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| <title>A Few Coding Standards</title> | |
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| <body> | |
| <div class="doc_title"> | |
| A Few Coding Standards | |
| </div> | |
| <ol> | |
| <li><a href="#introduction">Introduction</a></li> | |
| <li><a href="#mechanicalissues">Mechanical Source Issues</a> | |
| <ol> | |
| <li><a href="#sourceformating">Source Code Formatting</a> | |
| <ol> | |
| <li><a href="#scf_commenting">Commenting</a></li> | |
| <li><a href="#scf_commentformat">Comment Formatting</a></li> | |
| <li><a href="#scf_includes">#include Style</a></li> | |
| <li><a href="#scf_codewidth">Source Code Width</a></li> | |
| <li><a href="#scf_spacestabs">Use Spaces Instead of Tabs</a></li> | |
| <li><a href="#scf_indentation">Indent Code Consistently</a></li> | |
| </ol></li> | |
| <li><a href="#compilerissues">Compiler Issues</a> | |
| <ol> | |
| <li><a href="#ci_warningerrors">Treat Compiler Warnings Like | |
| Errors</a></li> | |
| <li><a href="#ci_cpp_features">Which C++ features can I use?</a></li> | |
| <li><a href="#ci_portable_code">Write Portable Code</a></li> | |
| </ol></li> | |
| </ol></li> | |
| <li><a href="#styleissues">Style Issues</a> | |
| <ol> | |
| <li><a href="#macro">The High Level Issues</a> | |
| <ol> | |
| <li><a href="#hl_module">A Public Header File <b>is</b> a | |
| Module</a></li> | |
| <li><a href="#hl_dontinclude">#include as Little as Possible</a></li> | |
| <li><a href="#hl_privateheaders">Keep "internal" Headers | |
| Private</a></li> | |
| </ol></li> | |
| <li><a href="#micro">The Low Level Issues</a> | |
| <ol> | |
| <li><a href="#hl_assert">Assert Liberally</a></li> | |
| <li><a href="#hl_preincrement">Prefer Preincrement</a></li> | |
| <li><a href="#hl_avoidendl">Avoid endl</a></li> | |
| <li><a href="#hl_exploitcpp">Exploit C++ to its Fullest</a></li> | |
| </ol></li> | |
| <li><a href="#iterators">Writing Iterators</a></li> | |
| </ol></li> | |
| <li><a href="#seealso">See Also</a></li> | |
| </ol> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="introduction">Introduction</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_text"> | |
| <p>This document attempts to describe a few coding standards that are being used | |
| in the LLVM source tree. Although no coding standards should be regarded as | |
| absolute requirements to be followed in all instances, coding standards can be | |
| useful.</p> | |
| <p>This document intentionally does not prescribe fixed standards for religious | |
| issues such as brace placement and space usage. For issues like this, follow | |
| the golden rule:</p> | |
| <blockquote> | |
| <p><b><a name="goldenrule">If you are adding a significant body of source to a | |
| project, feel free to use whatever style you are most comfortable with. If you | |
| are extending, enhancing, or bug fixing already implemented code, use the style | |
| that is already being used so that the source is uniform and easy to | |
| follow.</a></b></p> | |
| </blockquote> | |
| <p>The ultimate goal of these guidelines is the increase readability and | |
| maintainability of our common source base. If you have suggestions for topics to | |
| be included, please mail them to <a | |
| href="mailto:sabre@nondot.org">Chris</a>.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="mechanicalissues">Mechanical Source Issues</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="sourceformating">Source Code Formatting</a> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="scf_commenting">Commenting</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Comments are one critical part of readability and maintainability. Everyone | |
| knows they should comment, so should you. :) Although we all should probably | |
| comment our code more than we do, there are a few very critical places that | |
| documentation is very useful:</p> | |
| <ol> | |
| <li><h4>File Headers</h4> | |
| <p>Every source file should have a header on it that | |
| describes the basic purpose of the file. If a file does not have a header, it | |
| should not be checked into CVS. Most source trees will probably have a standard | |
| file header format. The standard format for the LLVM source tree looks like | |
| this:</p> | |
| <pre> | |
| //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// | |
| // | |
| // This file contains the declaration of the Instruction class, which is the | |
