| Inlining | |
| ======== | |
| There are several options that control which calls the analyzer will consider for | |
| inlining. The major one is ``-analyzer-config ipa``: | |
| * ``analyzer-config ipa=none`` - All inlining is disabled. This is the only mode | |
| available in LLVM 3.1 and earlier and in Xcode 4.3 and earlier. | |
| * ``analyzer-config ipa=basic-inlining`` - Turns on inlining for C functions, C++ | |
| static member functions, and blocks -- essentially, the calls that behave | |
| like simple C function calls. This is essentially the mode used in | |
| Xcode 4.4. | |
| * ``analyzer-config ipa=inlining`` - Turns on inlining when we can confidently find | |
| the function/method body corresponding to the call. (C functions, static | |
| functions, devirtualized C++ methods, Objective-C class methods, Objective-C | |
| instance methods when ExprEngine is confident about the dynamic type of the | |
| instance). | |
| * ``analyzer-config ipa=dynamic`` - Inline instance methods for which the type is | |
| determined at runtime and we are not 100% sure that our type info is | |
| correct. For virtual calls, inline the most plausible definition. | |
| * ``analyzer-config ipa=dynamic-bifurcate`` - Same as -analyzer-config ipa=dynamic, | |
| but the path is split. We inline on one branch and do not inline on the | |
| other. This mode does not drop the coverage in cases when the parent class | |
| has code that is only exercised when some of its methods are overridden. | |
| Currently, ``-analyzer-config ipa=dynamic-bifurcate`` is the default mode. | |
| While ``-analyzer-config ipa`` determines in general how aggressively the analyzer | |
| will try to inline functions, several additional options control which types of | |
| functions can inlined, in an all-or-nothing way. These options use the | |
| analyzer's configuration table, so they are all specified as follows: | |
| ``-analyzer-config OPTION=VALUE`` | |
| c++-inlining | |
| ------------ | |
| This option controls which C++ member functions may be inlined. | |
| ``-analyzer-config c++-inlining=[none | methods | constructors | destructors]`` | |
| Each of these modes implies that all the previous member function kinds will be | |
| inlined as well; it doesn't make sense to inline destructors without inlining | |
| constructors, for example. | |
| The default c++-inlining mode is 'destructors', meaning that all member | |
| functions with visible definitions will be considered for inlining. In some | |
| cases the analyzer may still choose not to inline the function. | |
| Note that under 'constructors', constructors for types with non-trivial | |
| destructors will not be inlined. Additionally, no C++ member functions will be | |
| inlined under -analyzer-config ipa=none or -analyzer-config ipa=basic-inlining, | |
| regardless of the setting of the c++-inlining mode. | |
| c++-template-inlining | |
| ^^^^^^^^^^^^^^^^^^^^^ | |
| This option controls whether C++ templated functions may be inlined. | |
| ``-analyzer-config c++-template-inlining=[true | false]`` | |
| Currently, template functions are considered for inlining by default. | |
| The motivation behind this option is that very generic code can be a source | |
| of false positives, either by considering paths that the caller considers | |
| impossible (by some unstated precondition), or by inlining some but not all | |
| of a deep implementation of a function. | |
| c++-stdlib-inlining | |
| ^^^^^^^^^^^^^^^^^^^ | |
| This option controls whether functions from the C++ standard library, including | |
| methods of the container classes in the Standard Template Library, should be | |
| considered for inlining. | |
| ``-analyzer-config c++-stdlib-inlining=[true | false]`` | |
| Currently, C++ standard library functions are considered for inlining by | |
| default. | |
| The standard library functions and the STL in particular are used ubiquitously | |
| enough that our tolerance for false positives is even lower here. A false | |
| positive due to poor modeling of the STL leads to a poor user experience, since | |
| most users would not be comfortable adding assertions to system headers in order | |
| to silence analyzer warnings. | |
| c++-container-inlining | |
| ^^^^^^^^^^^^^^^^^^^^^^ | |
| This option controls whether constructors and destructors of "container" types | |
| should be considered for inlining. | |
| ``-analyzer-config c++-container-inlining=[true | false]`` | |
| Currently, these constructors and destructors are NOT considered for inlining | |
| by default. | |
| The current implementation of this setting checks whether a type has a member | |
| named 'iterator' or a member named 'begin'; these names are idiomatic in C++, | |
