blob: f322fcac676475efd9f81de3bb476e6f79114fce [file] [log] [blame]
// RUN: mlir-opt --convert-gpu-to-nvvm --split-input-file %s | FileCheck %s
// RUN: mlir-opt --convert-gpu-to-nvvm="index-bitwidth=32" --split-input-file %s | FileCheck --check-prefix=CHECK32 %s
gpu.module @test_module {
// CHECK-LABEL: func @gpu_wmma_load_op() ->
// CHECK-SAME: !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)> {
// CHECK32-LABEL: func @gpu_wmma_load_op() ->
builtin.func @gpu_wmma_load_op() -> (!gpu.mma_matrix<16x16xf16, "AOp">) {
%wg = memref.alloca() {alignment = 32} : memref<32x32xf16, 3>
%i = arith.constant 16 : index
%j = arith.constant 16 : index
%0 = gpu.subgroup_mma_load_matrix %wg[%i, %j] {leadDimension = 32 : index} : memref<32x32xf16, 3> -> !gpu.mma_matrix<16x16xf16, "AOp">
// CHECK: %[[INX:.*]] = llvm.mlir.constant(16 : index) : i64
// CHECK: %{{.*}} = llvm.insertvalue %{{.*}}, %{{.*}}[{{.*}}, {{.*}}]
// CHECK: %[[BASE:.*]] = llvm.extractvalue %{{.*}}[1] : !llvm.struct<(ptr<f16, 3>, ptr<f16, 3>, i64, array<2 x i64>, array<2 x i64>)>
// CHECK: %[[LDM:.*]] = llvm.mlir.constant(32 : index) : i64
// CHECK: %[[LI:.*]] = llvm.mul %[[INX]], %[[LDM]] : i64
// CHECK: %[[LIJ:.*]] = llvm.add %[[LI]], %[[INX]] : i64
// CHECK: %[[ADDRESS:.*]] = llvm.getelementptr %[[BASE]][%[[LIJ]]] : (!llvm.ptr<f16, 3>, i64) -> !llvm.ptr<f16, 3>
// CHECK: %[[LDM32:.*]] = llvm.mlir.constant(32 : index) : i32
// CHECK: %[[FRAG:.*]] = nvvm.wmma.load %[[ADDRESS]], %[[LDM32]]
// CHECK-SAME: {eltype = "f16", frag = "a", k = 16 : i32, layout = "row", m = 16 : i32, n = 16 : i32} : (!llvm.ptr<f16, 3>) -> !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: llvm.return %[[FRAG]] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK32: %[[INX:.*]] = llvm.mlir.constant(16 : index) : i32
// CHECK32: %{{.*}} = llvm.insertvalue %{{.*}}, %{{.*}}[{{.*}}, {{.*}}]
// CHECK32: %[[BASE:.*]] = llvm.extractvalue %{{.*}}[1] : !llvm.struct<(ptr<f16, 3>, ptr<f16, 3>, i32, array<2 x i32>, array<2 x i32>)>
// CHECK32: %[[LDM:.*]] = llvm.mlir.constant(32 : index) : i32
// CHECK32: %[[LI:.*]] = llvm.mul %[[INX]], %[[LDM]] : i32
// CHECK32: %[[LIJ:.*]] = llvm.add %[[LI]], %[[INX]] : i32
// CHECK32: %[[ADDRESS:.*]] = llvm.getelementptr %[[BASE]][%[[LIJ]]] : (!llvm.ptr<f16, 3>, i32) -> !llvm.ptr<f16, 3>
// CHECK32: %[[LDM32:.*]] = llvm.mlir.constant(32 : index) : i32
// CHECK32: %[[FRAG:.*]] = nvvm.wmma.load %[[ADDRESS]], %[[LDM32]]
// CHECK32-SAME: {eltype = "f16", frag = "a", k = 16 : i32, layout = "row", m = 16 : i32, n = 16 : i32} : (!llvm.ptr<f16, 3>) -> !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK32: llvm.return %[[FRAG]] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
return %0 : !gpu.mma_matrix<16x16xf16, "AOp">
}
}
// -----
gpu.module @test_module {
// CHECK-LABEL: func @gpu_wmma_store_op
// CHECK-SAME: (%[[D:.*]]: !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>) {
// CHECK32-LABEL: func @gpu_wmma_store_op
// CHECK32-SAME: (%[[D:.*]]: !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>) {
builtin.func @gpu_wmma_store_op(%arg0 : !gpu.mma_matrix<16x16xf16, "COp">) -> () {
%sg = memref.alloca(){alignment = 32} : memref<32x32xf16, 3>
%i = arith.constant 16 : index
%j = arith.constant 16 : index
gpu.subgroup_mma_store_matrix %arg0, %sg[%i,%j] {leadDimension= 32 : index} : !gpu.mma_matrix<16x16xf16, "COp">, memref<32x32xf16, 3>
// CHECK: %[[INX:.*]] = llvm.mlir.constant(16 : index) : i64
// CHECK: %{{.*}} = llvm.insertvalue %{{.*}}, %{{.*}}[{{.*}}, {{.*}}]
