|  | ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py | 
|  | ;RUN: llc < %s -mtriple=amdgcn -mcpu=verde | FileCheck --check-prefixes=GFX6 %s | 
|  | ;RUN: llc < %s -mtriple=amdgcn -mcpu=tonga | FileCheck --check-prefixes=GFX8PLUS %s | 
|  | ;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 | FileCheck --check-prefixes=GFX11 %s | 
|  | ;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 -mattr=-enable-prt-strict-null | FileCheck --check-prefixes=NOPRT %s | 
|  | ;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1200 | FileCheck --check-prefixes=GFX12,GFX12-SDAG %s | 
|  | ;RUN: llc < %s -global-isel -mtriple=amdgcn -mcpu=gfx1200 | FileCheck --check-prefixes=GFX12,GFX12-GISEL %s | 
|  |  | 
|  | define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(<4 x i32> inreg) { | 
|  | ; GFX6-LABEL: buffer_load: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v8, 0 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v8, 0 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v8, 0 | 
|  | ; GFX11-NEXT:    s_clause 0x2 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v8, 0 | 
|  | ; NOPRT-NEXT:    s_clause 0x2 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v8, 0 | 
|  | ; GFX12-NEXT:    s_clause 0x2 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v8, s[0:3], null idxen | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[4:7], v8, s[0:3], null idxen th:TH_LOAD_NT | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[8:11], v8, s[0:3], null idxen th:TH_LOAD_HT | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 0) | 
|  | %data_glc = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 1) | 
|  | %data_slc = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 2) | 
|  | %r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} poison, <4 x float> %data, 0 | 
|  | %r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1 | 
|  | %r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2 | 
|  | ret {<4 x float>, <4 x float>, <4 x float>} %r2 | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_immoffs(<4 x i32> inreg) { | 
|  | ; GFX6-LABEL: buffer_load_immoffs: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_immoffs: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_immoffs: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_immoffs: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42 | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_immoffs: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:42 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 42, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_immoffs_large(<4 x i32> inreg) { | 
|  | ; GFX6-LABEL: buffer_load_immoffs_large: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v8, 0 | 
|  | ; GFX6-NEXT:    s_movk_i32 s4, 0x7ffc | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092 | 
|  | ; GFX6-NEXT:    s_mov_b32 s4, 0x8ffc | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX6-NEXT:    v_add_f32_e32 v3, v3, v7 | 
|  | ; GFX6-NEXT:    v_add_f32_e32 v2, v2, v6 | 
|  | ; GFX6-NEXT:    v_add_f32_e32 v1, v1, v5 | 
|  | ; GFX6-NEXT:    v_add_f32_e32 v0, v0, v4 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    v_add_f32_e32 v0, v8, v0 | 
|  | ; GFX6-NEXT:    v_add_f32_e32 v1, v9, v1 | 
|  | ; GFX6-NEXT:    v_add_f32_e32 v2, v10, v2 | 
|  | ; GFX6-NEXT:    v_add_f32_e32 v3, v11, v3 | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_immoffs_large: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v8, 0 | 
|  | ; GFX8PLUS-NEXT:    s_movk_i32 s4, 0x7ffc | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092 | 
|  | ; GFX8PLUS-NEXT:    s_mov_b32 s4, 0x8ffc | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX8PLUS-NEXT:    v_add_f32_e32 v3, v3, v7 | 
|  | ; GFX8PLUS-NEXT:    v_add_f32_e32 v2, v2, v6 | 
|  | ; GFX8PLUS-NEXT:    v_add_f32_e32 v1, v1, v5 | 
|  | ; GFX8PLUS-NEXT:    v_add_f32_e32 v0, v0, v4 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    v_add_f32_e32 v0, v8, v0 | 
|  | ; GFX8PLUS-NEXT:    v_add_f32_e32 v1, v9, v1 | 
|  | ; GFX8PLUS-NEXT:    v_add_f32_e32 v2, v10, v2 | 
|  | ; GFX8PLUS-NEXT:    v_add_f32_e32 v3, v11, v3 | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_immoffs_large: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v8, 0 | 
|  | ; GFX11-NEXT:    s_movk_i32 s4, 0x7ffc | 
|  | ; GFX11-NEXT:    s_clause 0x1 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092 | 
|  | ; GFX11-NEXT:    s_mov_b32 s4, 0x8ffc | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    v_add_f32_e32 v1, v1, v5 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 | 
|  | ; GFX11-NEXT:    v_dual_add_f32 v0, v0, v4 :: v_dual_add_f32 v3, v3, v7 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    v_dual_add_f32 v2, v2, v6 :: v_dual_add_f32 v1, v9, v1 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) | 
|  | ; GFX11-NEXT:    v_dual_add_f32 v0, v8, v0 :: v_dual_add_f32 v3, v11, v3 | 
|  | ; GFX11-NEXT:    v_add_f32_e32 v2, v10, v2 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_immoffs_large: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v8, 0 | 
