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| <title>The LLVM Target-Independent Code Generator</title> | |
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| <body> | |
| <div class="doc_title"> | |
| The LLVM Target-Independent Code Generator | |
| </div> | |
| <ol> | |
| <li><a href="#introduction">Introduction</a> | |
| <ul> | |
| <li><a href="#required">Required components in the code generator</a></li> | |
| <li><a href="#high-level-design">The high-level design of the code generator</a></li> | |
| <li><a href="#tablegen">Using TableGen for target description</a></li> | |
| </ul> | |
| </li> | |
| <li><a href="#targetdesc">Target description classes</a> | |
| <ul> | |
| <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li> | |
| <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li> | |
| <li><a href="#mregisterinfo">The <tt>MRegisterInfo</tt> class</a></li> | |
| <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li> | |
| <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li> | |
| <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li> | |
| </ul> | |
| </li> | |
| <li><a href="#codegendesc">Machine code description classes</a> | |
| <ul> | |
| <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li> | |
| </ul> | |
| </li> | |
| <li><a href="#codegenalgs">Target-independent code generation algorithms</a> | |
| </li> | |
| <li><a href="#targetimpls">Target description implementations</a> | |
| <ul> | |
| <li><a href="#x86">The X86 backend</a></li> | |
| </ul> | |
| </li> | |
| </ol> | |
| <div class="doc_author"> | |
| <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p> | |
| </div> | |
| <div class="doc_warning"> | |
| <p>Warning: This is a work in progress.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="introduction">Introduction</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_text"> | |
| <p>The LLVM target-independent code generator is a framework that provides a | |
| suite of reusable components for translating the LLVM internal representation to | |
| the machine code for a specified target -- either in assembly form (suitable for | |
| a static compiler) or in binary machine code format (usable for a JIT compiler). | |
| The LLVM target-independent code generator consists of five main components:</p> | |
| <ol> | |
| <li><a href="#targetdesc">Abstract target description</a> interfaces which | |
| capture important properties about various aspects of the machine, independently | |
| of how they will be used. These interfaces are defined in | |
| <tt>include/llvm/Target/</tt>.</li> | |
| <li>Classes used to represent the <a href="#codegendesc">machine code</a> being | |
| generated for a target. These classes are intended to be abstract enough to | |
| represent the machine code for <i>any</i> target machine. These classes are | |
| defined in <tt>include/llvm/CodeGen/</tt>.</li> | |
| <li><a href="#codegenalgs">Target-independent algorithms</a> used to implement | |
| various phases of native code generation (register allocation, scheduling, stack | |
| frame representation, etc). This code lives in <tt>lib/CodeGen/</tt>.</li> | |
| <li><a href="#targetimpls">Implementations of the abstract target description | |
| interfaces</a> for particular targets. These machine descriptions make use of | |
| the components provided by LLVM, and can optionally provide custom | |
| target-specific passes, to build complete code generators for a specific target. | |
| Target descriptions live in <tt>lib/Target/</tt>.</li> | |
| <li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is | |
| completely target independent (it uses the <tt>TargetJITInfo</tt> structure to | |
| interface for target-specific issues. The code for the target-independent | |
| JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li> | |
| </ol> | |
| <p> | |
| Depending on which part of the code generator you are interested in working on, | |
| different pieces of this will be useful to you. In any case, you should be | |
| familiar with the <a href="#targetdesc">target description</a> and <a | |
| href="#codegendesc">machine code representation</a> classes. If you want to add | |
| a backend for a new target, you will need to <a href="#targetimpls">implement the | |
| target description</a> classes for your new target and understand the <a | |
| href="LangRef.html">LLVM code representation</a>. If you are interested in | |
| implementing a new <a href="#codegenalgs">code generation algorithm</a>, it | |
| should only depend on the target-description and machine code representation | |
| classes, ensuring that it is portable. | |
| </p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="required">Required components in the code generator</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The two pieces of the LLVM code generator are the high-level interface to the | |
| code generator and the set of reusable components that can be used to build | |
| target-specific backends. The two most important interfaces (<a | |
| href="#targetmachine"><tt>TargetMachine</tt></a> and <a | |
