|  | ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py | 
|  | ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji | FileCheck -check-prefix=VI %s | 
|  | ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 | FileCheck -check-prefix=GFX9 %s | 
|  | ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 | FileCheck -check-prefix=GFX10 %s | 
|  | ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 | FileCheck -check-prefix=GFX10 %s | 
|  |  | 
|  | ; =================================================================================== | 
|  | ; V_XAD_U32 | 
|  | ; =================================================================================== | 
|  |  | 
|  | define amdgpu_ps float @xor_add(i32 %a, i32 %b, i32 %c) { | 
|  | ; VI-LABEL: xor_add: | 
|  | ; VI:       ; %bb.0: | 
|  | ; VI-NEXT:    v_xor_b32_e32 v0, v0, v1 | 
|  | ; VI-NEXT:    v_add_u32_e32 v0, vcc, v0, v2 | 
|  | ; VI-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX9-LABEL: xor_add: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_xad_u32 v0, v0, v1, v2 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: xor_add: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_xad_u32 v0, v0, v1, v2 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | %x = xor i32 %a, %b | 
|  | %result = add i32 %x, %c | 
|  | %bc = bitcast i32 %result to float | 
|  | ret float %bc | 
|  | } | 
|  |  | 
|  | ; ThreeOp instruction variant not used due to Constant Bus Limitations | 
|  | define amdgpu_ps float @xor_add_vgpr_a(i32 %a, i32 inreg %b, i32 inreg %c) { | 
|  | ; VI-LABEL: xor_add_vgpr_a: | 
|  | ; VI:       ; %bb.0: | 
|  | ; VI-NEXT:    v_xor_b32_e32 v0, s2, v0 | 
|  | ; VI-NEXT:    v_add_u32_e32 v0, vcc, s3, v0 | 
|  | ; VI-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX9-LABEL: xor_add_vgpr_a: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_xor_b32_e32 v0, s2, v0 | 
|  | ; GFX9-NEXT:    v_add_u32_e32 v0, s3, v0 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: xor_add_vgpr_a: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_xad_u32 v0, v0, s2, s3 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | %x = xor i32 %a, %b | 
|  | %result = add i32 %x, %c | 
|  | %bc = bitcast i32 %result to float | 
|  | ret float %bc | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @xor_add_vgpr_all(i32 %a, i32 %b, i32 %c) { | 
|  | ; VI-LABEL: xor_add_vgpr_all: | 
|  | ; VI:       ; %bb.0: | 
|  | ; VI-NEXT:    v_xor_b32_e32 v0, v0, v1 | 
|  | ; VI-NEXT:    v_add_u32_e32 v0, vcc, v0, v2 | 
|  | ; VI-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX9-LABEL: xor_add_vgpr_all: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_xad_u32 v0, v0, v1, v2 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: xor_add_vgpr_all: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_xad_u32 v0, v0, v1, v2 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | %x = xor i32 %a, %b | 
|  | %result = add i32 %x, %c | 
|  | %bc = bitcast i32 %result to float | 
|  | ret float %bc | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @xor_add_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) { | 
|  | ; VI-LABEL: xor_add_vgpr_ab: | 
|  | ; VI:       ; %bb.0: | 
|  | ; VI-NEXT:    v_xor_b32_e32 v0, v0, v1 | 
|  | ; VI-NEXT:    v_add_u32_e32 v0, vcc, s2, v0 | 
|  | ; VI-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX9-LABEL: xor_add_vgpr_ab: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_xad_u32 v0, v0, v1, s2 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: xor_add_vgpr_ab: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_xad_u32 v0, v0, v1, s2 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | %x = xor i32 %a, %b | 
|  | %result = add i32 %x, %c | 
|  | %bc = bitcast i32 %result to float | 
|  | ret float %bc | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @xor_add_vgpr_const(i32 %a, i32 %b) { | 
|  | ; VI-LABEL: xor_add_vgpr_const: | 
|  | ; VI:       ; %bb.0: | 
|  | ; VI-NEXT:    v_xor_b32_e32 v0, 3, v0 | 
|  | ; VI-NEXT:    v_add_u32_e32 v0, vcc, v0, v1 | 
|  | ; VI-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX9-LABEL: xor_add_vgpr_const: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_xad_u32 v0, v0, 3, v1 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: xor_add_vgpr_const: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_xad_u32 v0, v0, 3, v1 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | %x = xor i32 %a, 3 | 
|  | %result = add i32 %x, %b | 
|  | %bc = bitcast i32 %result to float | 
|  | ret float %bc | 
|  | } |