|  | ; NOPRT-NEXT:    s_movk_i32 s4, 0x7ffc | 
|  | ; NOPRT-NEXT:    s_clause 0x1 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092 | 
|  | ; NOPRT-NEXT:    s_mov_b32 s4, 0x8ffc | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    v_add_f32_e32 v1, v1, v5 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 | 
|  | ; NOPRT-NEXT:    v_dual_add_f32 v0, v0, v4 :: v_dual_add_f32 v3, v3, v7 | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    v_dual_add_f32 v2, v2, v6 :: v_dual_add_f32 v1, v9, v1 | 
|  | ; NOPRT-NEXT:    s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) | 
|  | ; NOPRT-NEXT:    v_dual_add_f32 v0, v8, v0 :: v_dual_add_f32 v3, v11, v3 | 
|  | ; NOPRT-NEXT:    v_add_f32_e32 v2, v10, v2 | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_immoffs_large: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v8, 0 | 
|  | ; GFX12-NEXT:    s_mov_b32 s4, 60 | 
|  | ; GFX12-NEXT:    s_movk_i32 s5, 0x7ffc | 
|  | ; GFX12-NEXT:    s_clause 0x1 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v8, s[0:3], s4 idxen offset:4092 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[4:7], v8, s[0:3], s5 idxen offset:4092 | 
|  | ; GFX12-NEXT:    s_mov_b32 s4, 0x8ffc | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    v_add_f32_e32 v1, v1, v5 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 | 
|  | ; GFX12-NEXT:    v_dual_add_f32 v0, v0, v4 :: v_dual_add_f32 v3, v3, v7 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    v_dual_add_f32 v2, v2, v6 :: v_dual_add_f32 v1, v9, v1 | 
|  | ; GFX12-NEXT:    s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) | 
|  | ; GFX12-NEXT:    v_dual_add_f32 v0, v8, v0 :: v_dual_add_f32 v3, v11, v3 | 
|  | ; GFX12-NEXT:    v_add_f32_e32 v2, v10, v2 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %d.0 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 60, i32 0) | 
|  | %d.1 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 32764, i32 0) | 
|  | %d.2 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4, i32 36860, i32 0) | 
|  | %d.3 = fadd <4 x float> %d.0, %d.1 | 
|  | %data = fadd <4 x float> %d.2, %d.3 | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_voffset_large_12bit(<4 x i32> inreg) { | 
|  | ; GFX6-LABEL: buffer_load_voffset_large_12bit: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_voffset_large_12bit: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_voffset_large_12bit: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_voffset_large_12bit: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092 | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_voffset_large_12bit: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:4092 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_voffset_large_13bit(<4 x i32> inreg) { | 
|  | ; GFX6-LABEL: buffer_load_voffset_large_13bit: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v1, 0x1000 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_voffset_large_13bit: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v1, 0x1000 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_voffset_large_13bit: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; GFX11-NEXT:    v_dual_mov_b32 v1, 0x1000 :: v_dual_mov_b32 v0, s4 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_voffset_large_13bit: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    s_mov_b32 s4, 0 | 
|  | ; NOPRT-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; NOPRT-NEXT:    v_dual_mov_b32 v1, 0x1000 :: v_dual_mov_b32 v0, s4 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_voffset_large_13bit: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:8188 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 8188, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_voffset_large_16bit(<4 x i32> inreg) { | 
|  | ; GFX6-LABEL: buffer_load_voffset_large_16bit: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v1, 0xf000 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_voffset_large_16bit: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v1, 0xf000 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_voffset_large_16bit: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; GFX11-NEXT:    v_dual_mov_b32 v1, 0xf000 :: v_dual_mov_b32 v0, s4 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_voffset_large_16bit: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    s_mov_b32 s4, 0 | 
|  | ; NOPRT-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; NOPRT-NEXT:    v_dual_mov_b32 v1, 0xf000 :: v_dual_mov_b32 v0, s4 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_voffset_large_16bit: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:65532 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 65532, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_voffset_large_23bit(<4 x i32> inreg) { | 