| // base class for all of the VM instructions. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| </pre> | |
| <p>A few things to note about this particular format. The "<tt>-*- C++ | |
| -*-</tt>" string on the first line is there to tell Emacs that the source file | |
| is a C++ file, not a C file (Emacs assumes .h files are C files by default [Note | |
| that tag this is not necessary in .cpp files]). The name of the file is also on | |
| the first line, along with a very short description of the purpose of the file. | |
| This is important when printing out code and flipping though lots of pages.</p> | |
| <p>The main body of the description does not have to be very long in most cases. | |
| Here it's only two lines. If an algorithm is being implemented or something | |
| tricky is going on, a reference to the paper where it is published should be | |
| included, as well as any notes or "gotchas" in the code to watch out for.</p> | |
| </li> | |
| <li><h4>Class overviews</h4> | |
| <p>Classes are one fundemental part of a good object oriented design. As such, | |
| a class definition should have a comment block that explains what the class is | |
| used for... if it's not obvious. If it's so completely obvious your grandma | |
| could figure it out, it's probably safe to leave it out. Naming classes | |
| something sane goes a long ways towards avoiding writing documentation. :)</p> | |
| </li> | |
| <li><h4>Method information</h4> | |
| <p>Methods defined in a class (as well as any global functions) should also be | |
| documented properly. A quick note about what it does any a description of the | |
| borderline behaviour is all that is necessary here (unless something | |
| particularly tricky or insideous is going on). The hope is that people can | |
| figure out how to use your interfaces without reading the code itself... that is | |
| the goal metric.</p> | |
| <p>Good things to talk about here are what happens when something unexpected | |
| happens: does the method return null? Abort? Format your hard disk?</p> | |
| </li> | |
| </ol> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="scf_commentformat">Comment Formatting</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>In general, prefer C++ style (<tt>//</tt>) comments. They take less space, | |
| require less typing, don't have nesting problems, etc. There are a few cases | |
| when it is useful to use C style (<tt>/* */</tt>) comments however:</p> | |
| <ol> | |
| <li>When writing a C code: Obviously if you are writing C code, use C style | |
| comments. :)</li> | |
| <li>When writing a header file that may be #included by a C source file.</li> | |
| <li>When writing a source file that is used by a tool that only accepts C | |
| style comments.</li> | |
| </ol> | |
| <p>To comment out a large block of code, use <tt>#if 0</tt> and <tt>#endif</tt>. | |
| These nest properly and are better behaved in general than C style comments.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="scf_includes">#include Style</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Immediately after the <a href="#scf_commenting">header file comment</a> (and | |
| include guards if working on a header file), the <a | |
| href="hl_dontinclude">minimal</a> list of #includes required by the file should | |
| be listed. We prefer these #includes to be listed in this order:</p> | |
| <ol> | |
| <li><a href="#mmheader">Main Module header</a></li> | |
| <li><a href="#hl_privateheaders">Local/Private Headers</a></li> | |
| <li>llvm/*</li> | |
| <li>llvm/Analysis/*</li> | |
| <li>llvm/Assembly/*</li> | |
| <li>llvm/Bytecode/*</li> | |
| <li>llvm/CodeGen/*</li> | |
| <li>...</li> | |
| <li>Support/*</li> | |
| <li>Config/*</li> | |
| <li>System #includes</li> | |
| </ol> | |
| <p>... and each catagory should be sorted by name.</p> | |
| <p><a name="mmheader">The "Main Module Header"</a> file applies to .cpp file | |
| which implement an interface defined by a .h file. This #include should always | |
| be included <b>first</b> regardless of where it lives on the file system. By | |
| including a header file first in the .cpp files that implement the interfaces, | |
| we ensure that the header does not have any hidden dependencies which are not | |
| explicitly #included in the header, but should be. It is also a form of | |
| documentation in the .cpp file to indicate where the interfaces it implements | |
