| ; RUN: opt -S -dxil-resource-access %s | FileCheck %s | |
| target triple = "dxil-pc-shadermodel6.6-compute" | |
| declare void @use_float4(<4 x float>) | |
| declare void @use_float1(<1 x float>) | |
| declare void @use_float(float) | |
| declare void @use_int3(<3 x i32>) | |
| ; CHECK-LABEL: define void @load_texture2d_float4( | |
| define void @load_texture2d_float4(<2 x i32> %coords) { | |
| %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| ; CHECK-NOT: @llvm.dx.resource.getpointer | |
| %ptr = call ptr @llvm.dx.resource.getpointer( | |
| target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords) | |
| ; CHECK: %[[VALUE:.*]] = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) | |
| %data = load <4 x float>, ptr %ptr | |
| call void @use_float4(<4 x float> %data) | |
| ret void | |
| } | |
| ; CHECK-LABEL: define void @load_texture2d_float( | |
| define void @load_texture2d_float(<2 x i32> %coords) { | |
| %texture = call target("dx.Texture", float, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_f32_0_0_0_2t( | |
| i32 0, i32 1, i32 1, i32 0, ptr null) | |
| ; CHECK-NOT: @llvm.dx.resource.getpointer | |
| %ptr = call ptr @llvm.dx.resource.getpointer( | |
| target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords) | |
| ; CHECK: %[[VALUE:.*]] = call float @llvm.dx.resource.load.level.f32.tdx.Texture_f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) | |
| %data = load float, ptr %ptr | |
| call void @use_float(float %data) | |
| ret void | |
| } | |
| ; CHECK-LABEL: define void @load_texture2d_int3( | |
| define void @load_texture2d_int3(<2 x i32> %coords) { | |
| %texture = call target("dx.Texture", <3 x i32>, 0, 0, 1, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v3i32_0_0_1_2t( | |
| i32 0, i32 2, i32 1, i32 0, ptr null) | |
| ; CHECK-NOT: @llvm.dx.resource.getpointer | |
| %ptr = call ptr @llvm.dx.resource.getpointer( | |
| target("dx.Texture", <3 x i32>, 0, 0, 1, 2) %texture, <2 x i32> %coords) | |
| ; CHECK: %[[VALUE:.*]] = call <3 x i32> @llvm.dx.resource.load.level.v3i32.tdx.Texture_v3i32_0_0_1_2t.v2i32.i32.v2i32(target("dx.Texture", <3 x i32>, 0, 0, 1, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) | |
| %data = load <3 x i32>, ptr %ptr | |
| call void @use_int3(<3 x i32> %data) | |
| ret void | |
| } | |
| ; CHECK-LABEL: define void @load_texture2d_float_as_float1( | |
| define void @load_texture2d_float_as_float1(<2 x i32> %coords) { | |
| %texture = call target("dx.Texture", float, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_f32_0_0_0_2t( | |
| i32 0, i32 1, i32 1, i32 0, ptr null) | |
| ; CHECK-NOT: @llvm.dx.resource.getpointer | |
| %ptr = call ptr @llvm.dx.resource.getpointer( | |
| target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords) | |
| ; CHECK: %[[VALUE:.*]] = call float @llvm.dx.resource.load.level.f32.tdx.Texture_f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) | |
| ; CHECK: %[[VEC:.*]] = insertelement <1 x float> poison, float %[[VALUE]], i32 0 | |
| ; CHECK: call void @use_float1(<1 x float> %[[VEC]]) | |
| %vec_data = load <1 x float>, ptr %ptr | |
| call void @use_float1(<1 x float> %vec_data) | |
| ret void | |
| } | |
| ; CHECK-LABEL: define void @load_texture2d_float4_extract_element( | |
| define void @load_texture2d_float4_extract_element(<2 x i32> %coords) { | |
| %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2) | |
| @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t( | |
| i32 0, i32 0, i32 1, i32 0, ptr null) | |
| ; CHECK-NOT: @llvm.dx.resource.getpointer | |
| %ptr = call ptr @llvm.dx.resource.getpointer( | |
| target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords) | |
| ; CHECK: %[[VALUE:.*]] = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) | |
| ; CHECK: extractelement <4 x float> %[[VALUE]], i32 1 | |
| %y_ptr = getelementptr inbounds <4 x float>, ptr %ptr, i32 0, i32 1 | |
| %y_data = load float, ptr %y_ptr | |
| call void @use_float(float %y_data) | |
| ret void | |
| } |