|  | ; GFX6-LABEL: buffer_load_voffset_large_23bit: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v1, 0x7ff000 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_voffset_large_23bit: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v1, 0x7ff000 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_voffset_large_23bit: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; GFX11-NEXT:    v_dual_mov_b32 v1, 0x7ff000 :: v_dual_mov_b32 v0, s4 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_voffset_large_23bit: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    s_mov_b32 s4, 0 | 
|  | ; NOPRT-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; NOPRT-NEXT:    v_dual_mov_b32 v1, 0x7ff000 :: v_dual_mov_b32 v0, s4 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_voffset_large_23bit: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:8388604 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 8388604, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_voffset_large_24bit(<4 x i32> inreg) { | 
|  | ; GFX6-LABEL: buffer_load_voffset_large_24bit: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v1, 0xfff000 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_voffset_large_24bit: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v1, 0xfff000 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_voffset_large_24bit: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; GFX11-NEXT:    v_dual_mov_b32 v1, 0xfff000 :: v_dual_mov_b32 v0, s4 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_voffset_large_24bit: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    s_mov_b32 s4, 0 | 
|  | ; NOPRT-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; NOPRT-NEXT:    v_dual_mov_b32 v1, 0xfff000 :: v_dual_mov_b32 v0, s4 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-SDAG-LABEL: buffer_load_voffset_large_24bit: | 
|  | ; GFX12-SDAG:       ; %bb.0: ; %main_body | 
|  | ; GFX12-SDAG-NEXT:    v_dual_mov_b32 v1, 0x800000 :: v_dual_mov_b32 v0, 0 | 
|  | ; GFX12-SDAG-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen offset:8388604 | 
|  | ; GFX12-SDAG-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-SDAG-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-GISEL-LABEL: buffer_load_voffset_large_24bit: | 
|  | ; GFX12-GISEL:       ; %bb.0: ; %main_body | 
|  | ; GFX12-GISEL-NEXT:    v_dual_mov_b32 v0, 0 :: v_dual_mov_b32 v1, 0x800000 | 
|  | ; GFX12-GISEL-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen offset:8388604 | 
|  | ; GFX12-GISEL-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-GISEL-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 16777212, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_idx(<4 x i32> inreg, i32) { | 
|  | ; GFX6-LABEL: buffer_load_idx: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_idx: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_idx: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_idx: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_idx: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 0, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_ofs(<4 x i32> inreg, i32) { | 
|  | ; GFX6-LABEL: buffer_load_ofs: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v1, v0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_ofs: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v1, v0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_ofs: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; GFX11-NEXT:    v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_ofs: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    s_mov_b32 s4, 0 | 
|  | ; NOPRT-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; NOPRT-NEXT:    v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_ofs: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, 0 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %1, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_ofs_imm(<4 x i32> inreg, i32) { | 
|  | ; GFX6-LABEL: buffer_load_ofs_imm: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v1, v0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_ofs_imm: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v1, v0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, s4 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_ofs_imm: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_mov_b32 s4, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; GFX11-NEXT:    v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_ofs_imm: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    s_mov_b32 s4, 0 | 
|  | ; NOPRT-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | 
|  | ; NOPRT-NEXT:    v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60 | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_ofs_imm: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, 0 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen offset:60 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %ofs = add i32 %1, 60 | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %ofs, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_both(<4 x i32> inreg, i32, i32) { | 
