| //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This pass assigns local frame indices to stack slots relative to one another | |
| // and allocates additional base registers to access them when the target | |
| // estimates they are likely to be out of range of stack pointer and frame | |
| // pointer relative addressing. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "llvm/CodeGen/LocalStackSlotAllocation.h" | |
| #include "llvm/ADT/SetVector.h" | |
| #include "llvm/ADT/SmallSet.h" | |
| #include "llvm/ADT/SmallVector.h" | |
| #include "llvm/ADT/Statistic.h" | |
| #include "llvm/CodeGen/MachineBasicBlock.h" | |
| #include "llvm/CodeGen/MachineFrameInfo.h" | |
| #include "llvm/CodeGen/MachineFunction.h" | |
| #include "llvm/CodeGen/MachineFunctionPass.h" | |
| #include "llvm/CodeGen/MachineInstr.h" | |
| #include "llvm/CodeGen/MachineOperand.h" | |
| #include "llvm/CodeGen/TargetFrameLowering.h" | |
| #include "llvm/CodeGen/TargetOpcodes.h" | |
| #include "llvm/CodeGen/TargetRegisterInfo.h" | |
| #include "llvm/CodeGen/TargetSubtargetInfo.h" | |
| #include "llvm/InitializePasses.h" | |
| #include "llvm/Pass.h" | |
| #include "llvm/Support/Debug.h" | |
| #include "llvm/Support/ErrorHandling.h" | |
| #include "llvm/Support/raw_ostream.h" | |
| #include <algorithm> | |
| #include <cassert> | |
| #include <cstdint> | |
| #include <tuple> | |
| using namespace llvm; | |
| #define DEBUG_TYPE "localstackalloc" | |
| STATISTIC(NumAllocations, "Number of frame indices allocated into local block"); | |
| STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated"); | |
| STATISTIC(NumReplacements, "Number of frame indices references replaced"); | |
| namespace { | |
| class FrameRef { | |
| MachineBasicBlock::iterator MI; // Instr referencing the frame | |
| int64_t LocalOffset; // Local offset of the frame idx referenced | |
| int64_t InstrOffset; // Offset of the instruction from the frame index | |
| int FrameIdx; // The frame index | |
| // Order reference instruction appears in program. Used to ensure | |
| // deterministic order when multiple instructions may reference the same | |
| // location. | |
| unsigned Order; | |
| public: | |
| FrameRef(MachineInstr *I, int64_t Offset, int64_t InstrOffset, int Idx, | |
| unsigned Ord) | |
| : MI(I), LocalOffset(Offset), InstrOffset(InstrOffset), FrameIdx(Idx), | |
| Order(Ord) {} | |
| bool operator<(const FrameRef &RHS) const { | |
| return std::tuple(LocalOffset + InstrOffset, FrameIdx, Order) < | |
| std::tuple(RHS.LocalOffset + RHS.InstrOffset, RHS.FrameIdx, | |
| RHS.Order); | |
| } | |
| MachineBasicBlock::iterator getMachineInstr() const { return MI; } | |
| int64_t getLocalOffset() const { return LocalOffset; } | |
| int64_t getInstrOffset() const { return InstrOffset; } | |
| int getFrameIndex() const { return FrameIdx; } | |
| }; | |
| class LocalStackSlotImpl { | |
| SmallVector<int64_t, 16> LocalOffsets; | |
| /// StackObjSet - A set of stack object indexes | |
| using StackObjSet = SmallSetVector<int, 8>; | |
| void AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset, | |
| bool StackGrowsDown, Align &MaxAlign); | |
| void AssignProtectedObjSet(const StackObjSet &UnassignedObjs, | |
| SmallSet<int, 16> &ProtectedObjs, | |
| MachineFrameInfo &MFI, bool StackGrowsDown, | |
| int64_t &Offset, Align &MaxAlign); | |
| void calculateFrameObjectOffsets(MachineFunction &Fn); | |
| bool insertFrameReferenceRegisters(MachineFunction &Fn); | |
| public: | |
| bool runOnMachineFunction(MachineFunction &MF); | |
| }; | |
| class LocalStackSlotPass : public MachineFunctionPass { | |
