| =================================================================== | |
| Cross-compilation using Clang | |
| =================================================================== | |
| Introduction | |
| ============ | |
| This document will guide you in choosing the right Clang options | |
| for cross-compiling your code to a different architecture. It assumes you | |
| already know how to compile the code in question for the host architecture, | |
| and that you know how to choose additional include and library paths. | |
| However, this document is *not* a "how to" and won't help you setting your | |
| build system or Makefiles, nor choosing the right CMake options, etc. | |
| Also, it does not cover all the possible options, nor does it contain | |
| specific examples for specific architectures. For a concrete example, the | |
| `instructions for cross-compiling LLVM itself | |
| <https://llvm.org/docs/HowToCrossCompileLLVM.html>`_ may be of interest. | |
| After reading this document, you should be familiar with the main issues | |
| related to cross-compilation, and what main compiler options Clang provides | |
| for performing cross-compilation. | |
| Cross compilation issues | |
| ======================== | |
| In GCC world, every host/target combination has its own set of binaries, | |
| headers, libraries, etc. So, it's usually simple to download a package | |
| with all files in, unzip to a directory and point the build system to | |
| that compiler, that will know about its location and find all it needs to | |
| when compiling your code. | |
| On the other hand, Clang/LLVM is natively a cross-compiler, meaning that | |
| one set of programs can compile to all targets by setting the ``-target`` | |
| option. That makes it a lot easier for programmers wishing to compile to | |
| different platforms and architectures, and for compiler developers that | |
| only have to maintain one build system, and for OS distributions, that | |
| need only one set of main packages. | |
| But, as is true to any cross-compiler, and given the complexity of | |
| different architectures, OS's and options, it's not always easy finding | |
| the headers, libraries or binutils to generate target specific code. | |
| So you'll need special options to help Clang understand what target | |
| you're compiling to, where your tools are, etc. | |
| Another problem is that compilers come with standard libraries only (like | |
| ``compiler-rt``, ``libcxx``, ``libgcc``, ``libm``, etc), so you'll have to | |
| find and make available to the build system, every other library required | |
| to build your software, that is specific to your target. It's not enough to | |
| have your host's libraries installed. | |
| Finally, not all toolchains are the same, and consequently, not every Clang | |
| option will work magically. Some options, like ``--sysroot`` (which | |
| effectively changes the logical root for headers and libraries), assume | |
| all your binaries and libraries are in the same directory, which may not | |
| true when your cross-compiler was installed by the distribution's package | |
| management. So, for each specific case, you may use more than one | |
| option, and in most cases, you'll end up setting include paths (``-I``) and | |
| library paths (``-L``) manually. | |
| To sum up, different toolchains can: | |
| * be host/target specific or more flexible | |
| * be in a single directory, or spread out across your system | |
| * have different sets of libraries and headers by default | |
| * need special options, which your build system won't be able to figure | |
| out by itself | |
| General Cross-Compilation Options in Clang | |
| ========================================== | |
| Target Triple | |
| ------------- | |
| The basic option is to define the target architecture. For that, use | |
| ``-target <triple>``. If you don't specify the target, CPU names won't | |
| match (since Clang assumes the host triple), and the compilation will | |
| go ahead, creating code for the host platform, which will break later | |
| on when assembling or linking. | |
| The triple has the general format ``<arch><sub>-<vendor>-<sys>-<env>``, where: | |
| * ``arch`` = ``x86_64``, ``i386``, ``arm``, ``thumb``, ``mips``, etc. | |
| * ``sub`` = for ex. on ARM: ``v5``, ``v6m``, ``v7a``, ``v7m``, etc. | |
| * ``vendor`` = ``pc``, ``apple``, ``nvidia``, ``ibm``, etc. | |
| * ``sys`` = ``none``, ``linux``, ``win32``, ``darwin``, ``cuda``, etc. | |
| * ``env`` = ``eabi``, ``gnu``, ``android``, ``macho``, ``elf``, etc. | |
| The sub-architecture options are available for their own architectures, | |
| of course, so "x86v7a" doesn't make sense. The vendor needs to be | |
| specified only if there's a relevant change, for instance between PC | |
| and Apple. Most of the time it can be omitted (and Unknown) | |
| will be assumed, which sets the defaults for the specified architecture. | |
| The system name is generally the OS (linux, darwin), but could be special | |
| like the bare-metal "none". | |
| When a parameter is not important, it can be omitted, or you can | |
| choose ``unknown`` and the defaults will be used. If you choose a parameter | |
