| // Tests that CUDA attributes are warnings when compiling C files, but not when | 
 | // compiling CUDA files. | 
 | // | 
 | // RUN: %clang_cc1 -fsyntax-only -verify %s | 
 | // RUN: %clang_cc1 -fsyntax-only -fcuda-is-device -verify %s | 
 | // Now pretend that we're compiling a C file. There should be warnings. | 
 | // RUN: %clang_cc1 -DEXPECT_WARNINGS -fsyntax-only -verify -x c %s | 
 |  | 
 | #if defined(EXPECT_WARNINGS) | 
 | // expected-warning@+15 {{'device' attribute ignored}} | 
 | // expected-warning@+15 {{'global' attribute ignored}} | 
 | // expected-warning@+15 {{'constant' attribute ignored}} | 
 | // expected-warning@+15 {{'shared' attribute ignored}} | 
 | // expected-warning@+15 {{'host' attribute ignored}} | 
 | // expected-warning@+21 {{'device_builtin_surface_type' attribute ignored}} | 
 | // expected-warning@+21 {{'device_builtin_texture_type' attribute ignored}} | 
 | // | 
 | // NOTE: IgnoredAttr in clang which is used for the rest of | 
 | // attributes ignores LangOpts, so there are no warnings. | 
 | #else | 
 | // expected-warning@+15 {{'device_builtin_surface_type' attribute only applies to classes}} | 
 | // expected-warning@+15 {{'device_builtin_texture_type' attribute only applies to classes}} | 
 | #endif | 
 |  | 
 | __attribute__((device)) void f_device(void); | 
 | __attribute__((global)) void f_global(void); | 
 | __attribute__((constant)) int* g_constant; | 
 | __attribute__((shared)) float *g_shared; | 
 | __attribute__((host)) void f_host(void); | 
 | __attribute__((device_builtin)) void f_device_builtin(void); | 
 | typedef __attribute__((device_builtin)) const void *t_device_builtin; | 
 | enum __attribute__((device_builtin)) e_device_builtin {E}; | 
 | __attribute__((device_builtin)) int v_device_builtin; | 
 | __attribute__((cudart_builtin)) void f_cudart_builtin(void); | 
 | __attribute__((nv_weak)) void f_nv_weak(void); | 
 | __attribute__((device_builtin_surface_type)) unsigned long long surface_var; | 
 | __attribute__((device_builtin_texture_type)) unsigned long long texture_var; |