| href="#targetdata"><tt>TargetData</tt></a> classes) are the only ones that are | |
| required to be defined for a backend to fit into the LLVM system, but the others | |
| must be defined if the reusable code generator components are going to be | |
| used.</p> | |
| <p>This design has two important implications. The first is that LLVM can | |
| support completely non-traditional code generation targets. For example, the C | |
| backend does not require register allocation, instruction selection, or any of | |
| the other standard components provided by the system. As such, it only | |
| implements these two interfaces, and does its own thing. Another example of a | |
| code generator like this is a (purely hypothetical) backend that converts LLVM | |
| to the GCC RTL form and uses GCC to emit machine code for a target.</p> | |
| <p>This design also implies that it is possible to design and | |
| implement radically different code generators in the LLVM system that do not | |
| make use of any of the built-in components. Doing so is not recommended at all, | |
| but could be required for radically different targets that do not fit into the | |
| LLVM machine description model: programmable FPGAs for example.</p> | |
| <p><b>Important Note:</b> For historical reasons, the LLVM SparcV9 code | |
| generator uses almost entirely different code paths than described in this | |
| document. For this reason, there are some deprecated interfaces (such as | |
| <tt>TargetRegInfo</tt> and <tt>TargetSchedInfo</tt>), which are only used by the | |
| V9 backend and should not be used by any other targets. Also, all code in the | |
| <tt>lib/Target/SparcV9</tt> directory and subdirectories should be considered | |
| deprecated, and should not be used as the basis for future code generator work. | |
| The SparcV9 backend is slowly being merged into the rest of the | |
| target-independent code generators, but this is a low-priority process with no | |
| predictable completion date.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="high-level-design">The high-level design of the code generator</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The LLVM target-indendent code generator is designed to support efficient and | |
| quality code generation for standard register-based microprocessors. Code | |
| generation in this model is divided into the following stages:</p> | |
| <ol> | |
| <li><b>Instruction Selection</b> - Determining an efficient implementation of the | |
| input LLVM code in the target instruction set. This stage produces the initial | |
| code for the program in the target instruction set, then makes use of virtual | |
| registers in SSA form and physical registers that represent any required | |
| register assignments due to target constraints or calling conventions.</li> | |
| <li><b>SSA-based Machine Code Optimizations</b> - This (optional) stage consists | |
| of a series of machine-code optimizations that operate on the SSA-form produced | |
| by the instruction selector. Optimizations like modulo-scheduling, normal | |
| scheduling, or peephole optimization work here.</li> | |
| <li><b>Register Allocation</b> - The target code is transformed from an infinite | |
| virtual register file in SSA form to the concrete register file used by the | |
| target. This phase introduces spill code and eliminates all virtual register | |
| references from the program.</li> | |
| <li><b>Prolog/Epilog Code Insertion</b> - Once the machine code has been | |
| generated for the function and the amount of stack space required is known (used | |
| for LLVM alloca's and spill slots), the prolog and epilog code for the function | |
| can be inserted and "abstract stack location references" can be eliminated. | |
| This stage is responsible for implementing optimizations like frame-pointer | |
| elimination and stack packing.</li> | |
| <li><b>Late Machine Code Optimizations</b> - Optimizations that operate on | |
| "final" machine code can go here, such as spill code scheduling and peephole | |
| optimizations.</li> | |
| <li><b>Code Emission</b> - The final stage actually outputs the code for | |
| the current function, either in the target assembler format or in machine | |
| code.</li> | |
| </ol> | |
| <p> | |
| The code generator is based on the assumption that the instruction selector will | |
| use an optimal pattern matching selector to create high-quality sequences of | |
| native instructions. Alternative code generator designs based on pattern | |
| expansion and | |
| aggressive iterative peephole optimization are much slower. This design | |
| permits efficient compilation (important for JIT environments) and | |
| aggressive optimization (used when generating code offline) by allowing | |
| components of varying levels of sophisication to be used for any step of | |
| compilation.</p> | |
| <p> | |
| In addition to these stages, target implementations can insert arbitrary | |
| target-specific passes into the flow. For example, the X86 target uses a | |