| are defined.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="scf_codewidth">Source Code Width</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Write your code to fit within 80 columns of text. This helps those of us who | |
| like to print out code and look at your code in an xterm without resizing | |
| it.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="scf_spacestabs">Use Spaces Instead of Tabs</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>In all cases, prefer spaces to tabs in source files. People have different | |
| prefered indentation levels, and different styles of indentation that they | |
| like... this is fine. What isn't is that different editors/viewers expand tabs | |
| out to different tab stops. This can cause your code to look completely | |
| unreadable, and it is not worth dealing with.</p> | |
| <p>As always, follow the <a href="#goldenrule">Golden Rule</a> above: follow the | |
| style of existing code if your are modifying and extending it. If you like four | |
| spaces of indentation, <b>DO NOT</b> do that in the middle of a chunk of code | |
| with two spaces of indentation. Also, do not reindent a whole source file: it | |
| makes for incredible diffs that are absolutely worthless.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="scf_indentation">Indent Code Consistently</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Okay, your first year of programming you were told that indentation is | |
| important. If you didn't believe and internalize this then, now is the time. | |
| Just do it.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="compilerissues">Compiler Issues</a> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="ci_warningerrors">Treat Compiler Warnings Like Errors</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>If your code has compiler warnings in it, something is wrong: you aren't | |
| casting values correctly, your have "questionable" constructs in your code, or | |
| you are doing something legitimately wrong. Compiler warnings can cover up | |
| legitimate errors in output and make dealing with a translation unit | |
| difficult.</p> | |
| <p>It is not possible to prevent all warnings from all compilers, nor is it | |
| desirable. Instead, pick a standard compiler (like <tt>gcc</tt>) that provides | |
| a good thorough set of warnings, and stick to them. At least in the case of | |
| <tt>gcc</tt>, it is possible to work around any spurious errors by changing the | |
| syntax of the code slightly. For example, an warning that annoys me occurs when | |
| I write code like this:</p> | |
| <pre> | |
| if (V = getValue()) { | |
| .. | |
| } | |
| </pre> | |
| <p><tt>gcc</tt> will warn me that I probably want to use the <tt>==</tt> | |
| operator, and that I probably mistyped it. In most cases, I haven't, and I | |
| really don't want the spurious errors. To fix this particular problem, I | |
| rewrite the code like this:</p> | |
| <pre> | |
| if ((V = getValue())) { | |
| .. | |
| } | |
| </pre> | |
| <p>...which shuts <tt>gcc</tt> up. Any <tt>gcc</tt> warning that annoys you can | |
| be fixed by massaging the code appropriately.</p> | |
| <p>These are the <tt>gcc</tt> warnings that I prefer to enable: <tt>-Wall | |
| -Winline -W -Wwrite-strings -Wno-unused</tt></p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="ci_cpp_features">Which C++ features can I use?</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Compilers are finally catching up to the C++ standard. Most compilers | |
| implement most features, so you can use just about any features that you would | |
| like. In the LLVM source tree, I have chosen to not use these features:</p> | |
| <ol> | |
| <li><p>Exceptions: Exceptions are very useful for error reporting and handling | |
| exceptional conditions. I do not use them in LLVM because they do have an | |
| associated performance impact (by restricting restructuring of code), and parts | |
| of LLVM are designed for performance critical purposes.</p> | |
| <p>Just like most of the rules in this document, this isn't a hard and fast | |
| requirement. Exceptions are used in the Parser, because it simplifies error | |
| reporting <b>significantly</b>, and the LLVM parser is not at all in the | |
| critical path.</p> | |
| </li> | |
| <li>RTTI: RTTI has a large cost in terms of executable size, and compilers are | |
| not yet very good at stomping out "dead" class information blocks. Because of | |
| this, typeinfo and dynamic cast are not used.</li> | |
| </ol> | |
| <p>Other features, such as templates (without partial specialization) can be | |
