| ; RUN: opt -S -dxil-op-lower %s | FileCheck %s | |
| target triple = "dxil-pc-shadermodel6.6-pixel" | |
| declare void @use_float4(<4 x float>) | |
| declare void @use_float(float) | |
| declare void @use_half4(<4 x half>) | |
| ; Test basic Sample on a Texture2D with float4 result. | |
| ; CHECK-LABEL: define void @sample_texture2d_float4( | |
| define void @sample_texture2d_float4(<2 x float> %coords) { | |
| %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| %sampler = call target("dx.Sampler", 0) | |
| @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| ; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i32 0 | |
| ; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i32 1 | |
| ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32 | |
| ; CHECK-SAME: @dx.op.sample.f32(i32 60, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef, | |
| ; CHECK-SAME: i32 undef, i32 undef, i32 undef, | |
| ; CHECK-SAME: float undef) | |
| %data = call <4 x float> | |
| @llvm.dx.resource.sample.v4f32.tdx.Texture_v4f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32( | |
| target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, | |
| target("dx.Sampler", 0) %sampler, | |
| <2 x float> %coords, <2 x i32> zeroinitializer) | |
| ; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0 | |
| call void @use_float4(<4 x float> %data) | |
| ret void | |
| } | |
| ; Test Sample with clamp on a Texture2D. | |
| ; CHECK-LABEL: define void @sample_texture2d_with_clamp( | |
| define void @sample_texture2d_with_clamp(<2 x float> %coords, float %clamp) { | |
| %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| %sampler = call target("dx.Sampler", 0) | |
| @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| ; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i32 0 | |
| ; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i32 1 | |
| ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32 | |
| ; CHECK-SAME: @dx.op.sample.f32(i32 60, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef, | |
| ; CHECK-SAME: i32 undef, i32 undef, i32 undef, | |
| ; CHECK-SAME: float %clamp) | |
| %data = call <4 x float> | |
| @llvm.dx.resource.sample.clamp.v4f32.tdx.Texture_v4f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32( | |
| target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, | |
| target("dx.Sampler", 0) %sampler, | |
| <2 x float> %coords, <2 x i32> zeroinitializer, float %clamp) | |
| ; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0 | |
| call void @use_float4(<4 x float> %data) | |
| ret void | |
| } | |
| ; Test Sample with constant non-zero offsets on a Texture2D. | |
| ; CHECK-LABEL: define void @sample_texture2d_with_offset( | |
| define void @sample_texture2d_with_offset(<2 x float> %coords) { | |
| %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| %sampler = call target("dx.Sampler", 0) | |
| @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| ; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i32 0 | |
| ; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i32 1 | |
| ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32 | |
| ; CHECK-SAME: @dx.op.sample.f32(i32 60, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef, | |
| ; CHECK-SAME: i32 1, i32 -2, i32 undef, | |
| ; CHECK-SAME: float undef) | |
| %data = call <4 x float> | |
| @llvm.dx.resource.sample.v4f32.tdx.Texture_v4f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32( | |
| target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, | |
| target("dx.Sampler", 0) %sampler, | |
| <2 x float> %coords, <2 x i32> <i32 1, i32 -2>) | |
| ; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0 | |
| call void @use_float4(<4 x float> %data) | |
| ret void | |
| } | |
| ; Test Sample with dynamic (non-constant) offsets on a Texture2D. | |
| ; CHECK-LABEL: define void @sample_texture2d_with_dynamic_offset( | |
| define void @sample_texture2d_with_dynamic_offset(<2 x float> %coords, <2 x i32> %offsets) { | |
| %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| %sampler = call target("dx.Sampler", 0) | |
| @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| ; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i32 0 | |
| ; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i32 1 | |
