| //===- StackSlotColoring.cpp - Stack slot coloring pass. ------------------===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file implements the stack slot coloring pass. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "llvm/CodeGen/StackSlotColoring.h" | |
| #include "llvm/ADT/BitVector.h" | |
| #include "llvm/ADT/SmallVector.h" | |
| #include "llvm/ADT/Statistic.h" | |
| #include "llvm/CodeGen/LiveDebugVariables.h" | |
| #include "llvm/CodeGen/LiveInterval.h" | |
| #include "llvm/CodeGen/LiveIntervalUnion.h" | |
| #include "llvm/CodeGen/LiveIntervals.h" | |
| #include "llvm/CodeGen/LiveStacks.h" | |
| #include "llvm/CodeGen/MachineBasicBlock.h" | |
| #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" | |
| #include "llvm/CodeGen/MachineDominators.h" | |
| #include "llvm/CodeGen/MachineFrameInfo.h" | |
| #include "llvm/CodeGen/MachineFunction.h" | |
| #include "llvm/CodeGen/MachineFunctionPass.h" | |
| #include "llvm/CodeGen/MachineInstr.h" | |
| #include "llvm/CodeGen/MachineMemOperand.h" | |
| #include "llvm/CodeGen/MachineOperand.h" | |
| #include "llvm/CodeGen/Passes.h" | |
| #include "llvm/CodeGen/PseudoSourceValue.h" | |
| #include "llvm/CodeGen/PseudoSourceValueManager.h" | |
| #include "llvm/CodeGen/SlotIndexes.h" | |
| #include "llvm/CodeGen/TargetInstrInfo.h" | |
| #include "llvm/CodeGen/TargetSubtargetInfo.h" | |
| #include "llvm/InitializePasses.h" | |
| #include "llvm/Pass.h" | |
| #include "llvm/Support/Casting.h" | |
| #include "llvm/Support/CommandLine.h" | |
| #include "llvm/Support/Debug.h" | |
| #include "llvm/Support/raw_ostream.h" | |
| #include <cassert> | |
| #include <cstdint> | |
| #include <iterator> | |
| #include <vector> | |
| using namespace llvm; | |
| #define DEBUG_TYPE "stack-slot-coloring" | |
| static cl::opt<bool> | |
| DisableSharing("no-stack-slot-sharing", | |
| cl::init(false), cl::Hidden, | |
| cl::desc("Suppress slot sharing during stack coloring")); | |
| static cl::opt<int> DCELimit("ssc-dce-limit", cl::init(-1), cl::Hidden); | |
| STATISTIC(NumEliminated, "Number of stack slots eliminated due to coloring"); | |
| STATISTIC(NumDead, "Number of trivially dead stack accesses eliminated"); | |
| namespace { | |
| class StackSlotColoring { | |
| MachineFrameInfo *MFI = nullptr; | |
| const TargetInstrInfo *TII = nullptr; | |
| LiveStacks *LS = nullptr; | |
| const MachineBlockFrequencyInfo *MBFI = nullptr; | |
| SlotIndexes *Indexes = nullptr; | |
| // SSIntervals - Spill slot intervals. | |
| std::vector<LiveInterval *> SSIntervals; | |
| // SSRefs - Keep a list of MachineMemOperands for each spill slot. | |
| // MachineMemOperands can be shared between instructions, so we need | |
| // to be careful that renames like [FI0, FI1] -> [FI1, FI2] do not | |
| // become FI0 -> FI1 -> FI2. | |
| SmallVector<SmallVector<MachineMemOperand *, 8>, 16> SSRefs; | |
| // OrigAlignments - Alignments of stack objects before coloring. | |
| SmallVector<Align, 16> OrigAlignments; | |
| // OrigSizes - Sizes of stack objects before coloring. | |
| SmallVector<unsigned, 16> OrigSizes; | |
| // AllColors - If index is set, it's a spill slot, i.e. color. | |
| // FIXME: This assumes PEI locate spill slot with smaller indices | |
| // closest to stack pointer / frame pointer. Therefore, smaller | |
| // index == better color. This is per stack ID. | |
| SmallVector<BitVector, 2> AllColors; | |
