blob: 26d633d1d172e9163d1481f146046553d0c0fb19 [file] [log] [blame]
//===-- Breakpoint.cpp ----------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "Breakpoint.h"
#include "DAP.h"
#include "JSONUtils.h"
#include "lldb/API/SBAddress.h"
#include "lldb/API/SBBreakpointLocation.h"
#include "lldb/API/SBLineEntry.h"
#include "lldb/API/SBMutex.h"
#include "llvm/ADT/StringExtras.h"
#include <cstddef>
#include <cstdint>
#include <mutex>
#include <string>
using namespace lldb_dap;
void Breakpoint::SetCondition() { m_bp.SetCondition(m_condition.c_str()); }
void Breakpoint::SetHitCondition() {
uint64_t hitCount = 0;
if (llvm::to_integer(m_hit_condition, hitCount))
m_bp.SetIgnoreCount(hitCount - 1);
}
protocol::Breakpoint Breakpoint::ToProtocolBreakpoint() {
protocol::Breakpoint breakpoint;
// Each breakpoint location is treated as a separate breakpoint for VS code.
// They don't have the notion of a single breakpoint with multiple locations.
if (!m_bp.IsValid())
return breakpoint;
breakpoint.verified = m_bp.GetNumResolvedLocations() > 0;
breakpoint.id = m_bp.GetID();
// VS Code DAP doesn't currently allow one breakpoint to have multiple
// locations so we just report the first one. If we report all locations
// then the IDE starts showing the wrong line numbers and locations for
// other source file and line breakpoints in the same file.
// Below we search for the first resolved location in a breakpoint and report
// this as the breakpoint location since it will have a complete location
// that is at least loaded in the current process.
lldb::SBBreakpointLocation bp_loc;
const auto num_locs = m_bp.GetNumLocations();
for (size_t i = 0; i < num_locs; ++i) {
bp_loc = m_bp.GetLocationAtIndex(i);
if (bp_loc.IsResolved())
break;
}
// If not locations are resolved, use the first location.
if (!bp_loc.IsResolved())
bp_loc = m_bp.GetLocationAtIndex(0);
auto bp_addr = bp_loc.GetAddress();
if (bp_addr.IsValid()) {
std::string formatted_addr =
"0x" + llvm::utohexstr(bp_addr.GetLoadAddress(m_bp.GetTarget()));
breakpoint.instructionReference = formatted_addr;
auto line_entry = bp_addr.GetLineEntry();
const auto line = line_entry.GetLine();
if (line != UINT32_MAX)
breakpoint.line = line;
const auto column = line_entry.GetColumn();
if (column != 0)
breakpoint.column = column;
breakpoint.source = CreateSource(line_entry);
}
return breakpoint;
}
bool Breakpoint::MatchesName(const char *name) {
return m_bp.MatchesName(name);
}
void Breakpoint::SetBreakpoint() {
lldb::SBMutex lock = m_dap.GetAPIMutex();
std::lock_guard<lldb::SBMutex> guard(lock);
m_bp.AddName(kDAPBreakpointLabel);
if (!m_condition.empty())
SetCondition();
if (!m_hit_condition.empty())
SetHitCondition();
}