|  | ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py | 
|  | ;RUN: llc < %s -mtriple=amdgcn -mcpu=verde | FileCheck %s --check-prefixes=PREGFX10 | 
|  | ;RUN: llc < %s -mtriple=amdgcn -mcpu=tonga | FileCheck %s --check-prefixes=PREGFX10 | 
|  | ;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1010 | FileCheck %s --check-prefixes=GFX10 | 
|  | ;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 | FileCheck %s --check-prefixes=GFX11 | 
|  | ;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1200 -amdgpu-enable-delay-alu=0 | FileCheck %s --check-prefixes=GFX12,GFX12-SDAG | 
|  | ;RUN: llc < %s -global-isel -mtriple=amdgcn -mcpu=gfx1200 -amdgpu-enable-delay-alu=0 | FileCheck %s --check-prefixes=GFX12,GFX12-GISEL | 
|  |  | 
|  | define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(<4 x i32> inreg) { | 
|  | ; PREGFX10-LABEL: buffer_load: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    s_clause 0x2 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_clause 0x2 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[4:7], off, s[0:3], 0 glc | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[8:11], off, s[0:3], 0 slc | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    s_clause 0x2 | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[4:7], off, s[0:3], null th:TH_LOAD_NT | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[8:11], off, s[0:3], null th:TH_LOAD_HT | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0) | 
|  | %data_glc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 1) | 
|  | %data_slc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 2) | 
|  | %r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} poison, <4 x float> %data, 0 | 
|  | %r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1 | 
|  | %r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2 | 
|  | ret {<4 x float>, <4 x float>, <4 x float>} %r2 | 
|  | } | 
|  |  | 
|  | define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load_dlc(<4 x i32> inreg) { | 
|  | ; PREGFX10-LABEL: buffer_load_dlc: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_dlc: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    s_clause 0x2 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 dlc | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc dlc | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc dlc | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_dlc: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_clause 0x2 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], 0 dlc | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[4:7], off, s[0:3], 0 glc dlc | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[8:11], off, s[0:3], 0 slc dlc | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_dlc: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    s_clause 0x2 | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null th:TH_LOAD_NT_RT | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[4:7], off, s[0:3], null th:TH_LOAD_RT_NT | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[8:11], off, s[0:3], null th:TH_LOAD_NT_HT | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 4) | 
|  | %data_glc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 5) | 
|  | %data_slc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 6) | 
|  | %r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} poison, <4 x float> %data, 0 | 
|  | %r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1 | 
|  | %r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2 | 
|  | ret {<4 x float>, <4 x float>, <4 x float>} %r2 | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_immoffs(<4 x i32> inreg) { | 
|  | ; PREGFX10-LABEL: buffer_load_immoffs: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:40 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_immoffs: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:40 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_immoffs: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], 0 offset:40 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_immoffs: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null offset:40 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 40, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_immoffs_large(<4 x i32> inreg) { | 
|  | ; PREGFX10-LABEL: buffer_load_immoffs_large: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    s_movk_i32 s4, 0x1ffc | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], s4 offset:4 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_immoffs_large: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    s_movk_i32 s4, 0x1ffc | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], s4 offset:4 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_immoffs_large: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_movk_i32 s4, 0x1ffc | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], s4 offset:4 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_immoffs_large: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    s_movk_i32 s4, 0x1ffc | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], s4 offset:4 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 4, i32 8188, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_ofs(<4 x i32> inreg, i32) { | 
|  | ; PREGFX10-LABEL: buffer_load_ofs: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_ofs: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_ofs: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], 0 offen | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_ofs: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], null offen | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 %1, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_ofs_imm(<4 x i32> inreg, i32) { | 
|  | ; PREGFX10-LABEL: buffer_load_ofs_imm: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:60 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_ofs_imm: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:60 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_ofs_imm: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:60 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_ofs_imm: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:60 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %ofs = add i32 %1, 60 | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 %ofs, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_voffset_large_12bit(<4 x i32> inreg) { | 
