| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py |
| ; RUN: llc -mtriple=riscv64 -mattr=+v -O0 < %s \ |
| ; RUN: | FileCheck --check-prefix=SPILL-O0 %s |
| ; RUN: llc -mtriple=riscv64 -mattr=+v -O2 < %s \ |
| ; RUN: | FileCheck --check-prefix=SPILL-O2 %s |
| ; RUN: llc -mtriple=riscv64 -mattr=+v,+d -mattr=+d -riscv-v-vector-bits-max=128 -O2 < %s \ |
| ; RUN: | FileCheck --check-prefix=SPILL-O2-VLEN128 %s |
| ; RUN: llc -mtriple=riscv64 -mattr=+v,+prefer-vsetvli-over-read-vlenb -O0 < %s \ |
| ; RUN: | FileCheck --check-prefix=SPILL-O0-VSETVLI %s |
| ; RUN: llc -mtriple=riscv64 -mattr=+v,+prefer-vsetvli-over-read-vlenb -O2 < %s \ |
| ; RUN: | FileCheck --check-prefix=SPILL-O2-VSETVLI %s |
| |
| define <vscale x 1 x i64> @spill_lmul_1(<vscale x 1 x i64> %va) nounwind { |
| ; SPILL-O0-LABEL: spill_lmul_1: |
| ; SPILL-O0: # %bb.0: # %entry |
| ; SPILL-O0-NEXT: addi sp, sp, -16 |
| ; SPILL-O0-NEXT: csrr a0, vlenb |
| ; SPILL-O0-NEXT: sub sp, sp, a0 |
| ; SPILL-O0-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill |
| ; SPILL-O0-NEXT: #APP |
| ; SPILL-O0-NEXT: #NO_APP |
| ; SPILL-O0-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload |
| ; SPILL-O0-NEXT: csrr a0, vlenb |
| ; SPILL-O0-NEXT: add sp, sp, a0 |
| ; SPILL-O0-NEXT: addi sp, sp, 16 |
| ; SPILL-O0-NEXT: ret |
| ; |
| ; SPILL-O2-LABEL: spill_lmul_1: |
| ; SPILL-O2: # %bb.0: # %entry |
| ; SPILL-O2-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-NEXT: csrr a0, vlenb |
| ; SPILL-O2-NEXT: sub sp, sp, a0 |
| ; SPILL-O2-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill |
| ; SPILL-O2-NEXT: #APP |
| ; SPILL-O2-NEXT: #NO_APP |
| ; SPILL-O2-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload |
| ; SPILL-O2-NEXT: csrr a0, vlenb |
| ; SPILL-O2-NEXT: add sp, sp, a0 |
| ; SPILL-O2-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-NEXT: ret |
| ; |
| ; SPILL-O2-VLEN128-LABEL: spill_lmul_1: |
| ; SPILL-O2-VLEN128: # %bb.0: # %entry |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-VLEN128-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill |
| ; SPILL-O2-VLEN128-NEXT: #APP |
| ; SPILL-O2-VLEN128-NEXT: #NO_APP |
| ; SPILL-O2-VLEN128-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-VLEN128-NEXT: ret |
| ; |
| ; SPILL-O0-VSETVLI-LABEL: spill_lmul_1: |
| ; SPILL-O0-VSETVLI: # %bb.0: # %entry |
| ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16 |
| ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma |
| ; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a0 |
| ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill |
| ; SPILL-O0-VSETVLI-NEXT: #APP |
| ; SPILL-O0-VSETVLI-NEXT: #NO_APP |
| ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload |
| ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma |
| ; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0 |
| ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: ret |
| ; |
| ; SPILL-O2-VSETVLI-LABEL: spill_lmul_1: |
| ; SPILL-O2-VSETVLI: # %bb.0: # %entry |
| ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma |
| ; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a0 |
| ; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-VSETVLI-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill |
| ; SPILL-O2-VSETVLI-NEXT: #APP |
| ; SPILL-O2-VSETVLI-NEXT: #NO_APP |
| ; SPILL-O2-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload |
| ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma |
| ; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0 |
| ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-VSETVLI-NEXT: ret |
| entry: |
| call void asm sideeffect "", |
| "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() |
| |
| ret <vscale x 1 x i64> %va |
| } |
| |
| define <vscale x 2 x i64> @spill_lmul_2(<vscale x 2 x i64> %va) nounwind { |
| ; SPILL-O0-LABEL: spill_lmul_2: |
| ; SPILL-O0: # %bb.0: # %entry |
| ; SPILL-O0-NEXT: addi sp, sp, -16 |
| ; SPILL-O0-NEXT: csrr a0, vlenb |
| ; SPILL-O0-NEXT: slli a0, a0, 1 |
| ; SPILL-O0-NEXT: sub sp, sp, a0 |
| ; SPILL-O0-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill |
| ; SPILL-O0-NEXT: #APP |
| ; SPILL-O0-NEXT: #NO_APP |
| ; SPILL-O0-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload |
| ; SPILL-O0-NEXT: csrr a0, vlenb |
| ; SPILL-O0-NEXT: slli a0, a0, 1 |
| ; SPILL-O0-NEXT: add sp, sp, a0 |
| ; SPILL-O0-NEXT: addi sp, sp, 16 |
| ; SPILL-O0-NEXT: ret |
| ; |
| ; SPILL-O2-LABEL: spill_lmul_2: |
| ; SPILL-O2: # %bb.0: # %entry |
| ; SPILL-O2-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-NEXT: csrr a0, vlenb |
| ; SPILL-O2-NEXT: slli a0, a0, 1 |