| used freely. The general goal is to have clear, consise, performant code... if | |
| a technique assists with that then use it.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="ci_portable_code">Write Portable Code</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>In almost all cases, it is possible and within reason to write completely | |
| portable code. If there are cases where it isn't possible to write portable | |
| code, isolate it behind a well defined (and well documented) interface.</p> | |
| <p>In practice, this means that you shouldn't assume much about the host | |
| compiler, including its support for "high tech" features like partial | |
| specialization of templates. In fact, Visual C++ 6 could be an important target | |
| for our work in the future, and we don't want to have to rewrite all of our code | |
| to support it.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="styleissues">Style Issues</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="macro">The High Level Issues</a> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="hl_module">A Public Header File <b>is</b> a Module</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>C++ doesn't do too well in the modularity department. There is no real | |
| encapsulation or data hiding (unless you use expensive protocol classes), but it | |
| is what we have to work with. When you write a public header file (in the LLVM | |
| source tree, they live in the top level "include" directory), you are defining a | |
| module of functionality.</p> | |
| <p>Ideally, modules should be completely independent of each other, and their | |
| header files should only include the absolute minimum number of headers | |
| possible. A module is not just a class, a function, or a namespace: <a | |
| href="http://www.cuj.com/articles/2000/0002/0002c/0002c.htm">it's a collection | |
| of these</a> that defines an interface. This interface may be several | |
| functions, classes or data structures, but the important issue is how they work | |
| together.</p> | |
| <p>In general, a module should be implemented with one or more <tt>.cpp</tt> | |
| files. Each of these <tt>.cpp</tt> files should include the header that defines | |
| their interface first. This ensure that all of the dependences of the module | |
| header have been properly added to the module header itself, and are not | |
| implicit. System headers should be included after user headers for a | |
| translation unit.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="hl_dontinclude">#include as Little as Possible</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p><tt>#include</tt> hurts compile time performance. Don't do it unless you | |
| have to, especially in header files.</p> | |
| <p>But wait, sometimes you need to have the definition of a class to use it, or | |
| to inherit from it. In these cases go ahead and #include that header file. Be | |
| aware however that there are many cases where you don't need to have the full | |
| definition of a class. If you are using a pointer or reference to a class, you | |
| don't need the header file. If you are simply returning a class instance from a | |
| prototyped function or method, you don't need it. In fact, for most cases, you | |
| simply don't need the definition of a class... and not <tt>#include</tt>'ing | |
| speeds up compilation.</p> | |
| <p>It is easy to try to go too overboard on this recommendation, however. You | |
| <b>must</b> include all of the header files that you are using, either directly | |
| or indirectly (through another header file). To make sure that you don't | |
| accidently forget to include a header file in your module header, make sure to | |
| include your module header <b>first</b> in the implementation file (as mentioned | |
| above). This way there won't be any hidden dependencies that you'll find out | |
| about later...</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="hl_privateheaders">Keep "internal" Headers Private</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Many modules have a complex implementation that causes them to use more than | |
| one implementation (<tt>.cpp</tt>) file. It is often tempting to put the | |
| internal communication interface (helper classes, extra functions, etc) in the | |
| public module header file. Don't do this. :)</p> | |
| <p>If you really need to do something like this, put a private header file in | |