|  | ; PREGFX10-LABEL: buffer_load_voffset_large_12bit: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4092 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_voffset_large_12bit: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4092 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_voffset_large_12bit: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4092 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_voffset_large_12bit: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null offset:4092 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 4092, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_voffset_large_13bit(<4 x i32> inreg) { | 
|  | ; PREGFX10-LABEL: buffer_load_voffset_large_13bit: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    v_mov_b32_e32 v0, 0x1000 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_voffset_large_13bit: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    v_mov_b32_e32 v0, 0x1000 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_voffset_large_13bit: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, 0x1000 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_voffset_large_13bit: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null offset:8188 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 8188, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_voffset_large_16bit(<4 x i32> inreg) { | 
|  | ; PREGFX10-LABEL: buffer_load_voffset_large_16bit: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    v_mov_b32_e32 v0, 0xf000 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_voffset_large_16bit: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    v_mov_b32_e32 v0, 0xf000 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_voffset_large_16bit: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, 0xf000 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_voffset_large_16bit: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null offset:65532 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 65532, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_voffset_large_23bit(<4 x i32> inreg) { | 
|  | ; PREGFX10-LABEL: buffer_load_voffset_large_23bit: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    v_mov_b32_e32 v0, 0x7ff000 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_voffset_large_23bit: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    v_mov_b32_e32 v0, 0x7ff000 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_voffset_large_23bit: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, 0x7ff000 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_voffset_large_23bit: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null offset:8388604 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 8388604, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_voffset_large_24bit(<4 x i32> inreg) { | 
|  | ; PREGFX10-LABEL: buffer_load_voffset_large_24bit: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    v_mov_b32_e32 v0, 0xfff000 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_voffset_large_24bit: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    v_mov_b32_e32 v0, 0xfff000 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_voffset_large_24bit: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, 0xfff000 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_voffset_large_24bit: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, 0x800000 | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:8388604 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 16777212, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  |  | 
|  | define amdgpu_ps float @buffer_load_x1(<4 x i32> inreg %rsrc, i32 %ofs) { | 
|  | ; PREGFX10-LABEL: buffer_load_x1: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dword v0, v0, s[0:3], 0 offen | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_x1: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dword v0, v0, s[0:3], 0 offen | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_x1: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b32 v0, v0, s[0:3], 0 offen | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_x1: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b32 v0, v0, s[0:3], null offen | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %ofs, i32 0, i32 0) | 
|  | ret float %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <2 x float> @buffer_load_x2(<4 x i32> inreg %rsrc, i32 %ofs) { | 
|  | ; PREGFX10-LABEL: buffer_load_x2: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[0:1], v0, s[0:3], 0 offen | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_x2: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[0:1], v0, s[0:3], 0 offen | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_x2: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[0:1], v0, s[0:3], 0 offen | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_x2: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b64 v[0:1], v0, s[0:3], null offen | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %ofs, i32 0, i32 0) | 
|  | ret <2 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps <4 x float> @buffer_load_negative_offset(<4 x i32> inreg, i32 %ofs) { | 
|  | ; GFX10-LABEL: buffer_load_negative_offset: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    v_add_nc_u32_e32 v0, -16, v0 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_negative_offset: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_add_nc_u32_e32 v0, -16, v0 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], 0 offen | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_negative_offset: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_add_nc_u32_e32 v0, -16, v0 | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], null offen | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %ofs.1 = add i32 %ofs, -16 | 
|  | %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 %ofs.1, i32 0, i32 0) | 
|  | ret <4 x float> %data | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @buffer_load_mmo(<4 x i32> inreg %rsrc, ptr addrspace(3) %lds) { | 
|  | ; GFX10-LABEL: buffer_load_mmo: | 
|  | ; GFX10:       ; %bb.0: ; %entry | 
|  | ; GFX10-NEXT:    buffer_load_dword v1, off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX10-NEXT:    ds_write2_b32 v0, v2, v2 offset1:4 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    v_mov_b32_e32 v0, v1 | 
|  | ; GFX10-NEXT:    s_waitcnt lgkmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_mmo: | 
