| //===--- OptimizedStructLayout.cpp - Optimal data layout algorithm ----------------===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file implements the performOptimizedStructLayout interface. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "llvm/Support/OptimizedStructLayout.h" | |
| #include <optional> | |
| using namespace llvm; | |
| using Field = OptimizedStructLayoutField; | |
| #ifndef NDEBUG | |
| static void checkValidLayout(ArrayRef<Field> Fields, uint64_t Size, | |
| Align MaxAlign) { | |
| uint64_t LastEnd = 0; | |
| Align ComputedMaxAlign; | |
| for (auto &Field : Fields) { | |
| assert(Field.hasFixedOffset() && | |
| "didn't assign a fixed offset to field"); | |
| assert(isAligned(Field.Alignment, Field.Offset) && | |
| "didn't assign a correctly-aligned offset to field"); | |
| assert(Field.Offset >= LastEnd && | |
| "didn't assign offsets in ascending order"); | |
| LastEnd = Field.getEndOffset(); | |
| assert(Field.Alignment <= MaxAlign && | |
| "didn't compute MaxAlign correctly"); | |
| ComputedMaxAlign = std::max(Field.Alignment, MaxAlign); | |
| } | |
| assert(LastEnd == Size && "didn't compute LastEnd correctly"); | |
| assert(ComputedMaxAlign == MaxAlign && "didn't compute MaxAlign correctly"); | |
| } | |
| #endif | |
| std::pair<uint64_t, Align> | |
| llvm::performOptimizedStructLayout(MutableArrayRef<Field> Fields) { | |
| #ifndef NDEBUG | |
| // Do some simple precondition checks. | |
| { | |
| bool InFixedPrefix = true; | |
| size_t LastEnd = 0; | |
| for (auto &Field : Fields) { | |
| assert(Field.Size > 0 && "field of zero size"); | |
| if (Field.hasFixedOffset()) { | |
| assert(InFixedPrefix && | |
| "fixed-offset fields are not a strict prefix of array"); | |
| assert(LastEnd <= Field.Offset && | |
| "fixed-offset fields overlap or are not in order"); | |
| LastEnd = Field.getEndOffset(); | |
| assert(LastEnd > Field.Offset && | |
| "overflow in fixed-offset end offset"); | |
| } else { | |
| InFixedPrefix = false; | |
| } | |
| } | |
| } | |
| #endif | |
| // Do an initial pass over the fields. | |
| Align MaxAlign; | |
| // Find the first flexible-offset field, tracking MaxAlign. | |
| auto FirstFlexible = Fields.begin(), E = Fields.end(); | |
| while (FirstFlexible != E && FirstFlexible->hasFixedOffset()) { | |
| MaxAlign = std::max(MaxAlign, FirstFlexible->Alignment); | |
| ++FirstFlexible; | |
| } | |
| // If there are no flexible fields, we're done. | |
| if (FirstFlexible == E) { | |
| uint64_t Size = 0; | |
| if (!Fields.empty()) | |
| Size = Fields.back().getEndOffset(); | |
| #ifndef NDEBUG | |
| checkValidLayout(Fields, Size, MaxAlign); | |
| #endif | |
| return {Size, MaxAlign}; | |
| } | |
| // Walk over the flexible-offset fields, tracking MaxAlign and | |
| // assigning them a unique number in order of their appearance. | |
| // We'll use this unique number in the comparison below so that | |
| // we can use array_pod_sort, which isn't stable. We won't use it | |
| // past that point. | |
| { | |
| uintptr_t UniqueNumber = 0; | |
| for (auto I = FirstFlexible; I != E; ++I) { | |
| I->Scratch = reinterpret_cast<void*>(UniqueNumber++); | |
| MaxAlign = std::max(MaxAlign, I->Alignment); | |
| } | |
| } | |
| // Sort the flexible elements in order of decreasing alignment, | |
| // then decreasing size, and then the original order as recorded | |
| // in Scratch. The decreasing-size aspect of this is only really | |
| // important if we get into the gap-filling stage below, but it | |
| // doesn't hurt here. | |
