| ; RUN: opt -S -passes='dxil-data-scalarization,dxil-flatten-arrays' -mtriple=dxil-unknown-shadermodel6.5-compute %s | FileCheck %s |
| |
| ; Make sure we don't touch arrays without vectors and that can recurse and flatten multiple-dimension arrays of vectors |
| |
| @staticArray = internal global [4 x i32] [i32 1, i32 2, i32 3, i32 4], align 4 |
| @"groushared3dArrayofVectors" = local_unnamed_addr addrspace(3) global [3 x [3 x [3 x <4 x i32>]]] zeroinitializer, align 16 |
| |
| ; CHECK @staticArray |
| ; CHECK-NOT: @staticArray.scalarized |
| ; CHECK-NOT: @staticArray.scalarized.1dim |
| ; CHECK-NOT: @staticArray.1dim |
| |
| ; CHECK: @groushared3dArrayofVectors.scalarized.1dim = local_unnamed_addr addrspace(3) global [108 x i32] zeroinitializer, align 16 |
| ; CHECK-NOT: @groushared3dArrayofVectors.scalarized |
| ; CHECK-NOT: @groushared3dArrayofVectors |