| ; SPILL-O2-NEXT: sub sp, sp, a0 |
| ; SPILL-O2-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill |
| ; SPILL-O2-NEXT: #APP |
| ; SPILL-O2-NEXT: #NO_APP |
| ; SPILL-O2-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload |
| ; SPILL-O2-NEXT: csrr a0, vlenb |
| ; SPILL-O2-NEXT: slli a0, a0, 1 |
| ; SPILL-O2-NEXT: add sp, sp, a0 |
| ; SPILL-O2-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-NEXT: ret |
| ; |
| ; SPILL-O2-VLEN128-LABEL: spill_lmul_2: |
| ; SPILL-O2-VLEN128: # %bb.0: # %entry |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -32 |
| ; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-VLEN128-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill |
| ; SPILL-O2-VLEN128-NEXT: #APP |
| ; SPILL-O2-VLEN128-NEXT: #NO_APP |
| ; SPILL-O2-VLEN128-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 32 |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-VLEN128-NEXT: ret |
| ; |
| ; SPILL-O0-VSETVLI-LABEL: spill_lmul_2: |
| ; SPILL-O0-VSETVLI: # %bb.0: # %entry |
| ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16 |
| ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma |
| ; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a0 |
| ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill |
| ; SPILL-O0-VSETVLI-NEXT: #APP |
| ; SPILL-O0-VSETVLI-NEXT: #NO_APP |
| ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload |
| ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma |
| ; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0 |
| ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: ret |
| ; |
| ; SPILL-O2-VSETVLI-LABEL: spill_lmul_2: |
| ; SPILL-O2-VSETVLI: # %bb.0: # %entry |
| ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma |
| ; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a0 |
| ; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill |
| ; SPILL-O2-VSETVLI-NEXT: #APP |
| ; SPILL-O2-VSETVLI-NEXT: #NO_APP |
| ; SPILL-O2-VSETVLI-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload |
| ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma |
| ; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0 |
| ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-VSETVLI-NEXT: ret |
| entry: |
| call void asm sideeffect "", |
| "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() |
| |
| ret <vscale x 2 x i64> %va |
| } |
| |
| define <vscale x 4 x i64> @spill_lmul_4(<vscale x 4 x i64> %va) nounwind { |
| ; SPILL-O0-LABEL: spill_lmul_4: |
| ; SPILL-O0: # %bb.0: # %entry |
| ; SPILL-O0-NEXT: addi sp, sp, -16 |
| ; SPILL-O0-NEXT: csrr a0, vlenb |
| ; SPILL-O0-NEXT: slli a0, a0, 2 |
| ; SPILL-O0-NEXT: sub sp, sp, a0 |
| ; SPILL-O0-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill |
| ; SPILL-O0-NEXT: #APP |
| ; SPILL-O0-NEXT: #NO_APP |
| ; SPILL-O0-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload |
| ; SPILL-O0-NEXT: csrr a0, vlenb |
| ; SPILL-O0-NEXT: slli a0, a0, 2 |
| ; SPILL-O0-NEXT: add sp, sp, a0 |
| ; SPILL-O0-NEXT: addi sp, sp, 16 |
| ; SPILL-O0-NEXT: ret |
| ; |
| ; SPILL-O2-LABEL: spill_lmul_4: |
| ; SPILL-O2: # %bb.0: # %entry |
| ; SPILL-O2-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-NEXT: csrr a0, vlenb |
| ; SPILL-O2-NEXT: slli a0, a0, 2 |
| ; SPILL-O2-NEXT: sub sp, sp, a0 |
| ; SPILL-O2-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill |
| ; SPILL-O2-NEXT: #APP |
| ; SPILL-O2-NEXT: #NO_APP |
| ; SPILL-O2-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload |
| ; SPILL-O2-NEXT: csrr a0, vlenb |
| ; SPILL-O2-NEXT: slli a0, a0, 2 |
| ; SPILL-O2-NEXT: add sp, sp, a0 |
| ; SPILL-O2-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-NEXT: ret |
| ; |
| ; SPILL-O2-VLEN128-LABEL: spill_lmul_4: |
| ; SPILL-O2-VLEN128: # %bb.0: # %entry |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -64 |
| ; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-VLEN128-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill |
| ; SPILL-O2-VLEN128-NEXT: #APP |
| ; SPILL-O2-VLEN128-NEXT: #NO_APP |
| ; SPILL-O2-VLEN128-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 64 |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-VLEN128-NEXT: ret |
| ; |
| ; SPILL-O0-VSETVLI-LABEL: spill_lmul_4: |
| ; SPILL-O0-VSETVLI: # %bb.0: # %entry |
| ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16 |
| ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma |
| ; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a0 |
| ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill |
| ; SPILL-O0-VSETVLI-NEXT: #APP |
| ; SPILL-O0-VSETVLI-NEXT: #NO_APP |
| ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload |
| ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma |
| ; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0 |
| ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: ret |
| ; |
| ; SPILL-O2-VSETVLI-LABEL: spill_lmul_4: |
| ; SPILL-O2-VSETVLI: # %bb.0: # %entry |
| ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma |
| ; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a0 |
| ; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-VSETVLI-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill |
| ; SPILL-O2-VSETVLI-NEXT: #APP |
| ; SPILL-O2-VSETVLI-NEXT: #NO_APP |
| ; SPILL-O2-VSETVLI-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload |
| ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma |
| ; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0 |
| ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-VSETVLI-NEXT: ret |
| entry: |
| call void asm sideeffect "", |
| "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() |
| |
| ret <vscale x 4 x i64> %va |
| } |
| |
| define <vscale x 8 x i64> @spill_lmul_8(<vscale x 8 x i64> %va) nounwind { |
| ; SPILL-O0-LABEL: spill_lmul_8: |
| ; SPILL-O0: # %bb.0: # %entry |
| ; SPILL-O0-NEXT: addi sp, sp, -16 |
| ; SPILL-O0-NEXT: csrr a0, vlenb |
| ; SPILL-O0-NEXT: slli a0, a0, 3 |
| ; SPILL-O0-NEXT: sub sp, sp, a0 |
| ; SPILL-O0-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill |
| ; SPILL-O0-NEXT: #APP |
| ; SPILL-O0-NEXT: #NO_APP |
| ; SPILL-O0-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-NEXT: vl8r.v v8, (a0) # vscale x 64-byte Folded Reload |
| ; SPILL-O0-NEXT: csrr a0, vlenb |
| ; SPILL-O0-NEXT: slli a0, a0, 3 |
| ; SPILL-O0-NEXT: add sp, sp, a0 |
| ; SPILL-O0-NEXT: addi sp, sp, 16 |
| ; SPILL-O0-NEXT: ret |
| ; |
| ; SPILL-O2-LABEL: spill_lmul_8: |
| ; SPILL-O2: # %bb.0: # %entry |
| ; SPILL-O2-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-NEXT: csrr a0, vlenb |
| ; SPILL-O2-NEXT: slli a0, a0, 3 |
| ; SPILL-O2-NEXT: sub sp, sp, a0 |
| ; SPILL-O2-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill |
| ; SPILL-O2-NEXT: #APP |
| ; SPILL-O2-NEXT: #NO_APP |
| ; SPILL-O2-NEXT: vl8r.v v8, (a0) # vscale x 64-byte Folded Reload |
| ; SPILL-O2-NEXT: csrr a0, vlenb |
| ; SPILL-O2-NEXT: slli a0, a0, 3 |
| ; SPILL-O2-NEXT: add sp, sp, a0 |
| ; SPILL-O2-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-NEXT: ret |
| ; |
| ; SPILL-O2-VLEN128-LABEL: spill_lmul_8: |
| ; SPILL-O2-VLEN128: # %bb.0: # %entry |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -128 |
| ; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-VLEN128-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill |
| ; SPILL-O2-VLEN128-NEXT: #APP |
| ; SPILL-O2-VLEN128-NEXT: #NO_APP |
| ; SPILL-O2-VLEN128-NEXT: vl8r.v v8, (a0) # vscale x 64-byte Folded Reload |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 128 |
| ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-VLEN128-NEXT: ret |
| ; |
| ; SPILL-O0-VSETVLI-LABEL: spill_lmul_8: |
| ; SPILL-O0-VSETVLI: # %bb.0: # %entry |
| ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16 |
| ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m8, ta, ma |
| ; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a0 |
| ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill |
| ; SPILL-O0-VSETVLI-NEXT: #APP |
| ; SPILL-O0-VSETVLI-NEXT: #NO_APP |
| ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: vl8r.v v8, (a0) # vscale x 64-byte Folded Reload |
| ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m8, ta, ma |
| ; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0 |
| ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16 |
| ; SPILL-O0-VSETVLI-NEXT: ret |
| ; |
| ; SPILL-O2-VSETVLI-LABEL: spill_lmul_8: |
| ; SPILL-O2-VSETVLI: # %bb.0: # %entry |
| ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16 |
| ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m8, ta, ma |
| ; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a0 |
| ; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16 |
| ; SPILL-O2-VSETVLI-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill |
| ; SPILL-O2-VSETVLI-NEXT: #APP |
| ; SPILL-O2-VSETVLI-NEXT: #NO_APP |
| ; SPILL-O2-VSETVLI-NEXT: vl8r.v v8, (a0) # vscale x 64-byte Folded Reload |
| ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m8, ta, ma |
| ; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0 |
| ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16 |
| ; SPILL-O2-VSETVLI-NEXT: ret |
| entry: |
| call void asm sideeffect "", |
| "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() |
| |
| ret <vscale x 8 x i64> %va |
| } |