| #include <tuple> | |
| template <int Arg> | |
| class TestObj | |
| { | |
| public: | |
| int getArg() | |
| { | |
| return Arg; | |
| } | |
| }; | |
| //---------------------------------------------------------------------- | |
| // Define a template class that we can specialize with an enumeration | |
| //---------------------------------------------------------------------- | |
| enum class EnumType | |
| { | |
| Member, | |
| Subclass | |
| }; | |
| template <EnumType Arg> class EnumTemplate; | |
| //---------------------------------------------------------------------- | |
| // Specialization for use when "Arg" is "EnumType::Member" | |
| //---------------------------------------------------------------------- | |
| template <> | |
| class EnumTemplate<EnumType::Member> | |
| { | |
| public: | |
| EnumTemplate(int m) : | |
| m_member(m) | |
| { | |
| } | |
| int getMember() const | |
| { | |
| return m_member; | |
| } | |
| protected: | |
| int m_member; | |
| }; | |
| //---------------------------------------------------------------------- | |
| // Specialization for use when "Arg" is "EnumType::Subclass" | |
| //---------------------------------------------------------------------- | |
| template <> | |
| class EnumTemplate<EnumType::Subclass> : | |
| public EnumTemplate<EnumType::Member> | |
| { | |
| public: | |
| EnumTemplate(int m) : EnumTemplate<EnumType::Member>(m) | |
| { | |
| } | |
| }; | |
| template <typename FLOAT> struct T1 { FLOAT f = 1.5; }; | |
| template <typename FLOAT> struct T2 { FLOAT f = 2.5; int i = 42; }; | |
| template <typename FLOAT, template <typename> class ...Args> class C { std::tuple<Args<FLOAT>...> V; }; | |
| int main(int argc, char **argv) | |
| { | |
| TestObj<1> testpos; | |
| TestObj<-1> testneg; | |
| EnumTemplate<EnumType::Member> member(123); | |
| EnumTemplate<EnumType::Subclass> subclass(123*2); | |
| C<float, T1> c1; | |
| C<double, T1, T2> c2; | |
| return testpos.getArg() - testneg.getArg() + member.getMember()*2 - subclass.getMember(); // Breakpoint 1 | |
| } |