blob: 14056257665b4e83a154ec1c23b15d176b430037 [file]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 6
; RUN: llc -mtriple=amdgcn -mcpu=tahiti < %s | FileCheck -check-prefixes=GFX67,GFX6 %s
; RUN: llc -mtriple=amdgcn -mcpu=bonaire < %s | FileCheck -check-prefixes=GFX67,GFX7 %s
; RUN: llc -mtriple=amdgcn -mcpu=tonga < %s | FileCheck -check-prefixes=GFX89,GFX8 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx900 < %s | FileCheck -check-prefixes=GFX89,GFX9 %s
define amdgpu_vs float @load_i32(ptr addrspace(6) inreg %p0, ptr addrspace(6) inreg %p1) #0 {
; GFX67-LABEL: load_i32:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s3, 0
; GFX67-NEXT: s_mov_b32 s2, s1
; GFX67-NEXT: s_mov_b32 s1, s3
; GFX67-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX67-NEXT: s_load_dword s1, s[2:3], 0x2
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: s_add_i32 s0, s0, s1
; GFX67-NEXT: v_mov_b32_e32 v0, s0
; GFX67-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: load_i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_mov_b32 s3, 0
; GFX8-NEXT: s_mov_b32 s2, s1
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX8-NEXT: s_load_dword s1, s[2:3], 0x8
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: s_add_i32 s0, s0, s1
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: load_i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_mov_b32 s3, 0
; GFX9-NEXT: s_mov_b32 s2, s1
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_load_dword s4, s[0:1], 0x0
; GFX9-NEXT: s_load_dword s5, s[2:3], 0x8
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_add_i32 s4, s4, s5
; GFX9-NEXT: v_mov_b32_e32 v0, s4
; GFX9-NEXT: ; return to shader part epilog
%gep1 = getelementptr inbounds i32, ptr addrspace(6) %p1, i32 2
%r0 = load i32, ptr addrspace(6) %p0
%r1 = load i32, ptr addrspace(6) %gep1
%r = add i32 %r0, %r1
%r2 = bitcast i32 %r to float
ret float %r2
}
define amdgpu_vs <2 x float> @load_v2i32(ptr addrspace(6) inreg %p0, ptr addrspace(6) inreg %p1) #0 {
; GFX67-LABEL: load_v2i32:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s3, 0
; GFX67-NEXT: s_mov_b32 s2, s1
; GFX67-NEXT: s_mov_b32 s1, s3
; GFX67-NEXT: s_load_dwordx2 s[2:3], s[2:3], 0x4
; GFX67-NEXT: s_load_dwordx2 s[0:1], s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: s_add_i32 s0, s0, s2
; GFX67-NEXT: s_add_i32 s1, s1, s3
; GFX67-NEXT: v_mov_b32_e32 v0, s0
; GFX67-NEXT: v_mov_b32_e32 v1, s1
; GFX67-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: load_v2i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_mov_b32 s3, 0
; GFX8-NEXT: s_mov_b32 s2, s1
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_load_dwordx2 s[2:3], s[2:3], 0x10
; GFX8-NEXT: s_load_dwordx2 s[0:1], s[0:1], 0x0
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: s_add_i32 s0, s0, s2
; GFX8-NEXT: s_add_i32 s1, s1, s3
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: load_v2i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_mov_b32 s2, s1
; GFX9-NEXT: s_mov_b32 s3, 0
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_load_dwordx2 s[4:5], s[2:3], 0x10
; GFX9-NEXT: s_load_dwordx2 s[6:7], s[0:1], 0x0
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_add_i32 s0, s6, s4
; GFX9-NEXT: s_add_i32 s1, s7, s5
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: v_mov_b32_e32 v1, s1
; GFX9-NEXT: ; return to shader part epilog
%gep1 = getelementptr inbounds <2 x i32>, ptr addrspace(6) %p1, i32 2
%r0 = load <2 x i32>, ptr addrspace(6) %p0
%r1 = load <2 x i32>, ptr addrspace(6) %gep1
%r = add <2 x i32> %r0, %r1
%r2 = bitcast <2 x i32> %r to <2 x float>
ret <2 x float> %r2
}
define amdgpu_vs <4 x float> @load_v4i32(ptr addrspace(6) inreg %p0, ptr addrspace(6) inreg %p1) #0 {
; GFX67-LABEL: load_v4i32:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s3, 0
; GFX67-NEXT: s_mov_b32 s2, s1
; GFX67-NEXT: s_mov_b32 s1, s3
; GFX67-NEXT: s_load_dwordx4 s[4:7], s[2:3], 0x8
; GFX67-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: s_add_i32 s0, s0, s4
; GFX67-NEXT: s_add_i32 s1, s1, s5
; GFX67-NEXT: s_add_i32 s2, s2, s6
; GFX67-NEXT: s_add_i32 s3, s3, s7
; GFX67-NEXT: v_mov_b32_e32 v0, s0
; GFX67-NEXT: v_mov_b32_e32 v1, s1
; GFX67-NEXT: v_mov_b32_e32 v2, s2
; GFX67-NEXT: v_mov_b32_e32 v3, s3
; GFX67-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: load_v4i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_mov_b32 s3, 0
; GFX8-NEXT: s_mov_b32 s2, s1
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_load_dwordx4 s[4:7], s[2:3], 0x20
; GFX8-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x0
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: s_add_i32 s0, s0, s4
; GFX8-NEXT: s_add_i32 s1, s1, s5
; GFX8-NEXT: s_add_i32 s2, s2, s6
; GFX8-NEXT: s_add_i32 s3, s3, s7