|  | ; GFX6-LABEL: buffer_load_both: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_both: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_both: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_both: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_both: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 %2, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_both_reversed(<4 x i32> inreg, i32, i32) { | 
|  | ; GFX6-LABEL: buffer_load_both_reversed: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v2, v0 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_both_reversed: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v2, v0 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_both_reversed: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, v0 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_both_reversed: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v2, v0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_both_reversed: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v2, v0 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], null idxen offen | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %2, i32 %1, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @buffer_load_x(<4 x i32> inreg %rsrc) { | 
|  | ; GFX6-LABEL: buffer_load_x: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX6-NEXT:    buffer_load_format_x v0, v0, s[0:3], 0 idxen | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_x: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_x v0, v0, s[0:3], 0 idxen | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_x: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX11-NEXT:    buffer_load_format_x v0, v0, s[0:3], 0 idxen | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_x: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_x v0, v0, s[0:3], 0 idxen | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_x: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX12-NEXT:    buffer_load_format_x v0, v0, s[0:3], null idxen | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call float @llvm.amdgcn.struct.buffer.load.format.f32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) | 
|  | ret float %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @buffer_load_x_i32(<4 x i32> inreg %rsrc) { | 
|  | ; GFX6-LABEL: buffer_load_x_i32: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX6-NEXT:    buffer_load_format_x v0, v0, s[0:3], 0 idxen | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_x_i32: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_x v0, v0, s[0:3], 0 idxen | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_x_i32: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX11-NEXT:    buffer_load_format_x v0, v0, s[0:3], 0 idxen | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_x_i32: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_x v0, v0, s[0:3], 0 idxen | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_x_i32: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX12-NEXT:    buffer_load_format_x v0, v0, s[0:3], null idxen | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call i32 @llvm.amdgcn.struct.buffer.load.format.i32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) | 
|  | %fdata = bitcast i32 %data to float | 
|  | ret float %fdata | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <2 x float> @buffer_load_xy(<4 x i32> inreg %rsrc) { | 
|  | ; GFX6-LABEL: buffer_load_xy: | 
|  | ; GFX6:       ; %bb.0: ; %main_body | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX6-NEXT:    buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_xy: | 
|  | ; GFX8PLUS:       ; %bb.0: ; %main_body | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_xy: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX11-NEXT:    buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_xy: | 
|  | ; NOPRT:       ; %bb.0: ; %main_body | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_xy: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, 0 | 
|  | ; GFX12-NEXT:    buffer_load_format_xy v[0:1], v0, s[0:3], null idxen | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <2 x float> @llvm.amdgcn.struct.buffer.load.format.v2f32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) | 
|  | ret <2 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_cs float @buffer_load_v4i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { | 
|  | ; GFX6-LABEL: buffer_load_v4i32_tfe: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v7, 2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v6, v2 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[2:6], v7, s[0:3], 0 idxen tfe | 
|  | ; GFX6-NEXT:    s_mov_b32 s2, 0 | 
|  | ; GFX6-NEXT:    s_mov_b32 s3, 0xf000 | 
|  | ; GFX6-NEXT:    s_mov_b32 s0, s2 | 
|  | ; GFX6-NEXT:    s_mov_b32 s1, s2 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    buffer_store_dwordx4 v[2:5], v[0:1], s[0:3], 0 addr64 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, v6 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_v4i32_tfe: | 
