| //===-- MachineFrameInfo.cpp ---------------------------------------------===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| /// \file Implements MachineFrameInfo that manages the stack frame. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "llvm/CodeGen/MachineFrameInfo.h" | |
| #include "llvm/ADT/BitVector.h" | |
| #include "llvm/CodeGen/MachineFunction.h" | |
| #include "llvm/CodeGen/MachineRegisterInfo.h" | |
| #include "llvm/CodeGen/TargetFrameLowering.h" | |
| #include "llvm/CodeGen/TargetInstrInfo.h" | |
| #include "llvm/CodeGen/TargetRegisterInfo.h" | |
| #include "llvm/CodeGen/TargetSubtargetInfo.h" | |
| #include "llvm/Config/llvm-config.h" | |
| #include "llvm/Support/Debug.h" | |
| #include "llvm/Support/raw_ostream.h" | |
| #include <cassert> | |
| #define DEBUG_TYPE "codegen" | |
| using namespace llvm; | |
| void MachineFrameInfo::ensureMaxAlignment(Align Alignment) { | |
| if (!StackRealignable) | |
| assert(Alignment <= StackAlignment && | |
| "For targets without stack realignment, Alignment is out of limit!"); | |
| if (MaxAlignment < Alignment) | |
| MaxAlignment = Alignment; | |
| } | |
| /// Clamp the alignment if requested and emit a warning. | |
| static inline Align clampStackAlignment(bool ShouldClamp, Align Alignment, | |
| Align StackAlignment) { | |
| if (!ShouldClamp || Alignment <= StackAlignment) | |
| return Alignment; | |
| LLVM_DEBUG(dbgs() << "Warning: requested alignment " << DebugStr(Alignment) | |
| << " exceeds the stack alignment " | |
| << DebugStr(StackAlignment) | |
| << " when stack realignment is off" << '\n'); | |
| return StackAlignment; | |
| } | |
| int MachineFrameInfo::CreateStackObject(uint64_t Size, Align Alignment, | |
| bool IsSpillSlot, | |
| const AllocaInst *Alloca, | |
| uint8_t StackID) { | |
| assert(Size != 0 && "Cannot allocate zero size stack objects!"); | |
| Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); | |
| Objects.push_back(StackObject(Size, Alignment, 0, false, IsSpillSlot, Alloca, | |
| !IsSpillSlot, StackID)); | |
| int Index = (int)Objects.size() - NumFixedObjects - 1; | |
| assert(Index >= 0 && "Bad frame index!"); | |
| if (contributesToMaxAlignment(StackID)) | |
| ensureMaxAlignment(Alignment); | |
| return Index; | |
| } | |
| int MachineFrameInfo::CreateSpillStackObject(uint64_t Size, Align Alignment, | |
| TargetStackID::Value StackID) { | |
| Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); | |
| CreateStackObject(Size, Alignment, true, nullptr, StackID); | |
| int Index = (int)Objects.size() - NumFixedObjects - 1; | |
| ensureMaxAlignment(Alignment); | |
| return Index; | |
| } | |
| int MachineFrameInfo::CreateVariableSizedObject(Align Alignment, | |
| const AllocaInst *Alloca) { | |
| HasVarSizedObjects = true; | |
| Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); | |
| Objects.push_back(StackObject(0, Alignment, 0, false, false, Alloca, true)); | |
| ensureMaxAlignment(Alignment); | |
| return (int)Objects.size()-NumFixedObjects-1; | |
| } | |
| int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, | |
| bool IsImmutable, bool IsAliased) { | |
| assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); | |
| // The alignment of the frame index can be determined from its offset from | |
| // the incoming frame position. If the frame object is at offset 32 and | |
| // the stack is guaranteed to be 16-byte aligned, then we know that the | |
| // object is 16-byte aligned. Note that unlike the non-fixed case, if the | |
| // stack needs realignment, we can't assume that the stack will in fact be | |
| // aligned. | |
| Align Alignment = | |
| commonAlignment(ForcedRealign ? Align(1) : StackAlignment, SPOffset); | |
| Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); | |
| Objects.insert(Objects.begin(), | |
| StackObject(Size, Alignment, SPOffset, IsImmutable, | |
| /*IsSpillSlot=*/false, /*Alloca=*/nullptr, | |
| IsAliased)); | |
| return -++NumFixedObjects; | |
| } | |
| int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size, | |
| int64_t SPOffset, | |
| bool IsImmutable) { | |
| Align Alignment = | |
| commonAlignment(ForcedRealign ? Align(1) : StackAlignment, SPOffset); | |
| Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); | |
| Objects.insert(Objects.begin(), | |
| StackObject(Size, Alignment, SPOffset, IsImmutable, | |
| /*IsSpillSlot=*/true, /*Alloca=*/nullptr, | |
| /*IsAliased=*/false)); | |
| return -++NumFixedObjects; | |
| } | |
| BitVector MachineFrameInfo::getPristineRegs(const MachineFunction &MF) const { | |
| const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo(); | |
| BitVector BV(TRI->getNumRegs()); | |
| // Before CSI is calculated, no registers are considered pristine. They can be | |
| // freely used and PEI will make sure they are saved. | |
| if (!isCalleeSavedInfoValid()) | |
| return BV; | |
| const MachineRegisterInfo &MRI = MF.getRegInfo(); | |
| for (const MCPhysReg *CSR = MRI.getCalleeSavedRegs(); CSR && *CSR; | |
| ++CSR) | |
