| #include <chrono> | |
| #include <cstdio> | |
| #include <mutex> | |
| #include <random> | |
| #include <thread> | |
| std::default_random_engine g_random_engine{std::random_device{}()}; | |
| std::uniform_int_distribution<> g_distribution{0, 3000}; | |
| uint32_t g_val = 0; | |
| uint32_t lldb_val = 0; | |
| uint32_t | |
| access_pool (bool flag = false) | |
| { | |
| static std::mutex g_access_mutex; | |
| if (!flag) | |
| g_access_mutex.lock(); | |
| uint32_t old_val = g_val; | |
| if (flag) | |
| g_val = old_val + 1; | |
| if (!flag) | |
| g_access_mutex.unlock(); | |
| return g_val; | |
| } | |
| void | |
| thread_func (uint32_t thread_index) | |
| { | |
| // Break here to test that the stop-hook mechanism works for multiple threads. | |
| printf ("%s (thread index = %u) startng...\n", __FUNCTION__, thread_index); | |
| uint32_t count = 0; | |
| uint32_t val; | |
| while (count++ < 4) | |
| { | |
| // random micro second sleep from zero to .3 seconds | |
| int usec = g_distribution(g_random_engine); | |
| printf ("%s (thread = %u) doing a usleep (%d)...\n", __FUNCTION__, thread_index, usec); | |
| std::this_thread::sleep_for(std::chrono::microseconds{usec}); // Set break point at this line | |
| if (count < 2) | |
| val = access_pool (); | |
| else | |
| val = access_pool (true); | |
| printf ("%s (thread = %u) after usleep access_pool returns %d (count=%d)...\n", __FUNCTION__, thread_index, val, count); | |
| } | |
| printf ("%s (thread index = %u) exiting...\n", __FUNCTION__, thread_index); | |
| } | |
| int main (int argc, char const *argv[]) | |
| { | |
| std::thread threads[3]; | |
| // Break here to set up the stop hook | |
| printf("Stop hooks engaged.\n"); | |
| // Create 3 threads | |
| for (auto &thread : threads) | |
| thread = std::thread{thread_func, std::distance(threads, &thread)}; | |
| // Join all of our threads | |
| for (auto &thread : threads) | |
| thread.join(); | |
| // print lldb_val so we can check it here. | |
| printf ("lldb_val was set to: %d.\n", lldb_val); | |
| return 0; | |
| } |