// RUN: %clang_cc1 -Wno-hlsl-implicit-binding -finclude-default-header -x hlsl -triple dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s | |
// Make sure cbuffer inside namespace works. | |
// CHECK: %"n0::n1::__cblayout_A" = type <{ float }> | |
// CHECK: %"n0::__cblayout_B" = type <{ float }> | |
// CHECK: %"n0::n2::__cblayout_C" = type <{ float, target("dx.Layout", %"n0::Foo", 4, 0) }> | |
// CHECK: %"n0::Foo" = type <{ float }> | |
// CHECK: @A.cb = global target("dx.CBuffer", target("dx.Layout", %"n0::n1::__cblayout_A", 4, 0)) | |
// CHECK: @_ZN2n02n11aE = external addrspace(2) global float, align 4 | |
// CHECK: @B.cb = global target("dx.CBuffer", target("dx.Layout", %"n0::__cblayout_B", 4, 0)) | |
// CHECK: @_ZN2n01aE = external addrspace(2) global float, align 4 | |
// CHECK: @C.cb = global target("dx.CBuffer", target("dx.Layout", %"n0::n2::__cblayout_C", 20, 0, 16)) | |
// CHECK: @_ZN2n02n21aE = external addrspace(2) global float, align 4 | |
// CHECK: external addrspace(2) global target("dx.Layout", %"n0::Foo", 4, 0), align 1 | |
namespace n0 { | |
struct Foo { | |
float f; | |
}; | |
namespace n1 { | |
cbuffer A { | |
float a; | |
} | |
} | |
cbuffer B { | |
float a; | |
} | |
namespace n2 { | |
cbuffer C { | |
float a; | |
Foo b; | |
} | |
} | |
} | |
float foo() { | |
// CHECK: load float, ptr addrspace(2) @_ZN2n02n11aE, align 4 | |
// CHECK: load float, ptr addrspace(2) @_ZN2n01aE, align 4 | |
// CHECK: load float, ptr addrspace(2) @_ZN2n02n21aE, align 4 | |
return n0::n1::a + n0::a + n0::n2::a; | |
} | |
[numthreads(4,1,1)] | |
void main() {} | |
// CHECK: !hlsl.cbs = !{![[A:[0-9]+]], ![[B:[0-9]+]], ![[C:[0-9]+]]} | |
// CHECK: [[A]] = !{ptr @A.cb, ptr addrspace(2) @_ZN2n02n11aE} | |
// CHECK: [[B]] = !{ptr @B.cb, ptr addrspace(2) @_ZN2n01aE} | |
// CHECK: [[C]] = !{ptr @C.cb, ptr addrspace(2) @_ZN2n02n21aE, ptr addrspace(2) @_ZN2n02n21bE} |