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//===-- SymbolVendor.h ------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLDB_SYMBOL_SYMBOLVENDOR_H
#define LLDB_SYMBOL_SYMBOLVENDOR_H
#include <vector>
#include "lldb/Core/ModuleChild.h"
#include "lldb/Core/PluginInterface.h"
#include "lldb/Symbol/SourceModule.h"
#include "lldb/Symbol/SymbolFile.h"
#include "lldb/Symbol/TypeMap.h"
#include "lldb/lldb-private.h"
#include "llvm/ADT/DenseSet.h"
namespace lldb_private {
// The symbol vendor class is designed to abstract the process of searching for
// debug information for a given module. Platforms can subclass this class and
// provide extra ways to find debug information. Examples would be a subclass
// that would allow for locating a stand alone debug file, parsing debug maps,
// or runtime data in the object files. A symbol vendor can use multiple
// sources (SymbolFile objects) to provide the information and only parse as
// deep as needed in order to provide the information that is requested.
class SymbolVendor : public ModuleChild, public PluginInterface {
public:
static SymbolVendor *FindPlugin(const lldb::ModuleSP &module_sp,
Stream *feedback_strm);
// Constructors and Destructors
SymbolVendor(const lldb::ModuleSP &module_sp);
void AddSymbolFileRepresentation(const lldb::ObjectFileSP &objfile_sp);
SymbolFile *GetSymbolFile() { return m_sym_file_up.get(); }
// PluginInterface protocol
llvm::StringRef GetPluginName() override { return "vendor-default"; }
protected:
std::unique_ptr<SymbolFile> m_sym_file_up; // A single symbol file. Subclasses
// can add more of these if needed.
};
} // namespace lldb_private
#endif // LLDB_SYMBOL_SYMBOLVENDOR_H