| //===----------------------------------------------------------------------===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // UNSUPPORTED: no-threads, no-exceptions |
| |
| // ASan seems to try to create threadsm which obviouly doesn't work in this test. |
| // UNSUPPORTED: asan |
| // UNSUPPORTED: hwasan |
| |
| // UNSUPPORTED: c++03 |
| |
| // There is no way to limit the number of threads on windows |
| // UNSUPPORTED: windows |
| |
| // AIX, FreeBSD, and macOS seem to limit the number of processes, not threads via RLIMIT_NPROC |
| // XFAIL: target={{.+}}-aix{{.*}} |
| // XFAIL: target={{.+}}-apple-{{.*}} |
| // XFAIL: freebsd |
| |
| // This test makes sure that we fail gracefully in care the thread creation fails. This is only reliably possible on |
| // systems that allow limiting the number of threads that can be created. See https://llvm.org/PR125428 for more details |
| |
| #include <cassert> |
| #include <future> |
| #include <system_error> |
| |
| #if __has_include(<sys/resource.h>) |
| # include <sys/resource.h> |
| # ifdef RLIMIT_NPROC |
| void force_thread_creation_failure() { |
| rlimit lim = {1, 1}; |
| assert(setrlimit(RLIMIT_NPROC, &lim) == 0); |
| } |
| # else |
| # error "No known way to force only one thread being available" |
| # endif |
| #else |
| # error "No known way to force only one thread being available" |
| #endif |
| |
| int main(int, char**) { |
| force_thread_creation_failure(); |
| |
| try { |
| std::future<int> fut = std::async(std::launch::async, [] { return 1; }); |
| assert(false); |
| } catch (const std::system_error&) { |
| } |
| |
| try { |
| std::future<void> fut = std::async(std::launch::async, [] { return; }); |
| assert(false); |
| } catch (const std::system_error&) { |
| } |
| |
| return 0; |
| } |