| ; CHECK: %[[OFF0:.*]] = extractelement <2 x i32> %offsets, i32 0 | |
| ; CHECK: %[[OFF1:.*]] = extractelement <2 x i32> %offsets, i32 1 | |
| ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32 | |
| ; CHECK-SAME: @dx.op.sample.f32(i32 60, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef, | |
| ; CHECK-SAME: i32 %[[OFF0]], i32 %[[OFF1]], i32 undef, | |
| ; CHECK-SAME: float undef) | |
| %data = call <4 x float> | |
| @llvm.dx.resource.sample.v4f32.tdx.Texture_v4f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32( | |
| target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, | |
| target("dx.Sampler", 0) %sampler, | |
| <2 x float> %coords, <2 x i32> %offsets) | |
| ; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0 | |
| call void @use_float4(<4 x float> %data) | |
| ret void | |
| } | |
| ; Test Sample with both offset and clamp on a Texture2D. | |
| ; CHECK-LABEL: define void @sample_texture2d_with_offset_and_clamp( | |
| define void @sample_texture2d_with_offset_and_clamp(<2 x float> %coords, float %clamp) { | |
| %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| %sampler = call target("dx.Sampler", 0) | |
| @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| ; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i32 0 | |
| ; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i32 1 | |
| ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32 | |
| ; CHECK-SAME: @dx.op.sample.f32(i32 60, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef, | |
| ; CHECK-SAME: i32 3, i32 -1, i32 undef, | |
| ; CHECK-SAME: float %clamp) | |
| %data = call <4 x float> | |
| @llvm.dx.resource.sample.clamp.v4f32.tdx.Texture_v4f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32( | |
| target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, | |
| target("dx.Sampler", 0) %sampler, | |
| <2 x float> %coords, <2 x i32> <i32 3, i32 -1>, float %clamp) | |
| ; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0 | |
| call void @use_float4(<4 x float> %data) | |
| ret void | |
| } | |
| ; Test Sample on a Texture1D (scalar coordinate, scalar offset). | |
| ; CHECK-LABEL: define void @sample_texture1d_float4( | |
| define void @sample_texture1d_float4(float %coord) { | |
| %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 1) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_1t( | |
| i32 0, i32 3, i32 1, i32 0, ptr null) | |
| %sampler = call target("dx.Sampler", 0) | |
| @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32 | |
| ; CHECK-SAME: @dx.op.sample.f32(i32 60, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: float %coord, float undef, float undef, float undef, | |
| ; CHECK-SAME: i32 undef, i32 undef, i32 undef, | |
| ; CHECK-SAME: float undef) | |
| %data = call <4 x float> | |
| @llvm.dx.resource.sample.v4f32.tdx.Texture_v4f32_0_0_0_1t.tdx.Sampler_0t.f32.i32( | |
| target("dx.Texture", <4 x float>, 0, 0, 0, 1) %texture, | |
| target("dx.Sampler", 0) %sampler, | |
| float %coord, i32 0) | |
| ; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0 | |
| call void @use_float4(<4 x float> %data) | |
| ret void | |
| } | |
| ; Test Sample on a Texture3D (3-component coordinates). | |
| ; CHECK-LABEL: define void @sample_texture3d_float4( | |
| define void @sample_texture3d_float4(<3 x float> %coords) { | |
| %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 4) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_4t( | |
| i32 0, i32 4, i32 1, i32 0, ptr null) | |
| %sampler = call target("dx.Sampler", 0) | |
| @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| ; CHECK: %[[COORD0:.*]] = extractelement <3 x float> %coords, i32 0 | |
| ; CHECK: %[[COORD1:.*]] = extractelement <3 x float> %coords, i32 1 | |
| ; CHECK: %[[COORD2:.*]] = extractelement <3 x float> %coords, i32 2 | |
| ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32 | |
| ; CHECK-SAME: @dx.op.sample.f32(i32 60, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float %[[COORD2]], float undef, | |
| ; CHECK-SAME: i32 undef, i32 undef, i32 undef, | |
| ; CHECK-SAME: float undef) | |
| %data = call <4 x float> | |
| @llvm.dx.resource.sample.v4f32.tdx.Texture_v4f32_0_0_0_4t.tdx.Sampler_0t.v3f32.v3i32( | |
| target("dx.Texture", <4 x float>, 0, 0, 0, 4) %texture, | |