| special pass to handle the 80x87 floating point stack architecture. Other | |
| targets with unusual requirements can be supported with custom passes as needed. | |
| </p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="tablegen">Using TableGen for target description</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The target description classes require a detailed description of the target | |
| architecture. These target descriptions often have a large amount of common | |
| information (e.g., an add instruction is almost identical to a sub instruction). | |
| In order to allow the maximum amount of commonality to be factored out, the LLVM | |
| code generator uses the <a href="TableGenFundamentals.html">TableGen</a> tool to | |
| describe big chunks of the target machine, which allows the use of domain- and | |
| target-specific abstractions to reduce the amount of repetition. | |
| </p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="targetdesc">Target description classes</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_text"> | |
| <p>The LLVM target description classes (which are located in the | |
| <tt>include/llvm/Target</tt> directory) provide an abstract description of the | |
| target machine, independent of any particular client. These classes are | |
| designed to capture the <i>abstract</i> properties of the target (such as what | |
| instruction and registers it has), and do not incorporate any particular pieces | |
| of code generation algorithms (these interfaces do not take interference graphs | |
| as inputs or other algorithm-specific data structures).</p> | |
| <p>All of the target description classes (except the <tt><a | |
| href="#targetdata">TargetData</a></tt> class) are designed to be subclassed by | |
| the concrete target implementation, and have virtual methods implemented. To | |
| get to these implementations, the <tt><a | |
| href="#targetmachine">TargetMachine</a></tt> class provides accessors that | |
| should be implemented by the target.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="targetmachine">The <tt>TargetMachine</tt> class</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The <tt>TargetMachine</tt> class provides virtual methods that are used to | |
| access the target-specific implementations of the various target description | |
| classes (with the <tt>getInstrInfo</tt>, <tt>getRegisterInfo</tt>, | |
| <tt>getFrameInfo</tt>, ... methods). This class is designed to be specialized by | |
| a concrete target implementation (e.g., <tt>X86TargetMachine</tt>) which | |
| implements the various virtual methods. The only required target description | |
| class is the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the | |
| code generator components are to be used, the other interfaces should be | |
| implemented as well.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="targetdata">The <tt>TargetData</tt> class</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The <tt>TargetData</tt> class is the only required target description class, | |
| and it is the only class that is not extensible (it cannot be derived from). It | |
| specifies information about how the target lays out memory for structures, the | |
| alignment requirements for various data types, the size of pointers in the | |
| target, and whether the target is little- or big-endian.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="mregisterinfo">The <tt>MRegisterInfo</tt> class</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The <tt>MRegisterInfo</tt> class (which will eventually be renamed to | |
| <tt>TargetRegisterInfo</tt>) is used to describe the register file of the | |
| target and any interactions between the registers.</p> | |
| <p>Registers in the code generator are represented in the code generator by | |
| unsigned numbers. Physical registers (those that actually exist in the target | |
| description) are unique small numbers, and virtual registers are generally | |
| large.</p> | |
| <p>Each register in the processor description has an associated | |
| <tt>MRegisterDesc</tt> entry, which provides a textual name for the register | |
| (used for assembly output and debugging dumps), a set of aliases (used to | |
| indicate that one register overlaps with another), and some flag bits. | |
| </p> | |
| <p>In addition to the per-register description, the <tt>MRegisterInfo</tt> class | |
| exposes a set of processor specific register classes (instances of the | |
| <tt>TargetRegisterClass</tt> class). Each register class contains sets of | |
| registers that have the same properties (for example, they are all 32-bit | |
| integer registers). Each SSA virtual register created by the instruction | |
| selector has an associated register class. When the register allocator runs, it | |
| replaces virtual registers with a physical register in the set.</p> | |
| <p> | |
| The target-specific implementations of these classes is auto-generated from a <a | |
| href="TableGenFundamentals.html">TableGen</a> description of the register file. | |
