| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py |
| ; RUN: llc -mtriple=aarch64--linux-gnu -mattr=+sve < %s | FileCheck %s |
| |
| ; Test that scalable vectors that are a multiple of the legal vector size |
| ; can be properly broken down into part vectors. |
| |
| declare aarch64_sve_vector_pcs void @bar() |
| |
| ; |
| ; Vectors twice the size |
| ; |
| |
| define <vscale x 32 x i8> @wide_32i8(i1 %b, <vscale x 16 x i8> %legal, <vscale x 32 x i8> %illegal) nounwind { |
| ; CHECK-LABEL: wide_32i8: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-2 |
| ; CHECK-NEXT: str z9, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z2.d |
| ; CHECK-NEXT: mov z9.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB0_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB0_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z9.d |
| ; CHECK-NEXT: mov z1.d, z8.d |
| ; CHECK-NEXT: ldr z9, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #2 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 32 x i8> undef |
| L2: |
| ret <vscale x 32 x i8> %illegal |
| } |
| |
| define <vscale x 16 x i16> @wide_16i16(i1 %b, <vscale x 16 x i8> %legal, <vscale x 16 x i16> %illegal) nounwind { |
| ; CHECK-LABEL: wide_16i16: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-2 |
| ; CHECK-NEXT: str z9, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z2.d |
| ; CHECK-NEXT: mov z9.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB1_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB1_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z9.d |
| ; CHECK-NEXT: mov z1.d, z8.d |
| ; CHECK-NEXT: ldr z9, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #2 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 16 x i16> undef |
| L2: |
| ret <vscale x 16 x i16> %illegal |
| } |
| |
| define <vscale x 8 x i32> @wide_8i32(i1 %b, <vscale x 16 x i8> %legal, <vscale x 8 x i32> %illegal) nounwind { |
| ; CHECK-LABEL: wide_8i32: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-2 |
| ; CHECK-NEXT: str z9, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z2.d |
| ; CHECK-NEXT: mov z9.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB2_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB2_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z9.d |
| ; CHECK-NEXT: mov z1.d, z8.d |
| ; CHECK-NEXT: ldr z9, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #2 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 8 x i32> undef |
| L2: |
| ret <vscale x 8 x i32> %illegal |
| } |
| |
| define <vscale x 4 x i64> @wide_4i64(i1 %b, <vscale x 16 x i8> %legal, <vscale x 4 x i64> %illegal) nounwind { |
| ; CHECK-LABEL: wide_4i64: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-2 |
| ; CHECK-NEXT: str z9, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z2.d |
| ; CHECK-NEXT: mov z9.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB3_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB3_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z9.d |
| ; CHECK-NEXT: mov z1.d, z8.d |
| ; CHECK-NEXT: ldr z9, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #2 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 4 x i64> undef |
| L2: |
| ret <vscale x 4 x i64> %illegal |
| } |
| |
| define <vscale x 16 x half> @wide_16f16(i1 %b, <vscale x 16 x i8> %legal, <vscale x 16 x half> %illegal) nounwind { |
| ; CHECK-LABEL: wide_16f16: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-2 |
| ; CHECK-NEXT: str z9, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z2.d |
| ; CHECK-NEXT: mov z9.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB4_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB4_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z9.d |
| ; CHECK-NEXT: mov z1.d, z8.d |
| ; CHECK-NEXT: ldr z9, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #2 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 16 x half> undef |
| L2: |
| ret <vscale x 16 x half> %illegal |
| } |
| |
| define <vscale x 8 x float> @wide_8f32(i1 %b, <vscale x 16 x i8> %legal, <vscale x 8 x float> %illegal) nounwind { |
| ; CHECK-LABEL: wide_8f32: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-2 |
