|  | //===-- LocalDebugDelegate.h ------------------------------------*- C++ -*-===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #ifndef liblldb_Plugins_Process_Windows_LocalDebugDelegate_H_ | 
|  | #define liblldb_Plugins_Process_Windows_LocalDebugDelegate_H_ | 
|  |  | 
|  | #include <memory> | 
|  |  | 
|  | #include "IDebugDelegate.h" | 
|  |  | 
|  | #include "lldb/lldb-forward.h" | 
|  |  | 
|  | namespace lldb_private { | 
|  |  | 
|  | class ProcessWindowsLive; | 
|  | typedef std::shared_ptr<ProcessWindowsLive> ProcessWindowsLiveSP; | 
|  |  | 
|  | //---------------------------------------------------------------------- | 
|  | // LocalDebugDelegate | 
|  | // | 
|  | // LocalDebugDelegate creates a connection between a ProcessWindowsLive and the | 
|  | // debug driver.  This serves to decouple ProcessWindowsLive from the debug | 
|  | // driver. | 
|  | // It would be possible to get a similar decoupling by just having | 
|  | // ProcessWindowsLive implement this interface directly.  There are two reasons | 
|  | // why | 
|  | // we don't do this: | 
|  | // | 
|  | // 1) In the future when we add support for local debugging through LLGS, and we | 
|  | //    go through the Native*Protocol interface, it is likely we will need the | 
|  | //    additional flexibility provided by this sort of adapter pattern. | 
|  | // 2) LLDB holds a shared_ptr to the ProcessWindows, and our driver thread | 
|  | //    needs access to it as well.  To avoid a race condition, we want to make | 
|  | //    sure that we're also holding onto a shared_ptr. | 
|  | //    lldb_private::Process supports enable_shared_from_this, but that gives us | 
|  | //    a ProcessSP (which is exactly what we are trying to decouple from the | 
|  | //    driver), so this adapter serves as a way to transparently hold the | 
|  | //    ProcessSP while still keeping it decoupled from the driver. | 
|  | //---------------------------------------------------------------------- | 
|  | class LocalDebugDelegate : public IDebugDelegate { | 
|  | public: | 
|  | explicit LocalDebugDelegate(lldb::ProcessWP process); | 
|  |  | 
|  | void OnExitProcess(uint32_t exit_code) override; | 
|  | void OnDebuggerConnected(lldb::addr_t image_base) override; | 
|  | ExceptionResult OnDebugException(bool first_chance, | 
|  | const ExceptionRecord &record) override; | 
|  | void OnCreateThread(const HostThread &thread) override; | 
|  | void OnExitThread(lldb::tid_t thread_id, uint32_t exit_code) override; | 
|  | void OnLoadDll(const lldb_private::ModuleSpec &module_spec, | 
|  | lldb::addr_t module_addr) override; | 
|  | void OnUnloadDll(lldb::addr_t module_addr) override; | 
|  | void OnDebugString(const std::string &message) override; | 
|  | void OnDebuggerError(const Error &error, uint32_t type) override; | 
|  |  | 
|  | private: | 
|  | ProcessWindowsLiveSP GetProcessPointer(); | 
|  |  | 
|  | lldb::ProcessWP m_process; | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif |