| // RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s |
| |
| // vector flat cast from array |
| // CHECK-LABEL: define void {{.*}}call2 |
| // CHECK: [[A:%.*]] = alloca [2 x [1 x i32]], align 4 |
| // CHECK-NEXT: [[B:%.*]] = alloca <2 x i32>, align 8 |
| // CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x [1 x i32]], align 4 |
| // CHECK-NEXT: [[Tmp2:%.*]] = alloca <2 x i32>, align 8 |
| // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) |
| // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) |
| // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 0, i32 0 |
| // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 1, i32 0 |
| // CHECK-NEXT: [[C:%.*]] = load <2 x i32>, ptr [[Tmp2]], align 8 |
| // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 |
| // CHECK-NEXT: [[D:%.*]] = insertelement <2 x i32> [[C]], i32 [[L]], i64 0 |
| // CHECK-NEXT: [[L2:%.*]] = load i32, ptr [[G2]], align 4 |
| // CHECK-NEXT: [[E:%.*]] = insertelement <2 x i32> [[D]], i32 [[L2]], i64 1 |
| // CHECK-NEXT: store <2 x i32> [[E]], ptr [[B]], align 8 |
| export void call2() { |
| int A[2][1] = {{1},{2}}; |
| int2 B = (int2)A; |
| } |
| |
| struct S { |
| int X; |
| float Y; |
| }; |
| |
| // vector flat cast from struct |
| // CHECK-LABEL: define void {{.*}}call3 |
| // CHECK: [[s:%.*]] = alloca %struct.S, align 1 |
| // CHECK-NEXT: [[A:%.*]] = alloca <2 x i32>, align 8 |
| // CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.S, align 1 |
| // CHECK-NEXT: [[Tmp2:%.*]] = alloca <2 x i32>, align 8 |
| // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[s]], ptr align 1 {{.*}}, i32 8, i1 false) |
| // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[s]], i32 8, i1 false) |
| // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 0 |
| // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 1 |
| // CHECK-NEXT: [[B:%.*]] = load <2 x i32>, ptr [[Tmp2]], align 8 |
| // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 |
| // CHECK-NEXT: [[C:%.*]] = insertelement <2 x i32> [[B]], i32 [[L]], i64 0 |
| // CHECK-NEXT: [[L2:%.*]] = load float, ptr [[G2]], align 4 |
| // CHECK-NEXT: [[D:%.*]] = fptosi float [[L2]] to i32 |
| // CHECK-NEXT: [[E:%.*]] = insertelement <2 x i32> [[C]], i32 [[D]], i64 1 |
| // CHECK-NEXT: store <2 x i32> [[E]], ptr [[A]], align 8 |
| export void call3() { |
| S s = {1, 2.0}; |
| int2 A = (int2)s; |
| } |
| |
| // truncate array to scalar |
| // CHECK-LABEL: define void {{.*}}call4 |
| // CHECK: [[A:%.*]] = alloca [2 x i32], align 4 |
| // CHECK-NEXT: [[B:%.*]] = alloca i32, align 4 |
| // CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4 |
| // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) |
| // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) |
| // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 0 |
| // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 1 |
| // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 |
| // CHECK-NEXT: store i32 [[L]], ptr [[B]], align 4 |
| export void call4() { |
| int A[2] = {1,2}; |
| int B = (int)A; |
| } |
| |
| // truncate struct to scalar |
| // CHECK-LABEL: define void {{.*}}call5 |
| // CHECK: [[s:%.*]] = alloca %struct.S, align 1 |
| // CHECK-NEXT: [[A:%.*]] = alloca i32, align 4 |
| // CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.S, align 1 |
| // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[s]], ptr align 1 {{.*}}, i32 8, i1 false) |
| // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[s]], i32 8, i1 false) |
| // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 0 |
| // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 1 |
| // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 |
| // CHECK-NEXT: store i32 [[L]], ptr [[A]], align 4 |
| export void call5() { |
| S s = {1, 2.0}; |
| int A = (int)s; |
| } |