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//===-- GDBRemoteClientBase.h -----------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLDB_SOURCE_PLUGINS_PROCESS_GDB_REMOTE_GDBREMOTECLIENTBASE_H
#define LLDB_SOURCE_PLUGINS_PROCESS_GDB_REMOTE_GDBREMOTECLIENTBASE_H
#include "GDBRemoteCommunication.h"
#include <condition_variable>
namespace lldb_private {
namespace process_gdb_remote {
class GDBRemoteClientBase : public GDBRemoteCommunication {
public:
struct ContinueDelegate {
virtual ~ContinueDelegate();
virtual void HandleAsyncStdout(llvm::StringRef out) = 0;
virtual void HandleAsyncMisc(llvm::StringRef data) = 0;
virtual void HandleStopReply() = 0;
/// Process asynchronously-received structured data.
///
/// \param[in] data
/// The complete data packet, expected to start with JSON-async.
virtual void HandleAsyncStructuredDataPacket(llvm::StringRef data) = 0;
};
GDBRemoteClientBase(const char *comm_name, const char *listener_name);
bool SendAsyncSignal(int signo, std::chrono::seconds interrupt_timeout);
bool Interrupt(std::chrono::seconds interrupt_timeout);
lldb::StateType SendContinuePacketAndWaitForResponse(
ContinueDelegate &delegate, const UnixSignals &signals,
llvm::StringRef payload, std::chrono::seconds interrupt_timeout,
StringExtractorGDBRemote &response);
// If interrupt_timeout == 0 seconds, don't interrupt the target.
// Only send the packet if the target is stopped.
// If you want to use this mode, use the fact that the timeout is defaulted
// so it's clear from the call-site that you are using no-interrupt.
// If it is non-zero, interrupt the target if it is running, and
// send the packet.
// It the target doesn't respond within the given timeout, it returns
// ErrorReplyTimeout.
PacketResult SendPacketAndWaitForResponse(
llvm::StringRef payload, StringExtractorGDBRemote &response,
std::chrono::seconds interrupt_timeout = std::chrono::seconds(0));
PacketResult SendPacketAndReceiveResponseWithOutputSupport(
llvm::StringRef payload, StringExtractorGDBRemote &response,
std::chrono::seconds interrupt_timeout,
llvm::function_ref<void(llvm::StringRef)> output_callback);
class Lock {
public:
// If interrupt_timeout == 0 seconds, only take the lock if the target is
// not running. If using this option, use the fact that the
// interrupt_timeout is defaulted so it will be obvious at the call site
// that you are choosing this mode. If it is non-zero, interrupt the target
// if it is running, waiting for the given timeout for the interrupt to
// succeed.
Lock(GDBRemoteClientBase &comm,
std::chrono::seconds interrupt_timeout = std::chrono::seconds(0));
~Lock();
explicit operator bool() { return m_acquired; }
// Whether we had to interrupt the continue thread to acquire the
// connection.
bool DidInterrupt() const { return m_did_interrupt; }
private:
std::unique_lock<std::recursive_mutex> m_async_lock;
GDBRemoteClientBase &m_comm;
std::chrono::seconds m_interrupt_timeout;
bool m_acquired;
bool m_did_interrupt;
void SyncWithContinueThread();
};
protected:
PacketResult
SendPacketAndWaitForResponseNoLock(llvm::StringRef payload,
StringExtractorGDBRemote &response);
virtual void OnRunPacketSent(bool first);
private:
/// Variables handling synchronization between the Continue thread and any
/// other threads wishing to send packets over the connection. Either the
/// continue thread has control over the connection (m_is_running == true) or
/// the connection is free for an arbitrary number of other senders to take
/// which indicate their interest by incrementing m_async_count.
///
/// Semantics of individual states:
///
/// - m_continue_packet == false, m_async_count == 0:
/// connection is free
/// - m_continue_packet == true, m_async_count == 0:
/// only continue thread is present
/// - m_continue_packet == true, m_async_count > 0:
/// continue thread has control, async threads should interrupt it and wait
/// for it to set m_continue_packet to false
/// - m_continue_packet == false, m_async_count > 0:
/// async threads have control, continue thread needs to wait for them to
/// finish (m_async_count goes down to 0).
/// @{
std::mutex m_mutex;
std::condition_variable m_cv;
/// Packet with which to resume after an async interrupt. Can be changed by
/// an async thread e.g. to inject a signal.
std::string m_continue_packet;
/// When was the interrupt packet sent. Used to make sure we time out if the
/// stub does not respond to interrupt requests.
std::chrono::time_point<std::chrono::steady_clock> m_interrupt_endpoint;
/// Number of threads interested in sending.
uint32_t m_async_count;
/// Whether the continue thread has control.
bool m_is_running;
/// Whether we should resume after a stop.
bool m_should_stop;
/// @}
/// This handles the synchronization between individual async threads. For
/// now they just use a simple mutex.
std::recursive_mutex m_async_mutex;
bool ShouldStop(const UnixSignals &signals,
StringExtractorGDBRemote &response);
class ContinueLock {
public:
enum class LockResult { Success, Cancelled, Failed };
explicit ContinueLock(GDBRemoteClientBase &comm);
~ContinueLock();
explicit operator bool() { return m_acquired; }
LockResult lock();
void unlock();
private:
GDBRemoteClientBase &m_comm;
bool m_acquired;
};
};
} // namespace process_gdb_remote
} // namespace lldb_private
#endif // LLDB_SOURCE_PLUGINS_PROCESS_GDB_REMOTE_GDBREMOTECLIENTBASE_H