| ; RUN: opt -passes='print<dxil-root-signature>' %s -S -o - 2>&1 | FileCheck %s |
| |
| target triple = "dxil-unknown-shadermodel6.0-compute" |
| |
| |
| define void @main() #0 { |
| entry: |
| ret void |
| } |
| |
| attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" } |
| |
| !dx.rootsignatures = !{!2} ; list of function/root signature pairs |
| !2 = !{ ptr @main, !3, i32 2 } ; function, root signature |
| !3 = !{ !4, !5, !6, !7 } ; list of root signature elements |
| !4 = !{ !"RootFlags", i32 1 } ; 1 = allow_input_assembler_input_layout |
| !5 = !{ !"RootConstants", i32 0, i32 1, i32 2, i32 3 } |
| !6 = !{ !"RootSRV", i32 1, i32 4, i32 5, i32 6 } |
| !7 = !{ !"DescriptorTable", i32 0, !8, !9 } |
| !8 = !{ !"SRV", i32 0, i32 1, i32 0, i32 -1, i32 4 } |
| !9 = !{ !"UAV", i32 5, i32 1, i32 10, i32 5, i32 2 } |
| |
| ;CHECK-LABEL: Definition for 'main': |
| ;CHECK-NEXT: Flags: 0x000001 |
| ;CHECK-NEXT: Version: 2 |
| ;CHECK-NEXT: RootParametersOffset: 24 |
| ;CHECK-NEXT: NumParameters: 3 |
| ;CHECK-NEXT: - Parameter Type: 1 |
| ;CHECK-NEXT: Shader Visibility: 0 |
| ;CHECK-NEXT: Register Space: 2 |
| ;CHECK-NEXT: Shader Register: 1 |
| ;CHECK-NEXT: Num 32 Bit Values: 3 |
| ;CHECK-NEXT: - Parameter Type: 3 |
| ;CHECK-NEXT: Shader Visibility: 1 |
| ;CHECK-NEXT: Register Space: 5 |
| ;CHECK-NEXT: Shader Register: 4 |
| ;CHECK-NEXT: Flags: 6 |
| ;CHECK-NEXT: - Parameter Type: 0 |
| ;CHECK-NEXT: Shader Visibility: 0 |
| ;CHECK-NEXT: NumRanges: 2 |
| ;CHECK-NEXT: - Range Type: 0 |
| ;CHECK-NEXT: Register Space: 0 |
| ;CHECK-NEXT: Base Shader Register: 1 |
| ;CHECK-NEXT: Num Descriptors: 0 |
| ;CHECK-NEXT: Offset In Descriptors From Table Start: 4294967295 |
| ;CHECK-NEXT: Flags: 4 |
| ;CHECK-NEXT: - Range Type: 1 |
| ;CHECK-NEXT: Register Space: 10 |
| ;CHECK-NEXT: Base Shader Register: 1 |
| ;CHECK-NEXT: Num Descriptors: 5 |
| ;CHECK-NEXT: Offset In Descriptors From Table Start: 5 |
| ;CHECK-NEXT: Flags: 2 |
| ;CHECK-NEXT: NumStaticSamplers: 0 |
| ;CHECK-NEXT: StaticSamplersOffset: 0 |