blob: dc5900d739fed146444367a7b10a2e7ca37e7034 [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -passes=slp-vectorizer -S -mtriple=x86_64-unknown-linux -mcpu=corei7-avx -slp-threshold=-999 < %s | FileCheck %s
; S[0] = %v1 + %v2
; S[1] = %v2 + %v1
; S[2] = %v2 + %v1
; S[3] = %v1 + %v2
;
; We broadcast %v1 and %v2
;
define void @bcast_vals(ptr %A, ptr %B, ptr %S) {
; CHECK-LABEL: @bcast_vals(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[A0:%.*]] = load i64, ptr [[A:%.*]], align 8
; CHECK-NEXT: [[B0:%.*]] = load i64, ptr [[B:%.*]], align 8
; CHECK-NEXT: [[V1:%.*]] = sub i64 [[A0]], 1
; CHECK-NEXT: [[V2:%.*]] = sub i64 [[B0]], 1
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <4 x i64> poison, i64 [[V1]], i32 0
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <4 x i64> [[TMP0]], <4 x i64> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x i64> poison, i64 [[V2]], i32 0
; CHECK-NEXT: [[SHUFFLE1:%.*]] = shufflevector <4 x i64> [[TMP1]], <4 x i64> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: [[TMP2:%.*]] = add <4 x i64> [[SHUFFLE]], [[SHUFFLE1]]
; CHECK-NEXT: store <4 x i64> [[TMP2]], ptr [[S:%.*]], align 8
; CHECK-NEXT: ret void
;
entry:
%A0 = load i64, ptr %A, align 8
%B0 = load i64, ptr %B, align 8
%v1 = sub i64 %A0, 1
%v2 = sub i64 %B0, 1
%Add0 = add i64 %v1, %v2
%Add1 = add i64 %v2, %v1
%Add2 = add i64 %v2, %v1
%Add3 = add i64 %v1, %v2
%idxS1 = getelementptr inbounds i64, ptr %S, i64 1
%idxS2 = getelementptr inbounds i64, ptr %S, i64 2
%idxS3 = getelementptr inbounds i64, ptr %S, i64 3
store i64 %Add0, ptr %S, align 8
store i64 %Add1, ptr %idxS1, align 8
store i64 %Add2, ptr %idxS2, align 8
store i64 %Add3, ptr %idxS3, align 8
ret void
}
; S[0] = %v1 + %v2
; S[1] = %v3 + %v1
; S[2] = %v5 + %v1
; S[3] = %v1 + %v4
;
; We broadcast %v1.
;
define void @bcast_vals2(ptr %A, ptr %B, ptr %C, ptr %D, ptr %E, ptr %S) {
; CHECK-LABEL: @bcast_vals2(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[A0:%.*]] = load i16, ptr [[A:%.*]], align 8
; CHECK-NEXT: [[V1:%.*]] = sext i16 [[A0]] to i32
; CHECK-NEXT: [[B0:%.*]] = load i16, ptr [[B:%.*]], align 8
; CHECK-NEXT: [[C0:%.*]] = load i16, ptr [[C:%.*]], align 8
; CHECK-NEXT: [[D0:%.*]] = load i16, ptr [[D:%.*]], align 8
; CHECK-NEXT: [[E0:%.*]] = load i16, ptr [[E:%.*]], align 8
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <4 x i16> poison, i16 [[B0]], i32 0
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x i16> [[TMP0]], i16 [[C0]], i32 1
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <4 x i16> [[TMP1]], i16 [[E0]], i32 2
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <4 x i16> [[TMP2]], i16 [[D0]], i32 3
; CHECK-NEXT: [[TMP4:%.*]] = sext <4 x i16> [[TMP3]] to <4 x i32>
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <4 x i32> poison, i32 [[V1]], i32 0
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: [[TMP6:%.*]] = add <4 x i32> [[SHUFFLE]], [[TMP4]]
; CHECK-NEXT: store <4 x i32> [[TMP6]], ptr [[S:%.*]], align 8
; CHECK-NEXT: ret void
;
entry:
%A0 = load i16, ptr %A, align 8
%B0 = load i16, ptr %B, align 8
%C0 = load i16, ptr %C, align 8
%D0 = load i16, ptr %D, align 8
%E0 = load i16, ptr %E, align 8
%v1 = sext i16 %A0 to i32
%v2 = sext i16 %B0 to i32
%v3 = sext i16 %C0 to i32
%v4 = sext i16 %D0 to i32
%v5 = sext i16 %E0 to i32
%Add0 = add i32 %v1, %v2
%Add1 = add i32 %v3, %v1
%Add2 = add i32 %v5, %v1
%Add3 = add i32 %v1, %v4
%idxS1 = getelementptr inbounds i32, ptr %S, i64 1
%idxS2 = getelementptr inbounds i32, ptr %S, i64 2
%idxS3 = getelementptr inbounds i32, ptr %S, i64 3
store i32 %Add0, ptr %S, align 8
store i32 %Add1, ptr %idxS1, align 8
store i32 %Add2, ptr %idxS2, align 8
store i32 %Add3, ptr %idxS3, align 8
ret void
}