| // NextColor - Next "color" that's not yet used. This is per stack ID. | |
| SmallVector<int, 2> NextColors = {-1}; | |
| // UsedColors - "Colors" that have been assigned. This is per stack ID | |
| SmallVector<BitVector, 2> UsedColors; | |
| // Join all intervals sharing one color into a single LiveIntervalUnion to | |
| // speedup range overlap test. | |
| class ColorAssignmentInfo { | |
| // Single liverange (used to avoid creation of LiveIntervalUnion). | |
| LiveInterval *SingleLI = nullptr; | |
| // LiveIntervalUnion to perform overlap test. | |
| LiveIntervalUnion *LIU = nullptr; | |
| // LiveIntervalUnion has a parameter in its constructor so doing this | |
| // dirty magic. | |
| uint8_t LIUPad[sizeof(LiveIntervalUnion)]; | |
| public: | |
| ~ColorAssignmentInfo() { | |
| if (LIU) | |
| LIU->~LiveIntervalUnion(); // Dirty magic again. | |
| } | |
| // Return true if LiveInterval overlaps with any | |
| // intervals that have already been assigned to this color. | |
| bool overlaps(LiveInterval *LI) const { | |
| if (LIU) | |
| return LiveIntervalUnion::Query(*LI, *LIU).checkInterference(); | |
| return SingleLI ? SingleLI->overlaps(*LI) : false; | |
| } | |
| // Add new LiveInterval to this color. | |
| void add(LiveInterval *LI, LiveIntervalUnion::Allocator &Alloc) { | |
| assert(!overlaps(LI)); | |
| if (LIU) { | |
| LIU->unify(*LI, *LI); | |
| } else if (SingleLI) { | |
| LIU = new (LIUPad) LiveIntervalUnion(Alloc); | |
| LIU->unify(*SingleLI, *SingleLI); | |
| LIU->unify(*LI, *LI); | |
| SingleLI = nullptr; | |
| } else | |
| SingleLI = LI; | |
| } | |
| }; | |
| LiveIntervalUnion::Allocator LIUAlloc; | |
| // Assignments - Color to intervals mapping. | |
| SmallVector<ColorAssignmentInfo, 16> Assignments; | |
| public: | |
| StackSlotColoring(MachineFunction &MF, LiveStacks *LS, | |
| MachineBlockFrequencyInfo *MBFI, SlotIndexes *Indexes) | |
| : MFI(&MF.getFrameInfo()), TII(MF.getSubtarget().getInstrInfo()), LS(LS), | |
| MBFI(MBFI), Indexes(Indexes) {} | |
| bool run(MachineFunction &MF); | |
| private: | |
| void InitializeSlots(); | |
| void ScanForSpillSlotRefs(MachineFunction &MF); | |
| int ColorSlot(LiveInterval *li); | |
| bool ColorSlots(MachineFunction &MF); | |
| void RewriteInstruction(MachineInstr &MI, SmallVectorImpl<int> &SlotMapping, | |
| MachineFunction &MF); | |
| bool RemoveDeadStores(MachineBasicBlock *MBB); | |
| }; | |
| class StackSlotColoringLegacy : public MachineFunctionPass { | |
| public: | |
| static char ID; // Pass identification | |
| StackSlotColoringLegacy() : MachineFunctionPass(ID) {} | |
| void getAnalysisUsage(AnalysisUsage &AU) const override { | |
| AU.setPreservesCFG(); | |
| AU.addRequired<SlotIndexesWrapperPass>(); | |
| AU.addPreserved<SlotIndexesWrapperPass>(); | |
| AU.addRequired<LiveStacksWrapperLegacy>(); | |
| AU.addRequired<MachineBlockFrequencyInfoWrapperPass>(); | |
| // In some Target's pipeline, register allocation (RA) might be | |
| // split into multiple phases based on register class. So, this pass | |
| // may be invoked multiple times requiring it to save these analyses to be | |
| // used by RA later. | |
| AU.addPreserved<LiveIntervalsWrapperPass>(); | |
| AU.addPreserved<LiveDebugVariablesWrapperLegacy>(); | |
| MachineFunctionPass::getAnalysisUsage(AU); | |
| } | |
| bool runOnMachineFunction(MachineFunction &MF) override; | |
| }; | |