| ; CHECK-NEXT: str z9, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z2.d |
| ; CHECK-NEXT: mov z9.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB5_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB5_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z9.d |
| ; CHECK-NEXT: mov z1.d, z8.d |
| ; CHECK-NEXT: ldr z9, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #2 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 8 x float> undef |
| L2: |
| ret <vscale x 8 x float> %illegal |
| } |
| |
| define <vscale x 4 x double> @wide_4f64(i1 %b, <vscale x 16 x i8> %legal, <vscale x 4 x double> %illegal) nounwind { |
| ; CHECK-LABEL: wide_4f64: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-2 |
| ; CHECK-NEXT: str z9, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z2.d |
| ; CHECK-NEXT: mov z9.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB6_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB6_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z9.d |
| ; CHECK-NEXT: mov z1.d, z8.d |
| ; CHECK-NEXT: ldr z9, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #2 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 4 x double> undef |
| L2: |
| ret <vscale x 4 x double> %illegal |
| } |
| |
| ; |
| ; Vectors three times the size |
| ; |
| |
| define <vscale x 48 x i8> @wide_48i8(i1 %b, <vscale x 16 x i8> %legal, <vscale x 48 x i8> %illegal) nounwind { |
| ; CHECK-LABEL: wide_48i8: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-3 |
| ; CHECK-NEXT: str z10, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z3.d |
| ; CHECK-NEXT: mov z9.d, z2.d |
| ; CHECK-NEXT: mov z10.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB7_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB7_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z10.d |
| ; CHECK-NEXT: mov z1.d, z9.d |
| ; CHECK-NEXT: mov z2.d, z8.d |
| ; CHECK-NEXT: ldr z10, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #3 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 48 x i8> undef |
| L2: |
| ret <vscale x 48 x i8> %illegal |
| } |
| |
| define <vscale x 24 x i16> @wide_24i16(i1 %b, <vscale x 16 x i8> %legal, <vscale x 24 x i16> %illegal) nounwind { |
| ; CHECK-LABEL: wide_24i16: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-3 |
| ; CHECK-NEXT: str z10, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z3.d |
| ; CHECK-NEXT: mov z9.d, z2.d |
| ; CHECK-NEXT: mov z10.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB8_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB8_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z10.d |
| ; CHECK-NEXT: mov z1.d, z9.d |
| ; CHECK-NEXT: mov z2.d, z8.d |
| ; CHECK-NEXT: ldr z10, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #3 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 24 x i16> undef |
| L2: |
| ret <vscale x 24 x i16> %illegal |
| } |
| |
| define <vscale x 12 x i32> @wide_12i32(i1 %b, <vscale x 16 x i8> %legal, <vscale x 12 x i32> %illegal) nounwind { |
| ; CHECK-LABEL: wide_12i32: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-3 |
| ; CHECK-NEXT: str z10, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z3.d |
| ; CHECK-NEXT: mov z9.d, z2.d |
| ; CHECK-NEXT: mov z10.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB9_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB9_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z10.d |
| ; CHECK-NEXT: mov z1.d, z9.d |
| ; CHECK-NEXT: mov z2.d, z8.d |
| ; CHECK-NEXT: ldr z10, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #3 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 12 x i32> undef |
| L2: |
| ret <vscale x 12 x i32> %illegal |
| } |
| |
| define <vscale x 6 x i64> @wide_6i64(i1 %b, <vscale x 16 x i8> %legal, <vscale x 6 x i64> %illegal) nounwind { |
| ; CHECK-LABEL: wide_6i64: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-3 |
| ; CHECK-NEXT: str z10, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z3.d |
| ; CHECK-NEXT: mov z9.d, z2.d |
| ; CHECK-NEXT: mov z10.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB10_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB10_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z10.d |
