| //===-- llvm/Support/Threading.cpp- Control multithreading mode --*- C++ -*-==// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file defines helper functions for running LLVM in a multi-threaded | |
| // environment. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "llvm/Support/Threading.h" | |
| #include "llvm/Config/config.h" | |
| #include "llvm/Config/llvm-config.h" | |
| #include "llvm/Support/Jobserver.h" | |
| #include <cassert> | |
| #include <optional> | |
| #include <stdlib.h> | |
| //===----------------------------------------------------------------------===// | |
| //=== WARNING: Implementation here must contain only TRULY operating system | |
| //=== independent code. | |
| //===----------------------------------------------------------------------===// | |
| #if LLVM_ENABLE_THREADS == 0 || \ | |
| (!defined(_WIN32) && !defined(HAVE_PTHREAD_H)) | |
| using namespace llvm; | |
| uint64_t llvm::get_threadid() { return 0; } | |
| uint32_t llvm::get_max_thread_name_length() { return 0; } | |
| void llvm::set_thread_name(const Twine &Name) {} | |
| void llvm::get_thread_name(SmallVectorImpl<char> &Name) { Name.clear(); } | |
| llvm::BitVector llvm::get_thread_affinity_mask() { return {}; } | |
| unsigned llvm::ThreadPoolStrategy::compute_thread_count() const { | |
| // When threads are disabled, ensure clients will loop at least once. | |
| return 1; | |
| } | |
| // Unknown if threading turned off | |
| int llvm::get_physical_cores() { return -1; } | |
| #else | |
| static int computeHostNumHardwareThreads(); | |
| // Include the platform-specific parts of this class. | |
| #ifdef LLVM_ON_UNIX | |
| #include "Unix/Threading.inc" | |
| #endif | |
| #ifdef _WIN32 | |
| #include "Windows/Threading.inc" | |
| #endif | |
| using namespace llvm; | |
| unsigned llvm::ThreadPoolStrategy::compute_thread_count() const { | |
| if (UseJobserver) | |
| if (auto JS = JobserverClient::getInstance()) | |
| return JS->getNumJobs(); | |
| int MaxThreadCount = | |
| UseHyperThreads ? computeHostNumHardwareThreads() : get_physical_cores(); | |
| if (MaxThreadCount <= 0) | |
| MaxThreadCount = 1; | |
| if (ThreadsRequested == 0) | |
| return MaxThreadCount; | |
| if (!Limit) | |
| return ThreadsRequested; | |
| return std::min((unsigned)MaxThreadCount, ThreadsRequested); | |
| } | |
| #if defined(__APPLE__) | |
| // Darwin's default stack size for threads except the main one is only 512KB, | |
| // which is not enough for some/many normal LLVM compilations. This implements | |
| // the same interface as std::thread but requests the same stack size as the | |
| // main thread (8MB) before creation. | |
| const std::optional<unsigned> llvm::thread::DefaultStackSize = 8 * 1024 * 1024; | |
| #elif defined(_AIX) | |
| // On AIX, the default pthread stack size limit is ~192k for 64-bit programs. | |
| // This limit is easily reached when doing link-time thinLTO. AIX library | |
| // developers have used 4MB, so we'll do the same. | |
| const std::optional<unsigned> llvm::thread::DefaultStackSize = 4 * 1024 * 1024; | |
| #else | |
| const std::optional<unsigned> llvm::thread::DefaultStackSize; | |
| #endif | |
| #endif | |
| std::optional<ThreadPoolStrategy> | |
| llvm::get_threadpool_strategy(StringRef Num, ThreadPoolStrategy Default) { | |
| if (Num == "all") | |
| return llvm::hardware_concurrency(); | |
| if (Num.empty()) | |
| return Default; | |
| unsigned V; | |
| if (Num.getAsInteger(10, V)) | |
| return std::nullopt; // malformed 'Num' value | |
| if (V == 0) | |
| return Default; | |
| // Do not take the Default into account. This effectively disables | |
| // heavyweight_hardware_concurrency() if the user asks for any number of | |
| // threads on the cmd-line. | |
| ThreadPoolStrategy S = llvm::hardware_concurrency(); | |
| S.ThreadsRequested = V; | |
| return S; | |
| } |