| } // end anonymous namespace | |
| char StackSlotColoringLegacy::ID = 0; | |
| char &llvm::StackSlotColoringID = StackSlotColoringLegacy::ID; | |
| INITIALIZE_PASS_BEGIN(StackSlotColoringLegacy, DEBUG_TYPE, | |
| "Stack Slot Coloring", false, false) | |
| INITIALIZE_PASS_DEPENDENCY(SlotIndexesWrapperPass) | |
| INITIALIZE_PASS_DEPENDENCY(LiveStacksWrapperLegacy) | |
| INITIALIZE_PASS_DEPENDENCY(MachineLoopInfoWrapperPass) | |
| INITIALIZE_PASS_END(StackSlotColoringLegacy, DEBUG_TYPE, "Stack Slot Coloring", | |
| false, false) | |
| namespace { | |
| // IntervalSorter - Comparison predicate that sort live intervals by | |
| // their weight. | |
| struct IntervalSorter { | |
| bool operator()(LiveInterval* LHS, LiveInterval* RHS) const { | |
| return LHS->weight() > RHS->weight(); | |
| } | |
| }; | |
| } // end anonymous namespace | |
| /// ScanForSpillSlotRefs - Scan all the machine instructions for spill slot | |
| /// references and update spill slot weights. | |
| void StackSlotColoring::ScanForSpillSlotRefs(MachineFunction &MF) { | |
| SSRefs.resize(MFI->getObjectIndexEnd()); | |
| // FIXME: Need the equivalent of MachineRegisterInfo for frameindex operands. | |
| for (MachineBasicBlock &MBB : MF) { | |
| for (MachineInstr &MI : MBB) { | |
| for (const MachineOperand &MO : MI.operands()) { | |
| if (!MO.isFI()) | |
| continue; | |
| int FI = MO.getIndex(); | |
| if (FI < 0) | |
| continue; | |
| if (!LS->hasInterval(FI)) | |
| continue; | |
| LiveInterval &li = LS->getInterval(FI); | |
| if (!MI.isDebugInstr()) | |
| li.incrementWeight( | |
| LiveIntervals::getSpillWeight(false, true, MBFI, MI)); | |
| } | |
| for (MachineMemOperand *MMO : MI.memoperands()) { | |
| if (const FixedStackPseudoSourceValue *FSV = | |
| dyn_cast_or_null<FixedStackPseudoSourceValue>( | |
| MMO->getPseudoValue())) { | |
| int FI = FSV->getFrameIndex(); | |
| if (FI >= 0) | |
| SSRefs[FI].push_back(MMO); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| /// InitializeSlots - Process all spill stack slot liveintervals and add them | |
| /// to a sorted (by weight) list. | |
| void StackSlotColoring::InitializeSlots() { | |
| int LastFI = MFI->getObjectIndexEnd(); | |
| // There is always at least one stack ID. | |
| AllColors.resize(1); | |
| UsedColors.resize(1); | |
| OrigAlignments.resize(LastFI); | |
| OrigSizes.resize(LastFI); | |
| AllColors[0].resize(LastFI); | |
| UsedColors[0].resize(LastFI); | |
| Assignments.resize(LastFI); | |
| using Pair = std::iterator_traits<LiveStacks::iterator>::value_type; | |
| SmallVector<Pair *, 16> Intervals; | |
| Intervals.reserve(LS->getNumIntervals()); | |
| for (auto &I : *LS) | |
| Intervals.push_back(&I); | |
| llvm::sort(Intervals, | |
| [](Pair *LHS, Pair *RHS) { return LHS->first < RHS->first; }); | |
| // Gather all spill slots into a list. | |
| LLVM_DEBUG(dbgs() << "Spill slot intervals:\n"); | |
| for (auto *I : Intervals) { | |
| LiveInterval &li = I->second; | |
| LLVM_DEBUG(li.dump()); | |
| int FI = li.reg().stackSlotIndex(); | |
| if (MFI->isDeadObjectIndex(FI)) | |
| continue; | |
| SSIntervals.push_back(&li); | |
| OrigAlignments[FI] = MFI->getObjectAlign(FI); | |
| OrigSizes[FI] = MFI->getObjectSize(FI); | |
| auto StackID = MFI->getStackID(FI); | |
| if (StackID != 0) { | |
| if (StackID >= AllColors.size()) { | |
| AllColors.resize(StackID + 1); | |
| UsedColors.resize(StackID + 1); | |
| } | |
