| ; RUN: opt -S -dxil-resource-access %s | FileCheck %s |
| |
| target triple = "dxil-pc-shadermodel6.6-compute" |
| |
| ; CHECK-LABEL: define void @store_texture1d_float4 |
| define void @store_texture1d_float4(<4 x float> %data, i32 %coord) { |
| %texture = call target("dx.Texture", <4 x float>, 1, 0, 0, 1) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, ptr null) |
| |
| ; CHECK-NOT: @llvm.dx.resource.getpointer |
| %ptr = call ptr @llvm.dx.resource.getpointer( |
| target("dx.Texture", <4 x float>, 1, 0, 0, 1) %texture, i32 %coord) |
| |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_v4f32_1_0_0_1t.i32.v4f32(target("dx.Texture", <4 x float>, 1, 0, 0, 1) %texture, i32 %coord, <4 x float> %data) |
| store <4 x float> %data, ptr %ptr |
| |
| ret void |
| } |
| |
| ; CHECK-LABEL: define void @store_texture2d_float4 |
| define void @store_texture2d_float4(<4 x float> %data, <2 x i32> %coords, i32 %elemindex) { |
| %texture = call target("dx.Texture", <4 x float>, 1, 0, 0, 2) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, ptr null) |
| |
| ; CHECK-NOT: @llvm.dx.resource.getpointer |
| %ptr = call ptr @llvm.dx.resource.getpointer( |
| target("dx.Texture", <4 x float>, 1, 0, 0, 2) %texture, <2 x i32> %coords) |
| |
| ; Store the whole value |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_v4f32_1_0_0_2t.v2i32.v4f32(target("dx.Texture", <4 x float>, 1, 0, 0, 2) %texture, <2 x i32> %coords, <4 x float> %data) |
| store <4 x float> %data, ptr %ptr |
| |
| ; Store just the .x component |
| %scalar = extractelement <4 x float> %data, i32 0 |
| ; CHECK: %[[LOAD:.*]] = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_1_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x float>, 1, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) |
| ; CHECK: %[[INSERT:.*]] = insertelement <4 x float> %[[LOAD]], float %scalar, i32 0 |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_v4f32_1_0_0_2t.v2i32.v4f32(target("dx.Texture", <4 x float>, 1, 0, 0, 2) %texture, <2 x i32> %coords, <4 x float> %[[INSERT]]) |
| store float %scalar, ptr %ptr |
| |
| ; Store just the .y component |
| ; CHECK: %[[LOAD:.*]] = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_1_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x float>, 1, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) |
| ; CHECK: %[[INSERT:.*]] = insertelement <4 x float> %[[LOAD]], float %scalar, i32 1 |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_v4f32_1_0_0_2t.v2i32.v4f32(target("dx.Texture", <4 x float>, 1, 0, 0, 2) %texture, <2 x i32> %coords, <4 x float> %[[INSERT]]) |
| %y_ptr = getelementptr inbounds i8, ptr %ptr, i32 4 |
| store float %scalar, ptr %y_ptr |
| |
| ; Store to one of the elements dynamically |
| ; CHECK: %[[LOAD:.*]] = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_1_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x float>, 1, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) |
| ; CHECK: %[[INSERT:.*]] = insertelement <4 x float> %[[LOAD]], float %scalar, i32 %elemindex |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_v4f32_1_0_0_2t.v2i32.v4f32(target("dx.Texture", <4 x float>, 1, 0, 0, 2) %texture, <2 x i32> %coords, <4 x float> %[[INSERT]]) |
| %dynamic = getelementptr inbounds float, ptr %ptr, i32 %elemindex |
| store float %scalar, ptr %dynamic |
| |
| ret void |
| } |
| |
| ; CHECK-LABEL: define void @store_texture2d_float |
| define void @store_texture2d_float(float %data, <2 x i32> %coords) { |
| %texture = call target("dx.Texture", float, 1, 0, 0, 2) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, ptr null) |
| |
| ; CHECK-NOT: @llvm.dx.resource.getpointer |
| %ptr = call ptr @llvm.dx.resource.getpointer( |
| target("dx.Texture", float, 1, 0, 0, 2) %texture, <2 x i32> %coords) |
| |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_f32_1_0_0_2t.v2i32.f32(target("dx.Texture", float, 1, 0, 0, 2) %texture, <2 x i32> %coords, float %data) |
| store float %data, ptr %ptr |
| |
| ret void |
| } |
| |
| ; CHECK-LABEL: define void @store_texture2d_int3 |
| define void @store_texture2d_int3(<3 x i32> %data, <2 x i32> %coords) { |
