blob: 6d7b54fdd01e80438a737211a23e9e346e82dd60 [file] [log] [blame]
import("//llvm/lib/Target/targets.gni")
import("//llvm/utils/gn/build/mac_sdk.gni")
import("//llvm/utils/gn/build/toolchain/compiler.gni")
# In the GN build, compiler-rt is always built by just-built clang and lld.
# FIXME: For macOS and iOS builds, depend on lib in all needed target arch
# toolchains and then lipo them together for the final output.
if (current_os == "win") {
supported_toolchains = [ "//llvm/utils/gn/build/toolchain:stage2_win" ]
} else {
supported_toolchains = [ "//llvm/utils/gn/build/toolchain:stage2_unix" ]
}
if (android_ndk_path != "") {
supported_toolchains += [
"//llvm/utils/gn/build/toolchain:stage2_android_aarch64",
"//llvm/utils/gn/build/toolchain:stage2_android_arm",
]
}
group("compiler-rt") {
deps = []
foreach(toolchain, supported_toolchains) {
deps += [ "//compiler-rt/lib($toolchain)" ]
}
# FIXME: Do this only if a gn arg compiler_rt_enable_ios is set?
# That would match the cmake build.
if (host_os == "mac" && have_ios_sdks) {
if (llvm_build_AArch64) {
deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_ios_aarch64)" ]
}
if (llvm_build_X86) {
deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_iossim_x64)" ]
}
}
}