|  | ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py | 
|  | ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji | FileCheck -check-prefix=VI %s | 
|  | ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 | FileCheck -check-prefix=GFX9 %s | 
|  | ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 | FileCheck -check-prefix=GFX10 %s | 
|  | ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 | FileCheck -check-prefix=GFX10 %s | 
|  |  | 
|  | ; =================================================================================== | 
|  | ; V_AND_OR_B32 | 
|  | ; =================================================================================== | 
|  |  | 
|  | define amdgpu_ps float @and_or(i32 %a, i32 %b, i32 %c) { | 
|  | ; VI-LABEL: and_or: | 
|  | ; VI:       ; %bb.0: | 
|  | ; VI-NEXT:    v_and_b32_e32 v0, v0, v1 | 
|  | ; VI-NEXT:    v_or_b32_e32 v0, v0, v2 | 
|  | ; VI-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX9-LABEL: and_or: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_and_or_b32 v0, v0, v1, v2 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: and_or: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_and_or_b32 v0, v0, v1, v2 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | %x = and i32 %a, %b | 
|  | %result = or i32 %x, %c | 
|  | %bc = bitcast i32 %result to float | 
|  | ret float %bc | 
|  | } | 
|  |  | 
|  | ; ThreeOp instruction variant not used due to Constant Bus Limitations | 
|  | define amdgpu_ps float @and_or_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) { | 
|  | ; VI-LABEL: and_or_vgpr_b: | 
|  | ; VI:       ; %bb.0: | 
|  | ; VI-NEXT:    v_and_b32_e32 v0, s2, v0 | 
|  | ; VI-NEXT:    v_or_b32_e32 v0, s3, v0 | 
|  | ; VI-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX9-LABEL: and_or_vgpr_b: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_and_b32_e32 v0, s2, v0 | 
|  | ; GFX9-NEXT:    v_or_b32_e32 v0, s3, v0 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: and_or_vgpr_b: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_and_or_b32 v0, s2, v0, s3 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | %x = and i32 %a, %b | 
|  | %result = or i32 %x, %c | 
|  | %bc = bitcast i32 %result to float | 
|  | ret float %bc | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @and_or_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) { | 
|  | ; VI-LABEL: and_or_vgpr_ab: | 
|  | ; VI:       ; %bb.0: | 
|  | ; VI-NEXT:    v_and_b32_e32 v0, v0, v1 | 
|  | ; VI-NEXT:    v_or_b32_e32 v0, s2, v0 | 
|  | ; VI-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX9-LABEL: and_or_vgpr_ab: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_and_or_b32 v0, v0, v1, s2 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: and_or_vgpr_ab: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_and_or_b32 v0, v0, v1, s2 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | %x = and i32 %a, %b | 
|  | %result = or i32 %x, %c | 
|  | %bc = bitcast i32 %result to float | 
|  | ret float %bc | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @and_or_vgpr_const(i32 %a, i32 %b) { | 
|  | ; VI-LABEL: and_or_vgpr_const: | 
|  | ; VI:       ; %bb.0: | 
|  | ; VI-NEXT:    v_and_b32_e32 v0, 4, v0 | 
|  | ; VI-NEXT:    v_or_b32_e32 v0, v0, v1 | 
|  | ; VI-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX9-LABEL: and_or_vgpr_const: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_and_or_b32 v0, v0, 4, v1 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: and_or_vgpr_const: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_and_or_b32 v0, v0, 4, v1 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | %x = and i32 4, %a | 
|  | %result = or i32 %x, %b | 
|  | %bc = bitcast i32 %result to float | 
|  | ret float %bc | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @and_or_vgpr_const_inline_const(i32 %a) { | 
|  | ; VI-LABEL: and_or_vgpr_const_inline_const: | 
|  | ; VI:       ; %bb.0: | 
|  | ; VI-NEXT:    v_and_b32_e32 v0, 20, v0 | 
|  | ; VI-NEXT:    v_or_b32_e32 v0, 0x808, v0 | 
|  | ; VI-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX9-LABEL: and_or_vgpr_const_inline_const: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_mov_b32_e32 v1, 0x808 | 
|  | ; GFX9-NEXT:    v_and_or_b32 v0, v0, 20, v1 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: and_or_vgpr_const_inline_const: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_and_or_b32 v0, v0, 20, 0x808 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | %x = and i32 20, %a | 
|  | %result = or i32 %x, 2056 | 
|  | %bc = bitcast i32 %result to float | 
|  | ret float %bc | 
|  | } | 
|  |  | 
|  | define amdgpu_ps float @and_or_vgpr_inline_const_x2(i32 %a) { | 
|  | ; VI-LABEL: and_or_vgpr_inline_const_x2: | 
|  | ; VI:       ; %bb.0: | 
|  | ; VI-NEXT:    v_and_b32_e32 v0, 4, v0 | 
|  | ; VI-NEXT:    v_or_b32_e32 v0, 1, v0 | 
|  | ; VI-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX9-LABEL: and_or_vgpr_inline_const_x2: | 
|  | ; GFX9:       ; %bb.0: | 
|  | ; GFX9-NEXT:    v_and_or_b32 v0, v0, 4, 1 | 
|  | ; GFX9-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX10-LABEL: and_or_vgpr_inline_const_x2: | 
|  | ; GFX10:       ; %bb.0: | 
|  | ; GFX10-NEXT:    v_and_or_b32 v0, v0, 4, 1 | 
|  | ; GFX10-NEXT:    ; return to shader part epilog | 
|  | %x = and i32 4, %a | 
|  | %result = or i32 %x, 1 | 
|  | %bc = bitcast i32 %result to float | 
|  | ret float %bc | 
|  | } |