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: v_mov_b32_e32 v2, s2
; GFX8-NEXT: v_mov_b32_e32 v3, s3
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: load_v4i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_mov_b32 s2, s1
; GFX9-NEXT: s_mov_b32 s3, 0
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_load_dwordx4 s[4:7], s[2:3], 0x20
; GFX9-NEXT: s_load_dwordx4 s[8:11], s[0:1], 0x0
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_add_i32 s0, s8, s4
; GFX9-NEXT: s_add_i32 s1, s9, s5
; GFX9-NEXT: s_add_i32 s2, s10, s6
; GFX9-NEXT: s_add_i32 s3, s11, s7
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: v_mov_b32_e32 v1, s1
; GFX9-NEXT: v_mov_b32_e32 v2, s2
; GFX9-NEXT: v_mov_b32_e32 v3, s3
; GFX9-NEXT: ; return to shader part epilog
%gep1 = getelementptr inbounds <4 x i32>, ptr addrspace(6) %p1, i32 2
%r0 = load <4 x i32>, ptr addrspace(6) %p0
%r1 = load <4 x i32>, ptr addrspace(6) %gep1
%r = add <4 x i32> %r0, %r1
%r2 = bitcast <4 x i32> %r to <4 x float>
ret <4 x float> %r2
}
define amdgpu_vs <8 x float> @load_v8i32(ptr addrspace(6) inreg %p0, ptr addrspace(6) inreg %p1) #0 {
; GFX67-LABEL: load_v8i32:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s2, s1
; GFX67-NEXT: s_mov_b32 s3, 0
; GFX67-NEXT: s_mov_b32 s1, s3
; GFX67-NEXT: s_load_dwordx8 s[4:11], s[2:3], 0x10
; GFX67-NEXT: s_load_dwordx8 s[12:19], s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: s_add_i32 s0, s12, s4
; GFX67-NEXT: s_add_i32 s1, s13, s5
; GFX67-NEXT: s_add_i32 s2, s14, s6
; GFX67-NEXT: s_add_i32 s3, s15, s7
; GFX67-NEXT: s_add_i32 s4, s16, s8
; GFX67-NEXT: s_add_i32 s5, s17, s9
; GFX67-NEXT: s_add_i32 s6, s18, s10
; GFX67-NEXT: s_add_i32 s7, s19, s11
; GFX67-NEXT: v_mov_b32_e32 v0, s0
; GFX67-NEXT: v_mov_b32_e32 v1, s1
; GFX67-NEXT: v_mov_b32_e32 v2, s2
; GFX67-NEXT: v_mov_b32_e32 v3, s3
; GFX67-NEXT: v_mov_b32_e32 v4, s4
; GFX67-NEXT: v_mov_b32_e32 v5, s5
; GFX67-NEXT: v_mov_b32_e32 v6, s6
; GFX67-NEXT: v_mov_b32_e32 v7, s7
; GFX67-NEXT: ; return to shader part epilog
;
; GFX89-LABEL: load_v8i32:
; GFX89: ; %bb.0:
; GFX89-NEXT: s_mov_b32 s2, s1
; GFX89-NEXT: s_mov_b32 s3, 0
; GFX89-NEXT: s_mov_b32 s1, s3
; GFX89-NEXT: s_load_dwordx8 s[4:11], s[2:3], 0x40
; GFX89-NEXT: s_load_dwordx8 s[12:19], s[0:1], 0x0
; GFX89-NEXT: s_waitcnt lgkmcnt(0)
; GFX89-NEXT: s_add_i32 s0, s12, s4
; GFX89-NEXT: s_add_i32 s1, s13, s5
; GFX89-NEXT: s_add_i32 s2, s14, s6
; GFX89-NEXT: s_add_i32 s3, s15, s7
; GFX89-NEXT: s_add_i32 s4, s16, s8
; GFX89-NEXT: s_add_i32 s5, s17, s9
; GFX89-NEXT: s_add_i32 s6, s18, s10
; GFX89-NEXT: s_add_i32 s7, s19, s11
; GFX89-NEXT: v_mov_b32_e32 v0, s0
; GFX89-NEXT: v_mov_b32_e32 v1, s1
; GFX89-NEXT: v_mov_b32_e32 v2, s2
; GFX89-NEXT: v_mov_b32_e32 v3, s3
; GFX89-NEXT: v_mov_b32_e32 v4, s4
; GFX89-NEXT: v_mov_b32_e32 v5, s5
; GFX89-NEXT: v_mov_b32_e32 v6, s6
; GFX89-NEXT: v_mov_b32_e32 v7, s7
; GFX89-NEXT: ; return to shader part epilog
%gep1 = getelementptr inbounds <8 x i32>, ptr addrspace(6) %p1, i32 2
%r0 = load <8 x i32>, ptr addrspace(6) %p0
%r1 = load <8 x i32>, ptr addrspace(6) %gep1
%r = add <8 x i32> %r0, %r1
%r2 = bitcast <8 x i32> %r to <8 x float>
ret <8 x float> %r2
}
define amdgpu_vs <16 x float> @load_v16i32(ptr addrspace(6) inreg %p0, ptr addrspace(6) inreg %p1) #0 {
; GFX67-LABEL: load_v16i32:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s2, s1
; GFX67-NEXT: s_mov_b32 s3, 0
; GFX67-NEXT: s_mov_b32 s1, s3
; GFX67-NEXT: s_load_dwordx16 s[4:19], s[2:3], 0x20
; GFX67-NEXT: s_load_dwordx16 s[36:51], s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: s_add_i32 s0, s36, s4
; GFX67-NEXT: s_add_i32 s1, s37, s5
; GFX67-NEXT: s_add_i32 s2, s38, s6
; GFX67-NEXT: s_add_i32 s3, s39, s7
; GFX67-NEXT: s_add_i32 s4, s40, s8
; GFX67-NEXT: s_add_i32 s5, s41, s9
; GFX67-NEXT: s_add_i32 s6, s42, s10
; GFX67-NEXT: s_add_i32 s7, s43, s11
; GFX67-NEXT: s_add_i32 s8, s44, s12
; GFX67-NEXT: s_add_i32 s9, s45, s13
; GFX67-NEXT: s_add_i32 s10, s46, s14
; GFX67-NEXT: s_add_i32 s11, s47, s15
; GFX67-NEXT: s_add_i32 s12, s48, s16
; GFX67-NEXT: s_add_i32 s13, s49, s17
; GFX67-NEXT: s_add_i32 s14, s50, s18
; GFX67-NEXT: s_add_i32 s15, s51, s19
; GFX67-NEXT: v_mov_b32_e32 v0, s0
; GFX67-NEXT: v_mov_b32_e32 v1, s1
; GFX67-NEXT: v_mov_b32_e32 v2, s2
; GFX67-NEXT: v_mov_b32_e32 v3, s3
; GFX67-NEXT: v_mov_b32_e32 v4, s4
; GFX67-NEXT: v_mov_b32_e32 v5, s5
; GFX67-NEXT: v_mov_b32_e32 v6, s6
; GFX67-NEXT: v_mov_b32_e32 v7, s7
; GFX67-NEXT: v_mov_b32_e32 v8, s8
; GFX67-NEXT: v_mov_b32_e32 v9, s9
; GFX67-NEXT: v_mov_b32_e32 v10, s10
; GFX67-NEXT: v_mov_b32_e32 v11, s11
; GFX67-NEXT: v_mov_b32_e32 v12, s12
; GFX67-NEXT: v_mov_b32_e32 v13, s13
; GFX67-NEXT: v_mov_b32_e32 v14, s14
; GFX67-NEXT: v_mov_b32_e32 v15, s15
; GFX67-NEXT: ; return to shader part epilog
;
; GFX89-LABEL: load_v16i32:
; GFX89: ; %bb.0:
; GFX89-NEXT: s_mov_b32 s2, s1
; GFX89-NEXT: s_mov_b32 s3, 0
; GFX89-NEXT: s_mov_b32 s1, s3
; GFX89-NEXT: s_load_dwordx16 s[4:19], s[2:3], 0x80
; GFX89-NEXT: s_load_dwordx16 s[36:51], s[0:1], 0x0
; GFX89-NEXT: s_waitcnt lgkmcnt(0)
; GFX89-NEXT: s_add_i32 s0, s36, s4
; GFX89-NEXT: s_add_i32 s1, s37, s5
; GFX89-NEXT: s_add_i32 s2, s38, s6
; GFX89-NEXT: s_add_i32 s3, s39, s7
; GFX89-NEXT: s_add_i32 s4, s40, s8
; GFX89-NEXT: s_add_i32 s5, s41, s9
; GFX89-NEXT: s_add_i32 s6, s42, s10
; GFX89-NEXT: s_add_i32 s7, s43, s11
; GFX89-NEXT: s_add_i32 s8, s44, s12
; GFX89-NEXT: s_add_i32 s9, s45, s13
; GFX89-NEXT: s_add_i32 s10, s46, s14
; GFX89-NEXT: s_add_i32 s11, s47, s15
; GFX89-NEXT: s_add_i32 s12, s48, s16
; GFX89-NEXT: s_add_i32 s13, s49, s17
; GFX89-NEXT: s_add_i32 s14, s50, s18
; GFX89-NEXT: s_add_i32 s15, s51, s19
; GFX89-NEXT: v_mov_b32_e32 v0, s0
; GFX89-NEXT: v_mov_b32_e32 v1, s1
; GFX89-NEXT: v_mov_b32_e32 v2, s2
; GFX89-NEXT: v_mov_b32_e32 v3, s3
; GFX89-NEXT: v_mov_b32_e32 v4, s4
; GFX89-NEXT: v_mov_b32_e32 v5, s5
; GFX89-NEXT: v_mov_b32_e32 v6, s6
; GFX89-NEXT: v_mov_b32_e32 v7, s7
; GFX89-NEXT: v_mov_b32_e32 v8, s8
; GFX89-NEXT: v_mov_b32_e32 v9, s9
; GFX89-NEXT: v_mov_b32_e32 v10, s10
; GFX89-NEXT: v_mov_b32_e32 v11, s11
; GFX89-NEXT: v_mov_b32_e32 v12, s12
; GFX89-NEXT: v_mov_b32_e32 v13, s13
; GFX89-NEXT: v_mov_b32_e32 v14, s14
; GFX89-NEXT: v_mov_b32_e32 v15, s15
; GFX89-NEXT: ; return to shader part epilog
%gep1 = getelementptr inbounds <16 x i32>, ptr addrspace(6) %p1, i32 2
%r0 = load <16 x i32>, ptr addrspace(6) %p0
%r1 = load <16 x i32>, ptr addrspace(6) %gep1
%r = add <16 x i32> %r0, %r1
%r2 = bitcast <16 x i32> %r to <16 x float>
ret <16 x float> %r2
}
define amdgpu_vs float @load_float(ptr addrspace(6) inreg %p0, ptr addrspace(6) inreg %p1) #0 {
; GFX67-LABEL: load_float:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s2, s1
; GFX67-NEXT: s_mov_b32 s3, 0
; GFX67-NEXT: s_mov_b32 s1, s3
; GFX67-NEXT: s_load_dword s2, s[2:3], 0x2
; GFX67-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: v_mov_b32_e32 v0, s2
; GFX67-NEXT: v_add_f32_e32 v0, s0, v0
; GFX67-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: load_float:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_mov_b32 s2, s1
; GFX8-NEXT: s_mov_b32 s3, 0
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_load_dword s2, s[2:3], 0x8
; GFX8-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: v_mov_b32_e32 v0, s2
; GFX8-NEXT: v_add_f32_e32 v0, s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: load_float:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_mov_b32 s2, s1
; GFX9-NEXT: s_mov_b32 s3, 0
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_load_dword s4, s[2:3], 0x8
; GFX9-NEXT: s_load_dword s5, s[0:1], 0x0
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, s4
; GFX9-NEXT: v_add_f32_e32 v0, s5, v0
; GFX9-NEXT: ; return to shader part epilog
%gep1 = getelementptr inbounds float, ptr addrspace(6) %p1, i32 2
%r0 = load float, ptr addrspace(6) %p0
%r1 = load float, ptr addrspace(6) %gep1
%r = fadd float %r0, %r1
ret float %r
}
define amdgpu_vs <2 x float> @load_v2float(ptr addrspace(6) inreg %p0, ptr addrspace(6) inreg %p1) #0 {
; GFX67-LABEL: load_v2float:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s3, 0
; GFX67-NEXT: s_mov_b32 s2, s1
; GFX67-NEXT: s_mov_b32 s1, s3
; GFX67-NEXT: s_load_dwordx2 s[2:3], s[2:3], 0x4
; GFX67-NEXT: s_load_dwordx2 s[0:1], s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: v_mov_b32_e32 v0, s2
; GFX67-NEXT: v_mov_b32_e32 v1, s3
; GFX67-NEXT: v_add_f32_e32 v0, s0, v0
; GFX67-NEXT: v_add_f32_e32 v1, s1, v1
; GFX67-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: load_v2float:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_mov_b32 s3, 0
; GFX8-NEXT: s_mov_b32 s2, s1
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_load_dwordx2 s[2:3], s[2:3], 0x10
; GFX8-NEXT: s_load_dwordx2 s[0:1], s[0:1], 0x0
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: v_mov_b32_e32 v0, s2
; GFX8-NEXT: v_mov_b32_e32 v1, s3
; GFX8-NEXT: v_add_f32_e32 v0, s0, v0
; GFX8-NEXT: v_add_f32_e32 v1, s1, v1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: load_v2float:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_mov_b32 s2, s1
; GFX9-NEXT: s_mov_b32 s3, 0
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_load_dwordx2 s[4:5], s[2:3], 0x10
; GFX9-NEXT: s_load_dwordx2 s[6:7], s[0:1], 0x0
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, s4
; GFX9-NEXT: v_mov_b32_e32 v1, s5
; GFX9-NEXT: v_add_f32_e32 v0, s6, v0
; GFX9-NEXT: v_add_f32_e32 v1, s7, v1
; GFX9-NEXT: ; return to shader part epilog
%gep1 = getelementptr inbounds <2 x float>, ptr addrspace(6) %p1, i32 2
%r0 = load <2 x float>, ptr addrspace(6) %p0