|  | ; GFX11:       ; %bb.0: ; %entry | 
|  | ; GFX11-NEXT:    buffer_load_b32 v1, off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX11-NEXT:    ds_store_2addr_b32 v0, v2, v2 offset1:4 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    v_mov_b32_e32 v0, v1 | 
|  | ; GFX11-NEXT:    s_waitcnt lgkmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_mmo: | 
|  | ; GFX12:       ; %bb.0: ; %entry | 
|  | ; GFX12-NEXT:    buffer_load_b32 v1, off, s[0:3], null | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v2, 0 | 
|  | ; GFX12-NEXT:    ds_store_2addr_b32 v0, v2, v2 offset1:4 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    v_mov_b32_e32 v0, v1 | 
|  | ; GFX12-NEXT:    s_wait_dscnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | entry: | 
|  | store float 0.0, ptr addrspace(3) %lds | 
|  | %val = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 0, i32 0) | 
|  | %tmp2 = getelementptr float, ptr addrspace(3) %lds, i32 4 | 
|  | store float 0.0, ptr addrspace(3) %tmp2 | 
|  | ret float %val | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @buffer_load_x1_offen_merged_and(<4 x i32> inreg %rsrc, i32 %a) { | 
|  | ; PREGFX10-LABEL: buffer_load_x1_offen_merged_and: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[1:4], v0, s[0:3], 0 offen offset:4 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v1, v2, v3, v4 done vm | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v5, v6, v0, v0 done vm | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_x1_offen_merged_and: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    s_clause 0x1 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[1:4], v0, s[0:3], 0 offen offset:4 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX10-NEXT:    exp mrt0 v1, v2, v3, v4 done vm | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    exp mrt0 v5, v6, v0, v0 done vm | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_x1_offen_merged_and: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_clause 0x1 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[1:4], v0, s[0:3], 0 offen offset:4 | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[5:6], v0, s[0:3], 0 offen offset:28 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX11-NEXT:    exp mrt0 v1, v2, v3, v4 done | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    exp mrt0 v5, v6, v0, v0 done | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_x1_offen_merged_and: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    s_clause 0x1 | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[1:4], v0, s[0:3], null offen offset:4 | 
|  | ; GFX12-NEXT:    buffer_load_b64 v[5:6], v0, s[0:3], null offen offset:28 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x1 | 
|  | ; GFX12-NEXT:    export mrt0 v1, v2, v3, v4 done | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    export mrt0 v5, v6, v0, v0 done | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %a1 = add i32 %a, 4 | 
|  | %a2 = add i32 %a, 8 | 
|  | %a3 = add i32 %a, 12 | 
|  | %a4 = add i32 %a, 16 | 
|  | %a5 = add i32 %a, 28 | 
|  | %a6 = add i32 %a, 32 | 
|  | %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0) | 
|  | %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0) | 
|  | %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a3, i32 0, i32 0) | 
|  | %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a4, i32 0, i32 0) | 
|  | %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a5, i32 0, i32 0) | 
|  | %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a6, i32 0, i32 0) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true) | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @buffer_load_x1_offen_merged_or(<4 x i32> inreg %rsrc, i32 %inp) { | 
|  | ; PREGFX10-LABEL: buffer_load_x1_offen_merged_or: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    v_lshlrev_b32_e32 v4, 6, v0 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], v4, s[0:3], 0 offen offset:4 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[4:5], v4, s[0:3], 0 offen offset:28 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v4, v5, v0, v0 done vm | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_x1_offen_merged_or: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    v_lshlrev_b32_e32 v6, 6, v0 | 
|  | ; GFX10-NEXT:    s_clause 0x1 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], v6, s[0:3], 0 offen offset:4 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[4:5], v6, s[0:3], 0 offen offset:28 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    exp mrt0 v4, v5, v0, v0 done vm | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_x1_offen_merged_or: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_lshlrev_b32_e32 v4, 6, v0 | 
|  | ; GFX11-NEXT:    s_clause 0x1 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], v4, s[0:3], 0 offen offset:4 | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[4:5], v4, s[0:3], 0 offen offset:28 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX11-NEXT:    exp mrt0 v0, v1, v2, v3 done | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    exp mrt0 v4, v5, v0, v0 done | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-SDAG-LABEL: buffer_load_x1_offen_merged_or: | 
|  | ; GFX12-SDAG:       ; %bb.0: ; %main_body | 
|  | ; GFX12-SDAG-NEXT:    v_lshlrev_b32_e32 v4, 6, v0 | 
|  | ; GFX12-SDAG-NEXT:    s_clause 0x1 | 
|  | ; GFX12-SDAG-NEXT:    buffer_load_b128 v[0:3], v4, s[0:3], null offen offset:4 | 
|  | ; GFX12-SDAG-NEXT:    buffer_load_b64 v[4:5], v4, s[0:3], null offen offset:28 | 
|  | ; GFX12-SDAG-NEXT:    s_wait_loadcnt 0x1 | 
|  | ; GFX12-SDAG-NEXT:    export mrt0 v0, v1, v2, v3 done | 
|  | ; GFX12-SDAG-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-SDAG-NEXT:    export mrt0 v4, v5, v0, v0 done | 
|  | ; GFX12-SDAG-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-GISEL-LABEL: buffer_load_x1_offen_merged_or: | 
|  | ; GFX12-GISEL:       ; %bb.0: ; %main_body | 
|  | ; GFX12-GISEL-NEXT:    v_lshlrev_b32_e32 v0, 6, v0 | 
|  | ; GFX12-GISEL-NEXT:    v_or_b32_e32 v1, 4, v0 | 
|  | ; GFX12-GISEL-NEXT:    v_or_b32_e32 v2, 8, v0 | 
|  | ; GFX12-GISEL-NEXT:    v_or_b32_e32 v3, 12, v0 | 
|  | ; GFX12-GISEL-NEXT:    v_or_b32_e32 v4, 16, v0 | 
|  | ; GFX12-GISEL-NEXT:    v_or_b32_e32 v5, 28, v0 | 
|  | ; GFX12-GISEL-NEXT:    v_or_b32_e32 v0, 32, v0 | 
|  | ; GFX12-GISEL-NEXT:    s_clause 0x5 | 
|  | ; GFX12-GISEL-NEXT:    buffer_load_b32 v1, v1, s[0:3], null offen | 
