| ; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s |
| ; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC |
| |
| target triple = "dxil-pc-shadermodel6.7-library" |
| |
| ; CHECK: ; Combined Shader Flags for Module |
| ; CHECK-NEXT: ; Shader Flags Value: 0x00800030 |
| ; CHECK-NEXT: ; |
| ; CHECK-NEXT: ; Note: shader requires additional functionality: |
| ; CHECK-NEXT: ; Native low-precision data types |
| ; CHECK-NEXT: ; Note: extra DXIL module flags: |
| ; CHECK-NEXT: ; Raw and structured buffers |
| ; CHECK-NEXT: ; Low-precision data types present |
| ; CHECK-NEXT: ; Enable native low-precision data types |
| ; CHECK-NEXT: ; |
| ; CHECK-NEXT: ; Shader Flags for Module Functions |
| |
| ; CHECK: Function rawbuf : 0x00800030 |
| define void @rawbuf() "hlsl.export" { |
| %halfrb = tail call target("dx.RawBuffer", <4 x half>, 0, 0) |
| @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_v4f16_0_0t(i32 0, i32 0, i32 1, i32 0, ptr null) |
| %i16rb = tail call target("dx.RawBuffer", <4 x i16>, 1, 0) |
| @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_v4i16_1_0t(i32 0, i32 1, i32 1, i32 0, ptr null) |
| %loadhalfrb = call { <4 x i16>, i1 } |
| @llvm.dx.resource.load.rawbuffer.v4i16.tdx.RawBuffer_v4f16_0_0t(target("dx.RawBuffer", <4 x half>, 0, 0) %halfrb, i32 0, i32 0) |
| %extracti16vec = extractvalue { <4 x i16>, i1 } %loadhalfrb, 0 |
| call void @llvm.dx.resource.store.rawbuffer.tdx.RawBuffer_v4i16_1_0t.v4i16(target("dx.RawBuffer", <4 x i16>, 1, 0) %i16rb, i32 0, i32 0, <4 x i16> %extracti16vec) |
| ret void |
| } |
| |
| ; Metadata to avoid adding flags not currently of interest to this test, and |
| ; enable native low precision data types |
| !dx.valver = !{!0} |
| !0 = !{i32 1, i32 8} |
| !llvm.module.flags = !{!1, !2} |
| !1 = !{i32 1, !"dx.nativelowprec", i32 1} |
| !2 = !{i32 1, !"dx.resmayalias", i32 1} |
| |
| ; DXC: - Name: SFI0 |
| ; DXC-NEXT: Size: 8 |
| ; DXC-NEXT: Flags: |
| ; DXC: MinimumPrecision: false |
| ; DXC: NativeLowPrecision: true |
| ; DXC: ... |