|  | ; GFX8PLUS:       ; %bb.0: | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v7, 2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v6, v2 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[2:6], v7, s[0:3], 0 idxen tfe | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    flat_store_dwordx4 v[0:1], v[2:5] | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, v6 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_v4i32_tfe: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_dual_mov_b32 v2, 0 :: v_dual_mov_b32 v7, 2 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v6, v2 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[2:6], v7, s[0:3], 0 idxen tfe | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    global_store_b128 v[0:1], v[2:5], off | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v6 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_v4i32_tfe: | 
|  | ; NOPRT:       ; %bb.0: | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v2, 2 | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v6, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    global_store_b128 v[0:1], v[2:5], off | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, v6 | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_v4i32_tfe: | 
|  | ; GFX12:       ; %bb.0: | 
|  | ; GFX12-NEXT:    v_dual_mov_b32 v2, 0 :: v_dual_mov_b32 v7, 2 | 
|  | ; GFX12-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX12-NEXT:    v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2 | 
|  | ; GFX12-NEXT:    v_dual_mov_b32 v5, v2 :: v_dual_mov_b32 v6, v2 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[2:6], v7, s[0:3], null idxen tfe | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    global_store_b128 v[0:1], v[2:5], off | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, v6 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | %load = call { <4 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4i32i32s(<4 x i32> %rsrc, i32 2, i32 0, i32 0, i32 0) | 
|  | %data = extractvalue { <4 x i32>, i32 } %load, 0 | 
|  | store <4 x i32> %data, ptr addrspace(1) %out | 
|  | %status = extractvalue { <4 x i32>, i32 } %load, 1 | 
|  | %fstatus = bitcast i32 %status to float | 
|  | ret float %fstatus | 
|  | } | 
|  |  | 
|  | define amdgpu_cs float @buffer_load_v4f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { | 
|  | ; GFX6-LABEL: buffer_load_v4f32_tfe: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v6, v2 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX6-NEXT:    s_mov_b32 s2, 0 | 
|  | ; GFX6-NEXT:    s_mov_b32 s3, 0xf000 | 
|  | ; GFX6-NEXT:    s_mov_b32 s0, s2 | 
|  | ; GFX6-NEXT:    s_mov_b32 s1, s2 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    buffer_store_dwordx4 v[2:5], v[0:1], s[0:3], 0 addr64 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, v6 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_v4f32_tfe: | 
|  | ; GFX8PLUS:       ; %bb.0: | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v6, v2 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    flat_store_dwordx4 v[0:1], v[2:5] | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, v6 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_v4f32_tfe: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v6, v2 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    global_store_b128 v[0:1], v[2:5], off | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v6 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_v4f32_tfe: | 
|  | ; NOPRT:       ; %bb.0: | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v6, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyzw v[2:6], v6, s[0:3], 0 idxen tfe | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    global_store_b128 v[0:1], v[2:5], off | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, v6 | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_v4f32_tfe: | 
|  | ; GFX12:       ; %bb.0: | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX12-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX12-NEXT:    v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2 | 
|  | ; GFX12-NEXT:    v_dual_mov_b32 v5, v2 :: v_dual_mov_b32 v6, v2 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyzw v[2:6], v2, s[0:3], null idxen tfe | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    global_store_b128 v[0:1], v[2:5], off | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, v6 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | %load = call { <4 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) | 
|  | %data = extractvalue { <4 x float>, i32 } %load, 0 | 
|  | store <4 x float> %data, ptr addrspace(1) %out | 
|  | %status = extractvalue { <4 x float>, i32 } %load, 1 | 
|  | %fstatus = bitcast i32 %status to float | 
|  | ret float %fstatus | 
|  | } | 
|  |  | 
|  | define amdgpu_cs float @buffer_load_v3i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { | 