|  | ; GFX12-GISEL-NEXT:    buffer_load_b32 v2, v2, s[0:3], null offen | 
|  | ; GFX12-GISEL-NEXT:    buffer_load_b32 v3, v3, s[0:3], null offen | 
|  | ; GFX12-GISEL-NEXT:    buffer_load_b32 v4, v4, s[0:3], null offen | 
|  | ; GFX12-GISEL-NEXT:    buffer_load_b32 v5, v5, s[0:3], null offen | 
|  | ; GFX12-GISEL-NEXT:    buffer_load_b32 v0, v0, s[0:3], null offen | 
|  | ; GFX12-GISEL-NEXT:    s_wait_loadcnt 0x2 | 
|  | ; GFX12-GISEL-NEXT:    export mrt0 v1, v2, v3, v4 done | 
|  | ; GFX12-GISEL-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-GISEL-NEXT:    export mrt0 v5, v0, v0, v0 done | 
|  | ; GFX12-GISEL-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %a = shl i32 %inp, 6 | 
|  | %a1 = or i32 %a, 4 | 
|  | %a2 = or i32 %a, 8 | 
|  | %a3 = or i32 %a, 12 | 
|  | %a4 = or i32 %a, 16 | 
|  | %a5 = or i32 %a, 28 | 
|  | %a6 = or i32 %a, 32 | 
|  | %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0) | 
|  | %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0) | 
|  | %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a3, i32 0, i32 0) | 
|  | %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a4, i32 0, i32 0) | 
|  | %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a5, i32 0, i32 0) | 
|  | %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a6, i32 0, i32 0) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true) | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @buffer_load_x1_offen_merged_glc_slc(<4 x i32> inreg %rsrc, i32 %a) { | 
|  | ; PREGFX10-LABEL: buffer_load_x1_offen_merged_glc_slc: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[1:2], v0, s[0:3], 0 offen offset:4 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[3:4], v0, s[0:3], 0 offen offset:12 glc | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v1, v2, v3, v4 done vm | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v5, v6, v0, v0 done vm | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_x1_offen_merged_glc_slc: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    s_clause 0x2 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[1:2], v0, s[0:3], 0 offen offset:4 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[3:4], v0, s[0:3], 0 offen offset:12 glc | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX10-NEXT:    exp mrt0 v1, v2, v3, v4 done vm | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    exp mrt0 v5, v6, v0, v0 done vm | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_x1_offen_merged_glc_slc: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_clause 0x2 | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[1:2], v0, s[0:3], 0 offen offset:4 | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[3:4], v0, s[0:3], 0 offen offset:12 glc | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX11-NEXT:    exp mrt0 v1, v2, v3, v4 done | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    exp mrt0 v5, v6, v0, v0 done | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_x1_offen_merged_glc_slc: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    s_clause 0x2 | 
|  | ; GFX12-NEXT:    buffer_load_b64 v[1:2], v0, s[0:3], null offen offset:4 | 
|  | ; GFX12-NEXT:    buffer_load_b64 v[3:4], v0, s[0:3], null offen offset:12 th:TH_LOAD_NT | 
|  | ; GFX12-NEXT:    buffer_load_b64 v[5:6], v0, s[0:3], null offen offset:28 th:TH_LOAD_LU | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x1 | 
|  | ; GFX12-NEXT:    export mrt0 v1, v2, v3, v4 done | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    export mrt0 v5, v6, v0, v0 done | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %a1 = add i32 %a, 4 | 
|  | %a2 = add i32 %a, 8 | 
|  | %a3 = add i32 %a, 12 | 
|  | %a4 = add i32 %a, 16 | 
|  | %a5 = add i32 %a, 28 | 
|  | %a6 = add i32 %a, 32 | 
|  | %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0) | 
|  | %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0) | 
|  | %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a3, i32 0, i32 1) | 
|  | %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a4, i32 0, i32 1) | 
|  | %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a5, i32 0, i32 3) | 
|  | %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a6, i32 0, i32 3) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true) | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @buffer_load_x2_offen_merged_and(<4 x i32> inreg %rsrc, i32 %a) { | 
|  | ; PREGFX10-LABEL: buffer_load_x2_offen_merged_and: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_x2_offen_merged_and: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_x2_offen_merged_and: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    exp mrt0 v0, v1, v2, v3 done | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_x2_offen_merged_and: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:4 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    export mrt0 v0, v1, v2, v3 done | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %a1 = add i32 %a, 4 | 
|  | %a2 = add i32 %a, 12 | 
|  | %vr1 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0) | 
|  | %vr2 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0) | 
|  | %r1 = extractelement <2 x float> %vr1, i32 0 | 
|  | %r2 = extractelement <2 x float> %vr1, i32 1 | 
|  | %r3 = extractelement <2 x float> %vr2, i32 0 | 
|  | %r4 = extractelement <2 x float> %vr2, i32 1 | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @buffer_load_x2_offen_merged_or(<4 x i32> inreg %rsrc, i32 %inp) { | 
|  | ; PREGFX10-LABEL: buffer_load_x2_offen_merged_or: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    v_lshlrev_b32_e32 v0, 4, v0 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_x2_offen_merged_or: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    v_lshlrev_b32_e32 v0, 4, v0 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_x2_offen_merged_or: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    v_lshlrev_b32_e32 v0, 4, v0 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    exp mrt0 v0, v1, v2, v3 done | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_x2_offen_merged_or: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    v_lshlrev_b32_e32 v0, 4, v0 | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:4 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    export mrt0 v0, v1, v2, v3 done | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %a = shl i32 %inp, 4 | 
|  | %a1 = add i32 %a, 4 | 