| public: | |
| static char ID; // Pass identification, replacement for typeid | |
| explicit LocalStackSlotPass() : MachineFunctionPass(ID) {} | |
| bool runOnMachineFunction(MachineFunction &MF) override { | |
| return LocalStackSlotImpl().runOnMachineFunction(MF); | |
| } | |
| void getAnalysisUsage(AnalysisUsage &AU) const override { | |
| AU.setPreservesCFG(); | |
| MachineFunctionPass::getAnalysisUsage(AU); | |
| } | |
| }; | |
| } // end anonymous namespace | |
| PreservedAnalyses | |
| LocalStackSlotAllocationPass::run(MachineFunction &MF, | |
| MachineFunctionAnalysisManager &) { | |
| bool Changed = LocalStackSlotImpl().runOnMachineFunction(MF); | |
| if (!Changed) | |
| return PreservedAnalyses::all(); | |
| auto PA = getMachineFunctionPassPreservedAnalyses(); | |
| PA.preserveSet<CFGAnalyses>(); | |
| return PA; | |
| } | |
| char LocalStackSlotPass::ID = 0; | |
| char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID; | |
| INITIALIZE_PASS(LocalStackSlotPass, DEBUG_TYPE, | |
| "Local Stack Slot Allocation", false, false) | |
| bool LocalStackSlotImpl::runOnMachineFunction(MachineFunction &MF) { | |
| MachineFrameInfo &MFI = MF.getFrameInfo(); | |
| const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo(); | |
| unsigned LocalObjectCount = MFI.getObjectIndexEnd(); | |
| // If the target doesn't want/need this pass, or if there are no locals | |
| // to consider, early exit. | |
| if (LocalObjectCount == 0 || !TRI->requiresVirtualBaseRegisters(MF)) | |
| return false; | |
| // Make sure we have enough space to store the local offsets. | |
| LocalOffsets.resize(MFI.getObjectIndexEnd()); | |
| // Lay out the local blob. | |
| calculateFrameObjectOffsets(MF); | |
| // Insert virtual base registers to resolve frame index references. | |
| bool UsedBaseRegs = insertFrameReferenceRegisters(MF); | |
| // Tell MFI whether any base registers were allocated. PEI will only | |
| // want to use the local block allocations from this pass if there were any. | |
| // Otherwise, PEI can do a bit better job of getting the alignment right | |
| // without a hole at the start since it knows the alignment of the stack | |
| // at the start of local allocation, and this pass doesn't. | |
| MFI.setUseLocalStackAllocationBlock(UsedBaseRegs); | |
| return true; | |
| } | |
| /// AdjustStackOffset - Helper function used to adjust the stack frame offset. | |
| void LocalStackSlotImpl::AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, | |
| int64_t &Offset, bool StackGrowsDown, | |
| Align &MaxAlign) { | |
| // If the stack grows down, add the object size to find the lowest address. | |
| if (StackGrowsDown) | |
| Offset += MFI.getObjectSize(FrameIdx); | |
| Align Alignment = MFI.getObjectAlign(FrameIdx); | |
| // If the alignment of this object is greater than that of the stack, then | |
| // increase the stack alignment to match. | |
| MaxAlign = std::max(MaxAlign, Alignment); | |
| // Adjust to alignment boundary. | |
| Offset = alignTo(Offset, Alignment); | |
| int64_t LocalOffset = StackGrowsDown ? -Offset : Offset; | |
| LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset " | |
| << LocalOffset << "\n"); | |
| // Keep the offset available for base register allocation | |
| LocalOffsets[FrameIdx] = LocalOffset; | |
| // And tell MFI about it for PEI to use later | |
| MFI.mapLocalFrameObject(FrameIdx, LocalOffset); | |
| if (!StackGrowsDown) | |
| Offset += MFI.getObjectSize(FrameIdx); | |
| ++NumAllocations; | |
| } | |
| /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e., | |
| /// those required to be close to the Stack Protector) to stack offsets. | |