%r1 = load <2 x float>, ptr addrspace(6) %gep1
%r = fadd <2 x float> %r0, %r1
ret <2 x float> %r
}
define amdgpu_vs <4 x float> @load_v4float(ptr addrspace(6) inreg %p0, ptr addrspace(6) inreg %p1) #0 {
; GFX67-LABEL: load_v4float:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s3, 0
; GFX67-NEXT: s_mov_b32 s2, s1
; GFX67-NEXT: s_mov_b32 s1, s3
; GFX67-NEXT: s_load_dwordx4 s[4:7], s[2:3], 0x8
; GFX67-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: v_mov_b32_e32 v0, s4
; GFX67-NEXT: v_mov_b32_e32 v1, s5
; GFX67-NEXT: v_mov_b32_e32 v2, s6
; GFX67-NEXT: v_mov_b32_e32 v3, s7
; GFX67-NEXT: v_add_f32_e32 v0, s0, v0
; GFX67-NEXT: v_add_f32_e32 v1, s1, v1
; GFX67-NEXT: v_add_f32_e32 v2, s2, v2
; GFX67-NEXT: v_add_f32_e32 v3, s3, v3
; GFX67-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: load_v4float:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_mov_b32 s3, 0
; GFX8-NEXT: s_mov_b32 s2, s1
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_load_dwordx4 s[4:7], s[2:3], 0x20
; GFX8-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x0
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: v_mov_b32_e32 v0, s4
; GFX8-NEXT: v_mov_b32_e32 v1, s5
; GFX8-NEXT: v_mov_b32_e32 v2, s6
; GFX8-NEXT: v_mov_b32_e32 v3, s7
; GFX8-NEXT: v_add_f32_e32 v0, s0, v0
; GFX8-NEXT: v_add_f32_e32 v1, s1, v1
; GFX8-NEXT: v_add_f32_e32 v2, s2, v2
; GFX8-NEXT: v_add_f32_e32 v3, s3, v3
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: load_v4float:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_mov_b32 s2, s1
; GFX9-NEXT: s_mov_b32 s3, 0
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_load_dwordx4 s[4:7], s[2:3], 0x20
; GFX9-NEXT: s_load_dwordx4 s[8:11], s[0:1], 0x0
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, s4
; GFX9-NEXT: v_mov_b32_e32 v1, s5
; GFX9-NEXT: v_mov_b32_e32 v2, s6
; GFX9-NEXT: v_mov_b32_e32 v3, s7
; GFX9-NEXT: v_add_f32_e32 v0, s8, v0
; GFX9-NEXT: v_add_f32_e32 v1, s9, v1
; GFX9-NEXT: v_add_f32_e32 v2, s10, v2
; GFX9-NEXT: v_add_f32_e32 v3, s11, v3
; GFX9-NEXT: ; return to shader part epilog
%gep1 = getelementptr inbounds <4 x float>, ptr addrspace(6) %p1, i32 2
%r0 = load <4 x float>, ptr addrspace(6) %p0
%r1 = load <4 x float>, ptr addrspace(6) %gep1
%r = fadd <4 x float> %r0, %r1
ret <4 x float> %r
}
define amdgpu_vs <8 x float> @load_v8float(ptr addrspace(6) inreg %p0, ptr addrspace(6) inreg %p1) #0 {
; GFX67-LABEL: load_v8float:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s2, s1
; GFX67-NEXT: s_mov_b32 s3, 0
; GFX67-NEXT: s_mov_b32 s1, s3
; GFX67-NEXT: s_load_dwordx8 s[4:11], s[2:3], 0x10
; GFX67-NEXT: s_load_dwordx8 s[12:19], s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: v_mov_b32_e32 v0, s4
; GFX67-NEXT: v_mov_b32_e32 v1, s5
; GFX67-NEXT: v_mov_b32_e32 v2, s6
; GFX67-NEXT: v_mov_b32_e32 v3, s7
; GFX67-NEXT: v_mov_b32_e32 v4, s8
; GFX67-NEXT: v_mov_b32_e32 v5, s9
; GFX67-NEXT: v_mov_b32_e32 v6, s10
; GFX67-NEXT: v_mov_b32_e32 v7, s11
; GFX67-NEXT: v_add_f32_e32 v0, s12, v0
; GFX67-NEXT: v_add_f32_e32 v1, s13, v1
; GFX67-NEXT: v_add_f32_e32 v2, s14, v2
; GFX67-NEXT: v_add_f32_e32 v3, s15, v3
; GFX67-NEXT: v_add_f32_e32 v4, s16, v4
; GFX67-NEXT: v_add_f32_e32 v5, s17, v5
; GFX67-NEXT: v_add_f32_e32 v6, s18, v6
; GFX67-NEXT: v_add_f32_e32 v7, s19, v7
; GFX67-NEXT: ; return to shader part epilog
;
; GFX89-LABEL: load_v8float:
; GFX89: ; %bb.0:
; GFX89-NEXT: s_mov_b32 s2, s1
; GFX89-NEXT: s_mov_b32 s3, 0
; GFX89-NEXT: s_mov_b32 s1, s3
; GFX89-NEXT: s_load_dwordx8 s[4:11], s[2:3], 0x40
; GFX89-NEXT: s_load_dwordx8 s[12:19], s[0:1], 0x0
; GFX89-NEXT: s_waitcnt lgkmcnt(0)
; GFX89-NEXT: v_mov_b32_e32 v0, s4
; GFX89-NEXT: v_mov_b32_e32 v1, s5
; GFX89-NEXT: v_mov_b32_e32 v2, s6
; GFX89-NEXT: v_mov_b32_e32 v3, s7
; GFX89-NEXT: v_mov_b32_e32 v4, s8
; GFX89-NEXT: v_mov_b32_e32 v5, s9
; GFX89-NEXT: v_mov_b32_e32 v6, s10
; GFX89-NEXT: v_mov_b32_e32 v7, s11
; GFX89-NEXT: v_add_f32_e32 v0, s12, v0
; GFX89-NEXT: v_add_f32_e32 v1, s13, v1
; GFX89-NEXT: v_add_f32_e32 v2, s14, v2
; GFX89-NEXT: v_add_f32_e32 v3, s15, v3
; GFX89-NEXT: v_add_f32_e32 v4, s16, v4
; GFX89-NEXT: v_add_f32_e32 v5, s17, v5
; GFX89-NEXT: v_add_f32_e32 v6, s18, v6
; GFX89-NEXT: v_add_f32_e32 v7, s19, v7
; GFX89-NEXT: ; return to shader part epilog
%gep1 = getelementptr inbounds <8 x float>, ptr addrspace(6) %p1, i32 2
%r0 = load <8 x float>, ptr addrspace(6) %p0
%r1 = load <8 x float>, ptr addrspace(6) %gep1
%r = fadd <8 x float> %r0, %r1
ret <8 x float> %r
}
define amdgpu_vs <16 x float> @load_v16float(ptr addrspace(6) inreg %p0, ptr addrspace(6) inreg %p1) #0 {
; GFX67-LABEL: load_v16float:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s3, 0
; GFX67-NEXT: s_mov_b32 s2, s1
; GFX67-NEXT: s_mov_b32 s1, s3
; GFX67-NEXT: s_load_dwordx16 s[16:31], s[2:3], 0x20
