| ; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s |
| target triple = "dxil-pc-shadermodel6.7-library" |
| ;CHECK: ; Combined Shader Flags for Module |
| ;CHECK-NEXT: ; Shader Flags Value: 0x00800020 |
| ;CHECK-NEXT: ; Note: shader requires additional functionality: |
| ;CHECK-NEXT: ; Note: extra DXIL module flags: |
| ;CHECK-NEXT: ; D3D11_1_SB_GLOBAL_FLAG_ENABLE_MINIMUM_PRECISION |
| ;CHECK-NEXT: ; Native 16bit types enabled |
| ;CHECK-NEXT: ; Shader Flags for Module Functions |
| ;CHECK-LABEL: ; Function add_i16 : 0x00800020 |
| define i16 @add_i16(i16 %a, i16 %b) { |
| ; NOTE: The flag for native low precision (0x80000) is set for every function |
| ; in the module regardless of whether or not the function uses low precision |
| ; data types (flag 0x20). This matches the behavior in DXC |
| ;CHECK-LABEL: ; Function add_i32 : 0x00800000 |
| define i32 @add_i32(i32 %a, i32 %b) { |
| ;CHECK-LABEL: ; Function add_half : 0x00800020 |
| define half @add_half(half %a, half %b) { |
| !llvm.module.flags = !{!0} |
| !0 = !{i32 1, !"dx.nativelowprec", i32 1} |