// CHECK: %[[EL1:.*]] = llvm.extractvalue %[[D]][0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[EL2:.*]] = llvm.extractvalue %[[D]][1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[EL3:.*]] = llvm.extractvalue %[[D]][2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[EL4:.*]] = llvm.extractvalue %[[D]][3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[BASE:.*]] = llvm.extractvalue %17[1] : !llvm.struct<(ptr<f16, 3>, ptr<f16, 3>, i64, array<2 x i64>, array<2 x i64>)>
// CHECK: %[[LDM:.*]] = llvm.mlir.constant(32 : index) : i64
// CHECK: %[[LI:.*]] = llvm.mul %[[INX]], %[[LDM]] : i64
// CHECK: %[[LIJ:.*]] = llvm.add %[[LI]], %[[INX]] : i64
// CHECK: %[[ADDRESS:.*]] = llvm.getelementptr %[[BASE]][%[[LIJ]]] : (!llvm.ptr<f16, 3>, i64) -> !llvm.ptr<f16, 3>
// CHECK: %[[LDM32:.*]] = llvm.mlir.constant(32 : index) : i32
// CHECK: nvvm.wmma.store %[[ADDRESS]], %[[LDM32]], %[[EL1]], %[[EL2]], %[[EL3]], %[[EL4]]
// CHECK-SAME: {eltype = "f16", k = 16 : i32, layout = "row", m = 16 : i32, n = 16 : i32} : !llvm.ptr<f16, 3>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>
// CHECK: llvm.return
// CHECK32: %[[INX:.*]] = llvm.mlir.constant(16 : index) : i32
// CHECK32: %{{.*}} = llvm.insertvalue %{{.*}}, %{{.*}}[{{.*}}, {{.*}}]
// CHECK32: %[[EL1:.*]] = llvm.extractvalue %[[D]][0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK32: %[[EL2:.*]] = llvm.extractvalue %[[D]][1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK32: %[[EL3:.*]] = llvm.extractvalue %[[D]][2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK32: %[[EL4:.*]] = llvm.extractvalue %[[D]][3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK32: %[[BASE:.*]] = llvm.extractvalue %17[1] : !llvm.struct<(ptr<f16, 3>, ptr<f16, 3>, i32, array<2 x i32>, array<2 x i32>)>
// CHECK32: %[[LDM:.*]] = llvm.mlir.constant(32 : index) : i32
// CHECK32: %[[LI:.*]] = llvm.mul %[[INX]], %[[LDM]] : i32
// CHECK32: %[[LIJ:.*]] = llvm.add %[[LI]], %[[INX]] : i32
// CHECK32: %[[ADDRESS:.*]] = llvm.getelementptr %[[BASE]][%[[LIJ]]] : (!llvm.ptr<f16, 3>, i32) -> !llvm.ptr<f16, 3>
// CHECK32: %[[LDM32:.*]] = llvm.mlir.constant(32 : index) : i32
// CHECK32: nvvm.wmma.store %[[ADDRESS]], %[[LDM32]], %[[EL1]], %[[EL2]], %[[EL3]], %[[EL4]]
// CHECK32-SAME: {eltype = "f16", k = 16 : i32, layout = "row", m = 16 : i32, n = 16 : i32} : !llvm.ptr<f16, 3>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>
// CHECK32: llvm.return
return
}
}
// -----
gpu.module @test_module {
// CHECK-LABEL: func @gpu_wmma_mma_op
// CHECK-SAME: (%[[A:.*]]: !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>, %[[B:.*]]: !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>, %[[C:.*]]: !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>)
builtin.func @gpu_wmma_mma_op(%A : !gpu.mma_matrix<16x16xf16, "AOp">, %B : !gpu.mma_matrix<16x16xf16, "BOp">, %C : !gpu.mma_matrix<16x16xf16, "COp">) -> (!gpu.mma_matrix<16x16xf16, "COp">) {
%D = gpu.subgroup_mma_compute %A, %B, %C : !gpu.mma_matrix<16x16xf16, "AOp">, !gpu.mma_matrix<16x16xf16, "BOp"> -> !gpu.mma_matrix<16x16xf16, "COp">
