array of | |
| // const ints), that they are inserted also. | |
| // | |
| for (User::const_op_iterator I = C->op_begin(), E = C->op_end(); | |
| I != E; ++I) | |
| getOrCreateSlot(*I); | |
| } else { | |
| assert(ModuleLevel.empty() && | |
| "How can a constant string be directly accessed in a function?"); | |
| // Otherwise, if we are emitting a bytecode file and this IS a string, | |
| // remember it. | |
| if (!C->isNullValue()) | |
| ConstantStrings.push_back(cast<ConstantArray>(C)); | |
| } | |
| } | |
| return insertValue(V); | |
| } | |
| int SlotCalculator::getOrCreateSlot(const Type* T) { | |
| int SlotNo = getSlot(T); // Check to see if it's already in! | |
| if (SlotNo != -1) return SlotNo; | |
| return insertType(T); | |
| } | |
| int SlotCalculator::insertValue(const Value *D, bool dontIgnore) { | |
| assert(D && "Can't insert a null value!"); | |
| assert(getSlot(D) == -1 && "Value is already in the table!"); | |
| // If we are building a compaction map, and if this plane is being compacted, | |
| // insert the value into the compaction map, not into the global map. | |
| if (!CompactionNodeMap.empty()) { | |
| if (D->getType() == Type::VoidTy) return -1; // Do not insert void values | |
| assert(!isa<Constant>(D) && | |
| "Types, constants, and globals should be in global table!"); | |
| int Plane = getSlot(D->getType()); | |
| assert(Plane != -1 && CompactionTable.size() > (unsigned)Plane && | |
| "Didn't find value type!"); | |
| if (!CompactionTable[Plane].empty()) | |
| return getOrCreateCompactionTableSlot(D); | |
| } | |
| // If this node does not contribute to a plane, or if the node has a | |
| // name and we don't want names, then ignore the silly node... Note that types | |
| // do need slot numbers so that we can keep track of where other values land. | |
| // | |
| if (!dontIgnore) // Don't ignore nonignorables! | |
| if (D->getType() == Type::VoidTy ) { // Ignore void type nodes | |
| SC_DEBUG("ignored value " << *D << "\n"); | |
| return -1; // We do need types unconditionally though | |
| } | |
| // Okay, everything is happy, actually insert the silly value now... | |
| return doInsertValue(D); | |
| } | |
| int SlotCalculator::insertType(const Type *Ty, bool dontIgnore) { | |
| assert(Ty && "Can't insert a null type!"); | |
| assert(getSlot(Ty) == -1 && "Type is already in the table!"); | |
| // If we are building a compaction map, and if this plane is being compacted, | |
| // insert the value into the compaction map, not into the global map. | |
| if (!CompactionTypeMap.empty()) { | |
| getOrCreateCompactionTableSlot(Ty); | |
| } | |
| // Insert the current type before any subtypes. This is important because | |
| // recursive types elements are inserted in a bottom up order. Changing | |
| // this here can break things. For example: | |
| // | |
| // global { \2 * } { { \2 }* null } | |
| // | |
| int ResultSlot = doInsertType(Ty); | |
| SC_DEBUG(" Inserted type: " << Ty->getDescription() << " slot=" << | |
| ResultSlot << "\n"); | |
| // Loop over any contained types in the definition... in post | |
| // order. | |
| for (po_iterator<const Type*> I = po_begin(Ty), E = po_end(Ty); | |
| I != E; ++I) { | |
| if (*I != Ty) { | |
| const Type *SubTy = *I; | |
| // If we haven't seen this sub type before, add it to our type table! | |
| if (getSlot(SubTy) == -1) { | |
| SC_DEBUG(" Inserting subtype: " << SubTy->getDescription() << "\n"); | |
| doInsertType(SubTy); | |
| SC_DEBUG(" Inserted subtype: " << SubTy->getDescription() << "\n"); | |
| } | |
| } | |
| } | |
| return ResultSlot; | |
| } | |
| // doInsertValue - This is a small helper function to be called only | |
| // be insertValue. | |
| // | |
| int SlotCalculator::doInsertValue(const Value *D) { | |
| const Type *Typ = D->getType(); | |
| unsigned Ty; | |
| // Used for debugging DefSlot=-1 assertion... | |
| //if (Typ == Type::TypeTy) | |
| // cerr << "Inserting type '" << cast<Type>(D)->getDescription() << "'!\n"; | |
| if (Typ->isDerivedType()) { | |
| int ValSlot; | |
| if (CompactionTable.empty()) | |
| ValSlot = getSlot(Typ); | |
| else | |
| ValSlot = getGlobalSlot(Typ); | |
| if (ValSlot == -1) { // Have we already entered this type? | |
| // Nope, this is the first we have seen the type, process it. | |
| ValSlot = insertType(Typ, true); | |
| assert(ValSlot != -1 && "ProcessType returned -1 for a type?"); | |
| } | |
| Ty = (unsigned)ValSlot; | |
| } else { | |
| Ty = Typ->getTypeID(); | |
| } | |
| if (Table.size() <= Ty) // Make sure we have the type plane allocated... | |
| Table.resize(Ty+1, TypePlane()); | |
| // If this is the first value to get inserted into the type plane, make sure | |
| // to insert the implicit null value... | |
| if (Table[Ty].empty() && hasNullValue(Ty)) { | |
| Value *ZeroInitializer = Constant::getNullValue(Typ); | |
| // If we are pushing zeroinit, it will be handled below. | |
| if (D != ZeroInitializer) { | |
| Table[Ty].push_back(ZeroInitializer); | |
| NodeMap[ZeroInitializer] = 0; | |
| } | |
| } | |
| // Insert node into table and NodeMap... | |
| unsigned DestSlot = NodeMap[D] = Table[Ty].size(); | |
| Table[Ty].push_back(D); | |
| SC_DEBUG(" Inserting value [" << Ty << "] = " << D << " slot=" << | |
| DestSlot << " ["); | |
| // G = Global, C = Constant, T = Type, F = Function, o = other | |
| SC_DEBUG((isa<GlobalVariable>(D) ? "G" : (isa<Constant>(D) ? "C" : | |
| (isa<Function>(D) ? "F" : "o")))); | |
| SC_DEBUG("]\n"); | |
| return (int)DestSlot; | |
| } | |
| // doInsertType - This is a small helper function to be called only | |
| // be insertType. | |
| // | |
| int SlotCalculator::doInsertType(const Type *Ty) { | |
| // Insert node into table and NodeMap... | |
| unsigned DestSlot = TypeMap[Ty] = Types.size(); | |
| Types.push_back(Ty); | |
| SC_DEBUG(" Inserting type [" << DestSlot << "] = " << Ty << "\n" ); | |
| return (int)DestSlot; | |
| } | |
| // vim: sw=2 ai |