| AllColors[StackID].resize(LastFI); | |
| UsedColors[StackID].resize(LastFI); | |
| } | |
| AllColors[StackID].set(FI); | |
| } | |
| LLVM_DEBUG(dbgs() << '\n'); | |
| // Sort them by weight. | |
| llvm::stable_sort(SSIntervals, IntervalSorter()); | |
| NextColors.resize(AllColors.size()); | |
| // Get first "color". | |
| for (unsigned I = 0, E = AllColors.size(); I != E; ++I) | |
| NextColors[I] = AllColors[I].find_first(); | |
| } | |
| /// ColorSlot - Assign a "color" (stack slot) to the specified stack slot. | |
| int StackSlotColoring::ColorSlot(LiveInterval *li) { | |
| int Color = -1; | |
| bool Share = false; | |
| int FI = li->reg().stackSlotIndex(); | |
| uint8_t StackID = MFI->getStackID(FI); | |
| if (!DisableSharing) { | |
| // Check if it's possible to reuse any of the used colors. | |
| Color = UsedColors[StackID].find_first(); | |
| while (Color != -1) { | |
| if (!Assignments[Color].overlaps(li)) { | |
| Share = true; | |
| ++NumEliminated; | |
| break; | |
| } | |
| Color = UsedColors[StackID].find_next(Color); | |
| } | |
| } | |
| if (Color != -1 && MFI->getStackID(Color) != MFI->getStackID(FI)) { | |
| LLVM_DEBUG(dbgs() << "cannot share FIs with different stack IDs\n"); | |
| Share = false; | |
| } | |
| // Assign it to the first available color (assumed to be the best) if it's | |
| // not possible to share a used color with other objects. | |
| if (!Share) { | |
| assert(NextColors[StackID] != -1 && "No more spill slots?"); | |
| Color = NextColors[StackID]; | |
| UsedColors[StackID].set(Color); | |
| NextColors[StackID] = AllColors[StackID].find_next(NextColors[StackID]); | |
| } | |
| assert(MFI->getStackID(Color) == MFI->getStackID(FI)); | |
| // Record the assignment. | |
| Assignments[Color].add(li, LIUAlloc); | |
| LLVM_DEBUG(dbgs() << "Assigning fi#" << FI << " to fi#" << Color << "\n"); | |
| // Change size and alignment of the allocated slot. If there are multiple | |
| // objects sharing the same slot, then make sure the size and alignment | |
| // are large enough for all. | |
| Align Alignment = OrigAlignments[FI]; | |
| if (!Share || Alignment > MFI->getObjectAlign(Color)) | |
| MFI->setObjectAlignment(Color, Alignment); | |
| int64_t Size = OrigSizes[FI]; | |
| if (!Share || Size > MFI->getObjectSize(Color)) | |
| MFI->setObjectSize(Color, Size); | |
| return Color; | |
| } | |
| /// Colorslots - Color all spill stack slots and rewrite all frameindex machine | |
| /// operands in the function. | |
| bool StackSlotColoring::ColorSlots(MachineFunction &MF) { | |
| unsigned NumObjs = MFI->getObjectIndexEnd(); | |
| SmallVector<int, 16> SlotMapping(NumObjs, -1); | |
| SmallVector<float, 16> SlotWeights(NumObjs, 0.0); | |
| SmallVector<SmallVector<int, 4>, 16> RevMap(NumObjs); | |
| BitVector UsedColors(NumObjs); | |
| LLVM_DEBUG(dbgs() << "Color spill slot intervals:\n"); | |
| bool Changed = false; | |
| for (LiveInterval *li : SSIntervals) { | |
| int SS = li->reg().stackSlotIndex(); | |
| int NewSS = ColorSlot(li); | |
| assert(NewSS >= 0 && "Stack coloring failed?"); | |
| SlotMapping[SS] = NewSS; | |
| RevMap[NewSS].push_back(SS); | |
| SlotWeights[NewSS] += li->weight(); | |
| UsedColors.set(NewSS); | |
| Changed |= (SS != NewSS); | |
| } | |
| LLVM_DEBUG(dbgs() << "\nSpill slots after coloring:\n"); | |
| for (LiveInterval *li : SSIntervals) { | |
| int SS = li->reg().stackSlotIndex(); | |
