| // RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s |
| |
| // CHECK: %__cblayout_A = type <{ float }> |
| |
| // CHECK: @A.cb = global target("dx.CBuffer", target("dx.Layout", %__cblayout_A, 4, 0)) |
| // CHECK: @a = external hidden addrspace(2) global float, align 4 |
| // CHECK-DAG: @_ZL1b = internal global float 3.000000e+00, align 4 |
| // CHECK-NOT: @B.cb |
| |
| cbuffer A { |
| float a; |
| static float b = 3; |
| float foo() { return a + b; } |
| } |
| |
| cbuffer B { |
| // intentionally empty |
| } |
| |
| // CHECK: define {{.*}} float @_Z3foov() #0 { |
| // CHECK: load float, ptr addrspace(2) @a, align 4 |
| // CHECK: load float, ptr @_ZL1b, align 4 |
| |
| extern float bar() { |
| return foo(); |
| } |
| |
| // CHECK: !hlsl.cbs = !{![[CB:[0-9]+]]} |
| // CHECK: ![[CB]] = !{ptr @A.cb, ptr addrspace(2) @a} |