; GFX67-NEXT: s_load_dwordx16 s[0:15], s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: v_mov_b32_e32 v0, s16
; GFX67-NEXT: v_mov_b32_e32 v1, s17
; GFX67-NEXT: v_mov_b32_e32 v2, s18
; GFX67-NEXT: v_mov_b32_e32 v3, s19
; GFX67-NEXT: v_mov_b32_e32 v4, s20
; GFX67-NEXT: v_mov_b32_e32 v5, s21
; GFX67-NEXT: v_mov_b32_e32 v6, s22
; GFX67-NEXT: v_mov_b32_e32 v7, s23
; GFX67-NEXT: v_mov_b32_e32 v8, s24
; GFX67-NEXT: v_mov_b32_e32 v9, s25
; GFX67-NEXT: v_mov_b32_e32 v10, s26
; GFX67-NEXT: v_mov_b32_e32 v11, s27
; GFX67-NEXT: v_mov_b32_e32 v12, s28
; GFX67-NEXT: v_mov_b32_e32 v13, s29
; GFX67-NEXT: v_mov_b32_e32 v14, s30
; GFX67-NEXT: v_mov_b32_e32 v15, s31
; GFX67-NEXT: v_add_f32_e32 v0, s0, v0
; GFX67-NEXT: v_add_f32_e32 v1, s1, v1
; GFX67-NEXT: v_add_f32_e32 v2, s2, v2
; GFX67-NEXT: v_add_f32_e32 v3, s3, v3
; GFX67-NEXT: v_add_f32_e32 v4, s4, v4
; GFX67-NEXT: v_add_f32_e32 v5, s5, v5
; GFX67-NEXT: v_add_f32_e32 v6, s6, v6
; GFX67-NEXT: v_add_f32_e32 v7, s7, v7
; GFX67-NEXT: v_add_f32_e32 v8, s8, v8
; GFX67-NEXT: v_add_f32_e32 v9, s9, v9
; GFX67-NEXT: v_add_f32_e32 v10, s10, v10
; GFX67-NEXT: v_add_f32_e32 v11, s11, v11
; GFX67-NEXT: v_add_f32_e32 v12, s12, v12
; GFX67-NEXT: v_add_f32_e32 v13, s13, v13
; GFX67-NEXT: v_add_f32_e32 v14, s14, v14
; GFX67-NEXT: v_add_f32_e32 v15, s15, v15
; GFX67-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: load_v16float:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_mov_b32 s3, 0
; GFX8-NEXT: s_mov_b32 s2, s1
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_load_dwordx16 s[16:31], s[2:3], 0x80
; GFX8-NEXT: s_load_dwordx16 s[0:15], s[0:1], 0x0
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: v_mov_b32_e32 v0, s16
; GFX8-NEXT: v_mov_b32_e32 v1, s17
; GFX8-NEXT: v_mov_b32_e32 v2, s18
; GFX8-NEXT: v_mov_b32_e32 v3, s19
; GFX8-NEXT: v_mov_b32_e32 v4, s20
; GFX8-NEXT: v_mov_b32_e32 v5, s21
; GFX8-NEXT: v_mov_b32_e32 v6, s22
; GFX8-NEXT: v_mov_b32_e32 v7, s23
; GFX8-NEXT: v_mov_b32_e32 v8, s24
; GFX8-NEXT: v_mov_b32_e32 v9, s25
; GFX8-NEXT: v_mov_b32_e32 v10, s26
; GFX8-NEXT: v_mov_b32_e32 v11, s27
; GFX8-NEXT: v_mov_b32_e32 v12, s28
; GFX8-NEXT: v_mov_b32_e32 v13, s29
; GFX8-NEXT: v_mov_b32_e32 v14, s30
; GFX8-NEXT: v_mov_b32_e32 v15, s31
; GFX8-NEXT: v_add_f32_e32 v0, s0, v0
; GFX8-NEXT: v_add_f32_e32 v1, s1, v1
; GFX8-NEXT: v_add_f32_e32 v2, s2, v2
; GFX8-NEXT: v_add_f32_e32 v3, s3, v3
; GFX8-NEXT: v_add_f32_e32 v4, s4, v4
; GFX8-NEXT: v_add_f32_e32 v5, s5, v5
; GFX8-NEXT: v_add_f32_e32 v6, s6, v6
; GFX8-NEXT: v_add_f32_e32 v7, s7, v7
; GFX8-NEXT: v_add_f32_e32 v8, s8, v8
; GFX8-NEXT: v_add_f32_e32 v9, s9, v9
; GFX8-NEXT: v_add_f32_e32 v10, s10, v10
; GFX8-NEXT: v_add_f32_e32 v11, s11, v11
; GFX8-NEXT: v_add_f32_e32 v12, s12, v12
; GFX8-NEXT: v_add_f32_e32 v13, s13, v13
; GFX8-NEXT: v_add_f32_e32 v14, s14, v14
; GFX8-NEXT: v_add_f32_e32 v15, s15, v15
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: load_v16float:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_mov_b32 s2, s1
; GFX9-NEXT: s_mov_b32 s3, 0
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_load_dwordx16 s[36:51], s[2:3], 0x80
; GFX9-NEXT: s_load_dwordx16 s[4:19], s[0:1], 0x0
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, s36
; GFX9-NEXT: v_mov_b32_e32 v1, s37
; GFX9-NEXT: v_mov_b32_e32 v2, s38
; GFX9-NEXT: v_mov_b32_e32 v3, s39
; GFX9-NEXT: v_mov_b32_e32 v4, s40
; GFX9-NEXT: v_mov_b32_e32 v5, s41
; GFX9-NEXT: v_mov_b32_e32 v6, s42
; GFX9-NEXT: v_mov_b32_e32 v7, s43
; GFX9-NEXT: v_mov_b32_e32 v8, s44
; GFX9-NEXT: v_mov_b32_e32 v9, s45
; GFX9-NEXT: v_mov_b32_e32 v10, s46
; GFX9-NEXT: v_mov_b32_e32 v11, s47
; GFX9-NEXT: v_mov_b32_e32 v12, s48
; GFX9-NEXT: v_mov_b32_e32 v13, s49
; GFX9-NEXT: v_mov_b32_e32 v14, s50
; GFX9-NEXT: v_mov_b32_e32 v15, s51
; GFX9-NEXT: v_add_f32_e32 v0, s4, v0
; GFX9-NEXT: v_add_f32_e32 v1, s5, v1
; GFX9-NEXT: v_add_f32_e32 v2, s6, v2
; GFX9-NEXT: v_add_f32_e32 v3, s7, v3
; GFX9-NEXT: v_add_f32_e32 v4, s8, v4
; GFX9-NEXT: v_add_f32_e32 v5, s9, v5
; GFX9-NEXT: v_add_f32_e32 v6, s10, v6
; GFX9-NEXT: v_add_f32_e32 v7, s11, v7
; GFX9-NEXT: v_add_f32_e32 v8, s12, v8
; GFX9-NEXT: v_add_f32_e32 v9, s13, v9
; GFX9-NEXT: v_add_f32_e32 v10, s14, v10
; GFX9-NEXT: v_add_f32_e32 v11, s15, v11
; GFX9-NEXT: v_add_f32_e32 v12, s16, v12
; GFX9-NEXT: v_add_f32_e32 v13, s17, v13
; GFX9-NEXT: v_add_f32_e32 v14, s18, v14
; GFX9-NEXT: v_add_f32_e32 v15, s19, v15
; GFX9-NEXT: ; return to shader part epilog
%gep1 = getelementptr inbounds <16 x float>, ptr addrspace(6) %p1, i32 2
%r0 = load <16 x float>, ptr addrspace(6) %p0
%r1 = load <16 x float>, ptr addrspace(6) %gep1
%r = fadd <16 x float> %r0, %r1
ret <16 x float> %r
}
define amdgpu_vs i32 @load_i32_hi0(ptr addrspace(6) inreg %p) #1 {