// CHECK: %[[A1:.*]] = llvm.extractvalue %[[A]][0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A2:.*]] = llvm.extractvalue %[[A]][1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A3:.*]] = llvm.extractvalue %[[A]][2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A4:.*]] = llvm.extractvalue %[[A]][3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A5:.*]] = llvm.extractvalue %[[A]][4 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A6:.*]] = llvm.extractvalue %[[A]][5 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A7:.*]] = llvm.extractvalue %[[A]][6 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A8:.*]] = llvm.extractvalue %[[A]][7 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B1:.*]] = llvm.extractvalue %[[B]][0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B2:.*]] = llvm.extractvalue %[[B]][1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B3:.*]] = llvm.extractvalue %[[B]][2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B4:.*]] = llvm.extractvalue %[[B]][3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B5:.*]] = llvm.extractvalue %[[B]][4 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B6:.*]] = llvm.extractvalue %[[B]][5 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B7:.*]] = llvm.extractvalue %[[B]][6 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B8:.*]] = llvm.extractvalue %[[B]][7 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[C1:.*]] = llvm.extractvalue %[[C]][0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[C2:.*]] = llvm.extractvalue %[[C]][1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[C3:.*]] = llvm.extractvalue %[[C]][2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[C4:.*]] = llvm.extractvalue %[[C]][3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[RES:.*]] = nvvm.wmma.mma %[[A1]], %[[A2]], %[[A3]], %[[A4]], %[[A5]], %[[A6]], %[[A7]], %[[A8]], %[[B1]], %[[B2]], %[[B3]], %[[B4]], %[[B5]], %[[B6]], %[[B7]], %[[B8]], %[[C1]], %[[C2]], %[[C3]], %[[C4]]
// CHECK-SAME: {eltypeA = "f16", eltypeB = "f16", k = 16 : i32, layoutA = "row", layoutB = "row", m = 16 : i32, n = 16 : i32} : (
// CHECK-SAME: vector<2xf16>, {{.*}}) -> !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: llvm.return %[[RES]] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
return %D : !gpu.mma_matrix<16x16xf16, "COp">
}
}
// -----
gpu.module @test_module {
// CHECK-LABEL: func @gpu_wmma_mma_loop_op
// CHECK: %[[C:.+]] = nvvm.wmma.load %{{.*}}, %{{.*}} {eltype = "f16", frag = "c", k = 16 : i32, layout = "row", m = 16 : i32, n = 16 : i32} : (!llvm.ptr<f16>) -> !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: llvm.br ^bb1(%{{.*}}, %[[C]] : i64, !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>)
// CHECK: ^bb1(%{{.*}}: i64, %[[ACC:.+]]: !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>): // 2 preds: ^bb0, ^bb2
// CHECK: llvm.cond_br %{{.*}}, ^bb2, ^bb3
// CHECK: ^bb2: // pred: ^bb1
// CHECK: %[[A:.+]] = nvvm.wmma.load %{{.*}}, %{{.*}} {eltype = "f16", frag = "a", k = 16 : i32, layout = "row", m = 16 : i32, n = 16 : i32} : (!llvm.ptr<f16>) -> !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B:.+]] = nvvm.wmma.load %{{.*}}, %{{.*}} {eltype = "f16", frag = "b", k = 16 : i32, layout = "row", m = 16 : i32, n = 16 : i32} : (!llvm.ptr<f16>) -> !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A0:.+]] = llvm.extractvalue %[[A]][0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A1:.+]] = llvm.extractvalue %[[A]][1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A2:.+]] = llvm.extractvalue %[[A]][2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A3:.+]] = llvm.extractvalue %[[A]][3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A4:.+]] = llvm.extractvalue %[[A]][4 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A5:.+]] = llvm.extractvalue %[[A]][5 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A6:.