| void LocalStackSlotImpl::AssignProtectedObjSet( | |
| const StackObjSet &UnassignedObjs, SmallSet<int, 16> &ProtectedObjs, | |
| MachineFrameInfo &MFI, bool StackGrowsDown, int64_t &Offset, | |
| Align &MaxAlign) { | |
| for (int i : UnassignedObjs) { | |
| AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); | |
| ProtectedObjs.insert(i); | |
| } | |
| } | |
| /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the | |
| /// abstract stack objects. | |
| void LocalStackSlotImpl::calculateFrameObjectOffsets(MachineFunction &Fn) { | |
| // Loop over all of the stack objects, assigning sequential addresses... | |
| MachineFrameInfo &MFI = Fn.getFrameInfo(); | |
| const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering(); | |
| bool StackGrowsDown = | |
| TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; | |
| int64_t Offset = 0; | |
| Align MaxAlign; | |
| // Make sure that the stack protector comes before the local variables on the | |
| // stack. | |
| SmallSet<int, 16> ProtectedObjs; | |
| if (MFI.hasStackProtectorIndex()) { | |
| int StackProtectorFI = MFI.getStackProtectorIndex(); | |
| // We need to make sure we didn't pre-allocate the stack protector when | |
| // doing this. | |
| // If we already have a stack protector, this will re-assign it to a slot | |
| // that is **not** covering the protected objects. | |
| assert(!MFI.isObjectPreAllocated(StackProtectorFI) && | |
| "Stack protector pre-allocated in LocalStackSlotAllocation"); | |
| StackObjSet LargeArrayObjs; | |
| StackObjSet SmallArrayObjs; | |
| StackObjSet AddrOfObjs; | |
| // Only place the stack protector in the local stack area if the target | |
| // allows it. | |
| if (TFI.isStackIdSafeForLocalArea(MFI.getStackID(StackProtectorFI))) | |
| AdjustStackOffset(MFI, StackProtectorFI, Offset, StackGrowsDown, | |
| MaxAlign); | |
| // Assign large stack objects first. | |
| for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) { | |
| if (MFI.isDeadObjectIndex(i)) | |
| continue; | |
| if (StackProtectorFI == (int)i) | |
| continue; | |
| if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i))) | |
| continue; | |
| switch (MFI.getObjectSSPLayout(i)) { | |
| case MachineFrameInfo::SSPLK_None: | |
| continue; | |
| case MachineFrameInfo::SSPLK_SmallArray: | |
| SmallArrayObjs.insert(i); | |
| continue; | |
| case MachineFrameInfo::SSPLK_AddrOf: | |
| AddrOfObjs.insert(i); | |
| continue; | |
| case MachineFrameInfo::SSPLK_LargeArray: | |
| LargeArrayObjs.insert(i); | |
| continue; | |
| } | |
| llvm_unreachable("Unexpected SSPLayoutKind."); | |
| } | |
| AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown, | |
| Offset, MaxAlign); | |
| AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown, | |
| Offset, MaxAlign); | |
| AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown, | |
| Offset, MaxAlign); | |
| } | |
| // Then assign frame offsets to stack objects that are not used to spill | |
| // callee saved registers. | |
| for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) { | |
| if (MFI.isDeadObjectIndex(i)) | |
| continue; | |
| if (MFI.getStackProtectorIndex() == (int)i) | |
| continue; | |
| if (ProtectedObjs.count(i)) | |
| continue; | |
| if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i))) | |
| continue; | |
| AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); | |
| } | |
| // Remember how big this blob of stack space is | |
| MFI.setLocalFrameSize(Offset); | |
| MFI.setLocalFrameMaxAlign(MaxAlign); | |
| } | |
| static inline bool lookupCandidateBaseReg(Register BaseReg, int64_t BaseOffset, | |