; GFX67-LABEL: load_i32_hi0:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s1, 0
; GFX67-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: ; return to shader part epilog
;
; GFX89-LABEL: load_i32_hi0:
; GFX89: ; %bb.0:
; GFX89-NEXT: s_mov_b32 s1, 0
; GFX89-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX89-NEXT: s_waitcnt lgkmcnt(0)
; GFX89-NEXT: ; return to shader part epilog
%r0 = load i32, ptr addrspace(6) %p
ret i32 %r0
}
define amdgpu_vs i32 @load_i32_hi1(ptr addrspace(6) inreg %p) #2 {
; GFX67-LABEL: load_i32_hi1:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s1, 1
; GFX67-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: ; return to shader part epilog
;
; GFX89-LABEL: load_i32_hi1:
; GFX89: ; %bb.0:
; GFX89-NEXT: s_mov_b32 s1, 1
; GFX89-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX89-NEXT: s_waitcnt lgkmcnt(0)
; GFX89-NEXT: ; return to shader part epilog
%r0 = load i32, ptr addrspace(6) %p
ret i32 %r0
}
define amdgpu_vs i32 @load_i32_hiffff8000(ptr addrspace(6) inreg %p) #3 {
; GFX67-LABEL: load_i32_hiffff8000:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_movk_i32 s1, 0x8000
; GFX67-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: ; return to shader part epilog
;
; GFX89-LABEL: load_i32_hiffff8000:
; GFX89: ; %bb.0:
; GFX89-NEXT: s_movk_i32 s1, 0x8000
; GFX89-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX89-NEXT: s_waitcnt lgkmcnt(0)
; GFX89-NEXT: ; return to shader part epilog
%r0 = load i32, ptr addrspace(6) %p
ret i32 %r0
}
define amdgpu_vs i32 @load_i32_hifffffff0(ptr addrspace(6) inreg %p) #4 {
; GFX67-LABEL: load_i32_hifffffff0:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_mov_b32 s1, -16
; GFX67-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: ; return to shader part epilog
;
; GFX89-LABEL: load_i32_hifffffff0:
; GFX89: ; %bb.0:
; GFX89-NEXT: s_mov_b32 s1, -16
; GFX89-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX89-NEXT: s_waitcnt lgkmcnt(0)
; GFX89-NEXT: ; return to shader part epilog
%r0 = load i32, ptr addrspace(6) %p
ret i32 %r0
}
define amdgpu_ps <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> @load_sampler(ptr addrspace(6) inreg noalias dereferenceable(18446744073709551615), ptr addrspace(6) inreg noalias dereferenceable(18446744073709551615), ptr addrspace(6) inreg noalias dereferenceable(18446744073709551615), ptr addrspace(6) inreg noalias dereferenceable(18446744073709551615), float inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, i32, i32, float, i32) #5 {
; GFX6-LABEL: load_sampler:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b64 s[6:7], exec
; GFX6-NEXT: s_wqm_b64 exec, exec
; GFX6-NEXT: s_mov_b32 m0, s5
; GFX6-NEXT: v_interp_mov_f32 v0, p0, attr0.x
; GFX6-NEXT: v_lshlrev_b32_e32 v0, 6, v0
; GFX6-NEXT: v_add_i32_e32 v0, vcc, s1, v0
; GFX6-NEXT: v_readfirstlane_b32 s0, v0
; GFX6-NEXT: s_mov_b32 s1, 0
; GFX6-NEXT: s_nop 2
; GFX6-NEXT: s_load_dwordx8 s[8:15], s[0:1], 0x0
; GFX6-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0xc
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: s_and_b64 exec, exec, s[6:7]
; GFX6-NEXT: s_waitcnt lgkmcnt(0)
; GFX6-NEXT: image_sample v[0:3], v0, s[8:15], s[0:3] dmask:0xf
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: load_sampler:
; GFX7: ; %bb.0: ; %main_body
; GFX7-NEXT: s_mov_b64 s[6:7], exec
; GFX7-NEXT: s_wqm_b64 exec, exec
; GFX7-NEXT: s_mov_b32 m0, s5
; GFX7-NEXT: v_interp_mov_f32 v0, p0, attr0.x
; GFX7-NEXT: v_lshlrev_b32_e32 v0, 6, v0
; GFX7-NEXT: v_add_i32_e32 v0, vcc, s1, v0
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: s_mov_b32 s1, 0
; GFX7-NEXT: s_load_dwordx8 s[8:15], s[0:1], 0x0
; GFX7-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0xc
; GFX7-NEXT: v_mov_b32_e32 v0, 0
; GFX7-NEXT: s_and_b64 exec, exec, s[6:7]
; GFX7-NEXT: s_waitcnt lgkmcnt(0)
; GFX7-NEXT: image_sample v[0:3], v0, s[8:15], s[0:3] dmask:0xf
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: load_sampler:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b64 s[6:7], exec
; GFX8-NEXT: s_wqm_b64 exec, exec
; GFX8-NEXT: s_mov_b32 m0, s5
; GFX8-NEXT: v_interp_mov_f32_e32 v0, p0, attr0.x
; GFX8-NEXT: v_lshlrev_b32_e32 v0, 6, v0
; GFX8-NEXT: v_add_u32_e32 v0, vcc, s1, v0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: s_mov_b32 s1, 0
; GFX8-NEXT: s_load_dwordx8 s[8:15], s[0:1], 0x0
; GFX8-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x30
; GFX8-NEXT: v_mov_b32_e32 v0, 0
; GFX8-NEXT: s_and_b64 exec, exec, s[6:7]
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: image_sample v[0:3], v0, s[8:15], s[0:3] dmask:0xf
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: load_sampler:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b64 s[6:7], exec
; GFX9-NEXT: s_wqm_b64 exec, exec
; GFX9-NEXT: s_mov_b32 m0, s5