+]] = llvm.extractvalue %[[A]][6 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A7:.+]] = llvm.extractvalue %[[A]][7 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B0:.+]] = llvm.extractvalue %[[B]][0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B1:.+]] = llvm.extractvalue %[[B]][1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B2:.+]] = llvm.extractvalue %[[B]][2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B3:.+]] = llvm.extractvalue %[[B]][3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B4:.+]] = llvm.extractvalue %[[B]][4 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B5:.+]] = llvm.extractvalue %[[B]][5 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B6:.+]] = llvm.extractvalue %[[B]][6 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B7:.+]] = llvm.extractvalue %[[B]][7 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[ACC0:.+]] = llvm.extractvalue %[[ACC]][0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[ACC1:.+]] = llvm.extractvalue %[[ACC]][1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[ACC2:.+]] = llvm.extractvalue %[[ACC]][2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[ACC3:.+]] = llvm.extractvalue %[[ACC]][3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[ACC_MUL:.+]] = nvvm.wmma.mma %[[A0]], %[[A1]], %[[A2]], %[[A3]], %[[A4]], %[[A5]], %[[A6]], %[[A7]], %[[B0]], %[[B1]], %[[B2]], %[[B3]], %[[B4]], %[[B5]], %[[B6]], %[[B7]], %[[ACC0]], %[[ACC1]], %[[ACC2]], %[[ACC3]] {eltypeA = "f16", eltypeB = "f16", k = 16 : i32, layoutA = "row", layoutB = "row", m = 16 : i32, n = 16 : i32} : (vector<2xf16>, {{.*}} -> !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: llvm.br ^bb1(%{{.*}}, %[[ACC_MUL]] : i64, !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>)
// CHECK: ^bb3: // pred: ^bb1
// CHECK: %[[E0:.+]] = llvm.extractvalue %[[ACC]][0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[E1:.+]] = llvm.extractvalue %[[ACC]][1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[E2:.+]] = llvm.extractvalue %[[ACC]][2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[E3:.+]] = llvm.extractvalue %[[ACC]][3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: nvvm.wmma.store %{{.*}}, %{{.*}}, %[[E0]], %[[E1]], %[[E2]], %[[E3]] {eltype = "f16", k = 16 : i32, layout = "row", m = 16 : i32, n = 16 : i32} : !llvm.ptr<f16>, vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>
builtin.func @gpu_wmma_mma_loop_op(%arg0: memref<128x128xf16>, %arg1: memref<128x128xf16>, %arg2: memref<128x128xf16>) {
%c0 = arith.constant 0 : index
%c128 = arith.constant 128 : index
%c32 = arith.constant 32 : index
%0 = gpu.subgroup_mma_load_matrix %arg2[%c0, %c0] {leadDimension = 128 : index} : memref<128x128xf16> -> !gpu.mma_matrix<16x16xf16, "COp">
br ^bb1(%c0, %0 : index, !gpu.mma_matrix<16x16xf16, "COp">)
^bb1(%1: index, %2: !gpu.mma_matrix<16x16xf16, "COp">): // 2 preds: ^bb0, ^bb2
%3 = arith.cmpi slt, %1, %c128 : index
cond_br %3, ^bb2, ^bb3
^bb2: // pred: ^bb1
%4 = gpu.subgroup_mma_load_matrix %arg0[%c0, %1] {leadDimension = 128 : index} : memref<128x128xf16> -> !gpu.mma_matrix<16x16xf16, "AOp">
%5 = gpu.subgroup_mma_load_matrix %arg1[%1, %c0] {leadDimension = 128 : index} : memref<128x128xf16> -> !gpu.mma_matrix<16x16xf16, "BOp">
%6 = gpu.subgroup_mma_compute %4, %5, %2 : !gpu.mma_matrix<16x16xf16, "AOp">, !gpu.mma_matrix<16x16xf16, "BOp"> -> !gpu.mma_matrix<16x16xf16, "COp">
%7 = arith.addi %1, %c32 : index
br ^bb1(%7, %6 : index, !gpu.mma_matrix<16x16xf16, "COp">)
^bb3: // pred: ^bb1
