| // C includes | |
| #include <stdio.h> | |
| #include <stdint.h> | |
| #include <stdlib.h> | |
| // C++ includes | |
| #include <chrono> | |
| #include <mutex> | |
| #include <random> | |
| #include <thread> | |
| std::thread g_thread_1; | |
| std::thread g_thread_2; | |
| std::thread g_thread_3; | |
| std::mutex g_mask_mutex; | |
| enum MaskAction { | |
| eGet, | |
| eAssign, | |
| eClearBits | |
| }; | |
| uint32_t mask_access (MaskAction action, uint32_t mask = 0); | |
| uint32_t | |
| mask_access (MaskAction action, uint32_t mask) | |
| { | |
| static uint32_t g_mask = 0; | |
| std::lock_guard<std::mutex> lock(g_mask_mutex); | |
| switch (action) | |
| { | |
| case eGet: | |
| break; | |
| case eAssign: | |
| g_mask |= mask; | |
| break; | |
| case eClearBits: | |
| g_mask &= ~mask; | |
| break; | |
| } | |
| return g_mask; | |
| } | |
| void * | |
| thread_func (void *arg) | |
| { | |
| uint32_t thread_index = *((uint32_t *)arg); | |
| uint32_t thread_mask = (1u << (thread_index)); | |
| printf ("%s (thread index = %u) startng...\n", __FUNCTION__, thread_index); | |
| std::default_random_engine generator; | |
| std::uniform_int_distribution<int> distribution(0, 3000000); | |
| while (mask_access(eGet) & thread_mask) | |
| { | |
| // random micro second sleep from zero to 3 seconds | |
| int usec = distribution(generator); | |
| printf ("%s (thread = %u) doing a usleep (%d)...\n", __FUNCTION__, thread_index, usec); | |
| std::chrono::microseconds duration(usec); | |
| std::this_thread::sleep_for(duration); | |
| printf ("%s (thread = %u) after usleep ...\n", __FUNCTION__, thread_index); // Set break point at this line. | |
| } | |
| printf ("%s (thread index = %u) exiting...\n", __FUNCTION__, thread_index); | |
| return NULL; | |
| } | |
| int main (int argc, char const *argv[]) | |
| { | |
| uint32_t thread_index_1 = 1; | |
| uint32_t thread_index_2 = 2; | |
| uint32_t thread_index_3 = 3; | |
| uint32_t thread_mask_1 = (1u << thread_index_1); | |
| uint32_t thread_mask_2 = (1u << thread_index_2); | |
| uint32_t thread_mask_3 = (1u << thread_index_3); | |
| // Make a mask that will keep all threads alive | |
| mask_access (eAssign, thread_mask_1 | thread_mask_2 | thread_mask_3); // And that line. | |
| // Create 3 threads | |
| g_thread_1 = std::thread(thread_func, (void*)&thread_index_1); | |
| g_thread_2 = std::thread(thread_func, (void*)&thread_index_2); | |
| g_thread_3 = std::thread(thread_func, (void*)&thread_index_3); | |
| char line[64]; | |
| while (mask_access(eGet) != 0) | |
| { | |
| printf ("Enter thread index to kill or ENTER for all:\n"); | |
| fflush (stdout); | |
| // Kill threads by index, or ENTER for all threads | |
| if (fgets (line, sizeof(line), stdin)) | |
| { | |
| if (line[0] == '\n' || line[0] == '\r' || line[0] == '\0') | |
| { | |
| printf ("Exiting all threads...\n"); | |
| break; | |
| } | |
| int32_t index = strtoul (line, NULL, 0); | |
| switch (index) | |
| { | |
| case 1: mask_access (eClearBits, thread_mask_1); break; | |
| case 2: mask_access (eClearBits, thread_mask_2); break; | |
| case 3: mask_access (eClearBits, thread_mask_3); break; | |
| } | |
| continue; | |
| } | |
| break; | |
| } | |
| // Clear all thread bits to they all exit | |
| mask_access (eClearBits, UINT32_MAX); | |
| // Join all of our threads | |
| g_thread_1.join(); | |
| g_thread_2.join(); | |
| g_thread_3.join(); | |
| return 0; | |
| } |