| commit | a6b7181733c83523a39d4f4e788c6b7a227d477d | [log] [tgz] |
|---|---|---|
| author | Farzon Lotfi <farzonlotfi@microsoft.com> | Thu Jan 09 13:11:52 2025 -0500 |
| committer | GitHub <noreply@github.com> | Thu Jan 09 13:11:52 2025 -0500 |
| tree | 2587974c0e5b3a4fab4b4e2101ca7b6f7f08a3b5 | |
| parent | 0e1c5bfac8574bc8419968279069c76b55e5f270 [diff] |
[HLSL] Move length support out of the DirectX Backend (#121611) ## Changes - Delete DirectX length intrinsic - Delete HLSL length lang builtin - Implement length algorithm entirely in the header. ## History - In the past if an HLSL intrinsic lowered to either a spirv op code or a DXIL opcode we represented it with intrinsics ## Why we are moving away? - To make HLSL apis more portable the team decided that it makes sense for some intrinsics to be defined only in the header. - Since there tends to be more SPIRV opcodes than DXIL opcodes the plan is to support SPIRV opcodes either with target specific builtins or via pattern matching.
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