|  | ; GFX6-LABEL: buffer_load_v3i32_tfe: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX6-NEXT:    s_mov_b32 s2, 0 | 
|  | ; GFX6-NEXT:    s_mov_b32 s3, 0xf000 | 
|  | ; GFX6-NEXT:    s_mov_b32 s0, s2 | 
|  | ; GFX6-NEXT:    s_mov_b32 s1, s2 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    buffer_store_dword v4, v[0:1], s[0:3], 0 addr64 offset:8 | 
|  | ; GFX6-NEXT:    buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, v5 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_v3i32_tfe: | 
|  | ; GFX8PLUS:       ; %bb.0: | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    flat_store_dwordx3 v[0:1], v[2:4] | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, v5 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_v3i32_tfe: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    global_store_b96 v[0:1], v[2:4], off | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v5 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_v3i32_tfe: | 
|  | ; NOPRT:       ; %bb.0: | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v5, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyz v[2:5], v5, s[0:3], 0 idxen tfe | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    global_store_b96 v[0:1], v[2:4], off | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, v5 | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_v3i32_tfe: | 
|  | ; GFX12:       ; %bb.0: | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX12-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX12-NEXT:    v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2 | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyz v[2:5], v2, s[0:3], null idxen tfe | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    global_store_b96 v[0:1], v[2:4], off | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, v5 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | %load = call { <3 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) | 
|  | %data = extractvalue { <3 x i32>, i32 } %load, 0 | 
|  | store <3 x i32> %data, ptr addrspace(1) %out | 
|  | %status = extractvalue { <3 x i32>, i32 } %load, 1 | 
|  | %fstatus = bitcast i32 %status to float | 
|  | ret float %fstatus | 
|  | } | 
|  |  | 
|  | define amdgpu_cs float @buffer_load_v3f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { | 
|  | ; GFX6-LABEL: buffer_load_v3f32_tfe: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX6-NEXT:    s_mov_b32 s2, 0 | 
|  | ; GFX6-NEXT:    s_mov_b32 s3, 0xf000 | 
|  | ; GFX6-NEXT:    s_mov_b32 s0, s2 | 
|  | ; GFX6-NEXT:    s_mov_b32 s1, s2 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    buffer_store_dword v4, v[0:1], s[0:3], 0 addr64 offset:8 | 
|  | ; GFX6-NEXT:    buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, v5 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_v3f32_tfe: | 
|  | ; GFX8PLUS:       ; %bb.0: | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    flat_store_dwordx3 v[0:1], v[2:4] | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, v5 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_v3f32_tfe: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX11-NEXT:    buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    global_store_b96 v[0:1], v[2:4], off | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v5 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_v3f32_tfe: | 
|  | ; NOPRT:       ; %bb.0: | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v5, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xyz v[2:5], v5, s[0:3], 0 idxen tfe | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    global_store_b96 v[0:1], v[2:4], off | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, v5 | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_v3f32_tfe: | 
|  | ; GFX12:       ; %bb.0: | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX12-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX12-NEXT:    v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2 | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX12-NEXT:    buffer_load_format_xyz v[2:5], v2, s[0:3], null idxen tfe | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    global_store_b96 v[0:1], v[2:4], off | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, v5 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | %load = call { <3 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) | 
|  | %data = extractvalue { <3 x float>, i32 } %load, 0 | 
|  | store <3 x float> %data, ptr addrspace(1) %out | 
|  | %status = extractvalue { <3 x float>, i32 } %load, 1 | 
|  | %fstatus = bitcast i32 %status to float | 
|  | ret float %fstatus | 
|  | } | 
|  |  | 
|  | define amdgpu_cs float @buffer_load_v2i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { | 
|  | ; GFX6-LABEL: buffer_load_v2i32_tfe: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX6-NEXT:    s_mov_b32 s2, 0 | 
|  | ; GFX6-NEXT:    s_mov_b32 s3, 0xf000 | 
|  | ; GFX6-NEXT:    s_mov_b32 s0, s2 | 
|  | ; GFX6-NEXT:    s_mov_b32 s1, s2 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, v4 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_v2i32_tfe: | 