| the same directory as the source files, and include it locally. This ensures | |
| that your private interface remains private and undisturbed by outsiders.</p> | |
| <p>Note however, that it's okay to put extra implementation methods a public | |
| class itself... just make them private (or protected), and all is well.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_text"> | |
| <a name="micro">The Low Level Issues</a> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="hl_assert">Assert Liberally</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Use the "<tt>assert</tt>" function to its fullest. Check all of your | |
| preconditions and assumptions, you never know when a bug (not neccesarily even | |
| yours) might be caught early by an assertion, which reduces debugging time | |
| dramatically. The "<tt><cassert></tt>" header file is probably already | |
| included by the header files you are using, so it doesn't cost anything to use | |
| it.</p> | |
| <p>To further assist with debugging, make sure to put some kind of error message | |
| in the assertion statement (which is printed if the assertion is tripped). This | |
| helps the poor debugging make sense of why an assertion is being made and | |
| enforced, and hopefully what to do about it. Here is one complete example:</p> | |
| <pre> | |
| inline Value *getOperand(unsigned i) { | |
| assert(i < Operands.size() && "getOperand() out of range!"); | |
| return Operands[i]; | |
| } | |
| </pre> | |
| <p>Here are some examples:</p> | |
| <pre> | |
| assert(Ty->isPointerType() && "Can't allocate a non pointer type!"); | |
| assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); | |
| assert(idx < getNumSuccessors() && "Successor # out of range!"); | |
| assert(V1.getType() == V2.getType() && "Constant types must be identical!"); | |
| assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); | |
| </pre> | |
| <p>You get the idea...</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="hl_preincrement">Prefer Preincrement</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Hard fast rule: Preincrement (++X) may be no slower than postincrement (X++) | |
| and could very well be a lot faster than it. Use preincrementation whenever | |
| possible.</p> | |
| <p>The semantics of postincrement include making a copy of the value being | |
| incremented, returning it, and then preincrementing the "work value". For | |
| primitive types, this isn't a big deal... but for iterators, it can be a huge | |
| issue (for example, some iterators contains stack and set objects in them... | |
| copying an iterator could invoke the copy ctor's of these as well). In general, | |
| get in the habit of always using preincrement, and you won't have a problem.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="hl_avoidendl">Avoid endl</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The <tt>endl</tt> modifier, when used with iostreams outputs a newline to the | |
| output stream specified. In addition to doing this, however, it also flushes | |
| the output stream. In other words, these are equivalent:</p> | |
| <pre> | |
| cout << endl; | |
| cout << "\n" << flush; | |
| </pre> | |
| <p>Most of the time, you probably have no reason to flush the output stream, so | |
| it's better to use a literal <tt>"\n"</tt>.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="hl_exploitcpp">Exploit C++ to its Fullest</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>C++ is a powerful language. With a firm grasp on its capabilities, you can make | |
| write effective, consise, readable and maintainable code all at the same time. | |
| By staying consistent, you reduce the amount of special cases that need to be | |
| remembered. Reducing the total number of lines of code you write is a good way | |
| to avoid documentation, and avoid giving bugs a place to hide.</p> | |
| <p>For these reasons, come to know and love the contents of your local | |
| <algorithm> header file. Know about <functional> and what it can do | |
| for you. C++ is just a tool that wants you to master it. :)</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="iterators">Writing Iterators</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Here's a pretty good summary of how to write your own data structure iterators | |
| in a way that is compatible with the STL, and with a lot of other code out there | |
| (slightly edited by Chris):</p> | |
| <pre> | |
| From: Ross Smith <ross.s@ihug.co.nz> | |