| array_pod_sort(FirstFlexible, E, | |
| [](const Field *lhs, const Field *rhs) -> int { | |
| // Decreasing alignment. | |
| if (lhs->Alignment != rhs->Alignment) | |
| return (lhs->Alignment < rhs->Alignment ? 1 : -1); | |
| // Decreasing size. | |
| if (lhs->Size != rhs->Size) | |
| return (lhs->Size < rhs->Size ? 1 : -1); | |
| // Original order. | |
| auto lhsNumber = reinterpret_cast<uintptr_t>(lhs->Scratch); | |
| auto rhsNumber = reinterpret_cast<uintptr_t>(rhs->Scratch); | |
| if (lhsNumber != rhsNumber) | |
| return (lhsNumber < rhsNumber ? -1 : 1); | |
| return 0; | |
| }); | |
| // Do a quick check for whether that sort alone has given us a perfect | |
| // layout with no interior padding. This is very common: if the | |
| // fixed-layout fields have no interior padding, and they end at a | |
| // sufficiently-aligned offset for all the flexible-layout fields, | |
| // and the flexible-layout fields all have sizes that are multiples | |
| // of their alignment, then this will reliably trigger. | |
| { | |
| bool HasPadding = false; | |
| uint64_t LastEnd = 0; | |
| // Walk the fixed-offset fields. | |
| for (auto I = Fields.begin(); I != FirstFlexible; ++I) { | |
| assert(I->hasFixedOffset()); | |
| if (LastEnd != I->Offset) { | |
| HasPadding = true; | |
| break; | |
| } | |
| LastEnd = I->getEndOffset(); | |
| } | |
| // Walk the flexible-offset fields, optimistically assigning fixed | |
| // offsets. Note that we maintain a strict division between the | |
| // fixed-offset and flexible-offset fields, so if we end up | |
| // discovering padding later in this loop, we can just abandon this | |
| // work and we'll ignore the offsets we already assigned. | |
| if (!HasPadding) { | |
| for (auto I = FirstFlexible; I != E; ++I) { | |
| auto Offset = alignTo(LastEnd, I->Alignment); | |
| if (LastEnd != Offset) { | |
| HasPadding = true; | |
| break; | |
| } | |
| I->Offset = Offset; | |
| LastEnd = I->getEndOffset(); | |
| } | |
| } | |
| // If we already have a perfect layout, we're done. | |
| if (!HasPadding) { | |
| #ifndef NDEBUG | |
| checkValidLayout(Fields, LastEnd, MaxAlign); | |
| #endif | |
| return {LastEnd, MaxAlign}; | |
| } | |
| } | |
| // The algorithm sketch at this point is as follows. | |
| // | |
| // Consider the padding gaps between fixed-offset fields in ascending | |
| // order. Let LastEnd be the offset of the first byte following the | |
| // field before the gap, or 0 if the gap is at the beginning of the | |
| // structure. Find the "best" flexible-offset field according to the | |
| // criteria below. If no such field exists, proceed to the next gap. | |
| // Otherwise, add the field at the first properly-aligned offset for | |
| // that field that is >= LastEnd, then update LastEnd and repeat in | |
| // order to fill any remaining gap following that field. | |
| // | |
| // Next, let LastEnd to be the offset of the first byte following the | |
| // last fixed-offset field, or 0 if there are no fixed-offset fields. | |
| // While there are flexible-offset fields remaining, find the "best" | |
| // flexible-offset field according to the criteria below, add it at | |
| // the first properly-aligned offset for that field that is >= LastEnd, | |
| // and update LastEnd to the first byte following the field. | |
| // | |
| // The "best" field is chosen by the following criteria, considered | |
| // strictly in order: | |
| // | |
| // - When filling a gap betweeen fields, the field must fit. | |
| // - A field is preferred if it requires less padding following LastEnd. | |
