| //===- SparseTensorPipelines.cpp - Pipelines for sparse tensor code -------===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "mlir/Conversion/AffineToStandard/AffineToStandard.h" | |
| #include "mlir/Conversion/ComplexToLibm/ComplexToLibm.h" | |
| #include "mlir/Conversion/ComplexToStandard/ComplexToStandard.h" | |
| #include "mlir/Conversion/ConvertToLLVM/ToLLVMPass.h" | |
| #include "mlir/Conversion/GPUCommon/GPUCommonPass.h" | |
| #include "mlir/Conversion/GPUToNVVM/GPUToNVVMPass.h" | |
| #include "mlir/Conversion/MathToLLVM/MathToLLVM.h" | |
| #include "mlir/Conversion/MathToLibm/MathToLibm.h" | |
| #include "mlir/Conversion/ReconcileUnrealizedCasts/ReconcileUnrealizedCasts.h" | |
| #include "mlir/Conversion/SCFToControlFlow/SCFToControlFlow.h" | |
| #include "mlir/Conversion/VectorToLLVM/ConvertVectorToLLVMPass.h" | |
| #include "mlir/Conversion/VectorToSCF/VectorToSCF.h" | |
| #include "mlir/Dialect/Arith/Transforms/Passes.h" | |
| #include "mlir/Dialect/Bufferization/Transforms/Passes.h" | |
| #include "mlir/Dialect/Func/IR/FuncOps.h" | |
| #include "mlir/Dialect/GPU/IR/GPUDialect.h" | |
| #include "mlir/Dialect/GPU/Transforms/Passes.h" | |
| #include "mlir/Dialect/Linalg/Passes.h" | |
| #include "mlir/Dialect/MemRef/Transforms/Passes.h" | |
| #include "mlir/Dialect/SparseTensor/Pipelines/Passes.h" | |
| #include "mlir/Dialect/SparseTensor/Transforms/Passes.h" | |
| #include "mlir/Pass/PassManager.h" | |
| #include "mlir/Transforms/Passes.h" | |
| //===----------------------------------------------------------------------===// | |
| // Pipeline implementation. | |
| //===----------------------------------------------------------------------===// | |
| void mlir::sparse_tensor::buildSparsifier(OpPassManager &pm, | |
| const SparsifierOptions &options) { | |
| // Rewrite named linalg ops into generic ops and apply fusion. | |
| pm.addNestedPass<func::FuncOp>(createLinalgGeneralizeNamedOpsPass()); | |
| pm.addNestedPass<func::FuncOp>(createLinalgElementwiseOpFusionPass()); | |
| // Sparsification and bufferization mini-pipeline. | |
| pm.addPass(createSparsificationAndBufferizationPass( | |
| getBufferizationOptionsForSparsification( | |
| options.testBufferizationAnalysisOnly), | |
| options.sparsificationOptions(), options.createSparseDeallocs, | |
| options.enableRuntimeLibrary, options.enableBufferInitialization, | |
| options.vectorLength, | |
| /*enableVLAVectorization=*/options.armSVE, | |
| /*enableSIMDIndex32=*/options.force32BitVectorIndices, | |
| options.enableGPULibgen, | |
| options.sparsificationOptions().sparseEmitStrategy, | |
| options.sparsificationOptions().parallelizationStrategy)); | |
| // Bail-early for test setup. | |
| if (options.testBufferizationAnalysisOnly) | |
| return; | |
| // Storage specifier lowering and bufferization wrap-up. | |
| pm.addPass(createStorageSpecifierToLLVMPass()); | |
| pm.addNestedPass<func::FuncOp>(createCanonicalizerPass()); | |
| // GPU code generation. | |
| const bool gpuCodegen = options.gpuTriple.hasValue(); | |
| if (gpuCodegen) { | |
| pm.addPass(createSparseGPUCodegenPass(options.gpuNumThreads, | |
| options.enableRuntimeLibrary)); | |
| pm.addNestedPass<gpu::GPUModuleOp>(createStripDebugInfoPass()); | |
| pm.addNestedPass<gpu::GPUModuleOp>(createSCFToControlFlowPass()); | |
| pm.addNestedPass<gpu::GPUModuleOp>(createConvertGpuOpsToNVVMOps()); | |
| } | |
| // Progressively lower to LLVM. Note that the convert-vector-to-llvm | |
| // pass is repeated on purpose. | |
| // TODO(springerm): Add sparse support to the BufferDeallocation pass and add | |
| // it to this pipeline. | |
| pm.addNestedPass<func::FuncOp>(createConvertLinalgToLoopsPass()); | |
| pm.addNestedPass<func::FuncOp>(createConvertVectorToSCFPass()); | |
| pm.addNestedPass<func::FuncOp>(memref::createExpandReallocPass()); | |
| pm.addPass(memref::createExpandStridedMetadataPass()); | |
| pm.addPass(createLowerAffinePass()); | |
| pm.addNestedPass<func::FuncOp>(createSCFToControlFlowPass()); | |
| pm.addPass( | |
| createConvertVectorToLLVMPass(options.convertVectorToLLVMOptions())); | |
| pm.addNestedPass<func::FuncOp>(createConvertComplexToStandardPass()); | |
| pm.addNestedPass<func::FuncOp>(arith::createArithExpandOpsPass()); | |
| pm.addNestedPass<func::FuncOp>(createConvertMathToLLVMPass()); | |
| pm.addPass(createConvertMathToLibmPass()); | |
| pm.addPass(createConvertComplexToLibm()); | |
| pm.addPass( | |
| createConvertVectorToLLVMPass(options.convertVectorToLLVMOptions())); | |
| // Finalize GPU code generation. | |
| if (gpuCodegen) { | |
| GpuNVVMAttachTargetOptions nvvmTargetOptions; | |
| nvvmTargetOptions.triple = options.gpuTriple; | |
| nvvmTargetOptions.chip = options.gpuChip; | |
| nvvmTargetOptions.features = options.gpuFeatures; | |
| pm.addPass(createGpuNVVMAttachTarget(nvvmTargetOptions)); | |
| pm.addPass(createGpuToLLVMConversionPass()); | |
| GpuModuleToBinaryPassOptions gpuModuleToBinaryPassOptions; | |
| gpuModuleToBinaryPassOptions.compilationTarget = options.gpuFormat; | |
| pm.addPass(createGpuModuleToBinaryPass(gpuModuleToBinaryPassOptions)); | |
| } | |
| // Convert to LLVM. | |
| pm.addPass(createConvertToLLVMPass()); | |
| // Ensure all casts are realized. | |
| pm.addPass(createReconcileUnrealizedCastsPass()); | |
| } | |
| //===----------------------------------------------------------------------===// | |
| // Pipeline registration. | |
| //===----------------------------------------------------------------------===// | |
| void mlir::sparse_tensor::registerSparseTensorPipelines() { | |
| PassPipelineRegistration<SparsifierOptions>( | |
| "sparsifier", | |
| "The standard pipeline for taking sparsity-agnostic IR using the" | |
| " sparse-tensor type, and lowering it to LLVM IR with concrete" | |
| " representations and algorithms for sparse tensors.", | |
| buildSparsifier); | |
| } |