| with the latter specified in the C++11 standard. The analyzer currently does a | |
| fairly poor job of modeling certain data structure invariants of container-like | |
| objects. For example, these three expressions should be equivalent: | |
| .. code-block:: cpp | |
| std::distance(c.begin(), c.end()) == 0 | |
| c.begin() == c.end() | |
| c.empty() | |
| Many of these issues are avoided if containers always have unknown, symbolic | |
| state, which is what happens when their constructors are treated as opaque. | |
| In the future, we may decide specific containers are "safe" to model through | |
| inlining, or choose to model them directly using checkers instead. | |
| Basics of Implementation | |
| ------------------------ | |
| The low-level mechanism of inlining a function is handled in | |
| ExprEngine::inlineCall and ExprEngine::processCallExit. | |
| If the conditions are right for inlining, a CallEnter node is created and added | |
| to the analysis work list. The CallEnter node marks the change to a new | |
| LocationContext representing the called function, and its state includes the | |
| contents of the new stack frame. When the CallEnter node is actually processed, | |
| its single successor will be an edge to the first CFG block in the function. | |
| Exiting an inlined function is a bit more work, fortunately broken up into | |
| reasonable steps: | |
| 1. The CoreEngine realizes we're at the end of an inlined call and generates a | |
| CallExitBegin node. | |
| 2. ExprEngine takes over (in processCallExit) and finds the return value of the | |
| function, if it has one. This is bound to the expression that triggered the | |
| call. (In the case of calls without origin expressions, such as destructors, | |
| this step is skipped.) | |
| 3. Dead symbols and bindings are cleaned out from the state, including any local | |
| bindings. | |
| 4. A CallExitEnd node is generated, which marks the transition back to the | |
| caller's LocationContext. | |
| 5. Custom post-call checks are processed and the final nodes are pushed back | |
| onto the work list, so that evaluation of the caller can continue. | |
| Retry Without Inlining | |
| ^^^^^^^^^^^^^^^^^^^^^^ | |
| In some cases, we would like to retry analysis without inlining a particular | |
| call. | |
| Currently, we use this technique to recover coverage in case we stop | |
| analyzing a path due to exceeding the maximum block count inside an inlined | |
| function. | |
| When this situation is detected, we walk up the path to find the first node | |
| before inlining was started and enqueue it on the WorkList with a special | |
| ReplayWithoutInlining bit added to it (ExprEngine::replayWithoutInlining). The | |
| path is then re-analyzed from that point without inlining that particular call. | |
| Deciding When to Inline | |
| ^^^^^^^^^^^^^^^^^^^^^^^ | |
| In general, the analyzer attempts to inline as much as possible, since it | |
| provides a better summary of what actually happens in the program. There are | |
| some cases, however, where the analyzer chooses not to inline: | |
| - If there is no definition available for the called function or method. In | |
| this case, there is no opportunity to inline. | |
| - If the CFG cannot be constructed for a called function, or the liveness | |
| cannot be computed. These are prerequisites for analyzing a function body, | |
| with or without inlining. | |
| - If the LocationContext chain for a given ExplodedNode reaches a maximum cutoff | |
| depth. This prevents unbounded analysis due to infinite recursion, but also | |
| serves as a useful cutoff for performance reasons. | |
| - If the function is variadic. This is not a hard limitation, but an engineering | |
| limitation. | |
| Tracked by: <rdar://problem/12147064> Support inlining of variadic functions | |
| - In C++, constructors are not inlined unless the destructor call will be | |
| processed by the ExprEngine. Thus, if the CFG was built without nodes for | |
| implicit destructors, or if the destructors for the given object are not | |
| represented in the CFG, the constructor will not be inlined. (As an exception, | |
| constructors for objects with trivial constructors can still be inlined.) | |
| See "C++ Caveats" below. | |
| - In C++, ExprEngine does not inline custom implementations of operator 'new' | |
| or operator 'delete', nor does it inline the constructors and destructors | |
| associated with these. See "C++ Caveats" below. | |
| - Calls resulting in "dynamic dispatch" are specially handled. See more below. | |
| - The FunctionSummaries map stores additional information about declarations, | |
| some of which is collected at runtime based on previous analyses. | |
| We do not inline functions which were not profitable to inline in a different | |