| // - A field is preferred if it is more aligned. | |
| // - A field is preferred if it is larger. | |
| // - A field is preferred if it appeared earlier in the initial order. | |
| // | |
| // Minimizing leading padding is a greedy attempt to avoid padding | |
| // entirely. Preferring more-aligned fields is an attempt to eliminate | |
| // stricter constraints earlier, with the idea that weaker alignment | |
| // constraints may be resolvable with less padding elsewhere. These | |
| // These two rules are sufficient to ensure that we get the optimal | |
| // layout in the "C-style" case. Preferring larger fields tends to take | |
| // better advantage of large gaps and may be more likely to have a size | |
| // that's a multiple of a useful alignment. Preferring the initial | |
| // order may help somewhat with locality but is mostly just a way of | |
| // ensuring deterministic output. | |
| // | |
| // Note that this algorithm does not guarantee a minimal layout. Picking | |
| // a larger object greedily may leave a gap that cannot be filled as | |
| // efficiently. Unfortunately, solving this perfectly is an NP-complete | |
| // problem (by reduction from bin-packing: let B_i be the bin sizes and | |
| // O_j be the object sizes; add fixed-offset fields such that the gaps | |
| // between them have size B_i, and add flexible-offset fields with | |
| // alignment 1 and size O_j; if the layout size is equal to the end of | |
| // the last fixed-layout field, the objects fit in the bins; note that | |
| // this doesn't even require the complexity of alignment). | |
| // The implementation below is essentially just an optimized version of | |
| // scanning the list of remaining fields looking for the best, which | |
| // would be O(n^2). In the worst case, it doesn't improve on that. | |
| // However, in practice it'll just scan the array of alignment bins | |
| // and consider the first few elements from one or two bins. The | |
| // number of bins is bounded by a small constant: alignments are powers | |
| // of two that are vanishingly unlikely to be over 64 and fairly unlikely | |
| // to be over 8. And multiple elements only need to be considered when | |
| // filling a gap between fixed-offset fields, which doesn't happen very | |
| // often. We could use a data structure within bins that optimizes for | |
| // finding the best-sized match, but it would require allocating memory | |
| // and copying data, so it's unlikely to be worthwhile. | |
| // Start by organizing the flexible-offset fields into bins according to | |
| // their alignment. We expect a small enough number of bins that we | |
| // don't care about the asymptotic costs of walking this. | |
| struct AlignmentQueue { | |
| /// The minimum size of anything currently in this queue. | |
| uint64_t MinSize; | |
| /// The head of the queue. A singly-linked list. The order here should | |
| /// be consistent with the earlier sort, i.e. the elements should be | |
| /// monotonically descending in size and otherwise in the original order. | |
| /// | |
| /// We remove the queue from the array as soon as this is empty. | |
| OptimizedStructLayoutField *Head; | |
| /// The alignment requirement of the queue. | |
| Align Alignment; | |
| static Field *getNext(Field *Cur) { | |
| return static_cast<Field *>(Cur->Scratch); | |
| } | |
| }; | |
| SmallVector<AlignmentQueue, 8> FlexibleFieldsByAlignment; | |
| for (auto I = FirstFlexible; I != E; ) { | |
| auto Head = I; | |
| auto Alignment = I->Alignment; | |
