|  | ====================================================== | 
|  | LLVM Link Time Optimization: Design and Implementation | 
|  | ====================================================== | 
|  |  | 
|  | .. contents:: | 
|  | :local: | 
|  |  | 
|  | Description | 
|  | =========== | 
|  |  | 
|  | LLVM features powerful intermodular optimizations which can be used at link | 
|  | time. Link Time Optimization (LTO) is another name for intermodular | 
|  | optimization when performed during the link stage. This document describes the | 
|  | interface and design between the LTO optimizer and the linker. | 
|  |  | 
|  | Design Philosophy | 
|  | ================= | 
|  |  | 
|  | The LLVM Link Time Optimizer provides complete transparency, while doing | 
|  | intermodular optimization, in the compiler tool chain. Its main goal is to let | 
|  | the developer take advantage of intermodular optimizations without making any | 
|  | significant changes to the developer's makefiles or build system. This is | 
|  | achieved through tight integration with the linker. In this model, the linker | 
|  | treats LLVM bitcode files like native object files and allows mixing and | 
|  | matching among them. The linker uses `libLTO`_, a shared object, to handle LLVM | 
|  | bitcode files. This tight integration between the linker and LLVM optimizer | 
|  | helps to do optimizations that are not possible in other models. The linker | 
|  | input allows the optimizer to avoid relying on conservative escape analysis. | 
|  |  | 
|  | .. _libLTO-example: | 
|  |  | 
|  | Example of link time optimization | 
|  | --------------------------------- | 
|  |  | 
|  | The following example illustrates the advantages of LTO's integrated approach | 
|  | and clean interface. This example requires a system linker which supports LTO | 
|  | through the interface described in this document. Here, clang transparently | 
|  | invokes system linker. | 
|  |  | 
|  | * Input source file ``a.c`` is compiled into LLVM bitcode form. | 
|  | * Input source file ``main.c`` is compiled into native object code. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | --- a.h --- | 
|  | extern int foo1(void); | 
|  | extern void foo2(void); | 
|  | extern void foo4(void); | 
|  |  | 
|  | --- a.c --- | 
|  | #include "a.h" | 
|  |  | 
|  | static signed int i = 0; | 
|  |  | 
|  | void foo2(void) { | 
|  | i = -1; | 
|  | } | 
|  |  | 
|  | static int foo3() { | 
|  | foo4(); | 
|  | return 10; | 
|  | } | 
|  |  | 
|  | int foo1(void) { | 
|  | int data = 0; | 
|  |  | 
|  | if (i < 0) | 
|  | data = foo3(); | 
|  |  | 
|  | data = data + 42; | 
|  | return data; | 
|  | } | 
|  |  | 
|  | --- main.c --- | 
|  | #include <stdio.h> | 
|  | #include "a.h" | 
|  |  | 
|  | void foo4(void) { | 
|  | printf("Hi\n"); | 
|  | } | 
|  |  | 
|  | int main() { | 
|  | return foo1(); | 
|  | } | 
|  |  | 
|  | To compile, run: | 
|  |  | 
|  | .. code-block:: console | 
|  |  | 
|  | % clang -flto -c a.c -o a.o        # <-- a.o is LLVM bitcode file | 
|  | % clang -c main.c -o main.o        # <-- main.o is native object file | 
|  | % clang -flto a.o main.o -o main   # <-- standard link command with -flto | 
|  |  | 
|  | * In this example, the linker recognizes that ``foo2()`` is an externally | 
|  | visible symbol defined in LLVM bitcode file. The linker completes its usual | 
|  | symbol resolution pass and finds that ``foo2()`` is not used | 
|  | anywhere. This information is used by the LLVM optimizer and it | 
|  | removes ``foo2()``. | 
|  |  | 
|  | * As soon as ``foo2()`` is removed, the optimizer recognizes that condition ``i | 
|  | < 0`` is always false, which means ``foo3()`` is never used. Hence, the | 
|  | optimizer also removes ``foo3()``. | 
|  |  | 
|  | * And this in turn, enables linker to remove ``foo4()``. | 
|  |  | 
|  | This example illustrates the advantage of tight integration with the | 
|  | linker. Here, the optimizer can not remove ``foo3()`` without the linker's | 
|  | input. | 
|  |  | 
|  | Alternative Approaches | 
|  | ---------------------- | 
|  |  | 
|  | **Compiler driver invokes link time optimizer separately.** | 
|  | In this model the link time optimizer is not able to take advantage of | 
|  | information collected during the linker's normal symbol resolution phase. | 
|  | In the above example, the optimizer can not remove ``foo2()`` without the | 
|  | linker's input because it is externally visible. This in turn prohibits the | 
|  | optimizer from removing ``foo3()``. | 
