| // RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv |
| // RUN: %clang_cc1 -triple dxil-px-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx |
| |
| struct S0 { |
| float4 position[2]; |
| float4 color; |
| }; |
| |
| // CHECK: %struct.S0 = type { [2 x <4 x float>], <4 x float> } |
| |
| // CHECK-SPIRV: @A0 = external hidden thread_local addrspace(7) externally_initialized constant [2 x <4 x float>], !spirv.Decorations ![[#MD_0:]] |
| // CHECK-SPIRV: @A2 = external hidden thread_local addrspace(7) externally_initialized constant <4 x float>, !spirv.Decorations ![[#MD_2:]] |
| |
| // CHECK: define void @main0() |
| // CHECK-DXIL: %[[A0:.*]] = call <4 x float> @llvm.dx.load.input.v4f32(i32 0, i32 0, i8 0, i32 poison) |
| // CHECK-DXIL: %[[POS0:.*]] = insertvalue [2 x <4 x float>] poison, <4 x float> %[[A0]], 0 |
| // CHECK-DXIL: %[[A1:.*]] = call <4 x float> @llvm.dx.load.input.v4f32(i32 0, i32 1, i8 0, i32 poison) |
| // CHECK-DXIL: %[[POS1:.*]] = insertvalue [2 x <4 x float>] %[[POS0]], <4 x float> %[[A1]], 1 |
| // CHECK-DXIL: %[[TMP0:.*]] = insertvalue %struct.S0 poison, [2 x <4 x float>] %[[POS1]], 0 |
| // CHECK-DXIL: %[[A01:.*]] = call <4 x float> @llvm.dx.load.input.v4f32(i32 1, i32 0, i8 0, i32 poison) |
| // CHECK-DXIL: %[[TMP1:.*]] = insertvalue %struct.S0 %[[TMP0]], <4 x float> %[[A01]], 1 |
| |
| // CHECK-SPIRV: %[[A0:.*]] = load [2 x <4 x float>], ptr addrspace(7) @A0, align 4 |
| // CHECK-SPIRV: %[[TMP0:.*]] = insertvalue %struct.S0 poison, [2 x <4 x float>] %[[A0]], 0 |
| // CHECK-SPIRV: %[[A01:.*]] = load <4 x float>, ptr addrspace(7) @A2, align 4 |
| // CHECK-SPIRV: %[[TMP1:.*]] = insertvalue %struct.S0 %[[TMP0]], <4 x float> %[[A01]], 1 |
| |
| // CHECK: %[[ARG:.*]] = alloca %struct.S0 |
| // CHECK: store %struct.S0 %[[TMP1]], ptr %[[ARG]] |
| // CHECK-DXIL: call void @{{.*}}main0{{.*}}(ptr %[[ARG]]) |
| // CHECK-SPIRV: call spir_func void @{{.*}}main0{{.*}}(ptr %[[ARG]]) |
| [shader("pixel")] |
| void main0(S0 p : A) { |
| float tmp = p.position[0] + p.position[1] + p.color; |
| } |
| |
| // CHECK-SPIRV: ![[#MD_0]] = !{![[#MD_1:]]} |
| // CHECK-SPIRV: ![[#MD_1]] = !{i32 30, i32 0} |
| // CHECK-SPIRV: ![[#MD_2]] = !{![[#MD_3:]]} |
| // CHECK-SPIRV: ![[#MD_3]] = !{i32 30, i32 2} |