| int64_t FrameSizeAdjust, | |
| int64_t LocalFrameOffset, | |
| const MachineInstr &MI, | |
| const TargetRegisterInfo *TRI) { | |
| // Check if the relative offset from the where the base register references | |
| // to the target address is in range for the instruction. | |
| int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset; | |
| return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset); | |
| } | |
| bool LocalStackSlotImpl::insertFrameReferenceRegisters(MachineFunction &Fn) { | |
| // Scan the function's instructions looking for frame index references. | |
| // For each, ask the target if it wants a virtual base register for it | |
| // based on what we can tell it about where the local will end up in the | |
| // stack frame. If it wants one, re-use a suitable one we've previously | |
| // allocated, or if there isn't one that fits the bill, allocate a new one | |
| // and ask the target to create a defining instruction for it. | |
| MachineFrameInfo &MFI = Fn.getFrameInfo(); | |
| const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo(); | |
| const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering(); | |
| bool StackGrowsDown = | |
| TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; | |
| // Collect all of the instructions in the block that reference | |
| // a frame index. Also store the frame index referenced to ease later | |
| // lookup. (For any insn that has more than one FI reference, we arbitrarily | |
| // choose the first one). | |
| SmallVector<FrameRef, 64> FrameReferenceInsns; | |
| unsigned Order = 0; | |
| for (MachineBasicBlock &BB : Fn) { | |
| for (MachineInstr &MI : BB) { | |
| // Debug value, stackmap and patchpoint instructions can't be out of | |
| // range, so they don't need any updates. | |
| if (MI.isDebugInstr() || MI.getOpcode() == TargetOpcode::STATEPOINT || | |
| MI.getOpcode() == TargetOpcode::STACKMAP || | |
| MI.getOpcode() == TargetOpcode::PATCHPOINT) | |
| continue; | |
| // For now, allocate the base register(s) within the basic block | |
| // where they're used, and don't try to keep them around outside | |
| // of that. It may be beneficial to try sharing them more broadly | |
| // than that, but the increased register pressure makes that a | |
| // tricky thing to balance. Investigate if re-materializing these | |
| // becomes an issue. | |
| for (unsigned OpIdx = 0, OpEnd = MI.getNumOperands(); OpIdx != OpEnd; | |
| ++OpIdx) { | |
| const MachineOperand &MO = MI.getOperand(OpIdx); | |
| // Consider replacing all frame index operands that reference | |
| // an object allocated in the local block. | |
| if (!MO.isFI()) | |
| continue; | |
| int FrameIdx = MO.getIndex(); | |
| // Don't try this with values not in the local block. | |
| if (!MFI.isObjectPreAllocated(FrameIdx)) | |
| break; | |
| int64_t LocalOffset = LocalOffsets[FrameIdx]; | |
| if (!TRI->needsFrameBaseReg(&MI, LocalOffset)) | |
| break; | |
| int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, OpIdx); | |
| FrameReferenceInsns.emplace_back(&MI, LocalOffset, InstrOffset, | |
| FrameIdx, Order++); | |
| break; | |
| } | |
| } | |
| } | |
| // Sort the frame references by local offset. | |
| // Use frame index as a tie-breaker in case MI's have the same offset. | |
| llvm::sort(FrameReferenceInsns); | |
| MachineBasicBlock *Entry = &Fn.front(); | |
| Register BaseReg; | |
| int64_t BaseOffset = 0; | |
| // Loop through the frame references and allocate for them as necessary. | |
| for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) { | |
| FrameRef &FR = FrameReferenceInsns[ref]; | |
