blob: dd5f098acf2d0b675ab98be3c2748c4aaf4a3bb1 [file] [log] [blame]
; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
; This test makes sure that resource arrays only add 1 to the count of the
; number of UAVs for setting the shader flag '64 UAV slots' when the validator
; version is < 1.6
target triple = "dxil-pc-shadermodel6.7-library"
; CHECK: Combined Shader Flags for Module
; CHECK-NEXT: Shader Flags Value: 0x00010000
; CHECK: Note: shader requires additional functionality:
; CHECK: UAVs at every shader stage
; CHECK-NOT: 64 UAV slots
; CHECK: Function test : 0x00010000
define void @test() "hlsl.export" {
; RWBuffer<float> Buf : register(u0, space0)
%buf0 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 0, i32 1, i32 0, i1 false, ptr null)
; RWBuffer<float> Buf[8] : register(u1, space0)
%buf1 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 1, i32 8, i32 0, i1 false, ptr null)
ret void
}
!dx.valver = !{!1}
!1 = !{i32 1, i32 5}
!llvm.module.flags = !{!0}
!0 = !{i32 1, !"dx.resmayalias", i32 1}