| context (for example, if the maximum block count was exceeded; see | |
| "Retry Without Inlining"). | |
| Dynamic Calls and Devirtualization | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| "Dynamic" calls are those that are resolved at runtime, such as C++ virtual | |
| method calls and Objective-C message sends. Due to the path-sensitive nature of | |
| the analysis, the analyzer may be able to reason about the dynamic type of the | |
| object whose method is being called and thus "devirtualize" the call. | |
| This path-sensitive devirtualization occurs when the analyzer can determine what | |
| method would actually be called at runtime. This is possible when the type | |
| information is constrained enough for a simulated C++/Objective-C object that | |
| the analyzer can make such a decision. | |
| DynamicTypeInfo | |
| ^^^^^^^^^^^^^^^ | |
| As the analyzer analyzes a path, it may accrue information to refine the | |
| knowledge about the type of an object. This can then be used to make better | |
| decisions about the target method of a call. | |
| Such type information is tracked as DynamicTypeInfo. This is path-sensitive | |
| data that is stored in ProgramState, which defines a mapping from MemRegions to | |
| an (optional) DynamicTypeInfo. | |
| If no DynamicTypeInfo has been explicitly set for a MemRegion, it will be lazily | |
| inferred from the region's type or associated symbol. Information from symbolic | |
| regions is weaker than from true typed regions. | |
| EXAMPLE: A C++ object declared "A obj" is known to have the class 'A', but a | |
| reference "A &ref" may dynamically be a subclass of 'A'. | |
| The DynamicTypePropagation checker gathers and propagates DynamicTypeInfo, | |
| updating it as information is observed along a path that can refine that type | |
| information for a region. | |
| WARNING: Not all of the existing analyzer code has been retrofitted to use | |
| DynamicTypeInfo, nor is it universally appropriate. In particular, | |
| DynamicTypeInfo always applies to a region with all casts stripped | |
| off, but sometimes the information provided by casts can be useful. | |
| RuntimeDefinition | |
| ^^^^^^^^^^^^^^^^^ | |
| The basis of devirtualization is CallEvent's getRuntimeDefinition() method, | |
| which returns a RuntimeDefinition object. When asked to provide a definition, | |
| the CallEvents for dynamic calls will use the DynamicTypeInfo in their | |
| ProgramState to attempt to devirtualize the call. In the case of no dynamic | |
| dispatch, or perfectly constrained devirtualization, the resulting | |
| RuntimeDefinition contains a Decl corresponding to the definition of the called | |
| function, and RuntimeDefinition::mayHaveOtherDefinitions will return FALSE. | |
| In the case of dynamic dispatch where our information is not perfect, CallEvent | |
| can make a guess, but RuntimeDefinition::mayHaveOtherDefinitions will return | |
| TRUE. The RuntimeDefinition object will then also include a MemRegion | |
| corresponding to the object being called (i.e., the "receiver" in Objective-C | |
| parlance), which ExprEngine uses to decide whether or not the call should be | |
| inlined. | |
| Inlining Dynamic Calls | |
| ^^^^^^^^^^^^^^^^^^^^^^ | |
| The -analyzer-config ipa option has five different modes: none, basic-inlining, | |
| inlining, dynamic, and dynamic-bifurcate. Under -analyzer-config ipa=dynamic, | |
| all dynamic calls are inlined, whether we are certain or not that this will | |
| actually be the definition used at runtime. Under -analyzer-config ipa=inlining, | |
| only "near-perfect" devirtualized calls are inlined*, and other dynamic calls | |
| are evaluated conservatively (as if no definition were available). | |
| * Currently, no Objective-C messages are not inlined under | |
| -analyzer-config ipa=inlining, even if we are reasonably confident of the type | |
| of the receiver. We plan to enable this once we have tested our heuristics | |
| more thoroughly. | |
| The last option, -analyzer-config ipa=dynamic-bifurcate, behaves similarly to | |
| "dynamic", but performs a conservative invalidation in the general virtual case | |
| in *addition* to inlining. The details of this are discussed below. | |
| As stated above, -analyzer-config ipa=basic-inlining does not inline any C++ | |
| member functions or Objective-C method calls, even if they are non-virtual or | |
| can be safely devirtualized. | |
| Bifurcation | |
| ^^^^^^^^^^^ | |
| ExprEngine::BifurcateCall implements the ``-analyzer-config ipa=dynamic-bifurcate`` | |
| mode. | |
| When a call is made on an object with imprecise dynamic type information | |
| (RuntimeDefinition::mayHaveOtherDefinitions() evaluates to TRUE), ExprEngine | |