| %texture = call target("dx.Texture", <3 x i32>, 1, 0, 1, 2) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 2, i32 1, i32 0, ptr null) |
| |
| ; CHECK-NOT: @llvm.dx.resource.getpointer |
| %ptr = call ptr @llvm.dx.resource.getpointer( |
| target("dx.Texture", <3 x i32>, 1, 0, 1, 2) %texture, <2 x i32> %coords) |
| |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_v3i32_1_0_1_2t.v2i32.v3i32(target("dx.Texture", <3 x i32>, 1, 0, 1, 2) %texture, <2 x i32> %coords, <3 x i32> %data) |
| store <3 x i32> %data, ptr %ptr |
| |
| ret void |
| } |
| |
| ; CHECK-LABEL: define void @store_texture1darray_float4 |
| define void @store_texture1darray_float4(<4 x float> %data, <2 x i32> %coords) { |
| %texture = call target("dx.Texture", <4 x float>, 1, 0, 0, 6) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 3, i32 1, i32 0, ptr null) |
| |
| ; CHECK-NOT: @llvm.dx.resource.getpointer |
| %ptr = call ptr @llvm.dx.resource.getpointer( |
| target("dx.Texture", <4 x float>, 1, 0, 0, 6) %texture, <2 x i32> %coords) |
| |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_v4f32_1_0_0_6t.v2i32.v4f32(target("dx.Texture", <4 x float>, 1, 0, 0, 6) %texture, <2 x i32> %coords, <4 x float> %data) |
| store <4 x float> %data, ptr %ptr |
| |
| ret void |
| } |
| |
| ; CHECK-LABEL: define void @store_texture2darray_float4 |
| define void @store_texture2darray_float4(<4 x float> %data, <3 x i32> %coords) { |
| %texture = call target("dx.Texture", <4 x float>, 1, 0, 0, 7) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 4, i32 1, i32 0, ptr null) |
| |
| ; CHECK-NOT: @llvm.dx.resource.getpointer |
| %ptr = call ptr @llvm.dx.resource.getpointer( |
| target("dx.Texture", <4 x float>, 1, 0, 0, 7) %texture, <3 x i32> %coords) |
| |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_v4f32_1_0_0_7t.v3i32.v4f32(target("dx.Texture", <4 x float>, 1, 0, 0, 7) %texture, <3 x i32> %coords, <4 x float> %data) |
| store <4 x float> %data, ptr %ptr |
| |
| ret void |
| } |
| |
| ; CHECK-LABEL: define void @store_texture3d_float3 |
| define void @store_texture3d_float3(<3 x float> %data, <3 x i32> %coords) { |
| %texture = call target("dx.Texture", <3 x float>, 1, 0, 0, 4) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 5, i32 1, i32 0, ptr null) |
| |
| ; CHECK-NOT: @llvm.dx.resource.getpointer |
| %ptr = call ptr @llvm.dx.resource.getpointer( |
| target("dx.Texture", <3 x float>, 1, 0, 0, 4) %texture, <3 x i32> %coords) |
| |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_v3f32_1_0_0_4t.v3i32.v3f32(target("dx.Texture", <3 x float>, 1, 0, 0, 4) %texture, <3 x i32> %coords, <3 x float> %data) |
| store <3 x float> %data, ptr %ptr |
| |
| ret void |
| } |
| |
| ; CHECK-LABEL: define void @store_texture2d_half4 |
| define void @store_texture2d_half4(<4 x half> %data, <2 x i32> %coords) { |
| %texture = call target("dx.Texture", <4 x half>, 1, 0, 0, 2) |
| @llvm.dx.resource.handlefrombinding(i32 0, i32 6, i32 1, i32 0, ptr null) |
| |
| ; CHECK-NOT: @llvm.dx.resource.getpointer |
| %ptr = call ptr @llvm.dx.resource.getpointer( |
| target("dx.Texture", <4 x half>, 1, 0, 0, 2) %texture, <2 x i32> %coords) |
| |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_v4f16_1_0_0_2t.v2i32.v4f16(target("dx.Texture", <4 x half>, 1, 0, 0, 2) %texture, <2 x i32> %coords, <4 x half> %data) |
| store <4 x half> %data, ptr %ptr |
| |
| ; Store just the .z component |
| ; CHECK: %[[LOAD:.*]] = call <4 x half> @llvm.dx.resource.load.level.v4f16.tdx.Texture_v4f16_1_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x half>, 1, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) |
| ; CHECK: %[[INSERT:.*]] = insertelement <4 x half> %[[LOAD]], half %scalar, i32 2 |
| ; CHECK: call void @llvm.dx.resource.store.texture.tdx.Texture_v4f16_1_0_0_2t.v2i32.v4f16(target("dx.Texture", <4 x half>, 1, 0, 0, 2) %texture, <2 x i32> %coords, <4 x half> %[[INSERT]]) |
| %scalar = extractelement <4 x half> %data, i32 2 |
| %z_ptr = getelementptr inbounds i8, ptr %ptr, i32 4 |
| store half %scalar, ptr %z_ptr |
| |
| ret void |
| } |