| li->setWeight(SlotWeights[SS]); | |
| } | |
| // Sort them by new weight. | |
| llvm::stable_sort(SSIntervals, IntervalSorter()); | |
| #ifndef NDEBUG | |
| for (LiveInterval *li : SSIntervals) | |
| LLVM_DEBUG(li->dump()); | |
| LLVM_DEBUG(dbgs() << '\n'); | |
| #endif | |
| if (!Changed) | |
| return false; | |
| // Rewrite all MachineMemOperands. | |
| for (unsigned SS = 0, SE = SSRefs.size(); SS != SE; ++SS) { | |
| int NewFI = SlotMapping[SS]; | |
| if (NewFI == -1 || (NewFI == (int)SS)) | |
| continue; | |
| const PseudoSourceValue *NewSV = MF.getPSVManager().getFixedStack(NewFI); | |
| SmallVectorImpl<MachineMemOperand *> &RefMMOs = SSRefs[SS]; | |
| for (MachineMemOperand *MMO : RefMMOs) | |
| MMO->setValue(NewSV); | |
| } | |
| // Rewrite all MO_FrameIndex operands. Look for dead stores. | |
| for (MachineBasicBlock &MBB : MF) { | |
| for (MachineInstr &MI : MBB) | |
| RewriteInstruction(MI, SlotMapping, MF); | |
| RemoveDeadStores(&MBB); | |
| } | |
| // Delete unused stack slots. | |
| for (int StackID = 0, E = AllColors.size(); StackID != E; ++StackID) { | |
| int NextColor = NextColors[StackID]; | |
| while (NextColor != -1) { | |
| LLVM_DEBUG(dbgs() << "Removing unused stack object fi#" << NextColor << "\n"); | |
| MFI->RemoveStackObject(NextColor); | |
| NextColor = AllColors[StackID].find_next(NextColor); | |
| } | |
| } | |
| return true; | |
| } | |
| /// RewriteInstruction - Rewrite specified instruction by replacing references | |
| /// to old frame index with new one. | |
| void StackSlotColoring::RewriteInstruction(MachineInstr &MI, | |
| SmallVectorImpl<int> &SlotMapping, | |
| MachineFunction &MF) { | |
| // Update the operands. | |
| for (MachineOperand &MO : MI.operands()) { | |
| if (!MO.isFI()) | |
| continue; | |
| int OldFI = MO.getIndex(); | |
| if (OldFI < 0) | |
| continue; | |
| int NewFI = SlotMapping[OldFI]; | |
| if (NewFI == -1 || NewFI == OldFI) | |
| continue; | |
| assert(MFI->getStackID(OldFI) == MFI->getStackID(NewFI)); | |
| MO.setIndex(NewFI); | |
| } | |
| // The MachineMemOperands have already been updated. | |
| } | |
| /// RemoveDeadStores - Scan through a basic block and look for loads followed | |
| /// by stores. If they're both using the same stack slot, then the store is | |
| /// definitely dead. This could obviously be much more aggressive (consider | |
| /// pairs with instructions between them), but such extensions might have a | |
| /// considerable compile time impact. | |
| bool StackSlotColoring::RemoveDeadStores(MachineBasicBlock* MBB) { | |
| // FIXME: This could be much more aggressive, but we need to investigate | |
| // the compile time impact of doing so. | |
| bool changed = false; | |
| SmallVector<MachineInstr*, 4> toErase; | |
| for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end(); | |
| I != E; ++I) { | |
| if (DCELimit != -1 && (int)NumDead >= DCELimit) | |
| break; | |
| int FirstSS, SecondSS; | |
| if (TII->isStackSlotCopy(*I, FirstSS, SecondSS) && FirstSS == SecondSS && | |
| FirstSS != -1) { | |
| ++NumDead; | |
| changed = true; | |
| toErase.push_back(&*I); | |
| continue; | |
| } | |
| MachineBasicBlock::iterator NextMI = std::next(I); | |
| MachineBasicBlock::iterator ProbableLoadMI = I; | |
| Register LoadReg; | |
| Register StoreReg; | |
| TypeSize LoadSize = TypeSize::getZero(); | |
| TypeSize StoreSize = TypeSize::getZero(); | |