| Newsgroups: comp.lang.c++.moderated | |
| Subject: Writing iterators (was: Re: Non-template functions that take iterators) | |
| Date: 28 Jun 2001 12:07:10 -0400 | |
| Andre Majorel wrote: | |
| > Any pointers handy on "writing STL-compatible iterators for | |
| > dummies ?" | |
| I'll give it a try... | |
| The usual situation requiring user-defined iterators is that you have | |
| a type that bears some resemblance to an STL container, and you want | |
| to provide iterators so it can be used with STL algorithms. You need | |
| to ask three questions: | |
| First, is this simply a wrapper for an underlying collection of | |
| objects that's held somewhere as a real STL container, or is it a | |
| "virtual container" for which iteration is (under the hood) more | |
| complicated than simply incrementing some underlying iterator (or | |
| pointer or index or whatever)? In the former case you can frequently | |
| get away with making your container's iterators simply typedefs for | |
| those of the underlying container; your begin() function would call | |
| member_container.begin(), and so on. | |
| Second, do you only need read-only iterators, or do you need separate | |
| read-only (const) and read-write (non-const) iterators? | |
| Third, which kind of iterator (input, output, forward, bidirectional, | |
| or random access) is appropriate? If you're familiar with the | |
| properties of the iterator types (if not, visit | |
| <a href="http://www.sgi.com/tech/stl/">http://www.sgi.com/tech/stl/</a>), the appropriate choice should be | |
| obvious from the semantics of the container. | |
| I'll start with forward iterators, as the simplest case that's likely | |
| to come up in normal code. Input and output iterators have some odd | |
| properties and rarely need to be implemented in user code; I'll leave | |
| them out of discussion. Bidirectional and random access iterators are | |
| covered below. | |
| The exact behaviour of a forward iterator is spelled out in the | |
| Standard in terms of a set of expressions with specified behaviour, | |
| rather than a set of member functions, which leaves some leeway in how | |
| you actually implement it. Typically it looks something like this | |
| (I'll start with the const-iterator-only situation): | |
| #include <iterator> | |
| class container { | |
| public: | |
| typedef something_or_other value_type; | |
| class const_iterator: | |
| public std::iterator<std::forward_iterator_tag, value_type> { | |
| friend class container; | |
| public: | |
| const value_type& operator*() const; | |
| const value_type* operator->() const; | |
| const_iterator& operator++(); | |
| const_iterator operator++(int); | |
| friend bool operator==(const_iterator lhs, | |
| const_iterator rhs); | |
| friend bool operator!=(const_iterator lhs, | |
| const_iterator rhs); | |
| private: | |
| //... | |
| }; | |
| //... | |
| }; | |
| An iterator should always be derived from an instantiation of the | |
| std::iterator template. The iterator's life cycle functions | |
| (constructors, destructor, and assignment operator) aren't declared | |
| here; in most cases the compiler-generated ones are sufficient. The | |
| container needs to be a friend of the iterator so that the container's | |
| begin() and end() functions can fill in the iterator's private members | |
| with the appropriate values. | |
| <i>[Chris's Note: I prefer to not make my iterators friends. Instead, two | |
| ctor's are provided for the iterator class: one to start at the end of the | |
| container, and one at the beginning. Typically this is done by providing | |
| two constructors with different signatures.]</i> | |
| There are normally only three member functions that need nontrivial | |
| implementations; the rest are just boilerplate. | |
| const container::value_type& | |
| container::const_iterator::operator*() const { | |
| // find the element and return a reference to it | |
| } | |
| const container::value_type* | |
| container::const_iterator::operator->() const { | |
| return &**this; | |
| } | |
| If there's an underlying real container, operator*() can just return a | |
| reference to the appropriate element. If there's no actual container | |
| and the elements need to be generated on the fly -- what I think of as | |
| a "virtual container" -- things get a bit more complicated; you'll | |
| probably need to give the iterator a value_type member object, and | |
| fill it in when you need to. This might be done as part of the | |