|  | %a2 = add i32 %a, 12 | 
|  | %vr1 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0) | 
|  | %vr2 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0) | 
|  | %r1 = extractelement <2 x float> %vr1, i32 0 | 
|  | %r2 = extractelement <2 x float> %vr1, i32 1 | 
|  | %r3 = extractelement <2 x float> %vr2, i32 0 | 
|  | %r4 = extractelement <2 x float> %vr2, i32 1 | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @buffer_load_x1_offset_merged(<4 x i32> inreg %rsrc) { | 
|  | ; PREGFX10-LABEL: buffer_load_x1_offset_merged: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v4, v5, v0, v0 done vm | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_x1_offset_merged: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    s_clause 0x1 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    exp mrt0 v4, v5, v0, v0 done vm | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_x1_offset_merged: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_clause 0x1 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[4:5], off, s[0:3], 0 offset:28 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX11-NEXT:    exp mrt0 v0, v1, v2, v3 done | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    exp mrt0 v4, v5, v0, v0 done | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_x1_offset_merged: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    s_clause 0x1 | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null offset:4 | 
|  | ; GFX12-NEXT:    buffer_load_b64 v[4:5], off, s[0:3], null offset:28 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x1 | 
|  | ; GFX12-NEXT:    export mrt0 v0, v1, v2, v3 done | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    export mrt0 v4, v5, v0, v0 done | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 4, i32 0, i32 0) | 
|  | %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 8, i32 0, i32 0) | 
|  | %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 12, i32 0, i32 0) | 
|  | %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 16, i32 0, i32 0) | 
|  | %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 28, i32 0, i32 0) | 
|  | %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 32, i32 0, i32 0) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true) | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @buffer_load_x2_offset_merged(<4 x i32> inreg %rsrc) { | 
|  | ; PREGFX10-LABEL: buffer_load_x2_offset_merged: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_x2_offset_merged: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_x2_offset_merged: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    exp mrt0 v0, v1, v2, v3 done | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_x2_offset_merged: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null offset:4 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    export mrt0 v0, v1, v2, v3 done | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %vr1 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 4, i32 0, i32 0) | 
|  | %vr2 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 12, i32 0, i32 0) | 
|  | %r1 = extractelement <2 x float> %vr1, i32 0 | 
|  | %r2 = extractelement <2 x float> %vr1, i32 1 | 
|  | %r3 = extractelement <2 x float> %vr2, i32 0 | 
|  | %r4 = extractelement <2 x float> %vr2, i32 1 | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps {<4 x float>, <2 x float>, float} @buffer_load_int(<4 x i32> inreg) { | 
|  | ; PREGFX10-LABEL: buffer_load_int: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[4:5], off, s[0:3], 0 glc | 
|  | ; PREGFX10-NEXT:    buffer_load_dword v6, off, s[0:3], 0 slc | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: buffer_load_int: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    s_clause 0x2 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[4:5], off, s[0:3], 0 glc | 
|  | ; GFX10-NEXT:    buffer_load_dword v6, off, s[0:3], 0 slc | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: buffer_load_int: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_clause 0x2 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[4:5], off, s[0:3], 0 glc | 
|  | ; GFX11-NEXT:    buffer_load_b32 v6, off, s[0:3], 0 slc | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: buffer_load_int: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    s_clause 0x2 | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null | 
|  | ; GFX12-NEXT:    buffer_load_b64 v[4:5], off, s[0:3], null th:TH_LOAD_NT | 
|  | ; GFX12-NEXT:    buffer_load_b32 v6, off, s[0:3], null th:TH_LOAD_HT | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %data = call <4 x i32> @llvm.amdgcn.raw.buffer.load.v4i32(<4 x i32> %0, i32 0, i32 0, i32 0) | 
|  | %data_glc = call <2 x i32> @llvm.amdgcn.raw.buffer.load.v2i32(<4 x i32> %0, i32 0, i32 0, i32 1) | 
|  | %data_slc = call i32 @llvm.amdgcn.raw.buffer.load.i32(<4 x i32> %0, i32 0, i32 0, i32 2) | 
|  | %fdata = bitcast <4 x i32> %data to <4 x float> | 
|  | %fdata_glc = bitcast <2 x i32> %data_glc to <2 x float> | 
|  | %fdata_slc = bitcast i32 %data_slc to float | 
|  | %r0 = insertvalue {<4 x float>, <2 x float>, float} poison, <4 x float> %fdata, 0 | 
|  | %r1 = insertvalue {<4 x float>, <2 x float>, float} %r0, <2 x float> %fdata_glc, 1 | 
|  | %r2 = insertvalue {<4 x float>, <2 x float>, float} %r1, float %fdata_slc, 2 | 
|  | ret {<4 x float>, <2 x float>, float} %r2 | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @raw_buffer_load_ubyte(<4 x i32> inreg %rsrc) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_ubyte: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_ubyte v0, off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    v_cvt_f32_ubyte0_e32 v0, v0 | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_ubyte: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_ubyte v0, off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    v_cvt_f32_ubyte0_e32 v0, v0 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_ubyte: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_u8 v0, off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    v_cvt_f32_ubyte0_e32 v0, v0 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_ubyte: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_u8 v0, off, s[0:3], null | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    v_cvt_f32_ubyte0_e32 v0, v0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %tmp = call i8 @llvm.amdgcn.raw.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 0, i32 0) | 