| BV.set(*CSR); | |
| // Saved CSRs are not pristine. | |
| for (const auto &I : getCalleeSavedInfo()) | |
| for (MCPhysReg S : TRI->subregs_inclusive(I.getReg())) | |
| BV.reset(S); | |
| return BV; | |
| } | |
| uint64_t MachineFrameInfo::estimateStackSize(const MachineFunction &MF) const { | |
| const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering(); | |
| const TargetRegisterInfo *RegInfo = MF.getSubtarget().getRegisterInfo(); | |
| Align MaxAlign = getMaxAlign(); | |
| int64_t Offset = 0; | |
| // This code is very, very similar to PEI::calculateFrameObjectOffsets(). | |
| // It really should be refactored to share code. Until then, changes | |
| // should keep in mind that there's tight coupling between the two. | |
| for (int i = getObjectIndexBegin(); i != 0; ++i) { | |
| // Only estimate stack size of default stack. | |
| if (getStackID(i) != TargetStackID::Default) | |
| continue; | |
| int64_t FixedOff = -getObjectOffset(i); | |
| if (FixedOff > Offset) Offset = FixedOff; | |
| } | |
| for (unsigned i = 0, e = getObjectIndexEnd(); i != e; ++i) { | |
| // Only estimate stack size of live objects on default stack. | |
| if (isDeadObjectIndex(i) || getStackID(i) != TargetStackID::Default) | |
| continue; | |
| Offset += getObjectSize(i); | |
| Align Alignment = getObjectAlign(i); | |
| // Adjust to alignment boundary | |
| Offset = alignTo(Offset, Alignment); | |
| MaxAlign = std::max(Alignment, MaxAlign); | |
| } | |
| if (adjustsStack() && TFI->hasReservedCallFrame(MF)) | |
| Offset += getMaxCallFrameSize(); | |
| // Round up the size to a multiple of the alignment. If the function has | |
| // any calls or alloca's, align to the target's StackAlignment value to | |
| // ensure that the callee's frame or the alloca data is suitably aligned; | |
| // otherwise, for leaf functions, align to the TransientStackAlignment | |
| // value. | |
| Align StackAlign; | |
| if (adjustsStack() || hasVarSizedObjects() || | |
| (RegInfo->hasStackRealignment(MF) && getObjectIndexEnd() != 0)) | |
| StackAlign = TFI->getStackAlign(); | |
| else | |
| StackAlign = TFI->getTransientStackAlign(); | |
| // If the frame pointer is eliminated, all frame offsets will be relative to | |
| // SP not FP. Align to MaxAlign so this works. | |
| StackAlign = std::max(StackAlign, MaxAlign); | |
| return alignTo(Offset, StackAlign); | |
| } | |
| void MachineFrameInfo::computeMaxCallFrameSize( | |
| MachineFunction &MF, std::vector<MachineBasicBlock::iterator> *FrameSDOps) { | |
| const TargetInstrInfo &TII = *MF.getSubtarget().getInstrInfo(); | |
| unsigned FrameSetupOpcode = TII.getCallFrameSetupOpcode(); | |
| unsigned FrameDestroyOpcode = TII.getCallFrameDestroyOpcode(); | |
| assert(FrameSetupOpcode != ~0u && FrameDestroyOpcode != ~0u && | |
| "Can only compute MaxCallFrameSize if Setup/Destroy opcode are known"); | |
| MaxCallFrameSize = 0; | |
| for (MachineBasicBlock &MBB : MF) { | |
| for (MachineInstr &MI : MBB) { | |
| unsigned Opcode = MI.getOpcode(); | |
| if (Opcode == FrameSetupOpcode || Opcode == FrameDestroyOpcode) { | |
| uint64_t Size = TII.getFrameSize(MI); | |
| MaxCallFrameSize = std::max(MaxCallFrameSize, Size); | |
| if (FrameSDOps != nullptr) | |
| FrameSDOps->push_back(&MI); | |
| } | |
| } | |
| } | |
| } | |
| void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{ | |
| if (Objects.empty()) return; | |
| const TargetFrameLowering *FI = MF.getSubtarget().getFrameLowering(); | |
| int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); | |
| OS << "Frame Objects:\n"; | |
| for (unsigned i = 0, e = Objects.size(); i != e; ++i) { | |
| const StackObject &SO = Objects[i]; | |
| OS << " fi#" << (int)(i-NumFixedObjects) << ": "; | |
| if (SO.StackID != 0) | |
| OS << "id=" << static_cast<unsigned>(SO.StackID) << ' '; | |
| if (SO.isDead) { | |
| OS << "dead\n"; | |
| continue; | |
| } | |
| if (SO.Size == 0) | |
| OS << "variable sized"; | |
| else | |
| OS << "size=" << SO.Size; | |
| OS << ", align=" << SO.Alignment.value(); | |
| if (i < NumFixedObjects) | |
| OS << ", fixed"; | |
| if (i < NumFixedObjects || SO.SPOffset != -1) { | |
| int64_t Off = SO.SPOffset - ValOffset; | |
| OS << ", at location [SP"; | |
| if (Off > 0) | |
| OS << "+" << Off; | |
| else if (Off < 0) | |
| OS << Off; | |
| OS << "]"; | |
| } | |
| OS << "\n"; | |
| } | |
| OS << "save/restore points:\n"; | |
| if (!SavePoints.empty()) { | |
| OS << "save points:\n"; | |
| for (auto &item : SavePoints) | |
| OS << printMBBReference(*item.first) << "\n"; | |
| } else | |
| OS << "save points are empty\n"; | |
| if (!RestorePoints.empty()) { | |
| OS << "restore points:\n"; | |
| for (auto &item : RestorePoints) | |
| OS << printMBBReference(*item.first) << "\n"; | |
| } else | |
| OS << "restore points are empty\n"; | |
| } | |
| #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) | |
| LLVM_DUMP_METHOD void MachineFrameInfo::dump(const MachineFunction &MF) const { | |
| print(MF, dbgs()); | |
| } | |
| #endif |