| ; CHECK-NEXT: mov z1.d, z9.d |
| ; CHECK-NEXT: mov z2.d, z8.d |
| ; CHECK-NEXT: ldr z10, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #3 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 6 x i64> undef |
| L2: |
| ret <vscale x 6 x i64> %illegal |
| } |
| |
| define <vscale x 24 x half> @wide_24f16(i1 %b, <vscale x 16 x i8> %legal, <vscale x 24 x half> %illegal) nounwind { |
| ; CHECK-LABEL: wide_24f16: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-3 |
| ; CHECK-NEXT: str z10, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z3.d |
| ; CHECK-NEXT: mov z9.d, z2.d |
| ; CHECK-NEXT: mov z10.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB11_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB11_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z10.d |
| ; CHECK-NEXT: mov z1.d, z9.d |
| ; CHECK-NEXT: mov z2.d, z8.d |
| ; CHECK-NEXT: ldr z10, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #3 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 24 x half> undef |
| L2: |
| ret <vscale x 24 x half> %illegal |
| } |
| |
| define <vscale x 12 x float> @wide_12f32(i1 %b, <vscale x 16 x i8> %legal, <vscale x 12 x float> %illegal) nounwind { |
| ; CHECK-LABEL: wide_12f32: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-3 |
| ; CHECK-NEXT: str z10, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z3.d |
| ; CHECK-NEXT: mov z9.d, z2.d |
| ; CHECK-NEXT: mov z10.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB12_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB12_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z10.d |
| ; CHECK-NEXT: mov z1.d, z9.d |
| ; CHECK-NEXT: mov z2.d, z8.d |
| ; CHECK-NEXT: ldr z10, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #3 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 12 x float> undef |
| L2: |
| ret <vscale x 12 x float> %illegal |
| } |
| |
| define <vscale x 6 x double> @wide_6f64(i1 %b, <vscale x 16 x i8> %legal, <vscale x 6 x double> %illegal) nounwind { |
| ; CHECK-LABEL: wide_6f64: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-3 |
| ; CHECK-NEXT: str z10, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z3.d |
| ; CHECK-NEXT: mov z9.d, z2.d |
| ; CHECK-NEXT: mov z10.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB13_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB13_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z10.d |
| ; CHECK-NEXT: mov z1.d, z9.d |
| ; CHECK-NEXT: mov z2.d, z8.d |
| ; CHECK-NEXT: ldr z10, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #3 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 6 x double> undef |
| L2: |
| ret <vscale x 6 x double> %illegal |
| } |
| |
| ; |
| ; Vectors four times the size |
| ; |
| |
| define <vscale x 64 x i8> @wide_64i8(i1 %b, <vscale x 16 x i8> %legal, <vscale x 64 x i8> %illegal) nounwind { |
| ; CHECK-LABEL: wide_64i8: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-4 |
| ; CHECK-NEXT: str z11, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z10, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #3, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z4.d |
| ; CHECK-NEXT: mov z9.d, z3.d |
| ; CHECK-NEXT: mov z10.d, z2.d |
| ; CHECK-NEXT: mov z11.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB14_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB14_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z11.d |
| ; CHECK-NEXT: mov z1.d, z10.d |
| ; CHECK-NEXT: mov z2.d, z9.d |
| ; CHECK-NEXT: mov z3.d, z8.d |
| ; CHECK-NEXT: ldr z11, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z10, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #3, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #4 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 64 x i8> undef |
| L2: |
| ret <vscale x 64 x i8> %illegal |
| } |
| |
| define <vscale x 32 x i16> @wide_32i16(i1 %b, <vscale x 16 x i8> %legal, <vscale x 32 x i16> %illegal) nounwind { |
| ; CHECK-LABEL: wide_32i16: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-4 |
| ; CHECK-NEXT: str z11, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z10, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #3, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z4.d |