; GFX9-NEXT: s_mov_b32 s17, 0
; GFX9-NEXT: v_interp_mov_f32_e32 v0, p0, attr0.x
; GFX9-NEXT: v_lshl_add_u32 v0, v0, 6, s1
; GFX9-NEXT: v_readfirstlane_b32 s16, v0
; GFX9-NEXT: s_load_dwordx8 s[8:15], s[16:17], 0x0
; GFX9-NEXT: s_load_dwordx4 s[0:3], s[16:17], 0x30
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: s_and_b64 exec, exec, s[6:7]
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: image_sample v[0:3], v0, s[8:15], s[0:3] dmask:0xf
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
main_body:
%22 = call nsz float @llvm.amdgcn.interp.mov(i32 2, i32 0, i32 0, i32 %5) #8
%23 = bitcast float %22 to i32
%24 = shl i32 %23, 1
%25 = getelementptr inbounds [0 x <8 x i32>], ptr addrspace(6) %1, i32 0, i32 %24, !amdgpu.uniform !0
%26 = load <8 x i32>, ptr addrspace(6) %25, align 32, !invariant.load !0
%27 = shl i32 %23, 2
%28 = getelementptr [0 x <4 x i32>], ptr addrspace(6) %1, i32 0, i32 %27, !amdgpu.uniform !0
%29 = getelementptr inbounds [0 x <4 x i32>], ptr addrspace(6) %28, i32 0, i32 3, !amdgpu.uniform !0
%30 = load <4 x i32>, ptr addrspace(6) %29, align 16, !invariant.load !0
%31 = call nsz <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float 0.0, <8 x i32> %26, <4 x i32> %30, i1 0, i32 0, i32 0) #8
%32 = extractelement <4 x float> %31, i32 0
%33 = extractelement <4 x float> %31, i32 1
%34 = extractelement <4 x float> %31, i32 2
%35 = extractelement <4 x float> %31, i32 3
%36 = bitcast float %4 to i32
%37 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> poison, i32 %36, 4
%38 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %37, float %32, 5
%39 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %38, float %33, 6
%40 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %39, float %34, 7
%41 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %40, float %35, 8
%42 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %41, float %20, 19
ret <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %42
}
define amdgpu_ps <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> @load_sampler_nouniform(ptr addrspace(6) inreg noalias dereferenceable(18446744073709551615), ptr addrspace(6) inreg noalias dereferenceable(18446744073709551615), ptr addrspace(6) inreg noalias dereferenceable(18446744073709551615), ptr addrspace(6) inreg noalias dereferenceable(18446744073709551615), float inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, i32, i32, float, i32) #5 {
; GFX6-LABEL: load_sampler_nouniform:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b64 s[6:7], exec
; GFX6-NEXT: s_wqm_b64 exec, exec
; GFX6-NEXT: s_mov_b32 m0, s5
; GFX6-NEXT: v_interp_mov_f32 v0, p0, attr0.x
; GFX6-NEXT: v_lshlrev_b32_e32 v0, 6, v0
; GFX6-NEXT: v_add_i32_e32 v0, vcc, s1, v0
; GFX6-NEXT: v_readfirstlane_b32 s0, v0
; GFX6-NEXT: s_mov_b32 s1, 0
; GFX6-NEXT: s_nop 2
; GFX6-NEXT: s_load_dwordx8 s[8:15], s[0:1], 0x0
; GFX6-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0xc
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: s_and_b64 exec, exec, s[6:7]
; GFX6-NEXT: s_waitcnt lgkmcnt(0)
; GFX6-NEXT: image_sample v[0:3], v0, s[8:15], s[0:3] dmask:0xf
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: load_sampler_nouniform:
; GFX7: ; %bb.0: ; %main_body
; GFX7-NEXT: s_mov_b64 s[6:7], exec
; GFX7-NEXT: s_wqm_b64 exec, exec
; GFX7-NEXT: s_mov_b32 m0, s5
; GFX7-NEXT: v_interp_mov_f32 v0, p0, attr0.x
; GFX7-NEXT: v_lshlrev_b32_e32 v0, 6, v0
; GFX7-NEXT: v_add_i32_e32 v0, vcc, s1, v0
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: s_mov_b32 s1, 0
; GFX7-NEXT: s_load_dwordx8 s[8:15], s[0:1], 0x0
; GFX7-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0xc
; GFX7-NEXT: v_mov_b32_e32 v0, 0
; GFX7-NEXT: s_and_b64 exec, exec, s[6:7]
; GFX7-NEXT: s_waitcnt lgkmcnt(0)
; GFX7-NEXT: image_sample v[0:3], v0, s[8:15], s[0:3] dmask:0xf
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: load_sampler_nouniform:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b64 s[6:7], exec
; GFX8-NEXT: s_wqm_b64 exec, exec
; GFX8-NEXT: s_mov_b32 m0, s5
; GFX8-NEXT: v_interp_mov_f32_e32 v0, p0, attr0.x
; GFX8-NEXT: v_lshlrev_b32_e32 v0, 6, v0
; GFX8-NEXT: v_add_u32_e32 v0, vcc, s1, v0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: s_mov_b32 s1, 0
; GFX8-NEXT: s_load_dwordx8 s[8:15], s[0:1], 0x0
; GFX8-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x30
; GFX8-NEXT: v_mov_b32_e32 v0, 0
; GFX8-NEXT: s_and_b64 exec, exec, s[6:7]
; GFX8-NEXT: s_waitcnt lgkmcnt(0)
; GFX8-NEXT: image_sample v[0:3], v0, s[8:15], s[0:3] dmask:0xf
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: load_sampler_nouniform:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b64 s[6:7], exec
; GFX9-NEXT: s_wqm_b64 exec, exec
; GFX9-NEXT: s_mov_b32 m0, s5
; GFX9-NEXT: s_mov_b32 s17, 0