|  | %tmp2 = zext i8 %tmp to i32 | 
|  | %val = uitofp i32 %tmp2 to float | 
|  | ret float %val | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @raw_buffer_load_i16(<4 x i32> inreg %rsrc) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_i16: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_ushort v0, off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    v_cvt_f32_u32_e32 v0, v0 | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_i16: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_ushort v0, off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    v_cvt_f32_u32_e32 v0, v0 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_i16: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_u16 v0, off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    v_cvt_f32_u32_e32 v0, v0 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_i16: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_u16 v0, off, s[0:3], null | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    v_cvt_f32_u32_e32 v0, v0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %tmp = call i16 @llvm.amdgcn.raw.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) | 
|  | %tmp2 = zext i16 %tmp to i32 | 
|  | %val = uitofp i32 %tmp2 to float | 
|  | ret float %val | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @raw_buffer_load_sbyte(<4 x i32> inreg %rsrc) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_sbyte: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_sbyte v0, off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    v_cvt_f32_i32_e32 v0, v0 | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_sbyte: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_sbyte v0, off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    v_cvt_f32_i32_e32 v0, v0 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_sbyte: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_i8 v0, off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    v_cvt_f32_i32_e32 v0, v0 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_sbyte: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_i8 v0, off, s[0:3], null | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    v_cvt_f32_i32_e32 v0, v0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %tmp = call i8 @llvm.amdgcn.raw.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 0, i32 0) | 
|  | %tmp2 = sext i8 %tmp to i32 | 
|  | %val = sitofp i32 %tmp2 to float | 
|  | ret float %val | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @raw_buffer_load_sshort(<4 x i32> inreg %rsrc) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_sshort: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_sshort v0, off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    v_cvt_f32_i32_e32 v0, v0 | 
|  | ; PREGFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_sshort: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_sshort v0, off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    v_cvt_f32_i32_e32 v0, v0 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_sshort: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_i16 v0, off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    v_cvt_f32_i32_e32 v0, v0 | 
|  | ; GFX11-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_sshort: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_i16 v0, off, s[0:3], null | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    v_cvt_f32_i32_e32 v0, v0 | 
|  | ; GFX12-NEXT:    ; return to shader part epilog | 
|  | main_body: | 
|  | %tmp = call i16 @llvm.amdgcn.raw.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) | 
|  | %tmp2 = sext i16 %tmp to i32 | 
|  | %val = sitofp i32 %tmp2 to float | 
|  | ret float %val | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @raw_buffer_load_f16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_f16: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_ushort v1, off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    s_mov_b32 m0, -1 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ds_write_b16 v0, v1 | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_f16: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_ushort v1, off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ds_write_b16 v0, v1 | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_f16: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_u16 v1, off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ds_store_b16 v0, v1 | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_f16: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_u16 v1, off, s[0:3], null | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ds_store_b16 v0, v1 | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %val = call half @llvm.amdgcn.raw.buffer.load.f16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) | 
|  | store half %val, ptr addrspace(3) %ptr | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @raw_buffer_load_v2f16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_v2f16: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dword v1, off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    s_mov_b32 m0, -1 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ds_write_b32 v0, v1 | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_v2f16: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dword v1, off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ds_write_b32 v0, v1 | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_v2f16: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b32 v1, off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ds_store_b32 v0, v1 | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_v2f16: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b32 v1, off, s[0:3], null | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ds_store_b32 v0, v1 | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %val = call <2 x half> @llvm.amdgcn.raw.buffer.load.v2f16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) | 
