| // RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s |
| |
| // array splat |
| // CHECK-LABEL: define void {{.*}}call4 |
| // CHECK: [[B:%.*]] = alloca [2 x i32], align 4 |
| // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false) |
| // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 0 |
| // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 1 |
| // CHECK-NEXT: store i32 3, ptr [[G1]], align 4 |
| // CHECK-NEXT: store i32 3, ptr [[G2]], align 4 |
| export void call4() { |
| int B[2] = {1,2}; |
| B = (int[2])3; |
| } |
| |
| // splat from vector of length 1 |
| // CHECK-LABEL: define void {{.*}}call8 |
| // CHECK: [[A:%.*]] = alloca <1 x i32>, align 4 |
| // CHECK-NEXT: [[B:%.*]] = alloca [2 x i32], align 4 |
| // CHECK-NEXT: store <1 x i32> splat (i32 1), ptr [[A]], align 4 |
| // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false) |
| // CHECK-NEXT: [[L:%.*]] = load <1 x i32>, ptr [[A]], align 4 |
| // CHECK-NEXT: [[VL:%.*]] = extractelement <1 x i32> [[L]], i32 0 |
| // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 0 |
| // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 1 |
| // CHECK-NEXT: store i32 [[VL]], ptr [[G1]], align 4 |
| // CHECK-NEXT: store i32 [[VL]], ptr [[G2]], align 4 |
| export void call8() { |
| int1 A = {1}; |
| int B[2] = {1,2}; |
| B = (int[2])A; |
| } |
| |
| // vector splat from vector of length 1 |
| // CHECK-LABEL: define void {{.*}}call1 |
| // CHECK: [[B:%.*]] = alloca <1 x float>, align 4 |
| // CHECK-NEXT: [[A:%.*]] = alloca <4 x i32>, align 16 |
| // CHECK-NEXT: store <1 x float> splat (float 1.000000e+00), ptr [[B]], align 4 |
| // CHECK-NEXT: [[L:%.*]] = load <1 x float>, ptr [[B]], align 4 |
| // CHECK-NEXT: [[VL:%.*]] = extractelement <1 x float> [[L]], i32 0 |
| // CHECK-NEXT: [[C:%.*]] = fptosi float [[VL]] to i32 |
| // CHECK-NEXT: [[SI:%.*]] = insertelement <4 x i32> poison, i32 [[C]], i64 0 |
| // CHECK-NEXT: [[S:%.*]] = shufflevector <4 x i32> [[SI]], <4 x i32> poison, <4 x i32> zeroinitializer |
| // CHECK-NEXT: store <4 x i32> [[S]], ptr [[A]], align 16 |
| export void call1() { |
| float1 B = {1.0}; |
| int4 A = (int4)B; |
| } |
| |
| struct S { |
| int X; |
| float Y; |
| }; |
| |
| // struct splats |
| // CHECK-LABEL: define void {{.*}}call3 |
| // CHECK: [[A:%.*]] = alloca <1 x i32>, align 4 |
| // CHECK: [[s:%.*]] = alloca %struct.S, align 1 |
| // CHECK-NEXT: store <1 x i32> splat (i32 1), ptr [[A]], align 4 |
| // CHECK-NEXT: [[L:%.*]] = load <1 x i32>, ptr [[A]], align 4 |
| // CHECK-NEXT: [[VL:%.*]] = extractelement <1 x i32> [[L]], i32 0 |
| // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 0 |
| // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 1 |
| // CHECK-NEXT: store i32 [[VL]], ptr [[G1]], align 4 |
| // CHECK-NEXT: [[C:%.*]] = sitofp i32 [[VL]] to float |
| // CHECK-NEXT: store float [[C]], ptr [[G2]], align 4 |
| export void call3() { |
| int1 A = {1}; |
| S s = (S)A; |
| } |
| |
| // struct splat from vector of length 1 |
| // CHECK-LABEL: define void {{.*}}call5 |
| // CHECK: [[A:%.*]] = alloca <1 x i32>, align 4 |
| // CHECK-NEXT: [[s:%.*]] = alloca %struct.S, align 1 |
| // CHECK-NEXT: store <1 x i32> splat (i32 1), ptr [[A]], align 4 |
| // CHECK-NEXT: [[L:%.*]] = load <1 x i32>, ptr [[A]], align 4 |
| // CHECK-NEXT: [[VL:%.*]] = extractelement <1 x i32> [[L]], i32 0 |
| // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 0 |
| // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 1 |
| // CHECK-NEXT: store i32 [[VL]], ptr [[G1]], align 4 |
| // CHECK-NEXT: [[C:%.*]] = sitofp i32 [[VL]] to float |
| // CHECK-NEXT: store float [[C]], ptr [[G2]], align 4 |
| export void call5() { |
| int1 A = {1}; |
| S s = (S)A; |
| } |