| uint64_t MinSize = I->Size; | |
| auto LastInQueue = I; | |
| for (++I; I != E && I->Alignment == Alignment; ++I) { | |
| LastInQueue->Scratch = I; | |
| LastInQueue = I; | |
| MinSize = std::min(MinSize, I->Size); | |
| } | |
| LastInQueue->Scratch = nullptr; | |
| FlexibleFieldsByAlignment.push_back({MinSize, Head, Alignment}); | |
| } | |
| #ifndef NDEBUG | |
| // Verify that we set the queues up correctly. | |
| auto checkQueues = [&]{ | |
| bool FirstQueue = true; | |
| Align LastQueueAlignment; | |
| for (auto &Queue : FlexibleFieldsByAlignment) { | |
| assert((FirstQueue || Queue.Alignment < LastQueueAlignment) && | |
| "bins not in order of descending alignment"); | |
| LastQueueAlignment = Queue.Alignment; | |
| FirstQueue = false; | |
| assert(Queue.Head && "queue was empty"); | |
| uint64_t LastSize = ~(uint64_t)0; | |
| for (auto I = Queue.Head; I; I = Queue.getNext(I)) { | |
| assert(I->Alignment == Queue.Alignment && "bad field in queue"); | |
| assert(I->Size <= LastSize && "queue not in descending size order"); | |
| LastSize = I->Size; | |
| } | |
| } | |
| }; | |
| checkQueues(); | |
| #endif | |
| /// Helper function to remove a field from a queue. | |
| auto spliceFromQueue = [&](AlignmentQueue *Queue, Field *Last, Field *Cur) { | |
| assert(Last ? Queue->getNext(Last) == Cur : Queue->Head == Cur); | |
| // If we're removing Cur from a non-initial position, splice it out | |
| // of the linked list. | |
| if (Last) { | |
| Last->Scratch = Cur->Scratch; | |
| // If Cur was the last field in the list, we need to update MinSize. | |
| // We can just use the last field's size because the list is in | |
| // descending order of size. | |
| if (!Cur->Scratch) | |
| Queue->MinSize = Last->Size; | |
| // Otherwise, replace the head. | |
| } else { | |
| if (auto NewHead = Queue->getNext(Cur)) | |
| Queue->Head = NewHead; | |
| // If we just emptied the queue, destroy its bin. | |
| else | |
| FlexibleFieldsByAlignment.erase(Queue); | |
| } | |
| }; | |
| // Do layout into a local array. Doing this in-place on Fields is | |
| // not really feasible. | |
| SmallVector<Field, 16> Layout; | |
| Layout.reserve(Fields.size()); | |
| // The offset that we're currently looking to insert at (or after). | |
| uint64_t LastEnd = 0; | |
| // Helper function to splice Cur out of the given queue and add it | |
| // to the layout at the given offset. | |
| auto addToLayout = [&](AlignmentQueue *Queue, Field *Last, Field *Cur, | |
| uint64_t Offset) -> bool { | |
| assert(Offset == alignTo(LastEnd, Cur->Alignment)); | |
| // Splice out. This potentially invalidates Queue. | |
| spliceFromQueue(Queue, Last, Cur); | |
| // Add Cur to the layout. | |
| Layout.push_back(*Cur); | |
| Layout.back().Offset = Offset; | |
| LastEnd = Layout.back().getEndOffset(); | |
| // Always return true so that we can be tail-called. | |
| return true; | |
| }; | |
| // Helper function to try to find a field in the given queue that'll | |
| // fit starting at StartOffset but before EndOffset (if present). | |
| // Note that this never fails if EndOffset is not provided. | |
| auto tryAddFillerFromQueue = [&](AlignmentQueue *Queue, uint64_t StartOffset, | |
| std::optional<uint64_t> EndOffset) -> bool { | |
| assert(Queue->Head); | |
| assert(StartOffset == alignTo(LastEnd, Queue->Alignment)); | |
| assert(!EndOffset || StartOffset < *EndOffset); | |
| // Figure out the maximum size that a field can be, and ignore this | |
| // queue if there's nothing in it that small. | |
| auto MaxViableSize = | |
