| ; RUN: opt -S -passes="print<dxil-metadata>" -disable-output %s 2>&1 | FileCheck %s |
| target triple = "dxil-pc-shadermodel6.8-library" |
| |
| ; CHECK: Shader Model Version : 6.8 |
| ; CHECK-NEXT: DXIL Version : 1.8 |
| ; CHECK-NEXT: Target Shader Stage : library |
| ; CHECK-NEXT: Validator Version : 0 |
| ; CHECK-NEXT: entry_as |
| ; CHECK-NEXT: Function Shader Stage : amplification |
| ; CHECK-NEXT: NumThreads: 0,0,0 |
| ; CHECK-NEXT: entry_ms |
| ; CHECK-NEXT: Function Shader Stage : mesh |
| ; CHECK-NEXT: NumThreads: 0,0,0 |
| ; CHECK-NEXT: entry_cs |
| ; CHECK-NEXT: Function Shader Stage : compute |
| ; CHECK-NEXT: NumThreads: 1,2,1 |
| ; CHECK-EMPTY: |
| |
| define void @entry_as() #0 { |
| entry: |
| ret void |
| } |
| |
| define i32 @entry_ms(i32 %a) #1 { |
| entry: |
| ret i32 %a |
| } |
| |
| define float @entry_cs(float %f) #3 { |
| entry: |
| ret float %f |
| } |
| |
| attributes #0 = { noinline nounwind "hlsl.shader"="amplification" } |
| attributes #1 = { noinline nounwind "hlsl.shader"="mesh" } |
| attributes #3 = { noinline nounwind "hlsl.numthreads"="1,2,1" "hlsl.shader"="compute" } |