| MachineInstr &MI = *FR.getMachineInstr(); | |
| int64_t LocalOffset = FR.getLocalOffset(); | |
| int FrameIdx = FR.getFrameIndex(); | |
| assert(MFI.isObjectPreAllocated(FrameIdx) && | |
| "Only pre-allocated locals expected!"); | |
| // We need to keep the references to the stack protector slot through frame | |
| // index operands so that it gets resolved by PEI rather than this pass. | |
| // This avoids accesses to the stack protector though virtual base | |
| // registers, and forces PEI to address it using fp/sp/bp. | |
| if (MFI.hasStackProtectorIndex() && | |
| FrameIdx == MFI.getStackProtectorIndex()) | |
| continue; | |
| LLVM_DEBUG(dbgs() << "Considering: " << MI); | |
| unsigned idx = 0; | |
| for (unsigned f = MI.getNumOperands(); idx != f; ++idx) { | |
| if (!MI.getOperand(idx).isFI()) | |
| continue; | |
| if (FrameIdx == MI.getOperand(idx).getIndex()) | |
| break; | |
| } | |
| assert(idx < MI.getNumOperands() && "Cannot find FI operand"); | |
| int64_t Offset = 0; | |
| int64_t FrameSizeAdjust = StackGrowsDown ? MFI.getLocalFrameSize() : 0; | |
| LLVM_DEBUG(dbgs() << " Replacing FI in: " << MI); | |
| // If we have a suitable base register available, use it; otherwise | |
| // create a new one. Note that any offset encoded in the | |
| // instruction itself will be taken into account by the target, | |
| // so we don't have to adjust for it here when reusing a base | |
| // register. | |
| if (BaseReg.isValid() && | |
| lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust, | |
| LocalOffset, MI, TRI)) { | |
| LLVM_DEBUG(dbgs() << " Reusing base register " << printReg(BaseReg) | |
| << "\n"); | |
| // We found a register to reuse. | |
| Offset = FrameSizeAdjust + LocalOffset - BaseOffset; | |
| } else { | |
| // No previously defined register was in range, so create a new one. | |
| int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx); | |
| int64_t CandBaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset; | |
| // We'd like to avoid creating single-use virtual base registers. | |
| // Because the FrameRefs are in sorted order, and we've already | |
| // processed all FrameRefs before this one, just check whether or not | |
| // the next FrameRef will be able to reuse this new register. If not, | |
| // then don't bother creating it. | |
| if (ref + 1 >= e || | |
| !lookupCandidateBaseReg( | |
| BaseReg, CandBaseOffset, FrameSizeAdjust, | |
| FrameReferenceInsns[ref + 1].getLocalOffset(), | |
| *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) | |
| continue; | |
| // Save the base offset. | |
| BaseOffset = CandBaseOffset; | |
| // Tell the target to insert the instruction to initialize | |
| // the base register. | |
| // MachineBasicBlock::iterator InsertionPt = Entry->begin(); | |
| BaseReg = TRI->materializeFrameBaseRegister(Entry, FrameIdx, InstrOffset); | |
| LLVM_DEBUG(dbgs() << " Materialized base register at frame local offset " | |
| << LocalOffset + InstrOffset | |
| << " into " << printReg(BaseReg, TRI) << '\n'); | |
| // The base register already includes any offset specified | |
| // by the instruction, so account for that so it doesn't get | |
| // applied twice. | |
| Offset = -InstrOffset; | |
| ++NumBaseRegisters; | |
| } | |
| assert(BaseReg && "Unable to allocate virtual base register!"); | |
| // Modify the instruction to use the new base register rather | |
| // than the frame index operand. | |
| TRI->resolveFrameIndex(MI, BaseReg, Offset); | |
| LLVM_DEBUG(dbgs() << "Resolved: " << MI); | |
| ++NumReplacements; | |
| } | |
| return BaseReg.isValid(); | |
| } |