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//===--- FileIndex.h - Index for files. ---------------------------- C++-*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// FileIndex implements SymbolIndex for symbols from a set of files. Symbols are
// maintained at source-file granularity (e.g. with ASTs), and files can be
// updated dynamically.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_INDEX_FILEINDEX_H
#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_INDEX_FILEINDEX_H
#include "Headers.h"
#include "Index.h"
#include "MemIndex.h"
#include "Merge.h"
#include "index/CanonicalIncludes.h"
#include "index/Ref.h"
#include "index/Relation.h"
#include "index/Serialization.h"
#include "index/Symbol.h"
#include "support/MemoryTree.h"
#include "support/Path.h"
#include "clang/Lex/Preprocessor.h"
#include "clang/Tooling/CompilationDatabase.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/Optional.h"
#include "llvm/ADT/StringMap.h"
#include "llvm/ADT/StringRef.h"
#include <memory>
#include <vector>
namespace clang {
class ASTContext;
namespace clangd {
class ParsedAST;
/// Select between in-memory index implementations, which have tradeoffs.
enum class IndexType {
// MemIndex is trivially cheap to build, but has poor query performance.
Light,
// Dex is relatively expensive to build and uses more memory, but is fast.
Heavy,
};
/// How to handle duplicated symbols across multiple files.
enum class DuplicateHandling {
// Pick a random symbol. Less accurate but faster.
PickOne,
// Merge symbols. More accurate but slower.
Merge,
};
/// A container of slabs associated with a key. It can be updated at key
/// granularity, replacing all slabs belonging to a key with a new set. Keys are
/// usually file paths/uris.
///
/// This implements snapshot semantics. Each update will create a new snapshot
/// for all slabs of the Key. Snapshots are managed with shared pointers that
/// are shared between this class and the users. For each key, this class only
/// stores a pointer pointing to the newest snapshot, and an outdated snapshot
/// is deleted by the last owner of the snapshot, either this class or the
/// symbol index.
///
/// The snapshot semantics keeps critical sections minimal since we only need
/// locking when we swap or obtain references to snapshots.
class FileSymbols {
public:
FileSymbols(IndexContents IdxContents);
/// Updates all slabs associated with the \p Key.
/// If either is nullptr, corresponding data for \p Key will be removed.
/// If CountReferences is true, \p Refs will be used for counting references
/// during merging.
void update(llvm::StringRef Key, std::unique_ptr<SymbolSlab> Symbols,
std::unique_ptr<RefSlab> Refs,
std::unique_ptr<RelationSlab> Relations, bool CountReferences);
/// The index keeps the slabs alive.
/// Will count Symbol::References based on number of references in the main
/// files, while building the index with DuplicateHandling::Merge option.
/// Version is populated with an increasing sequence counter.
std::unique_ptr<SymbolIndex>
buildIndex(IndexType,
DuplicateHandling DuplicateHandle = DuplicateHandling::PickOne,
size_t *Version = nullptr);
void profile(MemoryTree &MT) const;
private:
IndexContents IdxContents;
struct RefSlabAndCountReferences {
std::shared_ptr<RefSlab> Slab;
bool CountReferences = false;
};
mutable std::mutex Mutex;
size_t Version = 0;
llvm::StringMap<std::shared_ptr<SymbolSlab>> SymbolsSnapshot;
llvm::StringMap<RefSlabAndCountReferences> RefsSnapshot;
llvm::StringMap<std::shared_ptr<RelationSlab>> RelationsSnapshot;
};
/// This manages symbols from files and an in-memory index on all symbols.
/// FIXME: Expose an interface to remove files that are closed.
class FileIndex : public MergedIndex {
public:
FileIndex();
/// Update preamble symbols of file \p Path with all declarations in \p AST
/// and macros in \p PP.
void updatePreamble(PathRef Path, llvm::StringRef Version, ASTContext &AST,
std::shared_ptr<Preprocessor> PP,
const CanonicalIncludes &Includes);
/// Update symbols and references from main file \p Path with
/// `indexMainDecls`.
void updateMain(PathRef Path, ParsedAST &AST);
void profile(MemoryTree &MT) const;
private:
// Contains information from each file's preamble only. Symbols and relations
// are sharded per declaration file to deduplicate multiple symbols and reduce
// memory usage.
// Missing information:
// - symbol refs (these are always "from the main file")
// - definition locations in the main file
//
// Note that we store only one version of a header, hence symbols appearing in
// different PP states will be missing.
FileSymbols PreambleSymbols;
SwapIndex PreambleIndex;
// Contains information from each file's main AST.
// These are updated frequently (on file change), but are relatively small.
// Mostly contains:
// - refs to symbols declared in the preamble and referenced from main
// - symbols declared both in the main file and the preamble
// (Note that symbols *only* in the main file are not indexed).
FileSymbols MainFileSymbols;
SwapIndex MainFileIndex;
// While both the FileIndex and SwapIndex are threadsafe, we need to track
// versions to ensure that we don't overwrite newer indexes with older ones.
std::mutex UpdateIndexMu;
unsigned MainIndexVersion = 0;
unsigned PreambleIndexVersion = 0;
};
using SlabTuple = std::tuple<SymbolSlab, RefSlab, RelationSlab>;
/// Retrieves symbols and refs of local top level decls in \p AST (i.e.
/// `AST.getLocalTopLevelDecls()`).
/// Exposed to assist in unit tests.
SlabTuple indexMainDecls(ParsedAST &AST);
/// Index declarations from \p AST and macros from \p PP that are declared in
/// included headers.
SlabTuple indexHeaderSymbols(llvm::StringRef Version, ASTContext &AST,
std::shared_ptr<Preprocessor> PP,
const CanonicalIncludes &Includes);
/// Takes slabs coming from a TU (multiple files) and shards them per
/// declaration location.
struct FileShardedIndex {
/// \p HintPath is used to convert file URIs stored in symbols into absolute
/// paths.
explicit FileShardedIndex(IndexFileIn Input);
/// Returns uris for all files that has a shard.
std::vector<llvm::StringRef> getAllSources() const;
/// Generates index shard for the \p Uri. Note that this function results in
/// a copy of all the relevant data.
/// Returned index will always have Symbol/Refs/Relation Slabs set, even if
/// they are empty.
llvm::Optional<IndexFileIn> getShard(llvm::StringRef Uri) const;
private:
// Contains all the information that belongs to a single file.
struct FileShard {
// Either declared or defined in the file.
llvm::DenseSet<const Symbol *> Symbols;
// Reference occurs in the file.
llvm::DenseSet<const Ref *> Refs;
// Subject is declared in the file.
llvm::DenseSet<const Relation *> Relations;
// Contains edges for only the direct includes.
IncludeGraph IG;
};
// Keeps all the information alive.
const IndexFileIn Index;
// Mapping from URIs to slab information.
llvm::StringMap<FileShard> Shards;
// Used to build RefSlabs.
llvm::DenseMap<const Ref *, SymbolID> RefToSymID;
};
} // namespace clangd
} // namespace clang
#endif // LLVM_CLANG_TOOLS_EXTRA_CLANGD_INDEX_FILEINDEX_H