| // RUN: %clang_cc1 -emit-llvm -o %t %s | |
| int printf(const char *, ...); | |
| @interface Root | |
| -(id) alloc; | |
| -(id) init; | |
| @end | |
| typedef struct { | |
| float x, y, z[2]; | |
| } S; | |
| @interface A : Root { | |
| int myX; | |
| // __complex myY; | |
| S myZ; | |
| } | |
| @property int x; | |
| //@property __complex int y; | |
| @property S z; | |
| @end | |
| @implementation A | |
| -(int) x { | |
| printf("-[A x] = %d\n", myX); | |
| return myX; | |
| } | |
| -(void) setX: (int) arg { | |
| myX = arg; | |
| printf("-[A setX: %d]\n", myX); | |
| } | |
| // FIXME: Add back | |
| #if 0 | |
| -(__complex int) y { | |
| printf("-[A y] = (%d, %d)\n", __real myY, __imag myY); | |
| return myY; | |
| } | |
| -(void) setY: (__complex int) arg { | |
| myY = arg; | |
| printf("-[A setY: (%d, %d)]\n", __real myY, __imag myY); | |
| } | |
| #endif | |
| -(S) z { | |
| printf("-[A z] = { %f, %f, { %f, %f } }\n", | |
| myZ.x, myZ.y, myZ.z[0], myZ.z[1]); | |
| return myZ; | |
| } | |
| -(void) setZ: (S) arg { | |
| myZ = arg; | |
| printf("-[A setZ: { %f, %f, { %f, %f } } ]\n", | |
| myZ.x, myZ.y, myZ.z[0], myZ.z[1]); | |
| } | |
| @end | |
| int main(void) { | |
| #define SWAP(T,a,b) { T a_tmp = a; a = b; b = a_tmp; } | |
| A *a = [[A alloc] init]; | |
| A *b = [[A alloc] init]; | |
| int a0 = 23; | |
| // __complex a1 = 25 + 10i; | |
| S a2 = { 246, 458, {275, 12} }; | |
| int b0 = 42673; | |
| // __complex b1 = 15 + 13i; | |
| S b2 = { 26, 2, {367, 13} }; | |
| a.x = a0; | |
| // a.y = a1; | |
| a.z = a2; | |
| a.x += a0; | |
| // a.y += a1; | |
| // Yay, no compound assign of structures. A GCC extension in the | |
| // works, perhaps? | |
| b.x = b0; | |
| // b.y = b1; | |
| b.z = b2; | |
| int x0 = (b.x = b0); | |
| printf("(b.x = b0): %d\n", x0); | |
| // int x1 = __real (b.y = b1); | |
| // printf("__real (b.y = b1) = %d\n", x1); | |
| float x2 = (b.z = b2).x; | |
| printf("(b.z = b2).x: %f\n", x2); | |
| SWAP(int, a.x, b.x); | |
| // SWAP(__complex int, a.y, b.y); | |
| SWAP(S, a.z, b.z); | |
| return 0; | |
| } |