; GFX9-NEXT: v_interp_mov_f32_e32 v0, p0, attr0.x
; GFX9-NEXT: v_lshl_add_u32 v0, v0, 6, s1
; GFX9-NEXT: v_readfirstlane_b32 s16, v0
; GFX9-NEXT: s_load_dwordx8 s[8:15], s[16:17], 0x0
; GFX9-NEXT: s_load_dwordx4 s[0:3], s[16:17], 0x30
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: s_and_b64 exec, exec, s[6:7]
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: image_sample v[0:3], v0, s[8:15], s[0:3] dmask:0xf
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
main_body:
%22 = call nsz float @llvm.amdgcn.interp.mov(i32 2, i32 0, i32 0, i32 %5) #8
%23 = bitcast float %22 to i32
%24 = shl i32 %23, 1
%25 = getelementptr inbounds [0 x <8 x i32>], ptr addrspace(6) %1, i32 0, i32 %24
%26 = load <8 x i32>, ptr addrspace(6) %25, align 32, !invariant.load !0
%27 = shl i32 %23, 2
%28 = getelementptr [0 x <4 x i32>], ptr addrspace(6) %1, i32 0, i32 %27
%29 = getelementptr inbounds [0 x <4 x i32>], ptr addrspace(6) %28, i32 0, i32 3
%30 = load <4 x i32>, ptr addrspace(6) %29, align 16, !invariant.load !0
%31 = call nsz <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float 0.0, <8 x i32> %26, <4 x i32> %30, i1 0, i32 0, i32 0) #8
%32 = extractelement <4 x float> %31, i32 0
%33 = extractelement <4 x float> %31, i32 1
%34 = extractelement <4 x float> %31, i32 2
%35 = extractelement <4 x float> %31, i32 3
%36 = bitcast float %4 to i32
%37 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> poison, i32 %36, 4
%38 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %37, float %32, 5
%39 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %38, float %33, 6
%40 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %39, float %34, 7
%41 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %40, float %35, 8
%42 = insertvalue <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %41, float %20, 19
ret <{ i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> %42
}
define amdgpu_vs float @load_addr_no_fold(ptr addrspace(6) inreg noalias %p0) #0 {
; GFX67-LABEL: load_addr_no_fold:
; GFX67: ; %bb.0:
; GFX67-NEXT: s_add_i32 s0, s0, 4
; GFX67-NEXT: s_mov_b32 s1, 0
; GFX67-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX67-NEXT: s_waitcnt lgkmcnt(0)
; GFX67-NEXT: v_mov_b32_e32 v0, s0
; GFX67-NEXT: ; return to shader part epilog
;
; GFX89-LABEL: load_addr_no_fold:
; GFX89: ; %bb.0:
; GFX89-NEXT: s_add_i32 s0, s0, 4
; GFX89-NEXT: s_mov_b32 s1, 0
; GFX89-NEXT: s_load_dword s0, s[0:1], 0x0
; GFX89-NEXT: s_waitcnt lgkmcnt(0)
; GFX89-NEXT: v_mov_b32_e32 v0, s0
; GFX89-NEXT: ; return to shader part epilog
%gep1 = getelementptr i32, ptr addrspace(6) %p0, i32 1
%r1 = load i32, ptr addrspace(6) %gep1
%r2 = bitcast i32 %r1 to float
ret float %r2
}
define amdgpu_vs float @vgpr_arg_src(ptr addrspace(6) %arg) {
; GFX6-LABEL: vgpr_arg_src:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_readfirstlane_b32 s0, v0
; GFX6-NEXT: s_mov_b32 s1, 0
; GFX6-NEXT: s_nop 2
; GFX6-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x0
; GFX6-NEXT: s_waitcnt lgkmcnt(0)
; GFX6-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: vgpr_arg_src:
; GFX7: ; %bb.0: ; %main_body
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: s_mov_b32 s1, 0
; GFX7-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x0
; GFX7-NEXT: s_waitcnt lgkmcnt(0)
; GFX7-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: ; return to shader part epilog
;
; GFX89-LABEL: vgpr_arg_src:
; GFX89: ; %bb.0: ; %main_body
; GFX89-NEXT: v_readfirstlane_b32 s0, v0
; GFX89-NEXT: s_mov_b32 s1, 0
; GFX89-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x0
; GFX89-NEXT: s_waitcnt lgkmcnt(0)
; GFX89-NEXT: s_nop 1
; GFX89-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX89-NEXT: s_waitcnt vmcnt(0)
; GFX89-NEXT: ; return to shader part epilog
main_body:
%tmp9 = load ptr addrspace(8), ptr addrspace(6) %arg
%tmp10 = call nsz float @llvm.amdgcn.struct.ptr.buffer.load.format.f32(ptr addrspace(8) %tmp9, i32 poison, i32 0, i32 0, i32 0) #1
ret float %tmp10
}
declare float @llvm.amdgcn.interp.mov(i32, i32, i32, i32) #6
declare <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32, float, <8 x i32>, <4 x i32>, i1, i32, i32) #7
declare float @llvm.amdgcn.struct.ptr.buffer.load.format.f32(ptr addrspace(8), i32, i32, i32, i32) #7
!0 = !{}
attributes #0 = { nounwind }
attributes #1 = { nounwind "amdgpu-32bit-address-high-bits"="0" }
attributes #2 = { nounwind "amdgpu-32bit-address-high-bits"="1" }
attributes #3 = { nounwind "amdgpu-32bit-address-high-bits"="0xffff8000" }
attributes #4 = { nounwind "amdgpu-32bit-address-high-bits"="0xfffffff0" }
attributes #5 = { "InitialPSInputAddr"="45175" }
attributes #6 = { nounwind readnone speculatable }
attributes #7 = { nounwind memory(argmem: read) }
attributes #8 = { nounwind readnone }