| increment operator (below), or if the operation is nontrivial, you | |
| might choose the "lazy" approach and only generate the actual value | |
| when one of the dereferencing operators is called. | |
| The operator->() function is just boilerplate around a call to | |
| operator*(). | |
| container::const_iterator& | |
| container::const_iterator::operator++() { | |
| // the incrementing logic goes here | |
| return *this; | |
| } | |
| container::const_iterator | |
| container::const_iterator::operator++(int) { | |
| const_iterator old(*this); | |
| ++*this; | |
| return old; | |
| } | |
| Again, the incrementing logic will usually be trivial if there's a | |
| real container involved, more complicated if you're working with a | |
| virtual container. In particular, watch out for what happens when you | |
| increment past the last valid item -- this needs to produce an | |
| iterator that will compare equal to container.end(), and making this | |
| work is often nontrivial for virtual containers. | |
| The post-increment function is just boilerplate again (and | |
| incidentally makes it obvious why all the experts recommend using | |
| pre-increment wherever possible). | |
| bool operator==(container::const_iterator lhs, | |
| container::const_iterator rhs) { | |
| // equality comparison goes here | |
| } | |
| bool operator!=(container::const_iterator lhs, | |
| container::const_iterator rhs) { | |
| return !(lhs == rhs); | |
| } | |
| For a real container, the equality comparison will usually just | |
| compare the underlying iterators (or pointers or indices or whatever). | |
| The semantics of comparisons for virtual container iterators are often | |
| tricky. Remember that iterator comparison only needs to be defined for | |
| iterators into the same container, so you can often simplify things by | |
| taking for granted that lhs and rhs both point into the same container | |
| object. Again, the second function is just boilerplate. | |
| It's a matter of taste whether iterator arguments are passed by value | |
| or reference; I've shown tham passed by value to reduce clutter, but | |
| if the iterator contains several data members, passing by reference | |
| may be better. | |
| That convers the const-iterator-only situation. When we need separate | |
| const and mutable iterators, one small complication is added beyond | |
| the simple addition of a second class. | |
| class container { | |
| public: | |
| typedef something_or_other value_type; | |
| class const_iterator; | |
| class iterator: | |
| public std::iterator<std::forward_iterator_tag, value_type> { | |
| friend class container; | |
| friend class container::const_iterator; | |
| public: | |
| value_type& operator*() const; | |
| value_type* operator->() const; | |
| iterator& operator++(); | |
| iterator operator++(int); | |
| friend bool operator==(iterator lhs, iterator rhs); | |
| friend bool operator!=(iterator lhs, iterator rhs); | |
| private: | |
| //... | |
| }; | |
| class const_iterator: | |
| public std::iterator<std::forward_iterator_tag, value_type> { | |
| friend class container; | |
| public: | |
| const_iterator(); | |
| const_iterator(const iterator& i); | |
| const value_type& operator*() const; | |
| const value_type* operator->() const; | |
| const_iterator& operator++(); | |
| const_iterator operator++(int); | |
| friend bool operator==(const_iterator lhs, | |
| const_iterator rhs); | |
| friend bool operator!=(const_iterator lhs, | |
| const_iterator rhs); | |
| private: | |
| //... | |
| }; | |
| //... | |
| }; | |
| There needs to be a conversion from iterator to const_iterator (so | |
| that mixed-type operations, such as comparison between an iterator and | |
| a const_iterator, will work). This is done here by giving | |
| const_iterator a conversion constructor from iterator (equivalently, | |
| we could have given iterator an operator const_iterator()), which | |
| requires const_iterator to be a friend of iterator, so it can copy its | |
| data members. (It also requires the addition of an explicit default | |
| constructor to const_iterator, since the existence of another | |
| user-defined constructor inhibits the compiler-defined one.) | |
| Bidirectional iterators add just two member functions to forward | |
| iterators: | |
| class iterator: | |
| public std::iterator<std::bidirectional_iterator_tag, value_type> { | |
| public: | |
| //... | |
| iterator& operator--(); | |
| iterator operator--(int); | |
| //... | |