| bifurcates the path and marks the object's region (retrieved from the | |
| RuntimeDefinition object) with a path-sensitive "mode" in the ProgramState. | |
| Currently, there are 2 modes: | |
| * ``DynamicDispatchModeInlined`` - Models the case where the dynamic type information | |
| of the receiver (MemoryRegion) is assumed to be perfectly constrained so | |
| that a given definition of a method is expected to be the code actually | |
| called. When this mode is set, ExprEngine uses the Decl from | |
| RuntimeDefinition to inline any dynamically dispatched call sent to this | |
| receiver because the function definition is considered to be fully resolved. | |
| * ``DynamicDispatchModeConservative`` - Models the case where the dynamic type | |
| information is assumed to be incorrect, for example, implies that the method | |
| definition is overridden in a subclass. In such cases, ExprEngine does not | |
| inline the methods sent to the receiver (MemoryRegion), even if a candidate | |
| definition is available. This mode is conservative about simulating the | |
| effects of a call. | |
| Going forward along the symbolic execution path, ExprEngine consults the mode | |
| of the receiver's MemRegion to make decisions on whether the calls should be | |
| inlined or not, which ensures that there is at most one split per region. | |
| At a high level, "bifurcation mode" allows for increased semantic coverage in | |
| cases where the parent method contains code which is only executed when the | |
| class is subclassed. The disadvantages of this mode are a (considerable?) | |
| performance hit and the possibility of false positives on the path where the | |
| conservative mode is used. | |
| Objective-C Message Heuristics | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| ExprEngine relies on a set of heuristics to partition the set of Objective-C | |
| method calls into those that require bifurcation and those that do not. Below | |
| are the cases when the DynamicTypeInfo of the object is considered precise | |
| (cannot be a subclass): | |
| - If the object was created with +alloc or +new and initialized with an -init | |
| method. | |
| - If the calls are property accesses using dot syntax. This is based on the | |
| assumption that children rarely override properties, or do so in an | |
| essentially compatible way. | |
| - If the class interface is declared inside the main source file. In this case | |
| it is unlikely that it will be subclassed. | |
| - If the method is not declared outside of main source file, either by the | |
| receiver's class or by any superclasses. | |
| C++ Caveats | |
| ^^^^^^^^^^^ | |
| C++11 [class.cdtor]p4 describes how the vtable of an object is modified as it is | |
| being constructed or destructed; that is, the type of the object depends on | |
| which base constructors have been completed. This is tracked using | |
| DynamicTypeInfo in the DynamicTypePropagation checker. | |
| There are several limitations in the current implementation: | |
| * Temporaries are poorly modeled right now because we're not confident in the | |
| placement of their destructors in the CFG. We currently won't inline their | |
| constructors unless the destructor is trivial, and don't process their | |
| destructors at all, not even to invalidate the region. | |
| * 'new' is poorly modeled due to some nasty CFG/design issues. This is tracked | |
| in PR12014. 'delete' is not modeled at all. | |
| * Arrays of objects are modeled very poorly right now. ExprEngine currently | |
| only simulates the first constructor and first destructor. Because of this, | |
| ExprEngine does not inline any constructors or destructors for arrays. | |
| CallEvent | |
| ^^^^^^^^^ | |
| A CallEvent represents a specific call to a function, method, or other body of | |
| code. It is path-sensitive, containing both the current state (ProgramStateRef) | |
| and stack space (LocationContext), and provides uniform access to the argument | |
| values and return type of a call, no matter how the call is written in the | |
| source or what sort of code body is being invoked. | |
| NOTE: For those familiar with Cocoa, CallEvent is roughly equivalent to | |
| NSInvocation. | |
| CallEvent should be used whenever there is logic dealing with function calls | |
| that does not care how the call occurred. | |
| Examples include checking that arguments satisfy preconditions (such as | |
| __attribute__((nonnull))), and attempting to inline a call. | |
| CallEvents are reference-counted objects managed by a CallEventManager. While | |
| there is no inherent issue with persisting them (say, in a ProgramState's GDM), | |
| they are intended for short-lived use, and can be recreated from CFGElements or | |
| non-top-level StackFrameContexts fairly easily. |