| </p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="codegendesc">Machine code description classes</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_text"> | |
| <p> | |
| At the high-level, LLVM code is translated to a machine specific representation | |
| formed out of MachineFunction, MachineBasicBlock, and <a | |
| href="#machineinstr"><tt>MachineInstr</tt></a> instances | |
| (defined in include/llvm/CodeGen). This representation is completely target | |
| agnostic, representing instructions in their most abstract form: an opcode and a | |
| series of operands. This representation is designed to support both SSA | |
| representation for machine code, as well as a register allocated, non-SSA form. | |
| </p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="machineinstr">The <tt>MachineInstr</tt> class</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Target machine instructions are represented as instances of the | |
| <tt>MachineInstr</tt> class. This class is an extremely abstract way of | |
| representing machine instructions. In particular, all it keeps track of is | |
| an opcode number and some number of operands.</p> | |
| <p>The opcode number is an simple unsigned number that only has meaning to a | |
| specific backend. All of the instructions for a target should be defined in | |
| the <tt>*InstrInfo.td</tt> file for the target, and the opcode enum values | |
| are autogenerated from this description. The <tt>MachineInstr</tt> class does | |
| not have any information about how to intepret the instruction (i.e., what the | |
| semantics of the instruction are): for that you must refer to the | |
| <tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p> | |
| <p>The operands of a machine instruction can be of several different types: | |
| they can be a register reference, constant integer, basic block reference, etc. | |
| In addition, a machine operand should be marked as a def or a use of the value | |
| (though only registers are allowed to be defs).</p> | |
| <p>By convention, the LLVM code generator orders instruction operands so that | |
| all register definitions come before the register uses, even on architectures | |
| that are normally printed in other orders. For example, the sparc add | |
| instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers | |
| and stores the result into the "%i3" register. In the LLVM code generator, | |
| the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the destination | |
| first.</p> | |
| <p>Keeping destination operands at the beginning of the operand list has several | |
| advantages. In particular, the debugging printer will print the instruction | |
| like this:</p> | |
| <pre> | |
| %r3 = add %i1, %i2 | |
| </pre> | |
| <p>If the first operand is a def, and it is also easier to <a | |
| href="#buildmi">create instructions</a> whose only def is the first | |
| operand.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Machine instructions are created by using the <tt>BuildMI</tt> functions, | |
| located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The | |
| <tt>BuildMI</tt> functions make it easy to build arbitrary machine | |
| instructions. Usage of the <tt>BuildMI</tt> functions look like this: | |
| </p> | |
| <pre> | |
| // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') | |
| // instruction. The '1' specifies how many operands will be added. | |
| MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42); | |
| // Create the same instr, but insert it at the end of a basic block. | |
| MachineBasicBlock &MBB = ... | |
| BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42); | |
| // Create the same instr, but insert it before a specified iterator point. | |
| MachineBasicBlock::iterator MBBI = ... | |
| BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42); | |
| // Create a 'cmp Reg, 0' instruction, no destination reg. | |
| MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0); | |
| // Create an 'sahf' instruction which takes no operands and stores nothing. | |
| MI = BuildMI(X86::SAHF, 0); | |
| // Create a self looping branch instruction. | |
| BuildMI(MBB, X86::JNE, 1).addMBB(&MBB); | |
| </pre> | |
| <p> | |
| The key thing to remember with the <tt>BuildMI</tt> functions is that you have | |
| to specify the number of operands that the machine instruction will take | |
| (allowing efficient memory allocation). Also, if operands default to be uses | |
| of values, not definitions. If you need to add a definition operand (other | |
| than the optional destination register), you must explicitly mark it as such. | |
| </p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="fixedregs">Fixed (aka preassigned) registers</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>One important issue that the code generator needs to be aware of is the | |
| presence of fixed registers. In particular, there are often places in the | |
| instruction stream where the register allocator <em>must</em> arrange for a | |
| particular value to be in a particular register. This can occur due to | |