| ; CHECK-NEXT: mov z9.d, z3.d |
| ; CHECK-NEXT: mov z10.d, z2.d |
| ; CHECK-NEXT: mov z11.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB15_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB15_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z11.d |
| ; CHECK-NEXT: mov z1.d, z10.d |
| ; CHECK-NEXT: mov z2.d, z9.d |
| ; CHECK-NEXT: mov z3.d, z8.d |
| ; CHECK-NEXT: ldr z11, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z10, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #3, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #4 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 32 x i16> undef |
| L2: |
| ret <vscale x 32 x i16> %illegal |
| } |
| |
| define <vscale x 16 x i32> @wide_16i32(i1 %b, <vscale x 16 x i8> %legal, <vscale x 16 x i32> %illegal) nounwind { |
| ; CHECK-LABEL: wide_16i32: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-4 |
| ; CHECK-NEXT: str z11, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z10, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #3, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z4.d |
| ; CHECK-NEXT: mov z9.d, z3.d |
| ; CHECK-NEXT: mov z10.d, z2.d |
| ; CHECK-NEXT: mov z11.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB16_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB16_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z11.d |
| ; CHECK-NEXT: mov z1.d, z10.d |
| ; CHECK-NEXT: mov z2.d, z9.d |
| ; CHECK-NEXT: mov z3.d, z8.d |
| ; CHECK-NEXT: ldr z11, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z10, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #3, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #4 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 16 x i32> undef |
| L2: |
| ret <vscale x 16 x i32> %illegal |
| } |
| |
| define <vscale x 8 x i64> @wide_8i64(i1 %b, <vscale x 16 x i8> %legal, <vscale x 8 x i64> %illegal) nounwind { |
| ; CHECK-LABEL: wide_8i64: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-4 |
| ; CHECK-NEXT: str z11, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z10, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #3, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z4.d |
| ; CHECK-NEXT: mov z9.d, z3.d |
| ; CHECK-NEXT: mov z10.d, z2.d |
| ; CHECK-NEXT: mov z11.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB17_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB17_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z11.d |
| ; CHECK-NEXT: mov z1.d, z10.d |
| ; CHECK-NEXT: mov z2.d, z9.d |
| ; CHECK-NEXT: mov z3.d, z8.d |
| ; CHECK-NEXT: ldr z11, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z10, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #3, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #4 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 8 x i64> undef |
| L2: |
| ret <vscale x 8 x i64> %illegal |
| } |
| |
| define <vscale x 32 x half> @wide_32f16(i1 %b, <vscale x 16 x i8> %legal, <vscale x 32 x half> %illegal) nounwind { |
| ; CHECK-LABEL: wide_32f16: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-4 |
| ; CHECK-NEXT: str z11, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z10, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #3, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z4.d |
| ; CHECK-NEXT: mov z9.d, z3.d |
| ; CHECK-NEXT: mov z10.d, z2.d |
| ; CHECK-NEXT: mov z11.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB18_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB18_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z11.d |
| ; CHECK-NEXT: mov z1.d, z10.d |
| ; CHECK-NEXT: mov z2.d, z9.d |
| ; CHECK-NEXT: mov z3.d, z8.d |
| ; CHECK-NEXT: ldr z11, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z10, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #3, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #4 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 32 x half> undef |
| L2: |
| ret <vscale x 32 x half> %illegal |
| } |
| |
| define <vscale x 16 x float> @wide_16f32(i1 %b, <vscale x 16 x i8> %legal, <vscale x 16 x float> %illegal) nounwind { |
| ; CHECK-LABEL: wide_16f32: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-4 |