| }; | |
| I won't detail the implementations, they're obvious variations on | |
| operator++(). | |
| Random access iterators add several more member and friend functions: | |
| class iterator: | |
| public std::iterator<std::random_access_iterator_tag, value_type> { | |
| public: | |
| //... | |
| iterator& operator+=(difference_type rhs); | |
| iterator& operator-=(difference_type rhs); | |
| friend iterator operator+(iterator lhs, difference_type rhs); | |
| friend iterator operator+(difference_type lhs, iterator rhs); | |
| friend iterator operator-(iterator lhs, difference_type rhs); | |
| friend difference_type operator-(iterator lhs, iterator rhs); | |
| friend bool operator<(iterator lhs, iterator rhs); | |
| friend bool operator>(iterator lhs, iterator rhs); | |
| friend bool operator<=(iterator lhs, iterator rhs); | |
| friend bool operator>=(iterator lhs, iterator rhs); | |
| //... | |
| }; | |
| container::iterator& | |
| container::iterator::operator+=(container::difference_type rhs) { | |
| // add rhs to iterator position | |
| return *this; | |
| } | |
| container::iterator& | |
| container::iterator::operator-=(container::difference_type rhs) { | |
| // subtract rhs from iterator position | |
| return *this; | |
| } | |
| container::iterator operator+(container::iterator lhs, | |
| container::difference_type rhs) { | |
| return iterator(lhs) += rhs; | |
| } | |
| container::iterator operator+(container::difference_type lhs, | |
| container::iterator rhs) { | |
| return iterator(rhs) += lhs; | |
| } | |
| container::iterator operator-(container::iterator lhs, | |
| container::difference_type rhs) { | |
| return iterator(lhs) -= rhs; | |
| } | |
| container::difference_type operator-(container::iterator lhs, | |
| container::iterator rhs) { | |
| // calculate distance between iterators | |
| } | |
| bool operator<(container::iterator lhs, container::iterator rhs) { | |
| // perform less-than comparison | |
| } | |
| bool operator>(container::iterator lhs, container::iterator rhs) { | |
| return rhs < lhs; | |
| } | |
| bool operator<=(container::iterator lhs, container::iterator rhs) { | |
| return !(rhs < lhs); | |
| } | |
| bool operator>=(container::iterator lhs, container::iterator rhs) { | |
| return !(lhs < rhs); | |
| } | |
| Four of the functions (operator+=(), operator-=(), the second | |
| operator-(), and operator<()) are nontrivial; the rest are | |
| boilerplate. | |
| One feature of the above code that some experts may disapprove of is | |
| the declaration of all the free functions as friends, when in fact | |
| only a few of them need direct access to the iterator's private data. | |
| I originally got into the habit of doing this simply to keep the | |
| declarations together; declaring some functions inside the class and | |
| some outside seemed awkward. Since then, though, I've been told that | |
| there's a subtle difference in the way name lookup works for functions | |
| declared inside a class (as friends) and outside, so keeping them | |
| together in the class is probably a good idea for practical as well as | |
| aesthetic reasons. | |
| I hope all this is some help to anyone who needs to write their own | |
| STL-like containers and iterators. | |
| -- | |
| Ross Smith <ross.s@ihug.co.nz> The Internet Group, Auckland, New Zealand | |
| </pre> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="seealso">See Also</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_text"> | |
| <p>A lot of these comments and recommendations have been culled for other | |
| sources. Two particularly important books for our work are:</p> | |
| <ol> | |
| <li><a href="http://www.aw.com/product/0,2627,0201924889,00.html">Effective | |
| C++</a> by Scott Meyers. There is an online version of the book (only some | |
| chapters though) <a | |
| href="http://www.awlonline.com/cseng/meyerscddemo/">available as well</a>.</li> | |
| <li><a href="http://cseng.aw.com/book/0,3828,0201633620,00.html">Large-Scale C++ | |
| Software Design</a> by John Lakos</li> | |
| </ol> | |
| <p>If you get some free time, and you haven't read them: do so, you might learn | |
| something. :)</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <hr> | |
| <div class="doc_footer"> | |
| <address><a href="mailto:sabre@nondot.org">Chris Lattner</a></address> | |
| <a href="http://llvm.cs.uiuc.edu">The LLVM Compiler Infrastructure</a> | |
| <br> | |
| Last modified: $Date$ | |
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