|  | store <2 x half> %val, ptr addrspace(3) %ptr | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @raw_buffer_load_v4f16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_v4f16: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[1:2], off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    s_mov_b32 m0, -1 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ds_write_b64 v0, v[1:2] | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_v4f16: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[1:2], off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ds_write_b64 v0, v[1:2] | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_v4f16: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[1:2], off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ds_store_b64 v0, v[1:2] | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_v4f16: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b64 v[1:2], off, s[0:3], null | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ds_store_b64 v0, v[1:2] | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %val = call <4 x half> @llvm.amdgcn.raw.buffer.load.v4f16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) | 
|  | store <4 x half> %val, ptr addrspace(3) %ptr | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @raw_buffer_load_v2i16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_v2i16: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dword v1, off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    s_mov_b32 m0, -1 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ds_write_b32 v0, v1 | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_v2i16: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dword v1, off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ds_write_b32 v0, v1 | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_v2i16: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b32 v1, off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ds_store_b32 v0, v1 | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_v2i16: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b32 v1, off, s[0:3], null | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ds_store_b32 v0, v1 | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %val = call <2 x i16> @llvm.amdgcn.raw.buffer.load.v2i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) | 
|  | store <2 x i16> %val, ptr addrspace(3) %ptr | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @raw_buffer_load_v4i16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_v4i16: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[1:2], off, s[0:3], 0 | 
|  | ; PREGFX10-NEXT:    s_mov_b32 m0, -1 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    ds_write_b64 v0, v[1:2] | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_v4i16: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[1:2], off, s[0:3], 0 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    ds_write_b64 v0, v[1:2] | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_v4i16: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[1:2], off, s[0:3], 0 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    ds_store_b64 v0, v[1:2] | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_v4i16: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    buffer_load_b64 v[1:2], off, s[0:3], null | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    ds_store_b64 v0, v[1:2] | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %val = call <4 x i16> @llvm.amdgcn.raw.buffer.load.v4i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) | 
|  | store <4 x i16> %val, ptr addrspace(3) %ptr | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @raw_buffer_load_x1_offset_merged(<4 x i32> inreg %rsrc) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_x1_offset_merged: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v4, v5, v0, v0 done vm | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_x1_offset_merged: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    s_clause 0x1 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    exp mrt0 v4, v5, v0, v0 done vm | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_x1_offset_merged: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_clause 0x1 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[4:5], off, s[0:3], 0 offset:28 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX11-NEXT:    exp mrt0 v0, v1, v2, v3 done | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    exp mrt0 v4, v5, v0, v0 done | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_x1_offset_merged: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    s_clause 0x1 | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null offset:4 | 
|  | ; GFX12-NEXT:    buffer_load_b64 v[4:5], off, s[0:3], null offset:28 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x1 | 
|  | ; GFX12-NEXT:    export mrt0 v0, v1, v2, v3 done | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    export mrt0 v4, v5, v0, v0 done | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 4, i32 0, i32 0) | 
|  | %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 8, i32 0, i32 0) | 
|  | %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 12, i32 0, i32 0) | 
|  | %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 16, i32 0, i32 0) | 
|  | %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 28, i32 0, i32 0) | 
|  | %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 32, i32 0, i32 0) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true) | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @raw_buffer_load_x1_offset_swizzled_not_merged_pregfx12(<4 x i32> inreg %rsrc) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged_pregfx12: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dword v0, off, s[0:3], 0 offset:4 | 
|  | ; PREGFX10-NEXT:    buffer_load_dword v1, off, s[0:3], 0 offset:8 | 
|  | ; PREGFX10-NEXT:    buffer_load_dword v2, off, s[0:3], 0 offset:12 | 
|  | ; PREGFX10-NEXT:    buffer_load_dword v3, off, s[0:3], 0 offset:16 | 
|  | ; PREGFX10-NEXT:    buffer_load_dword v4, off, s[0:3], 0 offset:28 | 
|  | ; PREGFX10-NEXT:    buffer_load_dword v5, off, s[0:3], 0 offset:32 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(2) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v4, v5, v0, v0 done vm | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged_pregfx12: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    s_clause 0x5 | 
|  | ; GFX10-NEXT:    buffer_load_dword v0, off, s[0:3], 0 offset:4 | 
|  | ; GFX10-NEXT:    buffer_load_dword v1, off, s[0:3], 0 offset:8 | 
|  | ; GFX10-NEXT:    buffer_load_dword v2, off, s[0:3], 0 offset:12 | 
|  | ; GFX10-NEXT:    buffer_load_dword v3, off, s[0:3], 0 offset:16 | 
|  | ; GFX10-NEXT:    buffer_load_dword v4, off, s[0:3], 0 offset:28 | 
|  | ; GFX10-NEXT:    buffer_load_dword v5, off, s[0:3], 0 offset:32 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(2) | 