| ; CHECK-NEXT: str z11, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z10, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #3, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z4.d |
| ; CHECK-NEXT: mov z9.d, z3.d |
| ; CHECK-NEXT: mov z10.d, z2.d |
| ; CHECK-NEXT: mov z11.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB19_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB19_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z11.d |
| ; CHECK-NEXT: mov z1.d, z10.d |
| ; CHECK-NEXT: mov z2.d, z9.d |
| ; CHECK-NEXT: mov z3.d, z8.d |
| ; CHECK-NEXT: ldr z11, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z10, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #3, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #4 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 16 x float> undef |
| L2: |
| ret <vscale x 16 x float> %illegal |
| } |
| |
| define <vscale x 8 x double> @wide_8f64(i1 %b, <vscale x 16 x i8> %legal, <vscale x 8 x double> %illegal) nounwind { |
| ; CHECK-LABEL: wide_8f64: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| ; CHECK-NEXT: addvl sp, sp, #-4 |
| ; CHECK-NEXT: str z11, [sp] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z10, [sp, #1, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z9, [sp, #2, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: str z8, [sp, #3, mul vl] // 16-byte Folded Spill |
| ; CHECK-NEXT: mov z8.d, z4.d |
| ; CHECK-NEXT: mov z9.d, z3.d |
| ; CHECK-NEXT: mov z10.d, z2.d |
| ; CHECK-NEXT: mov z11.d, z1.d |
| ; CHECK-NEXT: tbz w0, #0, .LBB20_2 |
| ; CHECK-NEXT: // %bb.1: // %L1 |
| ; CHECK-NEXT: bl bar |
| ; CHECK-NEXT: .LBB20_2: // %common.ret |
| ; CHECK-NEXT: mov z0.d, z11.d |
| ; CHECK-NEXT: mov z1.d, z10.d |
| ; CHECK-NEXT: mov z2.d, z9.d |
| ; CHECK-NEXT: mov z3.d, z8.d |
| ; CHECK-NEXT: ldr z11, [sp] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z10, [sp, #1, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z9, [sp, #2, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr z8, [sp, #3, mul vl] // 16-byte Folded Reload |
| ; CHECK-NEXT: addvl sp, sp, #4 |
| ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| ret <vscale x 8 x double> undef |
| L2: |
| ret <vscale x 8 x double> %illegal |
| } |
| |
| define <vscale x 8 x i63> @wide_8i63(i1 %b, <vscale x 16 x i8> %legal, <vscale x 8 x i63> %illegal) nounwind { |
| ; CHECK-LABEL: wide_8i63: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: tbnz w0, #0, .LBB21_2 |
| ; CHECK-NEXT: // %bb.1: // %L2 |
| ; CHECK-NEXT: mov z0.d, z1.d |
| ; CHECK-NEXT: mov z1.d, z2.d |
| ; CHECK-NEXT: mov z2.d, z3.d |
| ; CHECK-NEXT: mov z3.d, z4.d |
| ; CHECK-NEXT: ret |
| ; CHECK-NEXT: .LBB21_2: // %L1 |
| ; CHECK-NEXT: str x30, [sp, #-16]! // 8-byte Folded Spill |
| ; CHECK-NEXT: bl bar |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| unreachable |
| L2: |
| ret <vscale x 8 x i63> %illegal |
| } |
| |
| define <vscale x 7 x i63> @wide_7i63(i1 %b, <vscale x 16 x i8> %legal, <vscale x 7 x i63> %illegal) nounwind { |
| ; CHECK-LABEL: wide_7i63: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: tbnz w0, #0, .LBB22_2 |
| ; CHECK-NEXT: // %bb.1: // %L2 |
| ; CHECK-NEXT: mov z0.d, z1.d |
| ; CHECK-NEXT: mov z1.d, z2.d |
| ; CHECK-NEXT: mov z2.d, z3.d |
| ; CHECK-NEXT: mov z3.d, z4.d |
| ; CHECK-NEXT: ret |
| ; CHECK-NEXT: .LBB22_2: // %L1 |
| ; CHECK-NEXT: str x30, [sp, #-16]! // 8-byte Folded Spill |
| ; CHECK-NEXT: bl bar |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| unreachable |
| L2: |
| ret <vscale x 7 x i63> %illegal |
| } |
| |
| define <vscale x 7 x i31> @wide_7i31(i1 %b, <vscale x 16 x i8> %legal, <vscale x 7 x i31> %illegal) nounwind { |
| ; CHECK-LABEL: wide_7i31: |
| ; CHECK: // %bb.0: |
| ; CHECK-NEXT: tbnz w0, #0, .LBB23_2 |
| ; CHECK-NEXT: // %bb.1: // %L2 |
| ; CHECK-NEXT: mov z0.d, z1.d |
| ; CHECK-NEXT: mov z1.d, z2.d |
| ; CHECK-NEXT: ret |
| ; CHECK-NEXT: .LBB23_2: // %L1 |
| ; CHECK-NEXT: str x30, [sp, #-16]! // 8-byte Folded Spill |
| ; CHECK-NEXT: bl bar |
| br i1 %b, label %L1, label %L2 |
| L1: |
| call aarch64_sve_vector_pcs void @bar() |
| unreachable |
| L2: |
| ret <vscale x 7 x i31> %illegal |
| } |