|  |  | 
|  | **Use separate tool to collect symbol information from all object files.** | 
|  | In this model, a new, separate, tool or library replicates the linker's | 
|  | capability to collect information for link time optimization. Not only is | 
|  | this code duplication difficult to justify, but it also has several other | 
|  | disadvantages. For example, the linking semantics and the features provided | 
|  | by the linker on various platform are not unique. This means, this new tool | 
|  | needs to support all such features and platforms in one super tool or a | 
|  | separate tool per platform is required. This increases maintenance cost for | 
|  | link time optimizer significantly, which is not necessary. This approach | 
|  | also requires staying synchronized with linker developments on various | 
|  | platforms, which is not the main focus of the link time optimizer. Finally, | 
|  | this approach increases end user's build time due to the duplication of work | 
|  | done by this separate tool and the linker itself. | 
|  |  | 
|  | Multi-phase communication between ``libLTO`` and linker | 
|  | ======================================================= | 
|  |  | 
|  | The linker collects information about symbol definitions and uses in various | 
|  | link objects which is more accurate than any information collected by other | 
|  | tools during typical build cycles. The linker collects this information by | 
|  | looking at the definitions and uses of symbols in native .o files and using | 
|  | symbol visibility information. The linker also uses user-supplied information, | 
|  | such as a list of exported symbols. LLVM optimizer collects control flow | 
|  | information, data flow information and knows much more about program structure | 
|  | from the optimizer's point of view. Our goal is to take advantage of tight | 
|  | integration between the linker and the optimizer by sharing this information | 
|  | during various linking phases. | 
|  |  | 
|  | Phase 1 : Read LLVM Bitcode Files | 
|  | --------------------------------- | 
|  |  | 
|  | The linker first reads all object files in natural order and collects symbol | 
|  | information. This includes native object files as well as LLVM bitcode files. | 
|  | To minimize the cost to the linker in the case that all .o files are native | 
|  | object files, the linker only calls ``lto_module_create()`` when a supplied | 
|  | object file is found to not be a native object file. If ``lto_module_create()`` | 
|  | returns that the file is an LLVM bitcode file, the linker then iterates over the | 
|  | module using ``lto_module_get_symbol_name()`` and | 
|  | ``lto_module_get_symbol_attribute()`` to get all symbols defined and referenced. | 
|  | This information is added to the linker's global symbol table. | 
|  |  | 
|  |  | 
|  | The lto* functions are all implemented in a shared object libLTO. This allows | 
|  | the LLVM LTO code to be updated independently of the linker tool. On platforms | 
|  | that support it, the shared object is lazily loaded. | 
|  |  | 
|  | Phase 2 : Symbol Resolution | 
|  | --------------------------- | 
|  |  | 
|  | In this stage, the linker resolves symbols using global symbol table. It may | 
|  | report undefined symbol errors, read archive members, replace weak symbols, etc. | 
|  | The linker is able to do this seamlessly even though it does not know the exact | 
|  | content of input LLVM bitcode files. If dead code stripping is enabled then the | 
|  | linker collects the list of live symbols. | 
|  |  | 
|  | Phase 3 : Optimize Bitcode Files | 
|  | -------------------------------- | 
|  |  | 
|  | After symbol resolution, the linker tells the LTO shared object which symbols | 
|  | are needed by native object files. In the example above, the linker reports | 
|  | that only ``foo1()`` is used by native object files using | 
|  | ``lto_codegen_add_must_preserve_symbol()``. Next the linker invokes the LLVM | 
|  | optimizer and code generators using ``lto_codegen_compile()`` which returns a | 
|  | native object file creating by merging the LLVM bitcode files and applying | 
|  | various optimization passes. | 
|  |  | 
|  | Phase 4 : Symbol Resolution after optimization | 
|  | ---------------------------------------------- | 
|  |  | 
|  | In this phase, the linker reads optimized a native object file and updates the | 
|  | internal global symbol table to reflect any changes. The linker also collects | 
|  | information about any changes in use of external symbols by LLVM bitcode | 