|  | ; GFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    exp mrt0 v4, v5, v0, v0 done vm | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged_pregfx12: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_clause 0x5 | 
|  | ; GFX11-NEXT:    buffer_load_b32 v0, off, s[0:3], 0 offset:4 | 
|  | ; GFX11-NEXT:    buffer_load_b32 v1, off, s[0:3], 0 offset:8 | 
|  | ; GFX11-NEXT:    buffer_load_b32 v2, off, s[0:3], 0 offset:12 | 
|  | ; GFX11-NEXT:    buffer_load_b32 v3, off, s[0:3], 0 offset:16 | 
|  | ; GFX11-NEXT:    buffer_load_b32 v4, off, s[0:3], 0 offset:28 | 
|  | ; GFX11-NEXT:    buffer_load_b32 v5, off, s[0:3], 0 offset:32 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(2) | 
|  | ; GFX11-NEXT:    exp mrt0 v0, v1, v2, v3 done | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    exp mrt0 v4, v5, v0, v0 done | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged_pregfx12: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    s_clause 0x1 | 
|  | ; GFX12-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], null offset:4 scope:SCOPE_SE | 
|  | ; GFX12-NEXT:    buffer_load_b64 v[4:5], off, s[0:3], null offset:28 scope:SCOPE_SE | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x1 | 
|  | ; GFX12-NEXT:    export mrt0 v0, v1, v2, v3 done | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    export mrt0 v4, v5, v0, v0 done | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 4, i32 0, i32 8) | 
|  | %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 8, i32 0, i32 8) | 
|  | %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 12, i32 0, i32 8) | 
|  | %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 16, i32 0, i32 8) | 
|  | %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 28, i32 0, i32 8) | 
|  | %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 32, i32 0, i32 8) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true) | 
|  | ret void | 
|  | } | 
|  |  | 
|  | define amdgpu_ps void @raw_buffer_load_x1_offset_swizzled_not_merged(<4 x i32> inreg %rsrc) { | 
|  | ; PREGFX10-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged: | 
|  | ; PREGFX10:       ; %bb.0: ; %main_body | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; PREGFX10-NEXT:    buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28 | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; PREGFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; PREGFX10-NEXT:    exp mrt0 v4, v5, v0, v0 done vm | 
|  | ; PREGFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX10-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged: | 
|  | ; GFX10:       ; %bb.0: ; %main_body | 
|  | ; GFX10-NEXT:    s_clause 0x1 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; GFX10-NEXT:    buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28 | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX10-NEXT:    exp mrt0 v0, v1, v2, v3 done vm | 
|  | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX10-NEXT:    exp mrt0 v4, v5, v0, v0 done vm | 
|  | ; GFX10-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX11-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged: | 
|  | ; GFX11:       ; %bb.0: ; %main_body | 
|  | ; GFX11-NEXT:    s_clause 0x1 | 
|  | ; GFX11-NEXT:    buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4 | 
|  | ; GFX11-NEXT:    buffer_load_b64 v[4:5], off, s[0:3], 0 offset:28 | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(1) | 
|  | ; GFX11-NEXT:    exp mrt0 v0, v1, v2, v3 done | 
|  | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
|  | ; GFX11-NEXT:    exp mrt0 v4, v5, v0, v0 done | 
|  | ; GFX11-NEXT:    s_endpgm | 
|  | ; | 
|  | ; GFX12-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged: | 
|  | ; GFX12:       ; %bb.0: ; %main_body | 
|  | ; GFX12-NEXT:    s_clause 0x5 | 
|  | ; GFX12-NEXT:    buffer_load_b32 v0, off, s[0:3], null offset:4 | 
|  | ; GFX12-NEXT:    buffer_load_b32 v1, off, s[0:3], null offset:8 | 
|  | ; GFX12-NEXT:    buffer_load_b32 v2, off, s[0:3], null offset:12 | 
|  | ; GFX12-NEXT:    buffer_load_b32 v3, off, s[0:3], null offset:16 | 
|  | ; GFX12-NEXT:    buffer_load_b32 v4, off, s[0:3], null offset:28 | 
|  | ; GFX12-NEXT:    buffer_load_b32 v5, off, s[0:3], null offset:32 | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x2 | 
|  | ; GFX12-NEXT:    export mrt0 v0, v1, v2, v3 done | 
|  | ; GFX12-NEXT:    s_wait_loadcnt 0x0 | 
|  | ; GFX12-NEXT:    export mrt0 v4, v5, v0, v0 done | 
|  | ; GFX12-NEXT:    s_endpgm | 
|  | main_body: | 
|  | %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 4, i32 0, i32 64) | 
|  | %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 8, i32 0, i32 64) | 
|  | %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 12, i32 0, i32 64) | 
|  | %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 16, i32 0, i32 64) | 
|  | %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 28, i32 0, i32 64) | 
|  | %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 32, i32 0, i32 64) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) | 
|  | call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true) | 
|  | ret void | 
|  | } | 
|  |  | 
|  | declare float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32>, i32, i32, i32) #0 | 
|  | declare <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32>, i32, i32, i32) #0 | 
|  | declare <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32>, i32, i32, i32) #0 | 
|  | declare i32 @llvm.amdgcn.raw.buffer.load.i32(<4 x i32>, i32, i32, i32) #0 | 
|  | declare <2 x i32> @llvm.amdgcn.raw.buffer.load.v2i32(<4 x i32>, i32, i32, i32) #0 | 
|  | declare <4 x i32> @llvm.amdgcn.raw.buffer.load.v4i32(<4 x i32>, i32, i32, i32) #0 | 
|  | declare void @llvm.amdgcn.exp.f32(i32, i32, float, float, float, float, i1, i1) #0 | 
|  | declare i8 @llvm.amdgcn.raw.buffer.load.i8(<4 x i32>, i32, i32, i32) #0 | 
|  | declare i16 @llvm.amdgcn.raw.buffer.load.i16(<4 x i32>, i32, i32, i32) #0 | 
|  | declare <2 x i16> @llvm.amdgcn.raw.buffer.load.v2i16(<4 x i32>, i32, i32, i32) #0 | 
|  | declare <4 x i16> @llvm.amdgcn.raw.buffer.load.v4i16(<4 x i32>, i32, i32, i32) #0 | 
|  | declare half @llvm.amdgcn.raw.buffer.load.f16(<4 x i32>, i32, i32, i32) #0 | 
|  | declare <2 x half> @llvm.amdgcn.raw.buffer.load.v2f16(<4 x i32>, i32, i32, i32) #0 | 
|  | declare <4 x half> @llvm.amdgcn.raw.buffer.load.v4f16(<4 x i32>, i32, i32, i32) #0 | 
|  | attributes #0 = { nounwind readonly } |