| target("dx.Sampler", 0) %sampler, | |
| <3 x float> %coords, <3 x i32> zeroinitializer) | |
| ; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0 | |
| call void @use_float4(<4 x float> %data) | |
| ret void | |
| } | |
| ; Test Sample with a scalar return type on a Texture2D. | |
| ; CHECK-LABEL: define void @sample_texture2d_scalar( | |
| define void @sample_texture2d_scalar(<2 x float> %coords) { | |
| %texture = call target("dx.Texture", float, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_f32_0_0_0_2t( | |
| i32 0, i32 1, i32 1, i32 0, ptr null) | |
| %sampler = call target("dx.Sampler", 0) | |
| @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| ; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i32 0 | |
| ; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i32 1 | |
| ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32 | |
| ; CHECK-SAME: @dx.op.sample.f32(i32 60, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef, | |
| ; CHECK-SAME: i32 undef, i32 undef, i32 undef, | |
| ; CHECK-SAME: float undef) | |
| %data = call float | |
| @llvm.dx.resource.sample.f32.tdx.Texture_f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32( | |
| target("dx.Texture", float, 0, 0, 0, 2) %texture, | |
| target("dx.Sampler", 0) %sampler, | |
| <2 x float> %coords, <2 x i32> zeroinitializer) | |
| ; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0 | |
| call void @use_float(float %data) | |
| ret void | |
| } | |
| ; Test Sample with half-precision result type on a Texture2D. | |
| ; CHECK-LABEL: define void @sample_texture2d_half4( | |
| define void @sample_texture2d_half4(<2 x float> %coords) { | |
| %texture = call target("dx.Texture", <4 x half>, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f16_0_0_0_2t( | |
| i32 0, i32 5, i32 1, i32 0, ptr null) | |
| %sampler = call target("dx.Sampler", 0) | |
| @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| ; CHECK: %[[COORD0:.*]] = extractelement <2 x float> %coords, i32 0 | |
| ; CHECK: %[[COORD1:.*]] = extractelement <2 x float> %coords, i32 1 | |
| ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f16 | |
| ; CHECK-SAME: @dx.op.sample.f16(i32 60, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float undef, float undef, | |
| ; CHECK-SAME: i32 undef, i32 undef, i32 undef, | |
| ; CHECK-SAME: float undef) | |
| %data = call <4 x half> | |
| @llvm.dx.resource.sample.v4f16.tdx.Texture_v4f16_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32( | |
| target("dx.Texture", <4 x half>, 0, 0, 0, 2) %texture, | |
| target("dx.Sampler", 0) %sampler, | |
| <2 x float> %coords, <2 x i32> zeroinitializer) | |
| ; CHECK: extractvalue %dx.types.ResRet.f16 %[[SAMPLE]], 0 | |
| call void @use_half4(<4 x half> %data) | |
| ret void | |
| } | |
| ; The scalarizer re-gathers the coordinates just to pass them to the intrinsic. | |
| ; DXIL has no vector instructions, so the scalars the vector was built from are | |
| ; forwarded into the sample rather than extracted again. | |
| ; CHECK-LABEL: define void @sample_texture2d_scalarized( | |
| define void @sample_texture2d_scalarized(float %u, float %v) { | |
| %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| %sampler = call target("dx.Sampler", 0) | |
| @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| %coords.0 = insertelement <2 x float> poison, float %u, i32 0 | |
| %coords.1 = insertelement <2 x float> %coords.0, float %v, i32 1 | |
| ; CHECK-NOT: insertelement | |
| ; CHECK-NOT: extractelement | |
| ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32 | |
| ; CHECK-SAME: @dx.op.sample.f32(i32 60, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, | |
| ; CHECK-SAME: float %u, float %v, float undef, float undef, | |
| ; CHECK-SAME: i32 undef, i32 undef, i32 undef, | |
| ; CHECK-SAME: float undef) | |
| %data = call <4 x float> | |
| @llvm.dx.resource.sample.v4f32.tdx.Texture_v4f32_0_0_0_2t.tdx.Sampler_0t.v2f32.v2i32( | |
| target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, | |
| target("dx.Sampler", 0) %sampler, | |
| <2 x float> %coords.1, <2 x i32> zeroinitializer) | |
| ; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0 | |
| call void @use_float4(<4 x float> %data) | |
| ret void | |
| } |