| limitations in the instruction set (e.g., the X86 can only do a 32-bit divide | |
| with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like calling | |
| conventions. In any case, the instruction selector should emit code that | |
| copies a virtual register into or out of a physical register when needed.</p> | |
| <p>For example, consider this simple LLVM example:</p> | |
| <pre> | |
| int %test(int %X, int %Y) { | |
| %Z = div int %X, %Y | |
| ret int %Z | |
| } | |
| </pre> | |
| <p>The X86 instruction selector produces this machine code for the div | |
| and ret (use | |
| "<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to get this):</p> | |
| <pre> | |
| ;; Start of div | |
| %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX | |
| %reg1027 = sar %reg1024, 31 | |
| %EDX = mov %reg1027 ;; Sign extend X into EDX | |
| idiv %reg1025 ;; Divide by Y (in reg1025) | |
| %reg1026 = mov %EAX ;; Read the result (Z) out of EAX | |
| ;; Start of ret | |
| %EAX = mov %reg1026 ;; 32-bit return value goes in EAX | |
| ret | |
| </pre> | |
| <p>By the end of code generation, the register allocator has coallesced | |
| the registers and deleted the resultant identity moves, producing the | |
| following code:</p> | |
| <pre> | |
| ;; X is in EAX, Y is in ECX | |
| mov %EAX, %EDX | |
| sar %EDX, 31 | |
| idiv %ECX | |
| ret | |
| </pre> | |
| <p>This approach is extremely general (if it can handle the X86 architecture, | |
| it can handle anything!) and allows all of the target specific | |
| knowledge about the instruction stream to be isolated in the instruction | |
| selector. Note that physical registers should have a short lifetime for good | |
| code generation, and all physical registers are assumed dead on entry and | |
| exit of basic blocks (before register allocation). Thus if you need a value | |
| to be live across basic block boundaries, it <em>must</em> live in a virtual | |
| register.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="ssa">Machine code SSA form</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p><tt>MachineInstr</tt>'s are initially instruction selected in SSA-form, and | |
| are maintained in SSA-form until register allocation happens. For the most | |
| part, this is trivially simple since LLVM is already in SSA form: LLVM PHI nodes | |
| become machine code PHI nodes, and virtual registers are only allowed to have a | |
| single definition.</p> | |
| <p>After register allocation, machine code is no longer in SSA-form, as there | |
| are no virtual registers left in the code.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="targetimpls">Target description implementations</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_text"> | |
| <p>This section of the document explains any features or design decisions that | |
| are specific to the code generator for a particular target.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="x86">The X86 backend</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p> | |
| The X86 code generator lives in the <tt>lib/Target/X86</tt> directory. This | |
| code generator currently targets a generic P6-like processor. As such, it | |
| produces a few P6-and-above instructions (like conditional moves), but it does | |
| not make use of newer features like MMX or SSE. In the future, the X86 backend | |
| will have subtarget support added for specific processor families and | |
| implementations.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p> | |
| The x86 has a very, uhm, flexible, way of accessing memory. It is capable of | |
| forming memory addresses of the following expression directly in integer | |
| instructions (which use ModR/M addressing):</p> | |
| <pre> | |
| Base+[1,2,4,8]*IndexReg+Disp32 | |
| </pre> | |
| <p>Wow, that's crazy. In order to represent this, LLVM tracks no less that 4 | |
| operands for each memory operand of this form. This means that the "load" form | |
| of 'mov' has the following "Operands" in this order:</p> | |
| <pre> | |
| Index: 0 | 1 2 3 4 | |
| Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement | |
| OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm | |
| </pre> | |
| <p>Stores and all other instructions treat the four memory operands in the same | |
| way, in the same order.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="x86_names">Instruction naming</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p> | |
| An instruction name consists of the base name, a default operand size | |
| followed by a character per operand with an optional special size. For | |
| example:</p> | |
| <p> | |
| <tt>ADD8rr</tt> -> add, 8-bit register, 8-bit register<br> | |
| <tt>IMUL16rmi</tt> -> imul, 16-bit register, 16-bit memory, 16-bit immediate<br> | |
| <tt>IMUL16rmi8</tt> -> imul, 16-bit register, 16-bit memory, 8-bit immediate<br> | |
| <tt>MOVSX32rm16</tt> -> movsx, 32-bit register, 16-bit memory | |
| </p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
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