| (EndOffset ? *EndOffset - StartOffset : ~(uint64_t)0); | |
| if (Queue->MinSize > MaxViableSize) | |
| return false; | |
| // Find the matching field. Note that this should always find | |
| // something because of the MinSize check above. | |
| for (Field *Cur = Queue->Head, *Last = nullptr; true; | |
| Last = Cur, Cur = Queue->getNext(Cur)) { | |
| assert(Cur && "didn't find a match in queue despite its MinSize"); | |
| if (Cur->Size <= MaxViableSize) | |
| return addToLayout(Queue, Last, Cur, StartOffset); | |
| } | |
| llvm_unreachable("didn't find a match in queue despite its MinSize"); | |
| }; | |
| // Helper function to find the "best" flexible-offset field according | |
| // to the criteria described above. | |
| auto tryAddBestField = [&](std::optional<uint64_t> BeforeOffset) -> bool { | |
| assert(!BeforeOffset || LastEnd < *BeforeOffset); | |
| auto QueueB = FlexibleFieldsByAlignment.begin(); | |
| auto QueueE = FlexibleFieldsByAlignment.end(); | |
| // Start by looking for the most-aligned queue that doesn't need any | |
| // leading padding after LastEnd. | |
| auto FirstQueueToSearch = QueueB; | |
| for (; FirstQueueToSearch != QueueE; ++FirstQueueToSearch) { | |
| if (isAligned(FirstQueueToSearch->Alignment, LastEnd)) | |
| break; | |
| } | |
| uint64_t Offset = LastEnd; | |
| while (true) { | |
| // Invariant: all of the queues in [FirstQueueToSearch, QueueE) | |
| // require the same initial padding offset. | |
| // Search those queues in descending order of alignment for a | |
| // satisfactory field. | |
| for (auto Queue = FirstQueueToSearch; Queue != QueueE; ++Queue) { | |
| if (tryAddFillerFromQueue(Queue, Offset, BeforeOffset)) | |
| return true; | |
| } | |
| // Okay, we don't need to scan those again. | |
| QueueE = FirstQueueToSearch; | |
| // If we started from the first queue, we're done. | |
| if (FirstQueueToSearch == QueueB) | |
| return false; | |
| // Otherwise, scan backwards to find the most-aligned queue that | |
| // still has minimal leading padding after LastEnd. If that | |
| // minimal padding is already at or past the end point, we're done. | |
| --FirstQueueToSearch; | |
| Offset = alignTo(LastEnd, FirstQueueToSearch->Alignment); | |
| if (BeforeOffset && Offset >= *BeforeOffset) | |
| return false; | |
| while (FirstQueueToSearch != QueueB && | |
| Offset == alignTo(LastEnd, FirstQueueToSearch[-1].Alignment)) | |
| --FirstQueueToSearch; | |
| } | |
| }; | |
| // Phase 1: fill the gaps between fixed-offset fields with the best | |
| // flexible-offset field that fits. | |
| for (auto I = Fields.begin(); I != FirstFlexible; ++I) { | |
| assert(LastEnd <= I->Offset); | |
| while (LastEnd != I->Offset) { | |
| if (!tryAddBestField(I->Offset)) | |
| break; | |
| } | |
| Layout.push_back(*I); | |
| LastEnd = I->getEndOffset(); | |
| } | |
| #ifndef NDEBUG | |
| checkQueues(); | |
| #endif | |
| // Phase 2: repeatedly add the best flexible-offset field until | |
| // they're all gone. | |
| while (!FlexibleFieldsByAlignment.empty()) { | |
| bool Success = tryAddBestField(std::nullopt); | |
| assert(Success && "didn't find a field with no fixed limit?"); | |
| (void) Success; | |
| } | |
| // Copy the layout back into place. | |
| assert(Layout.size() == Fields.size()); | |
| memcpy(Fields.data(), Layout.data(), | |
| Fields.size() * sizeof(OptimizedStructLayoutField)); | |
| #ifndef NDEBUG | |
| // Make a final check that the layout is valid. | |
| checkValidLayout(Fields, LastEnd, MaxAlign); | |
| #endif | |
| return {LastEnd, MaxAlign}; | |
| } |