|  | ; GFX8PLUS:       ; %bb.0: | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    flat_store_dwordx2 v[0:1], v[2:3] | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, v4 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_v2i32_tfe: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX11-NEXT:    buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    global_store_b64 v[0:1], v[2:3], off | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v4 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_v2i32_tfe: | 
|  | ; NOPRT:       ; %bb.0: | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v4, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xy v[2:4], v4, s[0:3], 0 idxen tfe | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    global_store_b64 v[0:1], v[2:3], off | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, v4 | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_v2i32_tfe: | 
|  | ; GFX12:       ; %bb.0: | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX12-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX12-NEXT:    v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2 | 
|  | ; GFX12-NEXT:    buffer_load_format_xy v[2:4], v2, s[0:3], null idxen tfe | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    global_store_b64 v[0:1], v[2:3], off | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, v4 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | %load = call { <2 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) | 
|  | %data = extractvalue { <2 x i32>, i32 } %load, 0 | 
|  | store <2 x i32> %data, ptr addrspace(1) %out | 
|  | %status = extractvalue { <2 x i32>, i32 } %load, 1 | 
|  | %fstatus = bitcast i32 %status to float | 
|  | ret float %fstatus | 
|  | } | 
|  |  | 
|  | define amdgpu_cs float @buffer_load_v2f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { | 
|  | ; GFX6-LABEL: buffer_load_v2f32_tfe: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v5, v2 | 
|  | ; GFX6-NEXT:    buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX6-NEXT:    s_mov_b32 s2, 0 | 
|  | ; GFX6-NEXT:    s_mov_b32 s3, 0xf000 | 
|  | ; GFX6-NEXT:    s_mov_b32 s0, s2 | 
|  | ; GFX6-NEXT:    s_mov_b32 s1, s2 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, v4 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_v2f32_tfe: | 
|  | ; GFX8PLUS:       ; %bb.0: | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    flat_store_dwordx2 v[0:1], v[2:3] | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, v4 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_v2f32_tfe: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v4, v2 | 
|  | ; GFX11-NEXT:    buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    global_store_b64 v[0:1], v[2:3], off | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v4 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_v2f32_tfe: | 
|  | ; NOPRT:       ; %bb.0: | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v4, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_xy v[2:4], v4, s[0:3], 0 idxen tfe | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    global_store_b64 v[0:1], v[2:3], off | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, v4 | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_v2f32_tfe: | 
|  | ; GFX12:       ; %bb.0: | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX12-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX12-NEXT:    v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2 | 
|  | ; GFX12-NEXT:    buffer_load_format_xy v[2:4], v2, s[0:3], null idxen tfe | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    global_store_b64 v[0:1], v[2:3], off | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, v4 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | %load = call { <2 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) | 
|  | %data = extractvalue { <2 x float>, i32 } %load, 0 | 
|  | store <2 x float> %data, ptr addrspace(1) %out | 
|  | %status = extractvalue { <2 x float>, i32 } %load, 1 | 
|  | %fstatus = bitcast i32 %status to float | 
|  | ret float %fstatus | 
|  | } | 
|  |  | 
|  | define amdgpu_cs float @buffer_load_i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { | 
|  | ; GFX6-LABEL: buffer_load_i32_tfe: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX6-NEXT:    buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX6-NEXT:    s_mov_b32 s2, 0 | 
|  | ; GFX6-NEXT:    s_mov_b32 s3, 0xf000 | 
|  | ; GFX6-NEXT:    s_mov_b32 s0, s2 | 
|  | ; GFX6-NEXT:    s_mov_b32 s1, s2 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, v3 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_i32_tfe: | 
|  | ; GFX8PLUS:       ; %bb.0: | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    flat_store_dword v[0:1], v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, v3 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_i32_tfe: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX11-NEXT:    buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    global_store_b32 v[0:1], v2, off | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v3 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_i32_tfe: | 