gpu.subgroup_mma_store_matrix %2, %arg2[%c0, %c0] {leadDimension = 128 : index} : !gpu.mma_matrix<16x16xf16, "COp">, memref<128x128xf16>
return
}
}
// -----
gpu.module @test_module {
// CHECK-LABEL: func @gpu_wmma_constant_op
// CHECK: %[[CST:.+]] = llvm.mlir.constant(1.000000e+00 : f16) : f16
// CHECK: %[[V0:.+]] = llvm.mlir.undef : vector<2xf16>
// CHECK: %[[C0:.+]] = llvm.mlir.constant(0 : i32) : i32
// CHECK: %[[V1:.+]] = llvm.insertelement %[[CST]], %[[V0]][%[[C0]] : i32] : vector<2xf16>
// CHECK: %[[C1:.+]] = llvm.mlir.constant(1 : i32) : i32
// CHECK: %[[V2:.+]] = llvm.insertelement %[[CST]], %[[V1]][%[[C1]] : i32] : vector<2xf16>
// CHECK: %[[M0:.+]] = llvm.mlir.undef : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[M1:.+]] = llvm.insertvalue %[[V2]], %[[M0]][0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[M2:.+]] = llvm.insertvalue %[[V2]], %[[M1]][1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[M3:.+]] = llvm.insertvalue %[[V2]], %[[M2]][2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[M4:.+]] = llvm.insertvalue %[[V2]], %[[M3]][3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: llvm.return %[[M4]] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
builtin.func @gpu_wmma_constant_op() ->(!gpu.mma_matrix<16x16xf16, "COp">) {
%cst = arith.constant 1.0 : f16
%C = gpu.subgroup_mma_constant_matrix %cst : !gpu.mma_matrix<16x16xf16, "COp">
return %C : !gpu.mma_matrix<16x16xf16, "COp">
}
}
// -----
gpu.module @test_module {
// CHECK-LABEL: func @gpu_wmma_elementwise
// CHECK: %[[M0:.*]] = llvm.mlir.undef : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A0:.*]] = llvm.extractvalue %{{.*}}[0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B0:.*]] = llvm.extractvalue %{{.*}}[0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[C0:.*]] = llvm.fadd %[[A0]], %[[B0]] : vector<2xf16>
// CHECK: %[[M1:.*]] = llvm.insertvalue %[[C0]], %[[M0]][0 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A1:.*]] = llvm.extractvalue %{{.*}}[1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B1:.*]] = llvm.extractvalue %{{.*}}[1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[C1:.*]] = llvm.fadd %[[A1]], %[[B1]] : vector<2xf16>
// CHECK: %[[M2:.*]] = llvm.insertvalue %[[C1]], %[[M1]][1 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A2:.*]] = llvm.extractvalue %{{.*}}[2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B2:.*]] = llvm.extractvalue %{{.*}}[2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[C2:.*]] = llvm.fadd %[[A2]], %[[B2]] : vector<2xf16>
// CHECK: %[[M3:.*]] = llvm.insertvalue %[[C2]], %[[M2]][2 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[A3:.*]] = llvm.extractvalue %{{.*}}[3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[B3:.*]] = llvm.extractvalue %{{.*}}[3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: %[[C3:.*]] = llvm.fadd %[[A3]], %[[B3]] : vector<2xf16>
// CHECK: %[[M4:.*]] = llvm.insertvalue %[[C3]], %[[M3]][3 : i32] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
// CHECK: llvm.return %[[M4]] : !llvm.struct<(vector<2xf16>, vector<2xf16>, vector<2xf16>, vector<2xf16>)>
builtin.func @gpu_wmma_elementwise(%A : !gpu.mma_matrix<16x16xf16, "COp">, %B : !gpu.mma_matrix<16x16xf16, "COp">) ->(!gpu.mma_matrix<16x16xf16, "COp">) {
%C = gpu.subgroup_mma_elementwise %A, %B { operation = "ADDF" } :
(!gpu.mma_matrix<16x16xf16, "COp">, !gpu.mma_matrix<16x16xf16, "COp">) -> !gpu.mma_matrix<16x16xf16, "COp">
return %C : !gpu.mma_matrix<16x16xf16, "COp">
}
}