| that Clang doesn't know, like ``blerg``, it'll ignore and assume | |
| ``unknown``, which is not always desired, so be careful. | |
| Finally, the env (environment) option is something that will pick default | |
| CPU/FPU, define the specific behaviour of your code (PCS, extensions), | |
| and also choose the correct library calls, etc. | |
| CPU, FPU, ABI | |
| ------------- | |
| Once your target is specified, it's time to pick the hardware you'll | |
| be compiling to. For every architecture, a default set of CPU/FPU/ABI | |
| will be chosen, so you'll almost always have to change it via flags. | |
| Typical flags include: | |
| * ``-mcpu=<cpu-name>``, like x86-64, swift, cortex-a15 | |
| * ``-mfpu=<fpu-name>``, like SSE3, NEON, controlling the FP unit available | |
| * ``-mfloat-abi=<fabi>``, like soft, hard, controlling which registers | |
| to use for floating-point | |
| The default is normally the common denominator, so that Clang doesn't | |
| generate code that breaks. But that also means you won't get the best | |
| code for your specific hardware, which may mean orders of magnitude | |
| slower than you expect. | |
| For example, if your target is ``arm-none-eabi``, the default CPU will | |
| be ``arm7tdmi`` using soft float, which is extremely slow on modern cores, | |
| whereas if your triple is ``armv7a-none-eabi``, it'll be Cortex-A8 with | |
| NEON, but still using soft-float, which is much better, but still not | |
| great. | |
| Toolchain Options | |
| ----------------- | |
| There are three main options to control access to your cross-compiler: | |
| ``--sysroot``, ``-I``, and ``-L``. The two last ones are well known, | |
| but they're particularly important for additional libraries | |
| and headers that are specific to your target. | |
| There are two main ways to have a cross-compiler: | |
| #. When you have extracted your cross-compiler from a zip file into | |
| a directory, you have to use ``--sysroot=<path>``. The path is the | |
| root directory where you have unpacked your file, and Clang will | |
| look for the directories ``bin``, ``lib``, ``include`` in there. | |
| In this case, your setup should be pretty much done (if no | |
| additional headers or libraries are needed), as Clang will find | |
| all binaries it needs (assembler, linker, etc) in there. | |
| #. When you have installed via a package manager (modern Linux | |
| distributions have cross-compiler packages available), make | |
| sure the target triple you set is *also* the prefix of your | |
| cross-compiler toolchain. | |
| In this case, Clang will find the other binaries (assembler, | |
| linker), but not always where the target headers and libraries | |
| are. People add system-specific clues to Clang often, but as | |
| things change, it's more likely that it won't find than the | |
| other way around. | |
| So, here, you'll be a lot safer if you specify the include/library | |
| directories manually (via ``-I`` and ``-L``). | |
| Target-Specific Libraries | |
| ========================= | |
| All libraries that you compile as part of your build will be | |
| cross-compiled to your target, and your build system will probably | |
| find them in the right place. But all dependencies that are | |
| normally checked against (like ``libxml`` or ``libz`` etc) will match | |
| against the host platform, not the target. | |
| So, if the build system is not aware that you want to cross-compile | |
| your code, it will get every dependency wrong, and your compilation | |
| will fail during build time, not configure time. | |
| Also, finding the libraries for your target are not as easy | |
| as for your host machine. There aren't many cross-libraries available | |
| as packages to most OS's, so you'll have to either cross-compile them | |
| from source, or download the package for your target platform, | |
| extract the libraries and headers, put them in specific directories | |
| and add ``-I`` and ``-L`` pointing to them. | |
| Also, some libraries have different dependencies on different targets, | |
| so configuration tools to find dependencies in the host can get the | |
| list wrong for the target platform. This means that the configuration | |
| of your build can get things wrong when setting their own library | |
| paths, and you'll have to augment it via additional flags (configure, | |
| Make, CMake, etc). | |
| Multilibs | |
| --------- | |
| When you want to cross-compile to more than one configuration, for | |
| example hard-float-ARM and soft-float-ARM, you'll have to have multiple | |
| copies of your libraries and (possibly) headers. | |
| Some Linux distributions have support for Multilib, which handle that | |
| for you in an easier way, but if you're not careful and, for instance, | |
| forget to specify ``-ccc-gcc-name armv7l-linux-gnueabihf-gcc`` (which | |
| uses hard-float), Clang will pick the ``armv7l-linux-gnueabi-ld`` | |
| (which uses soft-float) and linker errors will happen. | |
| The same is true if you're compiling for different environments, like | |
| ``gnueabi`` and ``androideabi``, and might even link and run, but produce | |
| run-time errors, which are much harder to track down and fix. |