|  | ; NOPRT:       ; %bb.0: | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v3, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_x v[2:3], v3, s[0:3], 0 idxen tfe | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    global_store_b32 v[0:1], v2, off | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, v3 | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_i32_tfe: | 
|  | ; GFX12:       ; %bb.0: | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX12-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX12-NEXT:    buffer_load_format_x v[2:3], v2, s[0:3], null idxen tfe | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    global_store_b32 v[0:1], v2, off | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, v3 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | %load = call { i32, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) | 
|  | %data = extractvalue { i32, i32 } %load, 0 | 
|  | store i32 %data, ptr addrspace(1) %out | 
|  | %status = extractvalue { i32, i32 } %load, 1 | 
|  | %fstatus = bitcast i32 %status to float | 
|  | ret float %fstatus | 
|  | } | 
|  |  | 
|  | define amdgpu_cs float @buffer_load_f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { | 
|  | ; GFX6-LABEL: buffer_load_f32_tfe: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX6-NEXT:    buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX6-NEXT:    s_mov_b32 s2, 0 | 
|  | ; GFX6-NEXT:    s_mov_b32 s3, 0xf000 | 
|  | ; GFX6-NEXT:    s_mov_b32 s0, s2 | 
|  | ; GFX6-NEXT:    s_mov_b32 s1, s2 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX6-NEXT:    buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 | 
|  | ; GFX6-NEXT:    v_mov_b32_e32 v0, v3 | 
|  | ; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8PLUS-LABEL: buffer_load_f32_tfe: | 
|  | ; GFX8PLUS:       ; %bb.0: | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX8PLUS-NEXT:    buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    flat_store_dword v[0:1], v2 | 
|  | ; GFX8PLUS-NEXT:    v_mov_b32_e32 v0, v3 | 
|  | ; GFX8PLUS-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX8PLUS-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_f32_tfe: | 
|  | ; GFX11:       ; %bb.0: | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX11-NEXT:    buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    global_store_b32 v[0:1], v2, off | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v3 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; NOPRT-LABEL: buffer_load_f32_tfe: | 
|  | ; NOPRT:       ; %bb.0: | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v3, 0 | 
|  | ; NOPRT-NEXT:    buffer_load_format_x v[2:3], v3, s[0:3], 0 idxen tfe | 
|  | ; NOPRT-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; NOPRT-NEXT:    global_store_b32 v[0:1], v2, off | 
|  | ; NOPRT-NEXT:    v_mov_b32_e32 v0, v3 | 
|  | ; NOPRT-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_f32_tfe: | 
|  | ; GFX12:       ; %bb.0: | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX12-NEXT:    s_delay_alu instid0(VALU_DEP_1) | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v3, v2 | 
|  | ; GFX12-NEXT:    buffer_load_format_x v[2:3], v2, s[0:3], null idxen tfe | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    global_store_b32 v[0:1], v2, off | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, v3 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | %load = call { float, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) | 
|  | %data = extractvalue { float, i32 } %load, 0 | 
|  | store float %data, ptr addrspace(1) %out | 
|  | %status = extractvalue { float, i32 } %load, 1 | 
|  | %fstatus = bitcast i32 %status to float | 
|  | ret float %fstatus | 
|  | } | 
|  |  | 
|  | declare float @llvm.amdgcn.struct.buffer.load.format.f32(<4 x i32>, i32, i32, i32, i32) #0 | 
|  | declare <2 x float> @llvm.amdgcn.struct.buffer.load.format.v2f32(<4 x i32>, i32, i32, i32, i32) #0 | 
|  | declare <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32>, i32, i32, i32, i32) #0 | 
|  | declare i32 @llvm.amdgcn.struct.buffer.load.format.i32(<4 x i32>, i32, i32, i32, i32) #0 | 
|  | declare { <4 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 | 
|  | declare { <4 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 | 
|  | declare { <3 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 | 
|  | declare { <3 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 | 
|  | declare { <2 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 | 
|  | declare { <2 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 | 
|  | declare { i32, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 | 
|  | declare { float, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 | 
|  | attributes #0 = { nounwind readonly } |