| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py | 
 | ; RUN: llc -mtriple=amdgcn -mcpu=gfx1010 < %s | FileCheck -check-prefix=GFX10 %s | 
 |  | 
 | define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) { | 
 | ; GFX10-LABEL: sample_cd_1d: | 
 | ; GFX10:       ; %bb.0: ; %main_body | 
 | ; GFX10-NEXT:    image_sample_cd_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D | 
 | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX10-NEXT:    ; return to shader part epilog | 
 | main_body: | 
 |   %v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) | 
 |   ret <4 x float> %v | 
 | } | 
 |  | 
 | define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) { | 
 | ; GFX10-LABEL: sample_cd_2d: | 
 | ; GFX10:       ; %bb.0: ; %main_body | 
 | ; GFX10-NEXT:    v_perm_b32 v2, v3, v2, 0x5040100 | 
 | ; GFX10-NEXT:    v_perm_b32 v0, v1, v0, 0x5040100 | 
 | ; GFX10-NEXT:    image_sample_cd_g16 v[0:3], [v0, v2, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D | 
 | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX10-NEXT:    ; return to shader part epilog | 
 | main_body: | 
 |   %v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) | 
 |   ret <4 x float> %v | 
 | } | 
 |  | 
 | define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) { | 
 | ; GFX10-LABEL: sample_c_cd_1d: | 
 | ; GFX10:       ; %bb.0: ; %main_body | 
 | ; GFX10-NEXT:    image_sample_c_cd_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D | 
 | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX10-NEXT:    ; return to shader part epilog | 
 | main_body: | 
 |   %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) | 
 |   ret <4 x float> %v | 
 | } | 
 |  | 
 | define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) { | 
 | ; GFX10-LABEL: sample_c_cd_2d: | 
 | ; GFX10:       ; %bb.0: ; %main_body | 
 | ; GFX10-NEXT:    v_perm_b32 v3, v4, v3, 0x5040100 | 
 | ; GFX10-NEXT:    v_perm_b32 v1, v2, v1, 0x5040100 | 
 | ; GFX10-NEXT:    image_sample_c_cd_g16 v[0:3], [v0, v1, v3, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D | 
 | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX10-NEXT:    ; return to shader part epilog | 
 | main_body: | 
 |   %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) | 
 |   ret <4 x float> %v | 
 | } | 
 |  | 
 | define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) { | 
 | ; GFX10-LABEL: sample_cd_cl_1d: | 
 | ; GFX10:       ; %bb.0: ; %main_body | 
 | ; GFX10-NEXT:    image_sample_cd_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D | 
 | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX10-NEXT:    ; return to shader part epilog | 
 | main_body: | 
 |   %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) | 
 |   ret <4 x float> %v | 
 | } | 
 |  | 
 | define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) { | 
 | ; GFX10-LABEL: sample_cd_cl_2d: | 
 | ; GFX10:       ; %bb.0: ; %main_body | 
 | ; GFX10-NEXT:    v_perm_b32 v2, v3, v2, 0x5040100 | 
 | ; GFX10-NEXT:    v_perm_b32 v0, v1, v0, 0x5040100 | 
 | ; GFX10-NEXT:    image_sample_cd_cl_g16 v[0:3], [v0, v2, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D | 
 | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX10-NEXT:    ; return to shader part epilog | 
 | main_body: | 
 |   %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) | 
 |   ret <4 x float> %v | 
 | } | 
 |  | 
 | define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) { | 
 | ; GFX10-LABEL: sample_c_cd_cl_1d: | 
 | ; GFX10:       ; %bb.0: ; %main_body | 
 | ; GFX10-NEXT:    image_sample_c_cd_cl_g16 v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D | 
 | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX10-NEXT:    ; return to shader part epilog | 
 | main_body: | 
 |   %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) | 
 |   ret <4 x float> %v | 
 | } | 
 |  | 
 | define amdgpu_ps <4 x float> @sample_c_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) { | 
 | ; GFX10-LABEL: sample_c_cd_cl_2d: | 
 | ; GFX10:       ; %bb.0: ; %main_body | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v8, v2 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v2, v0 | 
 | ; GFX10-NEXT:    v_perm_b32 v4, v4, v3, 0x5040100 | 
 | ; GFX10-NEXT:    v_perm_b32 v3, v8, v1, 0x5040100 | 
 | ; GFX10-NEXT:    image_sample_c_cd_cl_g16 v[0:3], v[2:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D | 
 | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX10-NEXT:    ; return to shader part epilog | 
 | main_body: | 
 |   %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) | 
 |   ret <4 x float> %v | 
 | } | 
 |  | 
 | declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 | 
 | declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 | 
 | declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 | 
 | declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 | 
 | declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 | 
 | declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 | 
 | declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 | 
 | declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 | 
 |  | 
 | attributes #0 = { nounwind } | 
 | attributes #1 = { nounwind readonly } | 
 | attributes #2 = { nounwind readnone } |