| if (!(LoadReg = TII->isLoadFromStackSlot(*I, FirstSS, LoadSize))) | |
| continue; | |
| // Skip the ...pseudo debugging... instructions between a load and store. | |
| while ((NextMI != E) && NextMI->isDebugInstr()) { | |
| ++NextMI; | |
| ++I; | |
| } | |
| if (NextMI == E) continue; | |
| if (!(StoreReg = TII->isStoreToStackSlot(*NextMI, SecondSS, StoreSize))) | |
| continue; | |
| // Skip if the stack size is unknown. | |
| if (!LoadSize || !StoreSize) | |
| continue; | |
| if (FirstSS != SecondSS || LoadReg != StoreReg || FirstSS == -1 || | |
| LoadSize != StoreSize || !MFI->isSpillSlotObjectIndex(FirstSS)) | |
| continue; | |
| ++NumDead; | |
| changed = true; | |
| if (NextMI->findRegisterUseOperandIdx(LoadReg, /*TRI=*/nullptr, true) != | |
| -1) { | |
| ++NumDead; | |
| toErase.push_back(&*ProbableLoadMI); | |
| } | |
| toErase.push_back(&*NextMI); | |
| ++I; | |
| } | |
| for (MachineInstr *MI : toErase) { | |
| if (Indexes) | |
| Indexes->removeMachineInstrFromMaps(*MI); | |
| MI->eraseFromParent(); | |
| } | |
| return changed; | |
| } | |
| bool StackSlotColoring::run(MachineFunction &MF) { | |
| LLVM_DEBUG({ | |
| dbgs() << "********** Stack Slot Coloring **********\n" | |
| << "********** Function: " << MF.getName() << '\n'; | |
| }); | |
| bool Changed = false; | |
| unsigned NumSlots = LS->getNumIntervals(); | |
| if (NumSlots == 0) | |
| // Nothing to do! | |
| return false; | |
| // If there are calls to setjmp or sigsetjmp, don't perform stack slot | |
| // coloring. The stack could be modified before the longjmp is executed, | |
| // resulting in the wrong value being used afterwards. | |
| if (MF.exposesReturnsTwice()) | |
| return false; | |
| // Gather spill slot references | |
| ScanForSpillSlotRefs(MF); | |
| InitializeSlots(); | |
| Changed = ColorSlots(MF); | |
| for (int &Next : NextColors) | |
| Next = -1; | |
| SSIntervals.clear(); | |
| for (auto &RefMMOs : SSRefs) | |
| RefMMOs.clear(); | |
| SSRefs.clear(); | |
| OrigAlignments.clear(); | |
| OrigSizes.clear(); | |
| AllColors.clear(); | |
| UsedColors.clear(); | |
| Assignments.clear(); | |
| return Changed; | |
| } | |
| bool StackSlotColoringLegacy::runOnMachineFunction(MachineFunction &MF) { | |
| if (skipFunction(MF.getFunction())) | |
| return false; | |
| LiveStacks *LS = &getAnalysis<LiveStacksWrapperLegacy>().getLS(); | |
| MachineBlockFrequencyInfo *MBFI = | |
| &getAnalysis<MachineBlockFrequencyInfoWrapperPass>().getMBFI(); | |
| SlotIndexes *Indexes = &getAnalysis<SlotIndexesWrapperPass>().getSI(); | |
| StackSlotColoring Impl(MF, LS, MBFI, Indexes); | |
| return Impl.run(MF); | |
| } | |
| PreservedAnalyses | |
| StackSlotColoringPass::run(MachineFunction &MF, | |
| MachineFunctionAnalysisManager &MFAM) { | |
| LiveStacks *LS = &MFAM.getResult<LiveStacksAnalysis>(MF); | |
| MachineBlockFrequencyInfo *MBFI = | |
| &MFAM.getResult<MachineBlockFrequencyAnalysis>(MF); | |
| SlotIndexes *Indexes = &MFAM.getResult<SlotIndexesAnalysis>(MF); | |
| StackSlotColoring Impl(MF, LS, MBFI, Indexes); | |
| bool Changed = Impl.run(MF); | |
| if (!Changed) | |
| return PreservedAnalyses::all(); | |
| auto PA = getMachineFunctionPassPreservedAnalyses(); | |
| PA.preserveSet<CFGAnalyses>(); | |
| PA.preserve<SlotIndexesAnalysis>(); | |
| PA.preserve<LiveIntervalsAnalysis>(); | |
| PA.preserve<LiveDebugVariablesAnalysis>(); | |
| return PA; | |
| } |