|  | files. In the example above, the linker notes that ``foo4()`` is not used any | 
|  | more. If dead code stripping is enabled then the linker refreshes the live | 
|  | symbol information appropriately and performs dead code stripping. | 
|  |  | 
|  | After this phase, the linker continues linking as if it never saw LLVM bitcode | 
|  | files. | 
|  |  | 
|  | .. _libLTO: | 
|  |  | 
|  | ``libLTO`` | 
|  | ========== | 
|  |  | 
|  | ``libLTO`` is a shared object that is part of the LLVM tools, and is intended | 
|  | for use by a linker. ``libLTO`` provides an abstract C interface to use the LLVM | 
|  | interprocedural optimizer without exposing details of LLVM's internals. The | 
|  | intention is to keep the interface as stable as possible even when the LLVM | 
|  | optimizer continues to evolve. It should even be possible for a completely | 
|  | different compilation technology to provide a different libLTO that works with | 
|  | their object files and the standard linker tool. | 
|  |  | 
|  | ``lto_module_t`` | 
|  | ---------------- | 
|  |  | 
|  | A non-native object file is handled via an ``lto_module_t``. The following | 
|  | functions allow the linker to check if a file (on disk or in a memory buffer) is | 
|  | a file which libLTO can process: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | lto_module_is_object_file(const char*) | 
|  | lto_module_is_object_file_for_target(const char*, const char*) | 
|  | lto_module_is_object_file_in_memory(const void*, size_t) | 
|  | lto_module_is_object_file_in_memory_for_target(const void*, size_t, const char*) | 
|  |  | 
|  | If the object file can be processed by ``libLTO``, the linker creates a | 
|  | ``lto_module_t`` by using one of: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | lto_module_create(const char*) | 
|  | lto_module_create_from_memory(const void*, size_t) | 
|  |  | 
|  | and when done, the handle is released via | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | lto_module_dispose(lto_module_t) | 
|  |  | 
|  |  | 
|  | The linker can introspect the non-native object file by getting the number of | 
|  | symbols and getting the name and attributes of each symbol via: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | lto_module_get_num_symbols(lto_module_t) | 
|  | lto_module_get_symbol_name(lto_module_t, unsigned int) | 
|  | lto_module_get_symbol_attribute(lto_module_t, unsigned int) | 
|  |  | 
|  | The attributes of a symbol include the alignment, visibility, and kind. | 
|  |  | 
|  | Tools working with object files on Darwin (e.g. lipo) may need to know properties like the CPU type: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | lto_module_get_macho_cputype(lto_module_t mod, unsigned int *out_cputype, unsigned int *out_cpusubtype) | 
|  |  | 
|  | ``lto_code_gen_t`` | 
|  | ------------------ | 
|  |  | 
|  | Once the linker has loaded each non-native object files into an | 
|  | ``lto_module_t``, it can request ``libLTO`` to process them all and generate a | 
|  | native object file. This is done in a couple of steps. First, a code generator | 
|  | is created with: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | lto_codegen_create() | 
|  |  | 
|  | Then, each non-native object file is added to the code generator with: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | lto_codegen_add_module(lto_code_gen_t, lto_module_t) | 
|  |  | 
|  | The linker then has the option of setting some codegen options. Whether or not | 
|  | to generate DWARF debug info is set with: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | lto_codegen_set_debug_model(lto_code_gen_t) | 
|  |  | 
|  | which kind of position independence is set with: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | lto_codegen_set_pic_model(lto_code_gen_t) | 
|  |  | 
|  | And each symbol that is referenced by a native object file or otherwise must not | 
|  | be optimized away is set with: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | lto_codegen_add_must_preserve_symbol(lto_code_gen_t, const char*) | 
|  |  | 
|  | After all these settings are done, the linker requests that a native object file | 
|  | be created from the modules with the settings using: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | lto_codegen_compile(lto_code_gen_t, size*) | 
|  |  | 
|  | which returns a pointer to a buffer containing the generated native object file. | 
|  | The linker then parses that and links it with the rest of the native object | 
|  | files. |